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Star Wars™ CCG™ Rules Supplement (02/09/04)

Section 0. Preface Section 1. Rulings by Card Title Colo Claw Fish


This card allows you to exchange a card drawn for
destiny with a card stacked on this effect. As such,
Updated 09 Feb 2004 the exchanged card is not considered to have been
D A Day Long Remembered (V) drawn, and may not be modified by cards that operate
Deploy on table. All immunity to attrition is reduced by on cards drawn for destiny. All other applicable
This document is an official rules document for
3. You may not fire permanent weapons. Whenever a modifiers transfer to the exchanged card, regardless
Decipher’s SWCCG. It supplements the Glossary and
Jedi is lost, or opponent loses a battle, opponent loses of when they were played, and that destiny draw may
Rules version 2.0 as published with the Special Edition
1 Force. During your draw phase, lose 1 Force or continue to be modified.
set in November 1998, and the SWCCG Glossary
place this card in your Used Pile.(Immune to Alter.) For example: The dark side is playing My Lord, Is
Supplement update published on January 29, 2002.
Advance Preparation (V) - CLARIFICATION That Legal/I Will Make It Legal and has Orn Free Taa
Although rulings and clarifications may be made by USED: Once per game, deploy Death Star: Trench, stacked on the Colo Claw Fish. During a battle, the
SWCCG Player Advocates in various forums, they are Attack Run and/or one Proton Torpedoes from under dark side has Darth Vader, and the light side has
not considered official unless specifically noted, or unless your Starting Effect. (Immune to Sense) Artoo, C-3PO, General Solo and Chewbacca. The
they are included as part of an officially published rules LOST: Retrieve 1 Force. OR If One In A Million on dark side draws Grand Moff Tarkin for battle destiny.
document. Using this document: When a ruling arises, table, retrieve any 1 card. Because of Darth Vader, the destiny draw value is 2.
you should check all documents in order of publication, Agents In The Court/No Love For The Empire The light side player chooses to apply Artoo's text,
checking the most recent document first, using either the See Supplement and reduces that draw to 1. The dark side plays
card name, word or phrase, or card type. Copies of your rep card placed on the objective must Prepared Defenses to make the draw 2 again. The
also have their species specified in the lore (or by a light side player chooses not to apply General Solo’s
All entries in this document replace any existing entries in Glossary Supplement entry). game text. The dark side player then chooses to
the Glossary or Glossary Supplement, unless the note All Wrapped Up (interim) exchange the destiny draw, replacing Tarkin with Orn.
“See Glossary” or “See Supplement” is included, in which See Supplement The +2 for I Will Make It Legal does not apply,
case the entry here supplements whatever was previously This card merely requires that the bounty hunter be because the senator was exchanged, not drawn, for
written in those documents. present at the location. He need not be present with destiny. Vader's automatic +1 transfers to the new
the forfeited character. card, as does Artoo's optional -1. The bonus from
All rulings are effective immediately upon publication of Beedo - CLARIFICATION Prepared Defenses will not transfer to the new card,
this document. as it applies to a drawn battle destiny, and General
* Replaces any other male Rodian for free (Rodian
Solo’s text may not now be used to cancel the battle
goes to the used pile) or deploys for 3 Force. While at
Rulings denoted as ‘interim’ are current, official rulings, destiny, because the card being used for the draw was
Audience Chamber, all your Rodians are power +2,
but are still under review and may be subject to change in exchanged, not drawn.
and whenever Greedo threatens a smuggler, may add
the next rules update document. 2 to destiny draw. Come With Me - ERRATA
Blaster Rack (V) Use 1 Force to target a starfighter having one or more
Entries marked with the symbol D have been added or permanent pilots. Draw destiny. If destiny > 2, deploy
You may deploy one weapon per turn for each copy of
on starfighter to remove all permanent pilots
have substantially changed in intent. this effect on table.
(otherwise, effect is lost). May add one pilot for each
Boba Fett (V) permanent pilot removed. (Immune to Alter.)
Like the glossary supplement, this document is divided This virtual card must be used with the Cloud City set
into five sections, and is ordered alphabetically: persona.
Control (and Control (Ep I))
Section One Rulings by card title The parenthetical text “(even if just deployed)” means
Boonta Eve Podrace that this card may be played to cancel a Mobile Effect
Section Two Rulings by game term (phrase or rule) While you are free to use your opponent’s copy of this
Section Three Rulings by card type. or an Immediate Effect as a response even after the
card to initiate a podrace (even if both are in play), you deployment has successfully resolved. You may still
Section Four List of characteristics must specifically note this at the time you initiate the
Section Five List of persona names. play Control (either version) as a top level action to
podrace. If you do not, you are assumed to be using cancel a previously deployed Mobile or Immediate
All Star Wars Customizable Card Game rules questions your own copy.
and comments should be mailed to Greg Anderson at Effect, or as a response to the declaration of the
Bravo Fighter deploy action (in which case the Mobile or Immediate
rules@swccgpc.com
While it is landed, this card retains all game text that Effect is cancelled before it has its effect).
applies while at a site. Dantooine Base Operations/More Dangerous
D Civil Disorder (V) Than You Realize
Deploy on table. You may not play Rebel Barrier. This card establishes a deploy cost for squadrons
Whenever you initiate a battle, you may activate 1 based on their current power. The squadron’s power
Force and/or take the topmost character (without a may be modified (e.g. S-Foils), but because the
permanent weapon or a maintenance cost) from your deploy cost is equal to this power, the cost may not be
Lost Pile into hand. Senators are deploy +2. May lose modified (e.g. Haven, Rendezvous Point).
1 Force to cause a combat card to be lost. (Immune to Death Star Sentry (V)
Alter.) This effect creates a new, separate cost that must be
paid before paying the deploy cost of the card being
deployed. This cost is not modified by anything that
modifies the deploy cost of that card and therefore
must be paid, even if the card deploys for free.
Defensive Fire (V) - CLARIFICATION
If opponent just initiated battle, you may immediately
fire one non-lightsaber, non-permanent weapon
present in that battle once (for free), adding 2 to each
of its destiny draws. That weapon may fire again this
battle.
Desilijic Tattoo (V)
The third sentence of this effect is intended to apply
when the bounty hunter uses a non-permanent
weapon to hit a character, not when the target has a
non-permanent weapon.

Not endorsed or sponsored by Lucasfilm Ltd. 2004 SWCCG Player’s Committee


Star Wars™ CCG™ Rules Supplement Page 1
Star Wars™ CCG™ Rules Supplement (02/09/04)
Despair (V) Hoth: Main Power Generators Mist Hunter(V)
Deploy on table. At the same site as Jabba’s Prize See Hoth energy shield rules This card affects the destiny draw, and therefore will
opponent’s deploy cost is +1 and your Force drains Whenever you deploy this location (even as a starting apply to a battle or weapon destiny draw replaced by
are +2 (may not be canceled or modified by location or using an objective), you must check to see Colo Claw Fish. This card does not operate on a
th th th
opponent). Opponent may not move during your turn if the 4 , 5 or 6 marker site is also on the table. If value substituted for a destiny draw using cards such
th
while you have a frozen captive. My Favorite not, you must immediately deploy the 4 marker from as Darklighter Spin.
Decoration may not be placed out of play (Immune to your reserve deck. If you are unable to fulfill this Molator(V)
Alter). requirement when using the Main Power Generators This card is considered to have the same uniqueness
DFS Squadron Starfighter as your starting location, you must temporarily set this as the original (•)
Deploys -1 to Naboo or same system as your card aside and choose a different starting location. My Kind of Scum/Fearless and Inventive
battleship. While at same system as your battleship, Hyperwave Scan (V) See Agents In The Court/No Love For The Empire
may deploy Droid Starfighter Laser Cannons aboard Deploy on table. Once during opponent's move phase, Naboo: Theed Palace Generator Core
from Reserve Deck. Reshuffle. you may use 3 Force to look at opponent's hand or This card should be considered to read:
Docking And Repair Facilities place a Political Effect (and all cards on it) in owner's Any characters of Ability <5 'hit' here (and all cards on
When removing a squadron for which a deploy cost Used Pile. Opponent may not place cards in your them) are instead placed in owner's Used Pile.
has been defined (e.g. More Dangerous Than You Used Pile from your hand while you have fewer than
Neb Dulo (V)
Realize, They’re On Dantooine), use this deploy cost 13 cards in hand. (Immune to Alter)
This character is a warrior.
to determine the cost of the action. Imperial Occupation(V)/Imperial Control(V)
Polarized Negative Power Coupling (V) -
D Down With The Emperor! (V) This objective provides a specific exception to the rule
that your game deck must contain 60 cards, all from CLARIFICATION
Deploy on table. All immunity to attrition is reduced by Deploy on table. Whenever a player plays a Used
3. You may not fire permanent weapons. Whenever a the same side of the Force. When playing this
objective, your game deck must contain 59 dark side Interrupt from hand, stack it here. Either player my
Dark Jedi is lost, or opponent loses a battle, opponent use 2 Force to place a card here in owner’s Used Pile.
loses 1 Force. During your draw phase, use 3 Force cards (including the objective) and the light side
location Hoth: Main Power Generators. When you Either player may lose 2 Force to place a card here in
or place this card in your Used Pile. (Immune to Alter.) owner’s Lost Pile.
deploy the Main Power Generators, you must still
Eject, Eject! This card does not stack Used or Lost Interrupts, nor
orient the card such that the blue lightsaber icon is
See Come With Me Used or Starting Interrupts
facing the light side player.
Exposure - CLARIFICATION Ineffective Maneuver (V) - CLARIFICATION Prepared Defenses
Use X Force during your control phase, where X = the See Supplement
Before any starting cards are revealed, deploy on
total number of characters present or missing at When deploying effects using this starting interrupt,
table with up to 5 cards from outside your deck face-
exterior marker sites under "nighttime conditions." each effect deploys separately, and all automatic
down under here. Cards under here do not count
Those characters are lost. actions resolve normally. Thus if this starting interrupt
toward your deck limit. Thrice per game, may lose 2
Fear Will Keep Them In Line (V) Force to play a Defensive Shield from here, as if from is used to deploy Naboo Occupation, No Escape, and
The opponent loses Force for each battleground hand. Permanent Weapons do not cause forfeit=0; Imperial Arrest Order, Naboo Occupation may be
system you control with a Star Destroyer within 2 characters hit by permanent weapons have forfeit = deployed first (and will be immediately lost), followed
parsecs of your Death Star. (printed forfeit - 3) by No Escape (which allows the dark side player to
If your Death Star becomes a battleground (through take the top card of the lost pile into hand) followed by
Lando Calrissian, Scoundrel
the use of Presence Of The Force, for example) and Imperial Arrest Order.
Adds one battle destiny. If opponent initiates battle at
you control it with a Star Destroyer, your opponent
same location, retrieve 1 Force and add its destiny Queen Amidala, Ruler of Naboo
does not lose 2 Force. The game text that allows Queen Amidala to be
number to Lando's power, or power of Falcon he is
Current text: treated as a senator applies only when placing her
piloting for remainder of battle. End of turn: [star] Use
Deploy on Death Star. (Limit one per Death Star.) onto a Political Effect. That text does not give her the
1 or [arrow] Lose 2 or [skull].
During your control phase, opponent loses 2 Force for senator characteristic, and so when checking to see if
each battleground system you control with a Star Let Them Make The First Move/At Last We Will
Political Effect is occupied by a senator, Queen
Destroyer (within 2 parsecs of your Death Star). Have Revenge Amidala does not count as a senator.
Found Someone You Have (V) - If a player cannot draw any destiny for lightsaber
combat, treat their combat total as an unmodifiable 0.
D Rebel Planners (V)
CLARIFICATION Deploy on table. If Hidden Base on table: Once per
Find one of your missing characters. OR Retrieve the D Lobot (V)
game, may exchange Hidden Base indicator with a
topmost character of your Lost Pile into hand. Deploy for free to Cloud City or any site with a scomp system under your Starting Effect, and once per turn,
Gold 1 (V) link. If a battle was just initiated at same site, may \/ may deploy a system from under your Starting Effect.
This card provides you with a choice between two an alien (free if Lando) as a 'react'. Once per turn, If Systems Will Slip Through Your Fingers on table:
actions; you may choose to take the top card of your may \/ Cyborg Construct on Lobot. Once per turn, you may disregard game text which
Force pile into hand, or you may choose to take the Local Uprising (V)/Liberation (V) - ERRATUM prevents a Force drain from being cancelled. (Immune
bottom card of your Force pile into hand. You do not The Local Uprising (V) side of this card is unchanged, to Boring Conversation Anyway and Alter.)
get to peek at either card before deciding. while the Liberation (V) side now reads: D Redemption (V)
D Great Shot, Kid! While this side up, each time you must lose Force
May add 4 pilots and 4 passengers. Permanent pilot
(except from your card, battle damage, or a Force
Deploy on table. If Death Star "blown away": provides Ability of 2. Bacta Tank may deploy for free:
Drain at a battleground) it is limited to 1. Once during
Whenever you deploy a unique (*) starship to a subtract 2 from X, and Bacta Tank is lost if
system location, retrieve 3 Force; Once per during each of your control phases, may use 2 Force to 5 Redemption lost [Ship-docking]
each of your turns you may deploy (for free) a starship any card. During your control phase, opponent loses 1
Sai’torr Kal Fas (V)
from hand or Reserve Deck and reshuffle. (Immune to Force for each marker site (except the 1st Marker) you
See Blaster Rack (V)
Alter.) control with a speeder and a Rebel. Flip this card if
you do not control 2 exterior Hoth sites. Place out of
Han, Chewie And The Falcon
play if 1st Marker is "blown away."
See Supplement
For purposes of cards that require you to use a pilot’s Location, Location, Location (V)
Ability, Han provides 3 Ability and Chewie provides 2 Once a generic location has been deployed, it is
Ability. related to the system to which it has been deployed,
taking that system name as part of its title. Therefore,
Heading For The Medical Frigate
this effect may deploy additional copies of that
See Supplement
location to other systems.
See Prepared Defenses
Harc Seff (V)
This character has Armor 3.

Not endorsed or sponsored by Lucasfilm Ltd. 2004 SWCCG Player’s Committee


Star Wars™ CCG™ Rules Supplement Page 2
Star Wars™ CCG™ Rules Supplement (02/09/04)
Scanner Techs (V) Deploys –2 to a Jabba’s Palace site. If opponent just Automatic actions
Deploy on table. Once during opponent's move phase, initiated battle at same site, may use X force (limit 2) An automatic action is one that is triggered
you may use 3 Force to look at opponent's hand or to add twice X to total power. Your alien leaders immediately by specific conditions (which may arise at
place a Political Effect (and all cards on it) in owner's present may not be targeted by weapons. End of your any time). At the moment those conditions exist, the
Used Pile. Opponent may not place cards in your turn: [star] Use 2 or [arrow] Lose 1 or [skull]. automatic action immediately becomes the topmost
Used Pile from your hand while you have fewer than Trade Federation Landing Craft action. Examples include
13 cards in hand. (Immune to Alter) See Bravo Fighter. • retrieving 1 Force when opponent draws destiny of 4
Scrambled Transmission (V) - ERRATUM We’ll Handle This/Duel Of The Fates and you have Tauntaun Bones on table;
Deploy on table. Opponent may not look at or remove See Let Them Make The First Move/At Last We Will • resolving the game text of an ‘insert’ card when it
cards from your hand while you hold < 13 cards Have Revenge. comes to the top of the your Reserve Deck;
(except with Monnok). Once per turn, you may peek We’re All Going To Be A Lot Thinner (V) • losing a seeker and its target the moment they are
at any face down card just placed on table, This interrupt resets the base number you use when present together; and
5Logistical Delay, or lose 2 Force to cancel a calculating your activation for your turn. You total all • completing (reaching) an Utinni Effect.
Political Effect. (Immune to Alter) opponent’s icons, including all modifiers that affect When a condition arises during your turn that triggers
opponent’s Force icons (provided by either player), two or more automatic actions, you must choose
Secure Route - CLARIFICATION
then apply all modifiers that affect your Force which one is triggered first. After this automatic action
Deploy on a site. Cancels all other Secure Routes.
generation. has its result, check to see if any conditions still exist
Your Republic characters may deploy here regardless
For example, you would not include any icons ‘eaten’ that would trigger other automatic actions and repeat
of Objective deployment restrictions. Once per turn, if
by a Sleen, and you would still activate no Force at this process if necessary. A single condition can
you just deployed a Republic character to an interior
your opponent’s Cantina if Watch Your Step were in trigger multiple automatic actions in the following
Naboo site, take any one non-character card from lost
play. ways:
pile into hand.
• specifying multiple targets (e.g. losing a seeker and
D Seeking An Audience (V) Wokling (V)
its target or affecting both players)
Deploy on table. Once per game you may place this See Deploy costs.
• using an orderless sequence (e.g. a bulleted list)
card out of play to take any character into hand from The "once per game" function of this Effect may not
• being mentioned on multiple cards in play and/or
your Lost Pile. If You Can Either Profit By This or Or be used to take into hand an Effect that lists any
rules, (e.g. when the dark side initiates battle, both
Be Destroyed on table, once per turn you may \/ any deploy cost in its game text (such as Beggar).
First Strike and Scum and Villainy are triggered)
Artoo, Leia, Chewie, Lando, or Threepio. (Immune to Yavin IV Sentry (V) Otherwise, resolve actions in the order presented.
Alter.) See Death Star Sentry (V). Battle destiny - conditions on drawing
Send A Detachment Down (V) You Will Go To The Dagobah System (V) If game text imposes conditions for drawing battle
This card is considered to have the same uniqueness When using this card to move a character to a destiny (for example, “Ability of 6 or more required to
as the original (•). Dagobah site, this is considered an unlimited move. draw battle destiny here”), then those conditions affect
The use of the term ‘target’ is slightly ambiguous on Current text: all battle destiny draws except those granted by the
this card. The intended gameplay is that when the During your control phase, move any one of your game text "if not able to otherwise." Ability used to
trooper reaches the droid, weapon or device, he steals characters to a Dagobah site. OR During satisfy such a requirement must itself be eligible to be
it, retrieves Force equal to its destiny number and is your deploy phase, 6 character, starship, vehicle, used to draw battle destiny.
Power +2. weapon, or device to a Dagobah site (regardless of Battle destiny - draws X battle destiny if
Son Of Skywalker (V) - CLARIFICATION Dagobah deployment restrictions). unable to otherwise
±
P 2. Deploys -2 to Dagobah. Adds 1 to his training This game text is only applicable during the power
destiny draws. Must lose 1 Force to substitute a segment of the battle, and only when fewer than X
Section 2. Rulings by Game Term
destiny draw using It Is The Future You See. Once battle destinies are eligible to be drawn by any other
per turn, may 6a card with ‘training destiny’ in its means. Thus, this text may never be used in
gametext. Immune to attrition < number of Jedi tests Asteroid Destiny combination with any other destiny drawing text to
completed. See Asteroid Rules. gain more than X destiny draws. However, if other
See Destiny. destiny drawing text provides fewer than X destiny
Sudden Impact (V) - CLARIFICATION
Drawing asteroid destiny against your ship is a draws, this text may be used to provide X destiny
Before any starting cards are revealed, deploy on
mandatory action for your opponent. As such, your draws. The use of this text is always optional,
table with up to 5 cards from outside your deck face-
opponent chooses the target for each draw. because drawing battle destiny is always optional.
down under here. Cards under here do not count
toward your deck limit. Thrice per game, may lose 2 Asteroid Rules This game text will override any battle destiny
Force to play a Defensive Shield from here, as if from Wherever 'Asteroid Rules' are in effect, your starships conditions such as “Ability of 6 or more required to
hand. Permanent Weapons do not cause forfeit=0; present there are continually subject to being hit by draw battle destiny” or “opponent draws no more than
characters hit by permanent weapons have forfeit = asteroids. During each of your control phases, for Y battle destiny” (where Y is less than X). Any of
(printed forfeit - 3.) each such starship: these draws may still be cancelled or reduced though.
1. Opponent draws one asteroid destiny. If this card
D Tatooine:Jabba’s Palace (LS) is itself an asteroid sector, the starship is immediately
The Dark Side game text on this location cannot make lost, no matter how high its armor or maneuver.
the Dark Side player lose Force before the first turn 2. Add 1 for each additional sector at that system that
has begun. has 'Asteroid Rules' in effect.
D The Emperor (V) 3. If total asteroid destiny > armor or maneuver, the
Never moves or deploys to a site opponent occupies starship is lost.
(except the Senate). Once per turn, may lose 1 Force
to target character present at same site (free, if in a
battle): Character is defense value -4 until end of turn.
OR Draw destiny. If destiny+1 > defense value,
character lost. At opponent's Senate, politics = 4 and
game text may not be canceled.
They’re On Dantooine (V)
See Dantooine Base Operations.
They’re Still Coming Through!
When re-targetting Fallen Portal, this interrupt need
not follow the original targetting restrictions;
characters inside enclosed vehicles are valid targets.
Thok & Thug CLARIFICATION

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Star Wars™ CCG™ Rules Supplement Page 3
Star Wars™ CCG™ Rules Supplement (02/09/04)
Battleground Cumulatively Hoth energy shield rules
A battleground is any system, sector or site location A term used in game text to indicate that multiple See Hoth: Main Power Generators
where both players have Force icons. It does not copies of a card (or multiple applications of the same The Hoth: Main Power Generators site produces an
matter if these Force icons are provided by other game text, as for political effects) can increasingly energy shield which is “strong enough to withstand
cards such as Daughter Of Skywalker or Presence Of modify the same thing. For example, Rebel Tech any bombardment.” This shield protects much of Hoth
The Force, as long as they are active at that location says, 'Cumulatively adds 1 to the total of Attack Run.' for the Light Side by preventing many forms of Dark
(not canceled by a Sleen, for example). The exception Three Rebel Techs would therefore add 3 to Attack Side deployment and movement; however, the Dark
to this is the Force icon supplied by a Jedi Master, Run. Conversely, the Sandcrawler in the Premiere set Side may deploy or land beyond the shield and “march
which is not considered to be at that location for any says, 'Each Jawa at same exterior site is forfeit +1.' in” to Echo Base.
purpose, and thus has no effect on a location's The Sandcrawler is not cumulative, and thus a Jawa When the Main Power Generators site is face up on
battleground status. present with three Sandcrawlers is only forfeit +1, not table, the energy shield covers all Hoth sites except
See Character - Jedi Master. forfeit +3. (No modifiers are cumulative unless they the outermost exterior marker site and the Wampa
However, the following locations are not specifically say they are.) Similarly, you may not place Cave. At shielded sites, the Dark Side may not
battlegrounds: multiple copies of Queen Amidala on I Will Not Defer • deploy vehicles, starships or characters (not even
• holosites, to add multiples of 2 to a Force drain. spies);
• Dagobah locations, The term 'cumulatively' was printed in boldface type • take off or land;
• shielded Hoth or Death Star II locations, on some early cards; however, this does not affect the • use shuttling, docking bay transit or any other
• Jabba's Palace: Audience Chamber when Bo Shuda meaning of the term. movement that logically would be stopped by the
is deployed there, D Excluded from battle energy shield (such as Elis Helrot or Bombing Run);
• Tatooine: Podrace Arena while either player has a See May not participate in battle. or
race total > 0. While Expand The Empire is deployed Excluding a card from battle removes a card from • add power to battles as a result of starships
on the Tatooine: Podrace Arena, the adjacent sites participating in the current battle in progress. Only a controlling the system (e.g., from the Hoth system
are also prohibited from being battlegrounds while card currently participating in a battle is a suitable location, a Victory-Class Star Destroyer or Fear Will
either player has a race total > 0, target for an exclusion action. If a starship or enclosed Keep Them In Line).
• Coruscant: Galactic Senate vehicle is excluded from battle, any cards aboard are The energy shield does not protect the Light Side from
Blown away - Hoth: Main Power Generators also excluded from the battle. Unless stated a ground assault “underneath the shield.”
When the Hoth: Main Power Generators site is “blown otherwise, this exclusion will exist only until the end of At shielded sites, the Dark Side may
away”, the current battle. • move vehicles and characters from site to site;
• the power generators are destroyed (turned face- Cards that are excluded may not: • deploy and use creatures, weapons, Effects, and
down); • add personal power or apply Ability towards drawing other cards normally; and
• the Hoth energy shield is deactivated; and battle destiny • perform any actions not otherwise prohibited by
• all cards at that site are lost. • fire or be targeted by weapons (see weapons - these rules.
Turning the site card face-down identifies it as an swinging or firing) The energy shield does not restrict the Light Side in
unnamed, exterior Hoth site representing the first • be forfeited any way (because conceptually the Rebels
marker. While cards can still deploy and move there, • be targeted by any action that requires that card to can activate and deactivate the shield to allow their
the site has no gametext nor any Force icons. The be "in a battle" own forces to pass). When the energy shield
site card may not be deployed again (or converted). • modify or cancel battle destiny as part of a "with" is not active, both sides can deploy and move to Hoth
You lose 8 Force only when the site is “blown away” condition (see with). normally.
by Target The Main Generator, not when it Ferocious Jedi Tests
is lost in another way (such as when the Hoth system "Ferocious" means any creature of defense value > 2, See Supplement
location is “blown away” by Commence excluding Mynock and Vine Snake. An apprentice may be targeted by only one
Primary Ignition). uncompleted Jedi Test at a time.
Blown away - Imperial Holotable Mandatory actions
When the Imperial Holotable site is “blown away”: Actions that are mandatory (but not automatic) are
- The holotable is destroyed (turned face down), typically denoted by the phrase 'During <time
- All cards at that site are lost. frame>. . ." A player directed to perform such an
Turning the site face down identifies it as a damaged action may declare it at any time during its required
holotable. No cards of any kind may exist at a time frame. Unless your opponent is being directed to
damaged holosite. It may be “repaired” by deploying perform such an action by game text on your own card
another copy (or converting it using the Dejarik (e.g. Uncontrollable Fury, Search And Destroy, etc.),
Holotable). you may not force your opponent to declare the action
Crashed at a time of your choosing. Any mandatory actions that
Some cards can cause a vehicle to crash. A crashed have not been declared by the end of the required
vehicle has no landspeed, power or maneuver. If the time frame become automatic actions triggered as a
vehicle has armor it is reduced to armor = 2 (see response to the end of the time frame and must be
unmodifiable values). resolved before play can continue.
A crashed vehicle may not utilize game text, vehicle Matching pilot
weapons or any cards which would logically require A character card is a matching pilot for a unique
the vehicle to be operational (Trample, Attack Pattern starship card, a unique shuttle vehicle card or a
Delta, etc.). unique combat vehicle card if:
Characters aboard a vehicle that is crashed are not * that character is a pilot
automatically lost and may disembark during your and
move phase. However, if the ‘crashed’ vehicle is * that character card's game text refers to that unique
enclosed: starship, shuttle vehicle or combat vehicle (by card
• embarking or disembarking requires 1 Force per title or starship or vehicle persona), OR that unique
character and starship, shuttle vehicle or combat vehicle card's
• any character remaining aboard may not use game game text refers to that character (by card title or
text related to battle or apply Ability towards drawing persona).
battle destiny, although they still provide presence. Also, if deployed on a character who is piloting a
Because a crashed vehicle may not utilize game text, starfighter, the device Rebel Flight Suit can make a
any permanent pilot aboard does not provide Ability pilot character into a matching pilot for that starfighter.
(or presence). (Remember, if presence is completely
removed from one side during a battle, the battle
ends.)

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Star Wars™ CCG™ Rules Supplement Page 4
Star Wars™ CCG™ Rules Supplement (02/09/04)
Matching vehicle Starting the game Section 3. Rulings by Card Type
A vehicle card is a matching vehicle for a character Starting the game consists of two steps:
card if: Step 1 - Playing starting cards
* That vehicle is (*) unique. There are three types of starting cards: Character type
and • Starting Effects: Each player may choose one A character can only be considered a non-<character
* That vehicle card's game text refers to the character Starting Effect from his deck. type> if they lack that character type icon. Thus Arica,
(by card title or character persona) OR that character • Starting Location/Objective: Each player must who has both an Imperial icon and an Alien icon
card's game text lists that vehicle card by card title or choose either an Objective card or a Starting cannot be targeted as either a non-Alien or a non-
vehicle persona). Location. A player who has an Objective card in his Imperial.
D Participating in battle deck must start with it and may not have more than
one.
Starship - Imperial
See Battle, Excluded from battle, With, May not A Dark Side starship without an Independent icon or a
participate in battle. • Starting Interrupt: Each player may choose one
Trade Federation icon.
Unless restricted from participating, all cards present Starting Interrupt from his deck.
While these cards (along with any or all of the Starship - Rebel
at a location (or on the bridge, in the cockpit, or in the A Light Side starship without an independent icon or a
cargo bay of any vehicles and starships participating cards they permit or require) may legally be
revealed in any order, either player may insist that Republic icon.
in battle at that location) are considered to be
both players adhere to the following sequence: Virtual Cards
participating in a battle initiated at that location. A card
1. Both players simultaneously reveal their Starting Virtual cards, regardless of version, are considered to
is considered to be participating in a battle as soon as
Effect, if any. Each player resolves his Starting Effect have the same title as the original card for purposes of
the battle has been initiated, or as soon as that card is
now. uniqueness and any game action that uses card title.
introduced to the battle location as long as that card is
2. Both players simultaneously reveal their Starting Thus, if your opponent plays Monnok and you have a
introduced before the power segment begins. Any
Location/Objective. Resolve the Starting copy of Luke Skywalker and Luke Skywalker (V) in
card introduced after the power segment has begun is
Locations/Objectives as follows: your hand, both cards will be lost. Also, all Virtual
not participating. For example, a character introduced
• If one player selects a starting location and his cards retain the same degree of restriction or
to a battle in progress by a 'react', game text such as
opponent selects an Objective, deploy the Starting uniqueness as the original card.
Sergeant Wallen or perhaps even Tauntaun Bones
Location first, followed by the Objective and other In Virtual Set #2, the following symbols are introduced:
triggered by a weapon destiny draw would be
immediately considered to be participating and may cards it requires or allows (for free). 6 This symbol means ‘Deploy X from the Reserve
act accordingly. However, a captive released during • If both players select an Objective, the player who Deck; reshuffle.” where X is the name of the card
the damage segment (because the escort is forfeited) will go first in the game (usually the Dark Side player) that immediately follows it.
and moved to the Light Side of the location, or a deploys card(s) first (for free), followed by his 5 This symbol means “Take X into hand from the
character brought back to the battle location by Old opponent.. Reserve Deck; reshuffle.” where X is the name of
Ben after being forfeited would not be considered to • If both players select a different Starting Location, the card that immediately follows it.
be participating again, and as such would not be deploy them simultaneously. In Virtual Set #3, three new icons are introduced.
eligible to be forfeited, etc. • If both players select the same Starting Location, These icons consist of the letter S, A, or C within the
A card that fires a long-range weapon into a battle each player sets his choice aside and selects a new “not” symbol ± / . These icons represent the text
from another location is not participating in that battle one. Both players reveal their second choice “Immune to Sense”,”Immune to Alter”, or ”Immune to
for game purposes. simultaneously, and repeat this process until they Control”, respectively.
All cards meeting the above criteria would be select different Locations. At that time, deploy both In Virtual Set #4, one new icon was introduced. This
considered to have participated in a battle, even if that Locations and reshuffle the failed choices back into icon ± P is followed by a number, and means that the
battle is canceled before reaching its normal the reserve deck. indicated character adds that amount to anything
conclusion. If an Objective requires or allows the player to deploy he/she pilots. (If that character is not already a pilot,
Cards which participate in one battle may not normally a Location that is already on the table, that player the icon indicates that the character also gains the
participate in another battle during the same turn. simply converts the copy on the table. pilot skill.) In some cases, the piloting bonus is not
Because passengers at the bridge, cockpit or cargo 3. Both players simultaneously reveal their Starting applied to all cards equally; in such cases the types of
bay participate in battles, actions that occur during a Interrupt, if any. The player who will go first in the cards to which the bonus applies will be indicated as
battle (e.g., Han With Heavy Blaster Pistol's game resolves his Starting Interrupt (if any) followed well.
battledestiny adding text) may be used by, or target a by his opponent.
If you intend to insist on the above order, it is
Virtual Defensive Shields
passenger. These cards are not Effect cards, as their card type
recommended that you advise your opponent before
Suspended—effects has been replaced with “Defensive Shield.” The
he begins laying out cards. If, however, your
An effect that has been suspended is considered to Effect icon in the upper left corner is ignored, and they
opponent has already begun laying out starting cards,
be on table for uniqueness only. As such, it is not cannot be the target of Alter. If you choose to use a
he should simply pick them up and proceed again
considered to be on table for any purpose except for virtual Defensive Shield, you may not play that card as
according to the above sequence. He may not
uniqueness or to check if the suspension conditions an Effect. For example, if you play a copy of the
change any of his selections, however. Also,
are still being met. virtual Defensive Shield Traffic Control, you must play
regardless of the order in which the starting cards
that copy of the card as a Defensive Shield, although
are revealed, resolve all starting cards as
you may still use copies of the original Premiere card
described above.
Traffic Control in your deck.
Step 2 - Shuffle and draw starting hand
Remaining cards must be shuffled, and your opponent
may briefly shuffle or cut as required. The remaining Section 4. List of Characteristics
cards are placed face down in front of each player to
form that player's Reserve Deck. Each player then
draws 8 cards which is their starting hand.
By default, the Dark Side player takes the first turn of No Updates
the game, although certain cards may allow the Light
Side player to go first.
Section 5. List of Persona Names
Up to
Treat the phrase ‘up to X’ as ‘1 to X’. Thus zero is not
a valid choice.
No Updates

Not endorsed or sponsored by Lucasfilm Ltd. 2004 SWCCG Player’s Committee


Star Wars™ CCG™ Rules Supplement Page 5

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