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Jedi

Padawan
Agility d6; Smarts d6; Spirit d8; Strength d6; Vigor d6
Pace 6; Parry 5; Toughness 5
Skills: Fighting d6, Force d6, Notice d6, Persuasion d4, Stealth d6
Hindrances: Pacifist (m), Vow (M—Jedi Code)
Edges: Arcane Background (Force), Jedi Knight, Lightsaber Proficient, Connections—Jedi Order
Gear: Lightsaber (Str+d10, AP 10, opponent considered Unarmed, +d10 on a raise)
Special Abilities:
● Powers: Jedi knights typically know battle mind, leap, and push.

Knight
Agility d8; Smarts d6; Spirit d8; Strength d6; Vigor d6
Pace 6; Parry 7; Toughness 5
Skills: Fighting d8, Force d8, Notice d6, Persuasion d6, Stealth d6
Hindrances: Pacifist (m), Vow (M—Jedi Code)
Edges: Arcane Background (Force), Jedi Knight, Lightsaber Proficient, Connections—Jedi Order, Block,
Force Training
Gear: Lightsaber (Str+d10, AP 10, opponent considered Unarmed, +d10 on a raise)
Special Abilities:
● Powers: Jedi knights typically know battle mind, push, surge, and telekinesis.

Czerka

Czerka Associate
Agility d6; Smarts d8; Spirit d6; Strength d4; Vigor d6
Pace 6; Parry 2; Toughness 5
Skills: Investigation d6, Knowledge (Bureaucracy) d6, Knowledge (Computer) d6, Notice d6, Persuasion
d6, Shooting d6, Streetwise d6
Hindrances: —
Edges: —
Gear: Datapad, blaster pistol (2d6, AP 2, 15/30/60)

Czerka Scientist
Agility d4; Smarts d10; Spirit d8; Strength d4; Vigor d6
Pace 6; Parry 2; Toughness 5
Skills: Healing d6, Investigation d6, Knowledge (Bureaucracy) d6, Knowledge (Computer) d8, Knowledge
(Science) d10, Notice d6, Persuasion d6, Repair d6
Hindrances: Obligation (M—Sith)
Edges: —
Gear: Datapad, tool kit
Sith Empire

Sith Trooper
Agility d6; Smarts d6; Spirit d6; Strength d6; Vigor d6
Pace 6; Parry 6; Toughness 9 (4)
Skills: Fighting d8, Intimidation d6, Notice d6, Shooting d6, Stealth d4, Throwing d4
Hindrances: Obligation (M—Sith)
Edges: —
Gear: Trooper armor (Armor +4), blaster rifle (3d6, AP 2, 30/60/120), frag grenade (3d6, MBT, 5/10/20)

Sith Commando
Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d6
Pace 6; Parry 6; Toughness 10 (4)
Skills: Fighting d8, Intimidation d6, Notice d6, Repair d6, Shooting d6, Stealth d4, Throwing d4
Hindrances: Obligation (M—Sith)
Edges: Brawny
Gear: Trooper armor (Armor +4), light repeating blaster (3d6, AP 2, 30/60/120), vibrosword (Str+d10, AP
4)

Sith Pilot
Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6
Pace 6; Parry 5; Toughness 9 (4)
Skills: Fighting d6, Intimidation d6, Notice d6, Piloting d6, Shooting d6, Stealth d4
Hindrances: Obligation (M—Sith)
Edges: —
Gear: Trooper armor (Armor +4), blaster pistol (2d6, AP 2, 15/30/60)

Sith Officer
Agility d8; Smarts d8; Spirit d6; Strength d6; Vigor d6
Pace 6; Parry 5; Toughness 5
Skills: Fighting d6, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d6, Piloting d6,
Shooting d6, Stealth d4
Hindrances: Obligation (M—Sith), Ruthless
Edges: Ace, Command, Dodge, Linguist, Tactician
Gear: Blaster pistol (2d6, AP 2, 15/30/60), commlink (encrypted)

Sith Agent/Assassin
Agility d8; Smarts d8; Spirit d8; Strength d6; Vigor d4
Pace 6; Parry 5; Toughness 4
Skills: Fighting d8, Force d6, Intimidation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6
Hindrances: Obligation (M—Sith), Ruthless
Edges: Force Sensitivity, Acrobat, Assassin, Sith, Arcane Background (Force), Lightsaber Proficient,
Connections—Sith Order, No Mercy
Gear: Blaster pistol (2d6, AP 2, 15/30/60), commlink (encrypted), infra-goggles, vibroknife (Str+d6, AP 4)
Special Abilities:
● Powers: Sith assassins typically know battle strike, rage, surge.

Sith Mage
Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d8
Pace 6; Parry 6; Toughness 5
Skills: Fighting d8, Force d8, Investigation d6, Notice d8, Persuasion d6, Piloting d6
Hindrances: Obligation (M—Sith)
Edges: Force Sensitivity, Force Affinity, Linguist, Sith Warrior, Arcane Background (Force), Lightsaber
Proficient, Connections—Sith Order, No Mercy, Force Training, Aspect Mastery (Alter)
Gear: Blaster
Special Abilities:
● Powers: Sith mages typically know crush, fear, lightning, rage, telekinesis, and whirlwind.