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Introduction
millennial for they have a variety of perfective when it comes to playing online
games. There are also various types of online games that people enjoy, such
as:DOTA,LOL and AOV, they are widespread all of the world, including the
Philippines. When people heard about Playing Mobile Legends, they tend to think
one's first, like it causes addiction. Some people choose to spent their time alone
Mobile legends game are the most trendy entertainment in the modern
societies and they target a diversity of people in different ages. It is leisure activity
that has become an ever-increasing part of many young people's day-to-day lives
(Griffits,2006). The addiction to the rivalry and excitements of the games make then
the most comment recreational programs for today’s teenagers, so that they do
anything to reach a highest level of the game, they immersed in their surroundings.
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just for fun, to keep away the heat of the sun, without knowing that there are a lot of
effects of playing these game that are more than what they think. Plating Mobile
Legends have a positive effects especially to the Mobile Legends Players. It can
helps the players to use their learning from playing Mobile Legends techniques in
Mobile game rather what we also called mobile legends are very popular in our
within the internet . Almost every day they play Mobile Legends without knowing
more about the creator, Moonton when it establish. Every time they open an
application, the name of the company that makes this game must be displayed.
Moonton is a MOBA Mobile creator and games developer who is currently the most
Technology Co., which was founded lin 2014 under the leadership of Justin Yuan
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for mobile legends:Bang Bang). Mobile Legends was developed by two developers
namely Shanghai Moonton Technology Co. Ltd. and Shanghai Mulong Network and
Technology Co. Ltd. It released back in July14, 2016. The most recent Mobile
About one in five teen cell phone user (18%) are part of a prepaid or pay as
you go plan, and just one in ten (10%) have their own individual contract.
According to the lawsuit recently file in the central District court of california,
Riot Game is suing the mobile game developer of allegedly copying the interface
and overall game play of LOL. The game titles in question are Moontons "Mobile
Heroes",Dotaesport.com report.
The pinoy mobile legends addict Michael Tumagan died after battling
was viral on social media on April 7 2019. He also feature in th program of GMA
Kapuso mo jesseca soho. Previously Michael Tumagan, the young man who
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legends:Bang Bang", was one of the most topic online. Tumagan claimed that he
acquired colon cancer after he frequently deprived himself to sleep ang skipped
saken ito, kung maibabalik lang ang panahon para mapigilan ang pagkakasakit ko
kakain, tapos laro na ulit, tapos mahina pa ako sa tubig, hanggang sa nakaramdam
na ako ng di maganda sa katawan o, ganun naging cycle ng buhay ko. Ngayon ito
Recently, the Facebook page" paasa" reported that Michael Tumagan has
day activities, how they can manage their time in playing while studying to get a high
grades on their report card, if they do not have discipline to their self.
This study deals with the level of playing Mobile Legends to the academic
performance of the Selected Grade 11 senior high school learners. As to their self
There are 45 selected students out of 128 the total of Grade11 Senior High
In addition, they are enrolled in these semester for the school year 2019-2020
respectively.
Statements of Hypothesis
legends and academic performance in the selected grade 11 senior high school
learners.
This study aims to describe the effect of Playing Mobile Legends to the
1.1Self control
1.2 Motivation
performance.
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Theoretical Frameworks
knowledge is formed and supported by the cultural, social and physical experience
can practice their social skills by interact and communicate. They can easily to think
a solution to solve the problems and tasks that will given by the teachers.
INDEPENDENT
DEPENDENT
VARIABLES
VARIABLES
Playing
Conceptual Mobile Legends
framework
entitled " The Effects of Playing Mobile Legends to the Academic Performance of the
Definition of Terms
student, teacher or institution has attained their short or long-term educational goals.
a network of networks.
Mobile Legends is a multiplayer online battle arena (MOBA) for iOS and Android
development company based in Kuala Lumpur, Malaysia. The game was launched
in 2016.
Online games is a video game that is either partially or primarily played through the
whole.
Technology the branch of knowledge that deals with the creation and use of
technical means and their interrelation with life, society, and the environment,
drawing upon subjects as industrial arts, engineering, applied science, and pure
science.
Student's Played Mobile Legends Students may use this study to know what are
the effects of playing mobile legends in their academic performance .The players of
Mobile Legends in the school are the one who will be the respondents of this study.
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how they can handle the student who played Mobile legends and why it can affect
Parents They will be able to know and help their children to have an adequate
grades and playing mobile legends did not affect their academic performance.
Future researcher This study will serve as a good source of information to the
future researcher. They can explore and make study more believable.
CHAPTER II
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This chapter presents the related literature and studies after the
Related Literature
Kwatch (2018) the internet has provided a wide range of information that both
teachers and students can access at the convenience of their locations. The internet
also provides entertainments including online games that some education experts
think that these games corrupt the brain. According to University of Wisconsin
psychologist C. Shawn Green, playing video and online games change the brain’s
physical structure the same way as do learning to read, playing the piano, or
effects of playing online and mobile games, these are the positive effects:
with moderation is good for your brain. Brain scientist Daphne Bavelier
states: “the effect of video games on the brain is very similar to the
effect of wine on the health: there are some very poor uses of wine,
there are some very poor uses of video games. But, when consumed
in reasonable doses and at the right age, wine can be very good for
health. Video games are the same and they have a number of
ingredients that are very powerful for brain plasticity, learning, attention
or vision”.
dieting and exercise resolutions that one must respect. Users who
break their promises have to pay other players, in what looks very
much like a fitness challenge. Without these apps, some people may
Increased spending, many mobile games are free, but in fact they use a
“free to premium” business model, which means you can have the
basic game for free but have to pay money to get those interesting
app purchases, just to make sure they don’t lose a battle or to unlock
allow them to play the free game, there have been cases where
refund.
prevents you from getting the rest you need. As a result, you will feel
sleepy during the day and probably have behavior issues as well.
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terms of school and other activities, since most of the players are more
One of the most famous online games of the 21 st century is Mobile Legends.
Mobile Legends is a multiplayer online battle arena for iOS and Android devices
company based in Kuala Lumpur, Malaysia. The game was launched on 2016
(Chua, 2019). Because of its popularity, specifically on Southeast Asia, it gained its
position at the 2019 Southeast Asian Games held on December 5-8 at the
Philippines is the second-largest market for Mobile Legends with around two million
players logging on daily. Mobile Legends is arguably one of the most popular mobile
show that there is also an effect in mobile games (ML) to the behavior and health of
students. There are positive and negative effects. Positive effects are: improving
brain functions and educating children. Negative effects: distraction while performing
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productivity.
According to Kuss & Griffiths, teens who play online games are just having
fun. They do not just actually play because of some sort of seriousness, but also
because they just want to feel relief. During school hours, students tend to feel
stressed due to loads of school works and through playing it will relive their stress .
Related Studies
spending too much time on online games every week tend to suffer from worsened
The GSN Games Network conducted a research report on the online games
industry, and more than 60% of respondents play games daily and spend more than
A study by Skoric et al. (2009) found that gaming addiction leads to negative
game play and English test score, which suggest that gaming can lead to better test.
their study was not significant. The excessive playing of Mobile Legends game (five
hours or more per session) resulted in school grades that were below a 3.00 or
CHAPTER III
Research Methodology
Research Design
playing mobile legends to the students to their academics through motivation and
self-control. This study will help the respondents or students why their playing mobile
Research Instrument
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analysis to collect data, and the result of it will be use in the envelopment of an
individual.
with space for answers. It will be answered by the respondents of this study.
The survey questionnaire is a type of data gathering method that is utilized to collect,
analyze and interpret the different views of a group of people from a particular
population.
the list of playing mobile legends from the seven (7) strand of Southville 1 Integrated
National High School, 8 students from Stem, 2 students from sports, 25 students
from EIM A and B, 8 students from GAS A and B, and 2 students from HE.
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probability sampling, this method is used when we want to be sure that there are
selected and they were played mobile legends to answer the survey questionnaire of
this study.
asking them questions and analysing the results to conduct an effective survey,
Validation of Instrument
The questionnaire that the researchers validate through the following steps.
The first researchers prepared the draft questions then submitted to the 3I’s adviser
Mrs. for the improvements. Second the researchers improves the final draft by the
help of the adviser due to some changes and the questionnaire will include in the
research.
The data from the researchers questionnaire are analyzed and interpreted
with the help of the research statistician using the following statistical tools.
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playing mobile legends of the selected grade 11 senior high school learners.
µ=∑fx
Where;
µ=weighted mean
Ʃ=summation
f=frequency
x=weighted of cases
2.Chi- Square- It used to compare two statistical data sets. Chi Square
E = Expected frequency
∑ = Summation
Chapter IV
This chapter presents, analyze and interprets the gathered data and is
Academic Performance:
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TABLE 1
Level of Playing Mobile Legends to the Academic Performance
as to their Self Control
assignments or activities
classes
productive
playing
Agree(3.40-4.19)
Disagree(1.80-2.59)
Table 1 Shows that the 1st, 2nd,3rd and 5th statements under Self Control
were interpreted by the respondents as Disagree and these are "Missed the
late or missed any classes" with the weighted mean of 1.8, Can contribute in
school tasks and activities in productive" with the weighted mean of 2.4,
"Prioritizing financial needs at school" with the weighted mean of 2.4. While
the 4th statement were interpreted by the respondents as Agree and these is
"Can balance my emotions and playing with the weighted mean of 2.6.
To keep the video game looks real, any assistance in game must be
built in disguised so the players are unaware of it. By this sterategy, Klimnt et als.
(2008) said completing one mission in video games can make someone
TABLE 2
Level of Playing Mobile Legends to the Academic Performance
as to their Motivation
communication skills.
critical thinking.
in doing my academic
tasks.
Table 2 Shows that the 1st, 2nd,3rd and 5th statements under
Motivation were interpreted by the respondents as Agree and these are "Have
improves self esteem inside and outside of the school premises" with the weighted
mean of 2.6, "Playing improves my communication skills" with the weighted mean of
3,"Playing improves my critical thinking" with the weighted mean of 2.8, "Playing
makes me good at memorizing" with the weighted mean of 3.2. While the 4th
makes me wiser in doing my academic tasks" with the weighted mean of 2.8.
According to the data base, "Players play video games due various motivations and
purposes. Some believe video game help them boost mental skills and improve
TABLE 3
On the Summary on the Level of Playing Mobile Legends to the
Academic Performance
Table 3 shows the Summary on the Level of Playing Mobile Legends to the
weighted mean of 2.28, Motivation with the average weighted mean of 2.76.
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respondents is Disagree.
TABLE 4
Relationship Between Playing Mobile Legends and Academic
Performance
The Data shown the Relationship between Playing Mobile Legends in Self
was less than the critical value of 21.026. Therefore , the null hypothesis that
Performance.
School Students, since the computed chi-square value of 3.062 obtained was
less than the critical value of 21.026. Therefore , the null hypothesis that the
Performance.
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CHAPTER V
Summary of Findings, Conclusions and Recommendation
Summary of Findings
The findings revealed that.
1. The first variable indicator " Level of Playing Mobile Legends to the
significant.
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Agree in Motivation.
3. This study shown the Level of Playing Mobile Legends to their Self Control
students. The result of the study revealed that Self Control and Motivation are
attentive and productive at all the time and to differentiate playing and
studying.
2. Find other interest that will boost or improve the player's; self esteem,
communication and critical skill, that will also help increase the player's
academic performance.
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inform the students to make online games a positive effect in their academic
http://greav.ub.edu/ dev/
Rock, Dav. (2009,October 4. Easily distracted: why its hard to focus and what
com/.../200910/easily- distracted- why -its -hard - focus- and- what- do- about-
it.
Kuss, Daria J. and Mark D. Griffiths.(2012) Adolescent Online Gaming
Addiction. Education and Health, 30(1), 15-17. Retrieved from http:// owl.
Addiction,7,563-571
35
Addiction, 8,119-125.
GradesFixer. (2019, January, 03). The effects of online games on the study
2012
Posso, D.A.(2016). The effect of online games in the academic performance
-boost-school-scores.
36
https://link.springer.com/chapter/10.1007/978-3-642-39360-0_7
https://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-
bad-effects-of-video-games
https://spacewhalestudios.com/positive-negative-aspects-playing-mobile-
games/
https://knepublishing.com/index.php/KnE-Social/article/view/2447/5372
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APPENDICES
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APPENDICES
A.
Letter of Request
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Good day!
Researchers:
ANGELICA A. MISLANG
ANGELICA C. PATIAM
Dear Respondents,
Good day!
Sincerely yours,
The Researchers:
ANGELICA A. MISLANG
ANGELICA C. PATIAM
Appendices
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B.
Letter of Validation
YOLLY D. VALIENTE
Principal I
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Dear Madam,
We, undersigned from the General Academic Strand (GAS) would like to
ask permission to conduct our research entitled "The Effect of Playing Mobile
Legends to the Academic Performance of the Selected Grade 11 Senior High School
Learners". In line with thus, we also ask for your approval to distribute and
administer our survey questionnaire to our respondents in the same school. We
hope you consider.
Respectfully yours,
The Researchers,
ANGELICA A. MISLANG
ANGELICA C. PATIAM
Appendices
C.
Questionnaire
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Name(optional):_________________Strand&Section:_________Gender:_________
Direction: Please put a check mark (√) based on general average in first semester
Outstanding 90 above
Satisfactory 80-84
Directions: Please put a check (√) inside the box that corresponds to your
assessment using the following scale.
Table 1
1.0 Self-Control 5 4 3 2
ST A D SD
2.0 Motivation 5 4 3 2
ST A D SD
Appendices
D.
Curriculum Vitae
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