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2 Grammar 1

defining relative clauses

Shh! Don’t say that word!


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ANIMATED FILM ACTOR MP3 player STUDIO
character film music film
cartoon to act to listen to to film
drawing theatre to download building

NEWSAGENTS JAMES BOND RADIO MORNING


to buy film character to listen to to get up
newspaper spy programme early
shop 007 show afternoon

INTERNET AUTHOR PEN BIRTHDAY


website writer to write presents
online to write pencil born
IM book paper to celebrate

SCENE MEDIA PERIOD DRAMA WEBSITE


part of newspaper film Internet
film TV history to buy
movie film past to download

OFFICE PRODUCER NEWSPAPER TV CHANNEL


desk to produce to read to watch
to work film journalist programme
computer TV editor film

CINEMA JOURNALIST MOBILE PHONE CAMERA


film newspaper to ring photo
movie to write to talk photographer
to watch report communication to film

Photocopiable  © Pearson Education Limited 2011


2 Grammar 1
defining relative clauses

Shh! Don’t say that word!


Target language: relative clauses
Activity type: guessing game
When to use: Use this activity after Lesson 2.1.
Time taken: 20 minutes
Preparation: Photocopy and cut up one set of cards for each group of four students in
the class.

Procedure
Write the following on the board: It’s a person who/whose … /It’s a place where … /It’s a
thing which … /It’s a time when …
Write the following example card on the board:
ANIMATED FILM
character
cartoon
drawing
Give an example of how to play. Students must define the words using relative clauses but
without saying the words stated, e.g. It’s a type of movie without actors. It’s a movie which
uses computers or artist’s pictures to show the story. Toy Story is an example.
Put students into groups of four or six. Within their groups, students play in two teams
of two or three. Each student has a maximum of one minute to explain as many words as
possible to their team member(s), while a member from the other team looks at the same
card to check they don’t say any of the prohibited words. For each word guessed the teams
gets one point. For each prohibited word used, the other team gets one point.
The team in each group that has the most points after all the cards have been used wins.
Early finishers could write new words on a piece of paper (e.g. words they have recently
learnt in class) and then define them for the opposite team to guess.

Photocopiable  © Pearson Education Limited 2011

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