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RISTA

Wizard 5 (Evoker) 6,955 Nuta


CLASS & LEVEL EXPERIENCE PLAYER NAME
Human POINTS
Acolyte
RACE BACKGROUND CAMPAIGN or PLAYER
ID

STR SPEED FEATURES, TRAITS & MORE


+3 PROFICIENCY ARMOR
+0 BONUS CLASS INITIATIVE
Alignment: Neutral. I will help others,
but avoid serious personal risks or
11 (AC)
12 +2 30 ft. loyalties that don't benefit me.
SAVING THROWS
+0 Strength Saves Armor Worn: None Human Traits [PHB p. 29]
DEX +2 Dexterity Saves • Age: 36 years old
HIT POINTS HIT DICE
+2 +2 Constitution Saves • Medium Size (5' 8", 170 lbs.)

14
+7 Intelligence Saves * 32 5d6 Class Features [PHB p. 112]
+4 Wisdom Saves *
-1 Charisma Saves DEATH SAVES: Success O O O Fail O O O • Ritual Casting
* Prof. bonus added • Arcane Recovery (regain spell slots
CON SKILLS WEAPON & UNARMED ATTACKS
totalling 3 levels after short rest once
+2 +2 Acrobatics (Dex) Basic Attack. One target per Attack action.
per day)
• Evocation Savant (copy such spells in
15 +1 Animal Handling half the time)
(Wis) Quarterstaff. Melee Weapon Attack: • Sculpt Spells (exclude 1 + spell's level
+7 Arcana (Int) * +3 to hit, reach 5 ft. Hit: 1d60 targets from effect of evocation spell)
+0 Athletics (Str) bludgeoning damage. (If used two-
INT
-1 Deception (Cha)
+4 +4 History (Int)
handed in melee, does 1d80
damage.)
Spellcasting [PHB p. 201]

18 +4 Insight (Wis) *
Spell Attack Modifier +7
-1 Intimidation (Cha) Dagger. Melee or Ranged Weapon Attack: Spell Save DC 15
+7 Investigation (Int) * +5 to hit, reach 5 ft. 1d4+2 piercing
+1 Medicine (Wis) damage. (If thrown, normal range to 20
WIS Cantrips Known: Blade Ward, Light,
+4 Nature (Int)
+1 +1 Perception (Wis)
ft.; disadvantage long range 21 to 60 ft.)
Mage Hand, Ray of Frost
13 -1 Performance (Cha) MAGIC & SPECIAL ATTACKS
-1 Persuasion (Cha) Prepared Spells
+7 Religion (Int) * Ray Of Frost Cantrip. Ranged Spell 1st Level (4 slots): Mage Armor, Magic
+2 Sleight of Hand (Dex) Attack: +7 to hit, targets one creature or Missile, Witch Bolt, Detect Magic
CHA object within 60 ft. range. Hit: 2d8 cold 2nd Level (3 slots): Melf's Acid Arrow,
+2 Stealth (Dex)
-1 +1 Survival (Wis) damage and target's speed reduced by 10
feet for one round.
Gust of Wind, Invisibility, Misty Step
3rd Level (2 slots): Fireball
9
* Prof. PASSIVE
bonus added
11 WISDOM Background Features [PHB p. 127]
(PERCEPTION) • Shelter of the Faithful

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE


Armor: none Carried Gear: dagger, quarterstaff, set of
common clothes, holy symbol: amulet,
Weapons: dagger, dart, light crossbow,
prayer book, 5 sticks of incense, vestments
quarterstaff, sling
Tools: none Lifting and Carrying: 165 lbs. max.
Saving Throws: Intelligence, Wisdom carrying capacity; 330 lbs. pushing or
Skills: Arcana, Insight, Investigation, dragging (speed -5 ft.); 330 lbs. max. lift.
Religion
Coins & Gems: 686 gold pieces (gp); 51
Languages: Common, Elvish, Giant,
silver pieces (sp); 51 copper pieces (cp); 4
Celestial
gems (worth 50 gp each)

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[PHB] = page number reference to the Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford,
published August 19, 2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601). [VGtM] = Volo's Guide To
Monsters (ISBN 9780786966073), available from a gaming store near you.

[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-
games/rpg-products/player's-companion

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