Вы находитесь на странице: 1из 19

Warm-up

• What was the Columbian Exchange?

• What is Mercantilism?
Mercantilism Game
Country Cards
Rules & Set Up
• Set Up:
– 100 Gold cards, 25 Industry Cards, 25 Raw Material Cards, 25 Food Cards
• Rules:
– Students must follow the rules of trade restrictions. Colonies can only trade with their
parent countries, however, parent countries may trade with each other; i.e. 13
Colonies/South Africa/Australia/India may only trade with England, Canada/Haiti may
only trade with France, Mexico/Peru/Cuba may only trade with Spain, but
Spain/England/France can trade with each other.
– Each turn you start with what your card tells you, except for gold. “Gold stays where it
lays.”
– Three countries produce gold and gold is added to the game through these countries.
Canada – 1, South Africa – 2, Mexico – 3.
– Students set their own prices and trade by either bartering or selling for gold.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Who starts with what?
Country Gold Industry Raw Materials Food
England 10 (none later) 3 1
France 10 (none later) 2 1 1
Spain 20 (none later) 1 1
13 Colonies 2 5
South Africa 2 2
Australia 1 2
India 1 4
Canada 1 1 3
Haiti 3
Mexico 3 3 1
Peru 2 1
Cuba 2
Scoring
• It is possible for every team to score points in
every round. However, going at least 3-4 rounds
reveals a trend, while going 5-7 rounds levels the
playing field.
• At the end of a round, students need to count up
their points, as it says on their country card. A
set is having one of each card (Gold/Food/Raw
Material/Industry).
• The teacher will count up the points students
have accumulated and have students return cards
to their original owner, except for gold.
England
• Starts with:
– 10 Gold (Produces no gold later)
– 3 Industry
– 1 Raw Material
• Scoring:
– For every complete set, England gets 2 points.
– For every 5 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
France
• Starts with:
– 10 Gold (Produces no gold later)
– 2 Industry
– 1 Raw Material
– 1 Food
• Scoring:
– For every complete set, France gets 2 points.
– For every 5 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Spain
• Starts with:
– 20 Gold (Produces no gold later)
– 1 Industry
– 1 Food
• Scoring:
– For every complete set, Spain gets 3 points.
– For every 5 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
South Africa
• Starts with:
– 2 Gold
– 2 Raw Material
• Scoring:
– For every complete set, South Africa gets 4 points.
– For every 3 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
13 Colonies
• Starts with:
– 2 Raw Material
– 5 Food
• Scoring:
– For every Industry, the 13 Colonies get 1 point.
– For every complete set, the 13 Colonies get 2 points.
– For every 3 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
India
• Starts with:
– 1 Raw Material
– 4 Food
• Scoring:
– For every Industry, India gets 1 point.
– For every complete set, India gets 3 points.
– For every 2 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Australia
• Starts with:
– 1 Raw Material
– 2 Food
• Scoring:
– For every Industry, Australia gets 1 point.
– For every complete set, Australia gets 4 points.
– For every 2 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Canada
• Starts with:
– 1 Gold
– 1 Raw Material
– 3 Food
• Scoring:
– For every Industry, Canada gets 1 point.
– For every complete set, Canada gets 3 points.
– For every 3 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Haiti
• Starts with:
– 3 Food
• Scoring:
– For every Raw Material, Haiti gets 2 points.
– For every complete set, Haiti gets 5 points.
– For every 3 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Mexico
• Starts with:
– 3 Gold
– 3 Raw Material
– 1 Food
• Scoring:
– For every Industry, Mexico gets 1 point.
– For every complete set, Mexico gets 3 points.
– For every 4 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Peru
• Starts with:
– 2 Raw Material
– 1 Food
• Scoring:
– For every Industry, Peru gets 1 point.
– For every complete set, Peru gets 4 points.
– For every 2 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Cuba
• Starts with:
– 2 Food
• Scoring:
– For every Industry, Cuba gets 2 points.
– For every complete set, Cuba gets 5 points.
– For every 2 gold at the end of each turn, get 1 point.
• Rules:
– 13 Colonies, India, Australia, and South Africa can only trade with England.
– Canada and Haiti can only trade with France.
– Mexico, Peru, and Cuba can only trade with Spain.
– France, England, and Spain can trade with each other.
– Points are scored at the end of each round.
– If a country gets five full sets over time; add Industry to base.
Country Score p.1 p. 3 p. 5

England 22 37 28

France 19 16 15

Spain 20 24 24

13 8 3 2
Colonies
South 15 16 32
Africa

Australia 0 7 12

India 3 14 18
Canada 8 17 18

Haiti 28 29 7
Peru 1 12 10
Cuba 5 12 2
Mexico 23 23 12
Discussion Questions
1. Who were the parent countries? How could you tell?
2. Who were the colonies? How could you tell?
3. What was your motivation as either a parent country or a colony?
4. How did access to gold change how you played the game?
5. If you were a gold-producing country, did the parent country treat
you any differently?
6. Generally (parent or colonies), who won? Who lost?
7. Was this game fair? Why or why not?
8. What are some problems facing the colonies?
9. If you could change anything about this simulation, what would it
be?
10. What might the colonies do to change the situation?

Оценить