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About OPR Background Story


OPR (onepagerules) is the home of many free Infected Colonies are (usually) human settlements
games which are designed to be fast to learn and that have been infected by a mysterious virus which
easy to play. This project was made by gamers for mutates them into blood-hungry warriors. Those
gamers and it can only exist thanks to the generous that have been infected are categorized into
support of our awesome community! different stages, with each stage having a different
effect on the mutated subject.
If you’d like to support the development of our
games you can donate: patreon.com/onepagerules At the early stage of the infection the subjects
maintain most of their original form and are still
Join the community by following us here: capable of using firearms and other equipment. As
 facebook.com/onepagerules
the infection spreads however the subjects start to
 reddit.com/r/onepagerules
deform into unrecognizable beasts, one more
 twitter.com/onepagerules
brutal and grotesque than the next.

If you want to give us your feedback or have any It’s unclear weather the infection evolved naturally
questions feel free to contact us: over the course of time or if it was engineered by
some species to create super warriors, however
 onepagerules.proboards.com what is clear is that there seems to be no way to
 onepageanon@gmail.com stop it without exterminating its hosts.

Thank you for playing! If you follow a distress signal and find yourself on a
deserted colony you better get out fast or else get
ready to be infected.

Game Design: Gaetano Ferrara

Cover Art & Illustrations: Brandon Gillam

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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Monstrous Tyrant [1] 3+ 3+ Monstrous Claws (A6, AP(2)) Fear, Hero, Tough(3) A 90pts
Infected Champion [1] 5+ 5+ Carbine (18”, A1), CCW (A2) Hero, Tough(3) B, C 30pts
Infected Scientist [1] 5+ 5+ Cursed Staff (A2, Poison) Hero, Psychic(1), Tough(3) - 50pts
Hunter Champion [1] 3+ 4+ Claws (A3, AP(2)) Fast, Hero, Scout, Strider, Tough(3) D 75pts
Zombies [10] 5+ 5+ Claws (A3) Fearless, Slow - 90pts
Infected [10] 5+ 5+ Carbines (18”, A1), CCWs (A2) - B, E, F 115pts
Weapon Teams [3] 5+ 5+ Heavy Machineguns (36”,A3,AP(1)), CCWs (A1) Tough(3) F 115pts
Specialist Infected [5] 5+ 5+ Carbines (18”, A1), CCWs (A2) Relentless G 70pts
Infected Hunters [5] 3+ 4+ Claws (A3, AP(1)) Fast, Scout, Strider H 215pts
Infected Boomers [3] 4+ 4+ Claws (A3, AP(1)) Boom!, Tough(3) - 135pts
Infected Dogs [5] 5+ 5+ Claws (A2, AP(1)) Fast - 75pts
Infected Swarms [3] 5+ 5+ Swarm Attacks (A3) Tough(3) - 80pts
Infected Ravens [3] 5+ 5+ Claws (A2) Flying, Tough(3) - 90pts
Infected Vulture [1] 4+ 4+ Claws (A3, AP(1)) Flying, Tough(3) - 50pts
Infected Chelonians[3] 3+ 3+ Claws (A3, AP(1)) Tough(3) - 170pts
Infected Monster [1] 3+ 2+ Claws (A6, AP(2)), Stomp (A1, AP(1)) Fear, Tough(6) - 190pts
Attack Buggy [1] 4+ 2+ Heavy Machinegun (36”, A3, AP(1)) Fast, Impact(6), Tough(6) I 175pts
Battle Tank [1] 4+ 2+ Twin Autocannon (48”, A4, AP(2)) Fast, Impact(6), Tough(12) J 335pts
Attack Walker [1] 4+ 2+ Laser Machinegun (36”, A3, AP(2)) Fear, Tough(6) K 180pts
Stomp (A1, AP(1))
Light Dropship [1] 4+ 2+ Minigun (24”, A4, AP(1)) Aircraft, Tough(6), Transport(11) L 185pts

A Replace Monstrous Claws: G Replace any Carbine: Special Rules


Monstrous Fists Free Flamethrower (12”, A6) +10pts Bloodthirsty: The hero and his unit get the
(A4, AP(2), Rending) Shred Rifle (18”, A2, Rending) +10pts Furious special rule.
Monstrous Stings Free Grenade Launcher–pick one to fire: +10pts Boom!: If this model is killed in melee then
(A2, AP(4), Deadly(3)) HE (24”, A1, Blast(3)) the attacking unit takes 3 automatic hits.
Upgrade with: AT (24”, A1, AP(1), Deadly(3)) Infection: Whenever the hero fights an enemy
Terrifying +15pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts in melee, place an infection marker next to
Heavy Machinegun (36”, A3, AP(1)) +15pts the target. Enemies with infection markers
B Replace one Carbine and CCW: count as having Quality -1 for the rest of the
game, and if they are within 3” of friendly
Pistol (12”, A1) and CCW (A3) Free H Upgrade all models with one:
units at the beginning of a round those units
Replace one Pistol: Toxic Claws (Poison in melee) +10pts also become infected.
Plasma Pistol (12”, A1, AP(2)) +5pts Sharp Claws (Rending in melee) +25pts Terrifying: Enemy units fighting the hero in
Scoped Carbine (18”, A1, Sniper) +10pts Hardened Claws (AP(+2) in melee) +30pts melee gets -1 to their morale test rolls.
Replace one CCW: Barbed Claws (Deadly(3) in melee) +45pts
Energy Sword (A3, AP(1), Rending) +5pts Psychic Spells
Energy Fist (A3, AP(3)) +10pts I Replace Heavy Machinegun: Panic (4+): Target enemy unit within 12” gets
Autocannon (48”, A2, AP(2)) +5pts -1 to its rolls next time it shoots.
C Upgrade with: Laser Cannon +15pts Infestation (4+): Target enemy unit within 12”
Infection +45pts (48”, A1, AP(4), Deadly(3)) takes 8 automatic hits.
Upgrade with: Onslaught (5+): Target friendly unit within 12”
D Upgrade with one: Cargo Space (Transport(11)) +20pts may immediately charge by up to 6”.
Toxic Claws (Poison in melee) +5pts Bio-Horror (5+): Target enemy model within
Sharp Claws (Rending in melee) +5pts J Replace Twin Autocannon: 12” takes 4 automatic hits with AP(2).
Hardened Claws (AP(+2) in melee) +5pts Twin Laser Cannon +25pts Vigour (6+): Target friendly unit within 12”
Barbed Claws (Deadly(3) in melee) +10pts (48”, A2, AP(4), Deadly(3)) gets Defense +2 next time it takes hits.
Upgrade with: Upgrade with: Plague (6+): Target enemy unit within 12”
Bloodthirsty +15pts 2x Heavy Machineguns +40pts takes 1 automatic hit per model.
(36”, A3, AP(1))
E Replace one Carbine:
Flamethrower (12”, A6) +5pts K Replace Laser Machinegun:
Shred Rifle (18”, A2, Rending) +5pts Plasma Cannon Free
Grenade Launcher–pick one to fire: +5pts (36”, A1, AP(2), Blast(3))
HE (24”, A1, Blast(3)) Heavy Fusion Rifle +10pts
AT (24”, A1, AP(1), Deadly(3)) (24”, A1, AP(4), Deadly(6))
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +10pts Replace Laser Machinegun:
Heavy Machinegun (36”, A3, AP(1)) +10pts Heavy Flamethrower (12”, A6, AP(1)) Free
Upgrade one model with one: and Walker Chainsaw (A3, AP(3))
Infected Dog (A2, AP(1)) +5pts
Infected Swarm (A3) +5pts L Replace Minigun:
Missile Launcher – pick one to fire: +10pts
F Upgrade with one: HE (48”, A1, Blast(3))
Squad Weapon Attachment +40pts AT (48”, A1, AP(3), Deadly(3))
(add one Weapons Team model Laser Cannon +20pts
with Heavy Machinegun) (48”, A1, AP(4), Deadly(3))
Replace any Heavy Machinegun:
Missile Launcher – pick one to fire: +5pts
HE (48”, A1, Blast(3))
AT (48”, A1, AP(3), Deadly(3))
Mortar (48”, A1, Blast(3), Indirect) +5pts
Autocannon (48”, A2, AP(2)) +5pts
Laser Cannon +10pts
(48”, A1, AP(4), Deadly(3))

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