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name Range Strength AP Type Examples Special

rules

NATO 24 4 - Rapid fire M-16, (USA) INSAS (india) Each time a


Assault rifle FARA 83 (Argentina) unit entry says
bullet it has a Assult
rifle you may
pick if its a
NATO or
warsaw

Rapid Fire
Warsaw 18 4 5 Bullet AK-47 (USSR/Russia) See above.
Assault rifles
IMI Galil (Israel, same sized
bullet) Type 56 (China)

pistol 12 3 - Pistol Taurus Millennium. Smith and


wesson
bullet

Heavy pistol 12 4 5 Pistol bullet Desert Eagle

357. Magnum

Light 28 3 - Heavy 3 SAW (USA)


machine gun
bullet
FN Minimi (Belgium)

Heckler & Koch MG4


(Germany)

Heavy 30 4 6 Heavy 3 M2 Browning machine gun


machine gun (USA)
bullet

Under slung 24 3 6 Assault 1 M203 40MM Grenade luncher Unlike


Grenade (USA) normal
luncher blast combi
(Frag) Heckler & Koch AG36 weapons
(Germany) Grenade
luncher can
be reloaded,
after firing
the squad
must stand
still to
reload. If the
squad can
shooting a
heavy
weapon they
can reload
there grenade
luncher

Under slung 24 6 4 Assault 1 M203 40MM Grenade luncher See above


Grenade Heckler & Koch AG36
luncher (Germany
(Krak)

Rapid fire 24 3 6 Assault 2 MGL (Multiple Grenade


Grenade Launcher) (south Africa)
luncher blast
Rag-30 (Czech)

Automatic 30 3 4 Heavy 3 Mk 19, (USA) AGS-17,


grenade (USSR/Russia)
luncher blast
Heckler & Koch GMG
(Germany)

Missile 48 8 3 Heavy 1 TOW (USA)


luncher
RPG (USSR, Russia)

Mortar 48 4 6 Heavy 1 M-120 (USA)

blast M1943 (USSR Russia)


barrage

Sniper rifle 36 X 6 Heavy 1 Accuracy International Arctic


Warfare (United Kingdom)
Sniper
Bor rifle (Poland)

Anti material 48 X 3 Heavy 1 Barrett M82 (USA)


rifle sniper
bullet Steyr HS .50 (Austria)

Gepard anti-materiel rifle


(Hungry)

Minigun 48 4 - Heavy 10 Minigun, (that the name)


(USA)
Bullet

Rifle 24 5 3 Heavy 1 Any bolt action.

Bullet

Special ammo all weapons with the type call “bullet” may take a Special ammo, note the upgrade
counts for all there bullet weapons like a pistol and a Assault rifle.
+P Add one to the strength and subtracted one from Ap if Ap is- it becomes 6 may be combined with
ether Armor pirceing or hollow point but not both.
Armor pirceing subtract 1 from AP
Hollow point add one to strength

Vehicle weapons

name Range Strength AP Type Examples Special rules

Chain gun 36 6 4 Heavy 3 M242 Bushmaster


(USA)

Heavy 72 8 2 Heavy 1 M1 Abrums


Cannon, (AP M829A2 APFSDS
round)

Heavy template 5 - Heavy 1 M1 Abrums Canister


Cannon,
(Canister
round)

Medium Range 48 6 3 Heavy 1 Royal Ordnance L7


cannon (AP)
(HESH, HEAT)

Medium Range 48 5 - Heavy 1 Royal Ordnance L7 When an infantry


cannon (no found shell squad is hit by White
(white blast name) Phosphorus it must
Phosphrous) immediately fall back.
Ignores cover.

Medium Range 48 5 - Heavy 1 Royal Ordnance L7 .


cannon (high (no found shell
explosive) large blast name)

Light cannon Range 38 6 4 Heavy 1 M81E1 Rifled 152


(AP) mm Gun/Launcher

Light cannon Range 38 8 3 Heavy 1 M81E1 Rifled 152


(Missile) mm Gun/Launcher
barrage

Name Special rules Example

Flak Jacket Gives a +5 armor save Flak jacket, Interceptor vest


(USA)

Next gen armor Gives a 4+ armor save Dragon Skin.

Medi pack Grants the squad hes in the feel no Medics? (every one who cares
pain rule rule about wounded)

Riot shield Adds 2 to the armor save. Riot shield

HQ
Officer +70 1+

WS BS S T W I A Ld Sv

Officer 4 4 3 3 1 3 2 8 2+

Composition. Wargear Options


+P,,+10
Armor pirceing +5
1 Officer Pistol,
Hollow point+5
Assault rifle

Flack Jacket

Special rules

Spotter

Officer

Independent
Character

Unit type
infantry.

Hero +100

WS BS S T W I A Ld Sv

Hero 3 3 3 3 1 3 2 8 2+

Composition. Wargear Options


May replace ether the Pistol or CCW with one of the
1 Officer Pistol following.
CCW
Second close combat weapon+1
Special rules Rifle+5
may be upgraded to a soldier giving him a flak vest and a
Independent Assault rifle
Character
may upgrade the assault rifle to,,
Inspiring Under slung grenade luncher (a addition not a replacement)
Sniper rifle+10
Light Machine gun+20
Stubborn
Rapid fire Grenade luncher+15

Unit type
infantry.

Hero +100

WS BS S T W I A Ld Sv

Hero 3 3 3 3 1 3 2 8 2+

Composition. Wargear Options


May replace ether the Pistol or CCW with one of the
1 Hero Pistol following.
CCW
Second close combat weapon+1
Special rules Rifle+5
may be upgraded to a soldier giving him a flak vest and a
Independent Assault rifle for 20 points
Character
May take Special ammo for the following per model.
Inspiring +P,,+10
Armor pirceing +5
Stubborn Hollow point+5
may replace Pistol with a heavy pistol+5
may upgrade the assault rifle to,,
Under slung grenade luncher (a addition not a replacement)
Sniper rifle+10
Light Machine gun+20

Rapid fire Grenade luncher+15


Unit type
infantry.

Elite
Special forces +110

WS BS S T W I A Ld Sv

Special 4 4 3 3 1 3 2 8 2+
forces

Composition. Wargear Options


two squad members may trade there assault rifles for the
1 sargent Assault rifle following.
may add 5 more special forces for 10 points each.
4 Special forces pistol
Add a light machine gun+15
Special rules Automatic grenade luncher +20
Rapid fire Grenade luncher+10
Infiltrate
Missile luncher+35
move through cover 3 squad members may upgrade there Assault rifles to have
underslung grenade luncher
night vision may upgrade to have flak jackets for 2 points a model.
May take Special ammo for the following per model.
preferred enemy ork
+P,,+10
Armor pirceing +5
Hollow point+5

Unit type
infantry.

Sniper +130
Name WS BS S T W I A Ld Sv

Sniper 3 6 3 3 1 3 2 6 2+

Spotter 3 3 3 3 1 3 2 6 2+

Composition. Wargear Sniper Options


the sniper may replace the normal sniper rifle for the Anti
1 sniper, sniper rifle material rifle+20

1 Spotter pistol
may upgrade to have flak jackets for 2 points a model.
Wargear Spotter May take Special ammo for the following per model.
+P,,+10
Assault rifle
Armor pirceing +5
pistol Hollow point+5

Special rules Sniper

Infiltrate

move through cover

scouts

stealth

Special rules spotter,

spotter

Targeting

Unit type
infantry.
Sapper +80

WS BS S T W I A Ld Sv

sapper 3 3 3 3 1 3 2 6 2+

Composition. Wargear Options


may upgrade to have flak jackets for 2 points a model.
1 sapper Pistol
sargent, Assault rifles May take Special ammo for the following per model.
+P,,+10
4 sappers. Special rules Armor pirceing +5
Hollow point+5
Fortify

mine clearer

mines

explosive chages

Scorched earth.

Unit type
infantry.

Marines +80

WS BS S T W I A Ld Sv

Marine 3 4 3 3 1 3 2 6 2+

Composition. Wargear Options


may add up to 5 more members for 8 points each.
1 sargent, Pistol
Assault rifles Transport may take a Amphibious transport.
4 Mairnes. If they don't use there amphibious operation rule they may
take any other transport in the army
Special rules
two squad members may trade there assault rifles for the
following.
Amphibious operation
may add 5 more special forces for 10 points each.
Add a light machine gun+15
Automatic grenade luncher +20
Rapid fire Grenade luncher+10
Missile luncher+35
3 squad members may upgrade there Assault rifles to have
underslung grenade lunchers
may upgrade to have flak jackets for 2 points a model.
May take Special ammo for the following per model.
+P,,+10
Armor pirceing +5
Hollow point+5

Unit type
infantry.

Troops
Infanty +50

WS BS S T W I A Ld Sv

Infantry 3 3 3 3 1 3 2 6 2+

Composition. Wargear Options

1 sargent Assault rifle

4 Infanty pistol may add 5 more infanty for 5 points each.


two squad members may trade there assault rifles for the
Special rules following.
Add a light machine gun+15
Automatic grenade luncher +20
Rapid fire Grenade luncher+10
Missile luncher+35
3 squad members may upgrade there Assault rifles to have
underslung grenade luncher

may upgrade to have flak jackets for 2 points a model.


May take Special ammo for the following per model.
+P,,+10
Armor pirceing +5
Hollow point+5

any number of models may trade there assault rifles for riot
shields for 2 points.

Unit type
infantry.

Light Infanty +75

WS BS S T W I A Ld Sv

Light 4 3 3 3 1 3 2 7 2+
infantry

Composition. Wargear Options


may add 5 more light infanty for 8 points each.
1 sargent Assault rifle
3 squad members may upgrade there Assault rifles to have
underslung grenade luncher
4 Infanty pistol
infanty
Special rules
may upgrade to have flak jackets for 2 points a model.
May take Special ammo for the following per model.
+P,,+10
Armor pirceing +5

Hollow point+5
Unit type
infantry.

Fast attack
Paratroopers +80

WS BS S T W I A Ld Sv

Paratroo 4 3 3 3 1 3 2 6 2+
pers

Composition. Wargear Options


may add 5 more paratroopers for 20 points each.
1 sargent Assault rifle
3 squad members may upgrade there Assault rifles to have
underslung grenade luncher
4 Infanty pistol
may upgrade to have flak jackets for 2 points a model.
Special rules May take Special ammo for the following per model.
+P,,+10
Armor pirceing +5

Hollow point+5

Unit type
infantry.

Helicopter +120

name type FA SA RA Bs

Helicopter tank 10 10 10 4

Composition. Wargear Options


1 Helicopter 1 Minigun may add 2 more helicopters to the squadron

Special rules may a add twinlinked missile luncher for 35 points


may be upgraded to a transport for 35 points may not take a
tank hunter missile luncher

Unit type
Skimmer.

Light tank +80

name type FA SA RA Bs

Light tank Fast tank 12 12 11 3

Composition. Wargear Options


light tank cannon
1 tank Coaxial heavy may add 2 more tanks to the squadron 80 points a piece
machine gun

Special rules
may be upgraded to have a Heavy machine gun on the
commander copula or a automatic grenade luncher for 25
points

Unit type fast


tank.

Heavy support
Medium tank +100

name type FA SA RA Bs
Medium tank tank 13 13 12 3

Composition. Wargear Options


Medium tank cannon
1 tank may add another tank to the squadron for 100 points
Special rules
may be upgraded to have a Heavy machine gun on the
commander copula or a automatic grenade luncher for 25
points

Unit type tank.

Heavy tank +150

name type FA SA RA Bs

Heavy tank tank 14 14 13 3

Composition. Wargear Options


Heavy tank cannon/
1 tank may be upgraded to have a Heavy machine gun on the
Coaxial heavy commander copula or a automatic grenade luncher for 25
machine gun points

Special rules

Tank hunter

Unit type tank.

Howitzer +25

WS BS S T W I A Ld Sv

crew 3 3 3 3 1 3 2 6 2+
Composition. Wargear loaders Options

1 gun Assault rifle may purchase towing vehicles gun see Humvee.
May add up to 3 more guns (each with 4 loaders) for 25
4 loaders pistol points each

1 Howitzer (the gun)

Special rules

Unit type
artilary .

Mortar +15

Name WS BS S T W I A Ld Sv

crew 3 3 3 3 1 3 2 6 2+

name type FA SA RA Bs

Mortar carrier
Transport 10 10 10 3

Composition. Wargear Crew Options


Mortar
1 mortar and may be add 3 more guns (each with 3 loaders) for 15 points
Pistol each.
3 loaders
Assault rifle

Mortar carrier May purchase towing vehicles for each gun see Humvee

Mortar

special rules if in a batteriey of one may be upgraded to a mortar carrier


for 20 points.
Unit type
artillery.

Transports
Heavy APC +120

name type FA SA RA Bs

Heavy APC
Transport(10) 12 12 11 3

Composition. Wargear Options


Chain gun
1 transport may be upgraded to have a Heavy machine gun on the
Special rules commander copula or a automatic grenade luncher for 25
points

Unit type
transport

Light APC +80

name type FA SA RA Bs

Light APC
Fast Transport 12 11 11 3
(10)

Composition. Wargear Options


Chain gun
1 transport may be upgraded to have a Heavy machine gun on the
Special rules commander copula or a automatic grenade luncher for 25
points
Unit type Fast
transport

unarmed APC +30

type FA SA RA Bs

Unarmed APC
Transport (5) 10 10 10 3

Composition. Wargear Options


Special rules
1 transport may be upgraded to have a Heavy machine gun on the
commander copula or a automatic grenade luncher for 25
points

Unit type
transport

Humvee +30

type FA SA RA Bs

Humvee
Transport (5) 10 10 10 3

Composition. Wargear Options


Special rules
1 transport must have eather
tow
a Heavy machine gun or a automatic grenade luncher for 25
points
minigun+30

can be upgraded to have a one shot missile luncher (TOW


Missile) for 15

can be bought as a tow vehicle

Unit type
transport

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