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Design Leadership

@KimGoodwin
UX Hong Kong, March 2014

© 2009-2014 | KimGoodwin@me.com | @KimGoodwin 1


Monday, April 7, 2014
~ 21 years in design
~ 2/3 of that consulting
~ 14 years in design management
Teams of 2 to ~50
Clients from 1 person to many Fortune 100s
Worked on 4 continents
Hundreds of mistakes
Thousands of things I’m not good at or don’t know

© 2009-2014 | KimGoodwin@me.com | @KimGoodwin 2


Monday, April 7, 2014
Managers
may be leaders

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 3


Monday, April 7, 2014
Managers
may be leaders ...or not

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 3


Monday, April 7, 2014
Managers
may be leaders ...or not

But leaders don’t


have to be managers

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 3


Monday, April 7, 2014
design leader

Design Leadership Kim Goodwin

Monday, April 7, 2014


?
@kimgoodwin #leadUX © 2009-2014 4
Sketch
a good UX / design leader

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 5


Monday, April 7, 2014
Sketch
a good UX / design leader

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 5


Monday, April 7, 2014
Sketch
a good UX / design leader

coach

task o bst a c le
m a ste r m o ve r

m otivato

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 5


Monday, April 7, 2014
Sketch
a good UX / design leader

coach

task o bst a c le
m a ste r m o ve r

m otivato

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 5


Monday, April 7, 2014
Leaders influence others
to accomplish shared goals

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 6


Monday, April 7, 2014
As leaders
we have 3 deliverables

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 7


Monday, April 7, 2014
vision
that’s compelling...and shared

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 8


Monday, April 7, 2014
vision & why it matters

hat tip to @jmspool


Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 9
Monday, April 7, 2014
capability
to do more & better design

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 10


Monday, April 7, 2014
WANTED
Expertise in research, personas,
wireframing, visual design,
content strategy, testing,
coding, and nuclear physics.
Must have designed an award-
winning product just like ours.
At least 25 years experience
required; 20 or more in mobile.
Walking on water a big plus.
Generous salary equivalent to
the receptionist’s.

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 11


Monday, April 7, 2014
culture
that makes bad UX unthinkable

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 12


Monday, April 7, 2014
for example:
Disney
theme parks

Design Leadership Kim Goodwin The Disney Way, Capodagli


@kimgoodwin & Jackson, 1998.
#leadUX © 2009-2014 13
Monday, April 7, 2014
Today is about tools for these
1. Clearing a path to shared vision
Model project
By understanding & adapting to culture outline

2. Creating lasting change


Draft change
At an organizational & individual level plan

3. Building capability to do it
Team growth
Team roles, assessment, and skill-building opportunities

4. Defining yourself as a leader


Personal
Making the most of who you are growth plan

© 2009-2014 | KimGoodwin@me.com | @KimGoodwin 14


Monday, April 7, 2014
We won’t work ALL day...
Breaks around 11:00 and 4:00
Lunch 1:00-2:30

© 2009-2014 | KimGoodwin@me.com | @KimGoodwin 15


Monday, April 7, 2014
1
A path to
shared vision

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 16


Monday, April 7, 2014
We know how to
create vision &
communicate it

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 17


Monday, April 7, 2014
The hard parts:
shared vision
space for vision

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 18


Monday, April 7, 2014
Project issues
are symptoms

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 19


Monday, April 7, 2014
Project issues
are symptoms

Culture
is the cause

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 19


Monday, April 7, 2014
Project issues
are symptoms stated values
artifacts & systems
shared assumptions

Culture
is the cause

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 19


Monday, April 7, 2014
Ass-umptions

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 20


Monday, April 7, 2014
Ass-umptions

Real values:
- What’s important
- Who’s important
- What’s acceptable

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 20


Monday, April 7, 2014
What we swim in is invisible

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 21


Monday, April 7, 2014
What we swim in is invisible

Founding stories
Decision-making
Time & money

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 21


Monday, April 7, 2014
UX as martial art
use culture for momentum

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 22


Monday, April 7, 2014
Competing Values Framework
Simplified from Cameron & Quinn 2011, based on earlier works

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 23


Monday, April 7, 2014
Competing Values Framework
Simplified from Cameron & Quinn 2011, based on earlier works

Dynamic

Stable

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 23


Monday, April 7, 2014
Competing Values Framework
Simplified from Cameron & Quinn 2011, based on earlier works

Dynamic

Internal External
focus focus

Stable

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 23


Monday, April 7, 2014
Competing Values Framework
Simplified from Cameron & Quinn 2011, based on earlier works

Dynamic
Clan Adhocracy

Internal External

Hierarchy Market
Stable

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 24


Monday, April 7, 2014
Dynamic Adhocracy

External

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 25


Monday, April 7, 2014
Adhocracies value:
Novelty of vision
Experimentation
Passionate generalists
Adoption & growth

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 26


Monday, April 7, 2014
Clan Dynamic

Internal

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Clans value:
Employee satisfaction
Skill-building
Collaboration
Harmony

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 28


Monday, April 7, 2014
Internal

Hierarchy Stable

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Hierarchies value:
Efficiency & structure
Consistency & compliance
Technical expertise
Risk management

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 30


Monday, April 7, 2014
External

Stable Market
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014
Monday, April 7, 2014
Markets value:
Near-term profit
Quantifiable results
Speed
Beating competition

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 32


Monday, April 7, 2014
Organizations are blends

Clan Adhocracy

Hierarchy Market

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 33


Monday, April 7, 2014
Clan Adhocracy

Hierarchy Market

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 34


Monday, April 7, 2014
What’s hard about this culture?
How do you work with the culture?
15 minutes

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 35


Monday, April 7, 2014
Plan projects
for the culture

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 36


Monday, April 7, 2014
personas design

culture project plan

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 37


Monday, April 7, 2014
Plan for
progressive
commitment

Regardless of whether
it’s agile, waterfall,
agile-fall ... whatever

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 38


Monday, April 7, 2014
Agree on:

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Agree on:
- What problem(s) are we solving and not solving?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Agree on:
- What problem(s) are we solving and not solving?
- For whom?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Agree on:
- What problem(s) are we solving and not solving?
- For whom?
- What do they need?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Agree on:
- What problem(s) are we solving and not solving?
- For whom?
- What do they need?
- What do we need?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Agree on:
- What problem(s) are we solving and not solving?
- For whom?
- What do they need?
- What do we need?
- What idea best meets both needs?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Agree on:
- What problem(s) are we solving and not solving?
- For whom?
- What do they need?
- What do we need?
- What idea best meets both needs?
- What about that idea needs refining?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Agree on:
- What problem(s) are we solving and not solving?
- For whom?
- What do they need?
- What do we need?
- What idea best meets both needs?
- What about that idea needs refining?
- What parts of that idea will we build and when?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014


Monday, April 7, 2014
Adhocracy

UX pros as
whiteboard ninjas

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 40


Monday, April 7, 2014
Adhocracy

UX pros as
whiteboard ninjas

Minimize
“process”

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 40


Monday, April 7, 2014
Clan

UX pros as
facilitators & coaches
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 41
Monday, April 7, 2014
Clan

Minimize
exclusion &
conflict

UX pros as
facilitators & coaches
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 41
Monday, April 7, 2014
Hierarchy
expertise
process
consistency

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 42


Monday, April 7, 2014
Hierarchy
Minimize
expertise disruption
& risk

process
consistency

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 42


Monday, April 7, 2014
Market
UX pros as
scientists
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 43
Monday, April 7, 2014
Minimize
time & risk

Market
UX pros as
scientists
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 43
Monday, April 7, 2014
But don’t be ruled by culture

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 44


Monday, April 7, 2014
Adhocracies do need process
... you just can’t call it that

First, let’s talk to some users, then we’ll do


some sketches and figure out where to go.

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 45


Monday, April 7, 2014
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 46
Monday, April 7, 2014
m s
th e
te a
l t h is
l o f
I c al
od e
o m
ca d
a v o

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 46


Monday, April 7, 2014
m s
th e
te a
l t h is
l o f
I c al
od e
o m
ca d
a v o

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 46


Monday, April 7, 2014
m s
th e
te a
l t h is
l o f
I c al
od e
o m
ca d
a v o

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 46


Monday, April 7, 2014
m s
th e
te a
l t h is
l o f
I c al
od e
o m
ca d
a v o

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 46


Monday, April 7, 2014
m s
th e
te a
l t h is
l o f
I c al
od e
o m
ca d
a v o

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 46


Monday, April 7, 2014
Checkpoints reduce fears
- When do I offer my ideas?
- When will I get to review your ideas?

- How do I know you won’t decide without me?


- Am I suddenly not valued?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 47


Monday, April 7, 2014
Distinguish meeting types

- Generative meetings (2-3 people max)


- Working meetings (close collaborators)
- Decision meetings (key stakeholders)
- Communication meetings (others)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 48


Monday, April 7, 2014
Hierarchies need flexibility
for early exploration

- Define early process steps with different rules


- Show how early sketching reduces risk & cost

new step step 1 step 2 step 3

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 49


Monday, April 7, 2014
Markets need time to think

“...on days of the most extreme time


pressure, the professionals in our
study were 45 percent less likely
to come up with a new idea or
solve a complex problem.”
- Teresa Amabile, Harvard Business School

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 50


Monday, April 7, 2014
Try defensive calendaring

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 51


Monday, April 7, 2014
Handout 1
summarizes key points
of culture & UX

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 52


Monday, April 7, 2014
Imagine we’re designing a new ATM

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 53


Monday, April 7, 2014
You need to build agreement about:

- Who users & customers are


- What they need
- What the business needs
- What concept best meets both needs
- What parts of it you’ll build & when

What activities or methods are the best


way to accomplish these in each culture?

20 minutes. Use handout 2.


© 2009-2014 | KimGoodwin@me.com | @KimGoodwin 54
Monday, April 7, 2014
Example
Clan
- Group brainstorming: interview sample & topics
- User interviews with broad participation
- Group synthesis
- Group brainstorming or sketch-a-thons

Hierarchy
- Senior manager interviews
- Senior manager approval of research plan
- UX team does interviews (invite senior manager)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 55


Monday, April 7, 2014
What problems did you have?

Did you get agreement at all the


Think about a important stages?
recent project
What could you have done to
improve acceptance & shared
vision, given your culture?

Draft a better plan for next time.


15 minutes.

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 56


Monday, April 7, 2014
Negotiating
approach, scope & resources
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 57
Monday, April 7, 2014
Talk to the right person

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 58


Monday, April 7, 2014
Goals first
acknowledge theirs, explain yours

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 59


Monday, April 7, 2014
Have them make trade-offs

“Washington Monument Strategy”

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 60


Monday, April 7, 2014
Never negotiate against yourself

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 61


Monday, April 7, 2014
Using your culture as context

Person 1: negotiate for your plan


Person 2: see handouts
10 minutes

Handout 3
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 62
Monday, April 7, 2014
2
Change that lasts
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 63
Monday, April 7, 2014
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 64
Monday, April 7, 2014
smart company

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 64


Monday, April 7, 2014
smart company
filled with
brilliant designers

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 64


Monday, April 7, 2014
smart company
filled with
brilliant designers

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 64


Monday, April 7, 2014
The long & lonely road to perfect design & happiness

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 65


Monday, April 7, 2014
The long & lonely road to perfect design & happiness
new
exec

budget
issue

bad
attitude

arbitrary
deadline
UX is
not a
priority

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 65


Monday, April 7, 2014
changing culture = moving a mountain

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 66


Monday, April 7, 2014
changing culture = moving a mountain
3-5 years, minimum
once you have executive support & a plan

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 66


Monday, April 7, 2014
The mountain is
made of individual rocks

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 67


Monday, April 7, 2014
The mountain is
made of individual rocks

executives

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 67


Monday, April 7, 2014
The mountain is
made of individual rocks

executives

managers

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 67


Monday, April 7, 2014
The mountain is
made of individual rocks

executives

managers

individual
contributors

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 67


Monday, April 7, 2014
change = loss

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 68


Monday, April 7, 2014
What do they lose?
Designers...when you critique

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 69


Monday, April 7, 2014
What do they lose?
Designers...when you critique

Product managers...if you propose requirements

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 69


Monday, April 7, 2014
What do they lose?
Designers...when you critique

Product managers...if you propose requirements

Engineers...when you provide a spec

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 69


Monday, April 7, 2014
What do they lose?
Designers...when you critique

Product managers...if you propose requirements

Engineers...when you provide a spec

Executives...when you ask for more design up front

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 69


Monday, April 7, 2014
For change to happen:

Perceived
LOSS

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 70


Monday, April 7, 2014
For change to happen:

Dissatisfaction with status quo


Perceived
LOSS Clarity about what to change

Understanding of how to get there

Adapted from Alexander Horniman, Darden School of Business

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 71


Monday, April 7, 2014
Relationship to loss
Denial

Anger

Bargaining

Depression
Has limitations, like
Acceptance all models....it’s not
really a linear process

Kubler-Ross, 1969
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 72
Monday, April 7, 2014
People deny:
- Need for change
- Your understanding
- Their ability to change
- Others’ ability to change

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 73


Monday, April 7, 2014
People deny:
- Need for change
- Your understanding
- Their ability to change
- Others’ ability to change

Create or amplify
dissatisfaction

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 73


Monday, April 7, 2014
Why anger?
- They hear “you’ve failed”
- If they’re not angry, did they hear you?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 74


Monday, April 7, 2014
Why anger?
- They hear “you’ve failed”
- If they’re not angry, did they hear you?

Don’t take it
personally

Avoid dishing
(or taking)
blame

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 74


Monday, April 7, 2014
Bargaining = quicksand!

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 75


Monday, April 7, 2014
Bargaining = quicksand!

Make it a “yes, and...”


Ask if it will really accomplish the goal
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 75
Monday, April 7, 2014
Depression is inevitable

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 76


Monday, April 7, 2014
Depression is inevitable

Provide small
next steps

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 76


Monday, April 7, 2014
Discuss for each:
- Your instinctive response
- What “stage” is this person in?
- What’s a better approach?

15 minutes

See handout 4
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 77
Monday, April 7, 2014
Kurt Lewin’s process model

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 78


Monday, April 7, 2014
Kurt Lewin’s process model

Unfreeze

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 78


Monday, April 7, 2014
Kurt Lewin’s process model

Unfreeze

Transition

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 78


Monday, April 7, 2014
Kurt Lewin’s process model

Unfreeze Refreeze

Transition

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 78


Monday, April 7, 2014
What are your
unfreezing
successes & challenges?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 79


Monday, April 7, 2014
John Kotter’s 8-step model
1. Establish urgency
2. Develop a guiding coalition
3. Develop a vision
4. Communicate the vision
5. Enable action
6. Get short-term wins
7. Don’t let up
8. Make change stick

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 80


Monday, April 7, 2014
What are your
coalition-building
successes & challenges?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 81


Monday, April 7, 2014
Best
short-term wins?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 82


Monday, April 7, 2014
Continuous Change Cycle
Lawrence, Dyck, Maitlis & Mauws, 2006

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 83


Monday, April 7, 2014
Continuous Change Cycle
Lawrence, Dyck, Maitlis & Mauws, 2006

evangelists
sell ideas

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 83


Monday, April 7, 2014
Continuous Change Cycle
Lawrence, Dyck, Maitlis & Mauws, 2006

evangelists autocrats
sell ideas dictate practices

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 83


Monday, April 7, 2014
Continuous Change Cycle
Lawrence, Dyck, Maitlis & Mauws, 2006

evangelists autocrats
sell ideas dictate practices

architects
establish systems

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 83


Monday, April 7, 2014
Continuous Change Cycle
Lawrence, Dyck, Maitlis & Mauws, 2006

evangelists autocrats
sell ideas dictate practices

educators architects
shape intuition establish systems

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 83


Monday, April 7, 2014
Continuous Change Cycle
Lawrence, Dyck, Maitlis & Mauws, 2006
individuals

evangelists autocrats
sell ideas dictate practices
systems

educators architects
shape intuition establish systems

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 83


Monday, April 7, 2014
Continuous Change Cycle
Lawrence, Dyck, Maitlis & Mauws, 2006
individuals

evangelists autocrats
sell ideas dictate practices
systems

educators architects
shape intuition establish systems

cognition behavior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 83


Monday, April 7, 2014
In UX change, the
“evangelism” stage is long
& often involves 2 fronts

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 84


Monday, April 7, 2014
A work-in-progress model of UX change

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change

YOU

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change

LOCAL
YOU COALITION

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change

GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change

informal change

GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change

informal change mandate & plan

GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change

informal change mandate & plan executive-sponsored change

GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change

informal change mandate & plan executive-sponsored change

GRADUALLY EXECUTE PLAN WITH


LOCAL
YOU COALITION
LARGER GLOBAL PRODUCT &
COALITION SERVICE DELIVERY

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change

informal change mandate & plan executive-sponsored change

EXECUTE PLAN WITH


GRADUALLY EXECUTE PLAN WITH
LOCAL WHOLE COMPANY,
YOU COALITION
LARGER GLOBAL PRODUCT &
INCLUDING EMPLOYEE
COALITION SERVICE DELIVERY
SERVICE FUNCTIONS

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
A work-in-progress model of UX change
1. Assess the context 1. Enlist an “autocrat” Many parallel activities with increasing scope:
2. Define the problem(s) 2. Define a global coalition - Evangelism / internal marketing
3. Identify what you can use 3. Assess the context - Creating or evolving product processes & tools
4. Define a vision 4. Define the problems - Education & skill-building with non-designers
5. Understand key influencers 5. Identify what you can use - Implementing new measurements & rewards
6. Demonstrate small wins 6. Define a vision - Changing leader habits that promote old culture
7. Evangelize 7. Understand key influencers - Increasing UX staffing
8. Build your coalition 8. Create a change plan
repeat 3 or more times

informal change mandate & plan executive-sponsored change

EXECUTE PLAN WITH


GRADUALLY EXECUTE PLAN WITH
LOCAL WHOLE COMPANY,
YOU COALITION
LARGER GLOBAL PRODUCT &
INCLUDING EMPLOYEE
COALITION SERVICE DELIVERY
SERVICE FUNCTIONS

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 85


Monday, April 7, 2014
YOU

1. Assess the context


2. Define the problem(s)
3. Identify what you can use
4. Define a vision (organization, not product)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 86


Monday, April 7, 2014
YOU

1. Assess the context


shared understanding of culture, process, practices, influencers

2. Define the problem(s)


things in the way of delivering better UX (culture is usually the cause)

3. Identify what you can use


values and assumptions you can leverage

4. Define a vision (organization, not product)


what should be culture, processes, tools, UX team scale & role

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 86


Monday, April 7, 2014
Make the vision concrete
- Values continuum
- Scenarios of a project
- Magazine feature
- Each role’s wish for others

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 87


Monday, April 7, 2014
YOU

1. Assess the context


2. Define the problem(s)
3. Identify what you can use
4. Define a vision (organization, not product)
5. Understand key influencers
6. Demonstrate small wins
7. Evangelize
8. Build your coalition

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 88


Monday, April 7, 2014
YOU

1. Assess the context


shared understanding of culture, process, practices, influencers

2. Define the problem(s)


things in the way of delivering better UX (culture is usually the cause)

3. Identify what you can use


values and assumptions you can leverage

4. Define a vision (organization, not product)


what should be culture, processes, tools, UX team scale & role

5. Understand key influencers


who they are, plus their goals, beliefs & behavior preferences

6. Demonstrate small wins


succeed, then measure & communicate success in the right way

7. Evangelize
target your conversations & style for influencers

8. Build your coalition


enlist & equip allies, then go back to step 1

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 88


Monday, April 7, 2014
Informal change is iterative

YOU

1. Assess the context


2. Define the problem(s)
3. Identify what you can use
4. Define a vision
5. Understand key influencers
6. Demonstrate small wins
7. Evangelize
8. Build your coalition

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 89


Monday, April 7, 2014
Informal change is iterative

LOCAL
YOU COALITION

1. Assess the context 1. Assess the context


2. Define the problem(s) 2. Define the problem(s)
3. Identify what you can use 3. Identify what you can use
4. Define a vision 4. Define a vision
5. Understand key influencers 5. Understand key influencers
6. Demonstrate small wins 6. Demonstrate small wins
7. Evangelize 7. Evangelize
8. Build your coalition 8. Build your coalition

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 89


Monday, April 7, 2014
Informal change is iterative

LOCAL GRADUALLY
YOU COALITION LARGER
COALITION

1. Assess the context 1. Assess the context 1. Assess the context


2. Define the problem(s) 2. Define the problem(s) 2. Define the problem(s)
3. Identify what you can use 3. Identify what you can use 3. Identify what you can use
4. Define a vision 4. Define a vision 4. Define a vision
5. Understand key influencers 5. Understand key influencers 5. Understand key influencers
6. Demonstrate small wins 6. Demonstrate small wins 6. Demonstrate small wins
7. Evangelize 7. Evangelize 7. Evangelize
8. Build your coalition 8. Build your coalition 8. Build your coalition

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 89


Monday, April 7, 2014
Mandate & planning
1. Enlist an “autocrat”
2. Define a global coalition
3. Assess the context
4. Define the problems
5. Identify what you can use
6. Define a vision
7. Understand key influencers
8. Create a change plan

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 90


Monday, April 7, 2014
Mandate & planning
1. Enlist an “autocrat”
AND nearly all of the executive team

2. Define a global coalition


include leaders in all product & service delivery areas, plus HR

3. Assess the context


4. Define the problems
5. Identify what you can use
6. Define a vision
7. Understand key influencers
8. Create a change plan
mechanisms, leaders, resources, and timelines

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 90


Monday, April 7, 2014
Formal change: example @ big company

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 91


Monday, April 7, 2014
Formal change: example @ big company

Evangelism / marketing
Product process / tools

Measurements & rewards


Leader behavior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 91


Monday, April 7, 2014
Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+

Evangelism / marketing
Product process / tools

Measurements & rewards


Leader behavior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 91


Monday, April 7, 2014
Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+

Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere

Product process / tools

Measurements & rewards


Leader behavior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 91


Monday, April 7, 2014
Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+

Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere

Product process / tools Process & principles Styleguide, standards Update as needed

Measurements & rewards


Leader behavior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 91


Monday, April 7, 2014
Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+

Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere

Product process / tools Process & principles Styleguide, standards Update as needed

Measurements & rewards Define Implement in key areas Deploy everywhere Maintain

Leader behavior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 91


Monday, April 7, 2014
Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+

Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere

Product process / tools Process & principles Styleguide, standards Update as needed

Measurements & rewards Define Implement in key areas Deploy everywhere Maintain

Leader behavior Assess & coach Ongoing part of evaluation

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 91


Monday, April 7, 2014
UX change often hits a
capacity wall

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 92


Monday, April 7, 2014
UX change often hits a
capacity wall

UX capacity

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 92


Monday, April 7, 2014
UX change often hits a
capacity wall

UX capacity
Demand for UX

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 92


Monday, April 7, 2014
UX change often hits a
capacity wall

Worst response:
Try to do it all
UX capacity
Demand for UX

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 92


Monday, April 7, 2014
Solutions

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 93


Monday, April 7, 2014
Solutions
1. Split UX project time:
~ 2/3 driving projects that can succeed
~ 1/3 clearly framed as periodic advice only

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 93


Monday, April 7, 2014
Solutions
1. Split UX project time:
~ 2/3 driving projects that can succeed
~ 1/3 clearly framed as periodic advice only

2. Train others to make incremental improvements


- design principles
- user research basics

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 93


Monday, April 7, 2014
Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+

Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere

Product process / tools Process & principles Styleguide, standards Update as needed

Measurements & rewards Define Implement in key areas Deploy everywhere Maintain

Leader behavior Assess & coach Ongoing part of evaluation

Education / skill-building

UX pros on projects
Top priority products
Customer-facing services
Medium priority products
Lower priority products
Employee service tools

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 94


Monday, April 7, 2014
Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+

Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere

Product process / tools Process & principles Styleguide, standards Update as needed

Measurements & rewards Define Implement in key areas Deploy everywhere Maintain

Leader behavior Assess & coach Ongoing part of evaluation

Education / skill-building Engineers, PMs, key managers HR, IT, facilities As needed

UX pros on projects
Top priority products
Customer-facing services
Medium priority products
Lower priority products
Employee service tools

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 94


Monday, April 7, 2014
Formal change: example @ big company
Year 1 Year 2 Year 3 Year 4 Year 5 Year 6+

Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere

Product process / tools Process & principles Styleguide, standards Update as needed

Measurements & rewards Define Implement in key areas Deploy everywhere Maintain

Leader behavior Assess & coach Ongoing part of evaluation

Education / skill-building Engineers, PMs, key managers HR, IT, facilities As needed

UX pros on projects
Top priority products Doing Doing Doing Doing Doing Doing
Customer-facing services Advising Doing Doing Doing Doing Doing
Medium priority products Advising Advising Doing Doing Doing Doing
Lower priority products Advising Advising Doing Doing Doing
Employee service tools Advising Doing Doing

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 94


Monday, April 7, 2014
Make a plan
30 minutes

See handout 5
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 95
Monday, April 7, 2014
With your current coalition:
1. Review your culture
2. Review change models
3. Do this exercise

HOMEWORK

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 96


Monday, April 7, 2014
3 Building capability

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 97


Monday, April 7, 2014
A practice leader’s aim is to
become obsolete

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 98


Monday, April 7, 2014
Many leaders > one hero

>

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 99


Monday, April 7, 2014
Managers

Ohhh, what have


I done ?!

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 100


Monday, April 7, 2014
Seniors
Why would I want to
do that?
Hey, boss, you’re in
the way.

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 101


Monday, April 7, 2014
Mid-to- Why would I want to
do that ?

seniors

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 102


Monday, April 7, 2014
Pick me !
Pick me !

Juniors

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 103


Monday, April 7, 2014
Practice leaders can play many roles

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 104


Monday, April 7, 2014
Recruiters

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 105


Monday, April 7, 2014
Networkers

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 106


Monday, April 7, 2014
Evangelists

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 107


Monday, April 7, 2014
Cruise
directors

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 108


Monday, April 7, 2014
Not everyone
can play every role

apprentice journeyman senior senior-plus


idealist, still works solo optimizes, diagnoses &
mastering (but rote) explains coaches
basics

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 109


Monday, April 7, 2014
Experimenters
can be disasters if
too junior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 110


Monday, April 7, 2014
Counselors

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 111


Monday, April 7, 2014
Architects
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 112
Monday, April 7, 2014
Coaches

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 113


Monday, April 7, 2014
10 minutes

See handout 6
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 114
Monday, April 7, 2014
Objective evaluation
is the basis of good coaching

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 115


Monday, April 7, 2014
- First impressions
- Halo effect
- Similar-to-me effect

Evaluation challenges
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 116
Monday, April 7, 2014
Use clear standards
for each role & skill level

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 117


Monday, April 7, 2014
Examples of IxD skill Apprentice Journeyman Senior

Understand fixed constraints independently,


mostly
vs. potentially flexible ones, with guidance begin guiding
independently
and design accordingly others

independently, independently,
Generate original design mostly
begin guiding consistently
ideas independently
others guiding others

independently,
Work to elicit design ideas mostly
with guidance begin guiding
from others independently
others

Know & make appropriate independently,


mostly
use of a broad range of with guidance begin guiding
independently
design idioms and patterns others

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 118


Monday, April 7, 2014
How could we break
“does good ethnographic interviews”
into more specific criteria?

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 119


Monday, April 7, 2014
With all coaches on
your team:
1. Agree on key skills
2. Break them down
HOMEWORK 3. Define skill levels

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 120


Monday, April 7, 2014
Look for patterns
and consider behavior in context

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 121


Monday, April 7, 2014
Good coaches diagnose causes

- Lack of pattern vocabulary


- Lack of process tools
- Bad assumptions
- Poor communication with teammates

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 122


Monday, April 7, 2014
This helps in portfolio review

disasters good hires unicorns

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 123


Monday, April 7, 2014
Delivering effective feedback

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 124


Monday, April 7, 2014
1. Describe observed behavior
2. Describe observed results
3. Discuss observed results
4. Discuss what might be more effective

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 125


Monday, April 7, 2014
1. When you <did this>
2. I saw <this happen>
3. What was the outcome you were hoping for?
or This concerns me because <of this>
4. What do you think might be more effective?
or You might consider trying <this>

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 126


Monday, April 7, 2014
This helps with conflict mediation

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 127


Monday, April 7, 2014
3 negotiation roles
15 minutes

See handout 7
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 128
Monday, April 7, 2014
4 Reflecting on
ourselves as leaders

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 129


Monday, April 7, 2014
4 Reflecting on
ourselves as leaders
- 5 principles for effectiveness
- How values affect leadership
- Using behavior preferences
- Sustainable situational leadership
- One last action plan

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 130


Monday, April 7, 2014
Leader behavior
is the biggest factor in change
Primary mechanisms
- Attention
- Reactions to crises
- Role modeling
- Rewards
- Personnel decisions

See: Edgar Schein


Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 131
Monday, April 7, 2014
Leader behavior
is the biggest factor in change
Primary mechanisms Secondary mechanisms
- Attention - Organizational structure
- Reactions to crises - Systems & processes
- Role modeling - Facilities design
- Rewards - Stories & myths
- Personnel decisions - Formal statements

See: Edgar Schein


Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 131
Monday, April 7, 2014
“Great man” theory

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 132


Monday, April 7, 2014
“Great man” theory
mostly learned behavior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 132


Monday, April 7, 2014
People can only judge
behavior

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 133


Monday, April 7, 2014
1. Be trustworthy
Honesty is the #1 quality
people require in a leader

Based on surveys of over 75,000


people internationally in the
late ‘80s & ‘90s
(Kouzes & Posner)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 134


Monday, April 7, 2014
2. Inspire confidence
In you...and in themselves

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 135


Monday, April 7, 2014
3. Show you value people
(for their skills AND themselves)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 136


Monday, April 7, 2014
The aesthetic usability effect

(see Hartman, 1999)


Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 137
Monday, April 7, 2014
warmth
The aesthetic usability effect

(see Hartman, 1999)


Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 137
Monday, April 7, 2014
4. Sell the right idea
Good design
Good storytelling

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 138


Monday, April 7, 2014
Ideas worth believing in are
intrinsically motivating
- Other-centered
- Challenging
- Not about tangible rewards

On intrinsic motivation, see: Edward Deci (1969); Deci & Ryan on self-determination theory; Daniel Pink (Drive)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 139


Monday, April 7, 2014
5. Know yourself

10 minutes

See handout 8
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 140
Monday, April 7, 2014
Ask colleagues at all levels
how you could be better at:
- Inspiring trust
- Inspiring confidence
- Showing you value them
- Selling the right ideas
HOMEWORK

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 141


Monday, April 7, 2014
Leadership style

Nobody likes a “mushroom manager”

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 142


Monday, April 7, 2014
Extremes are the problem
concern for people

concern for task


adapted from Blake & Mouton

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 143


Monday, April 7, 2014
Extremes are the problem
concern for people

concern for task


adapted from Blake & Mouton

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 143


Monday, April 7, 2014
Extremes are the problem
concern for people

concern for task


adapted from Blake & Mouton

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 143


Monday, April 7, 2014
Extremes are the problem
concern for people

concern for task


adapted from Blake & Mouton

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 143


Monday, April 7, 2014
Extremes are the problem
concern for people

concern for task


adapted from Blake & Mouton

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 143


Monday, April 7, 2014
Style is partly about values

Examples in handout 9
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 144
Monday, April 7, 2014
Style is partly behavior preference

Get energy from Group interaction (E) Alone time (I)

Process information Facts & observations (S) Abstractions & ideas (N)

Make decisions Based on feelings (F) Based on thinking (T)

Prefer to organize life Structured & scheduled (J) Flexible & open (P)

MBTI is only one example; use any model you find useful!
For a free approximation of your MBTI, try:
http://www.humanmetrics.com/cgi-win/JTypes2.asp
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 145
Monday, April 7, 2014
Opposites judge one another

Process information Facts & observations (S) Abstractions & ideas (N)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 146


Monday, April 7, 2014
Opposites judge one another

You’re so
slow!

Process information Facts & observations (S) Abstractions & ideas (N)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 146


Monday, April 7, 2014
Opposites judge one another

You’re so You’re so
hand-wavy! slow!

Process information Facts & observations (S) Abstractions & ideas (N)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 146


Monday, April 7, 2014
How can you appeal to each?

Get energy from Group interaction (E) Alone time (I)

Process information Facts & observations (S) Abstractions & ideas (N)

Make decisions Based on feelings (F) Based on thinking (T)

Prefer to organize life Structured & scheduled (J) Flexible & open (P)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 147


Monday, April 7, 2014
We each have a natural range
Structured Flexible

Reserved Warm

Independent Collaborative

Hands-on Hands-off

People focus Task focus

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 148


Monday, April 7, 2014
More range = more contexts
Structured Flexible

Reserved Warm

Independent Collaborative

Hands-on Hands-off

People
Task focused
focused

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 149


Monday, April 7, 2014
We can only stretch so far

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 150


Monday, April 7, 2014
Unmet needs = smaller range
Structured Flexible

Reserved Warm

Independent Collaborative

Hands-on Hands-off

People
Task focused
focused

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 151


Monday, April 7, 2014
Unmet needs = smaller range
Structured Flexible

Reserved Warm

Independent Collaborative

Hands-on Hands-off

People
Task focused
focused

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 151


Monday, April 7, 2014
the tree
DIES

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 152


Monday, April 7, 2014
Discuss your instinctive style,
when it hasn’t worked, &
what you can do about it
10 minutes

See handout 10
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 153
Monday, April 7, 2014
Make a plan

see handout 11
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 154
Monday, April 7, 2014
As with any craft:
The 10,000 hour rule applies
(K. Anders Ericsson)

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 155


Monday, April 7, 2014
Effective UX leadership all comes down to
designing our behavior for our context

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 156


Monday, April 7, 2014
Thanks!
let me know what you think
kimgoodwin@mac.com @kimgoodwin

Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 157


Monday, April 7, 2014

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