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@KimGoodwin
UX Hong Kong, March 2014
coach
task o bst a c le
m a ste r m o ve r
m otivato
coach
task o bst a c le
m a ste r m o ve r
m otivato
3. Building capability to do it
Team growth
Team roles, assessment, and skill-building opportunities
Culture
is the cause
Culture
is the cause
Real values:
- What’s important
- Who’s important
- What’s acceptable
Founding stories
Decision-making
Time & money
Dynamic
Stable
Dynamic
Internal External
focus focus
Stable
Dynamic
Clan Adhocracy
Internal External
Hierarchy Market
Stable
External
Internal
Hierarchy Stable
Stable Market
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014
Monday, April 7, 2014
Markets value:
Near-term profit
Quantifiable results
Speed
Beating competition
Clan Adhocracy
Hierarchy Market
Hierarchy Market
Regardless of whether
it’s agile, waterfall,
agile-fall ... whatever
UX pros as
whiteboard ninjas
UX pros as
whiteboard ninjas
Minimize
“process”
UX pros as
facilitators & coaches
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 41
Monday, April 7, 2014
Clan
Minimize
exclusion &
conflict
UX pros as
facilitators & coaches
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 41
Monday, April 7, 2014
Hierarchy
expertise
process
consistency
process
consistency
Market
UX pros as
scientists
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 43
Monday, April 7, 2014
But don’t be ruled by culture
Hierarchy
- Senior manager interviews
- Senior manager approval of research plan
- UX team does interviews (invite senior manager)
Handout 3
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 62
Monday, April 7, 2014
2
Change that lasts
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 63
Monday, April 7, 2014
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 64
Monday, April 7, 2014
smart company
budget
issue
bad
attitude
arbitrary
deadline
UX is
not a
priority
executives
executives
managers
executives
managers
individual
contributors
Perceived
LOSS
Anger
Bargaining
Depression
Has limitations, like
Acceptance all models....it’s not
really a linear process
Kubler-Ross, 1969
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 72
Monday, April 7, 2014
People deny:
- Need for change
- Your understanding
- Their ability to change
- Others’ ability to change
Create or amplify
dissatisfaction
Don’t take it
personally
Avoid dishing
(or taking)
blame
Provide small
next steps
15 minutes
See handout 4
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 77
Monday, April 7, 2014
Kurt Lewin’s process model
Unfreeze
Unfreeze
Transition
Unfreeze Refreeze
Transition
evangelists
sell ideas
evangelists autocrats
sell ideas dictate practices
evangelists autocrats
sell ideas dictate practices
architects
establish systems
evangelists autocrats
sell ideas dictate practices
educators architects
shape intuition establish systems
evangelists autocrats
sell ideas dictate practices
systems
educators architects
shape intuition establish systems
evangelists autocrats
sell ideas dictate practices
systems
educators architects
shape intuition establish systems
cognition behavior
YOU
LOCAL
YOU COALITION
GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION
informal change
GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION
GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION
GRADUALLY
LOCAL
YOU COALITION
LARGER
COALITION
7. Evangelize
target your conversations & style for influencers
YOU
LOCAL
YOU COALITION
LOCAL GRADUALLY
YOU COALITION LARGER
COALITION
Evangelism / marketing
Product process / tools
Evangelism / marketing
Product process / tools
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Leader behavior
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
UX capacity
UX capacity
Demand for UX
Worst response:
Try to do it all
UX capacity
Demand for UX
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Education / skill-building
UX pros on projects
Top priority products
Customer-facing services
Medium priority products
Lower priority products
Employee service tools
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Education / skill-building Engineers, PMs, key managers HR, IT, facilities As needed
UX pros on projects
Top priority products
Customer-facing services
Medium priority products
Lower priority products
Employee service tools
Evangelism / marketing Big push (events, etc.) Ongoing campaigns Integrate everywhere
Product process / tools Process & principles Styleguide, standards Update as needed
Measurements & rewards Define Implement in key areas Deploy everywhere Maintain
Education / skill-building Engineers, PMs, key managers HR, IT, facilities As needed
UX pros on projects
Top priority products Doing Doing Doing Doing Doing Doing
Customer-facing services Advising Doing Doing Doing Doing Doing
Medium priority products Advising Advising Doing Doing Doing Doing
Lower priority products Advising Advising Doing Doing Doing
Employee service tools Advising Doing Doing
See handout 5
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 95
Monday, April 7, 2014
With your current coalition:
1. Review your culture
2. Review change models
3. Do this exercise
HOMEWORK
>
seniors
Juniors
See handout 6
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 114
Monday, April 7, 2014
Objective evaluation
is the basis of good coaching
Evaluation challenges
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 116
Monday, April 7, 2014
Use clear standards
for each role & skill level
independently, independently,
Generate original design mostly
begin guiding consistently
ideas independently
others guiding others
independently,
Work to elicit design ideas mostly
with guidance begin guiding
from others independently
others
See handout 7
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 128
Monday, April 7, 2014
4 Reflecting on
ourselves as leaders
On intrinsic motivation, see: Edward Deci (1969); Deci & Ryan on self-determination theory; Daniel Pink (Drive)
10 minutes
See handout 8
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 140
Monday, April 7, 2014
Ask colleagues at all levels
how you could be better at:
- Inspiring trust
- Inspiring confidence
- Showing you value them
- Selling the right ideas
HOMEWORK
Examples in handout 9
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 144
Monday, April 7, 2014
Style is partly behavior preference
Process information Facts & observations (S) Abstractions & ideas (N)
Prefer to organize life Structured & scheduled (J) Flexible & open (P)
MBTI is only one example; use any model you find useful!
For a free approximation of your MBTI, try:
http://www.humanmetrics.com/cgi-win/JTypes2.asp
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 145
Monday, April 7, 2014
Opposites judge one another
Process information Facts & observations (S) Abstractions & ideas (N)
You’re so
slow!
Process information Facts & observations (S) Abstractions & ideas (N)
You’re so You’re so
hand-wavy! slow!
Process information Facts & observations (S) Abstractions & ideas (N)
Process information Facts & observations (S) Abstractions & ideas (N)
Prefer to organize life Structured & scheduled (J) Flexible & open (P)
Reserved Warm
Independent Collaborative
Hands-on Hands-off
Reserved Warm
Independent Collaborative
Hands-on Hands-off
People
Task focused
focused
Reserved Warm
Independent Collaborative
Hands-on Hands-off
People
Task focused
focused
Reserved Warm
Independent Collaborative
Hands-on Hands-off
People
Task focused
focused
See handout 10
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 153
Monday, April 7, 2014
Make a plan
see handout 11
Design Leadership Kim Goodwin @kimgoodwin #leadUX © 2009-2014 154
Monday, April 7, 2014
As with any craft:
The 10,000 hour rule applies
(K. Anders Ericsson)