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FAQ 2019
turn!
For the Slaughter Points, the current owner of the unit scores any
casualties inflicted by this unit and his opponent scores for any
casualties suffered by Sigvaldi’s unit. The casualties scored by
and against Sigvaldi’s unit are kept even if the unit changes side.
Keep track of these numbers by putting the figures aside or write
Clarifications If multiple figures are removed at the same time from an Angy
Monks unit, you will roll as many dice as monks removed as losses.
It is possible to take only part of the dice you are allowed to roll.
Factions and mercenary The dice are rolled simultaneously before being placed on your
clarifications board.
exhaustion threshold. The javelins that the Jomsvikings are equipped with allows them to
activate themselves for free after the movement for a shooting that
• JOMSVIKINGS : SIGVALDI STRUT-HARALDSSON (PAGE 56) does not generate fatigue. That’s the whole point of this ability!
The special “Sly” rule applies only to advanced Saga abilities, not
to basic abilities (like Fury of the Pagans). • INDIRECT FIRE (LAST ROMAN BATTLEBOARD)
This ability can only be used by units with bows, not composite
bows or slings.
1
charge. Activate a unit
◊ Activate a unitActivate a unit Only Saga abilities
◊ Knights of Hearthguards
Sergeants
or a Hero.
ofFootmen
Warriors. of Levies.
Combat Evade Bonus can place Activation
dice here.
Gain 1 attack Pool
die
Activation Activation Activation Activation/Reaction
Melee, Shooting
• NORSE-GAELS: NORSE ABILITY • WELSH BATTLEBOARD (2 if you used a ).
Activate a unit Activate a unit of Activate a unit of Trigger this orability
Shooting/Reaction
after an enemy unit Orders
The last sentence, in brackets,
of Hearthguards is part of the text that
Warriors. will replace Levies. has been
One Land, One King activated to shoot or charge, Take 2 of your availab
Taunt Gain 1 attack or defence die
the Combat Bonus. or a Hero. but before the activation is resolved.
Activation Replace the ability with: (2 if you used a ). Saga dice, roll them a
Guerrilla Activate one of your units to move.
add them to your inac
Activation/Reaction Choose an enemy unit
• ANGLO-DANISH: EXHAUSTION(Hearthguards and Heroes may only be
Trigger this ability after an enemy ◊ Saga dice.
movement activation
Note that has been
for this resolved.
ability targeted
to take effect, you must if you 3used
designate a
units, ).
Each of your units within M of the This unit is
but they may also be yours. An exhausted unit so designatedactivated to charge, and
activated enemy
wouldunit maythe
ignore befatigue
activatedthus suffered.must charge the closest legal target.
to shoot at said enemy unit.
◊ ◊ ◊ One Land, One King ◊
◊
• ANGLO-SAXONS : UNION Activation
The activation of 2 units of 10 models or more replaces the All of your units with only
Norsemen activation ofBonnachts Slaves are also
a single unit. Both these activations Combat Bonus Activation
one fatigue remove them
movement
Activation activation that
Activationdo not generate fatigue.
Activation Melee or Shooting OR Pool
Noble Lineage Unforgiving Shock
Activate a unit Activate a unit Orders Activate a unit ◊ OnlyMelee
Activate
Saga abilities
all your ◊
units for a movement.Activation
Orders
of Hearthguards Corrections
or a Hero.
of Warriors.
Turn one of your inactive Saga
dice to show a face of your choice.
of Levies. The enemy canunit
You can no longer
place
Gain 1 use
dice here.
suffers
enemy
attack
a fatigue.
die fatigue
◊ Take 2 of your
Theroll
Saga dice,
available
Activate
charged
them unit
a unit to charge.
and cannot close ranks.
• ANGLO-DANES BATTLEBOARD during this
(2 if you melee.
used a ). add them to your inactive
OR
◊
Note: The Welsh player has to choose between removing a fatigue
◊ ◊
◊
Intimidation
Re-roll as many of your inactive
Saga dice as you want
Spill Blood ◊ Dance
from its units or activate them for of
Saga dice.
Death
a movement (only). Clenc
Melee or Shooting Activation
Replace the ability with:
(if you used a , resolve both After effects).
the shooting attack or melee• NORSE-GAELS Choose BATTLEBOARD
up to 3 of your non-exhausted Take 3 of you
◊ has been resolved, roll as many of your units. Each one takes a fatigue.
available Saga dice as there were modelsExpendable Roll as many available Saga
Charge removed as casualties (your own Superiority Determination
dice
Volley Fire
roll them, an
Combat Bonu
Melee and the enemy’s). Place all the dice
Crush Replace
Melee
The
or the
Weak
as units selected, and place them
ability
Shooting with: Activation Melee
• Unit with bows
Melee on your Combat Bonus.
A mounted unit which charged. rolled in your Combat Remove
Bonus. a fatigue from the enemy unit Activate one of(attack,
Gain 3 dice defence
your units to shoot.
If
to the enemy
inflict two unit
extra has an
automaticArmour hits. ◊ For this or a mix
shooting of the two).
attack, the range
Gain 2 attack dice (4 if you used a
Intimidation
Your unit may gain an extra 3 attack
).
◊ of 3 or less, gain 4 attack dice
◊
or 4 defence dice.
Gain an of extra die ofisyour
their bows L+Lchoice
for each fatigue on the enemy unit.
.
Orders/Reaction
dice, but will
The
thefirst
end unit
suffer an extra fatigue at
activated
of the during
whole melee if the
theynext
do. ◊ ◊
◊ N
Note that the reply of Ragnar regarding Gallop (page 19) is a ◊ Activate your Warlord for a charge
that generates no fatigue.
FAQ SAGA Age of Vikings • July 2019 V2
(if you used a , place the die face up
rather than rolling). 2
or shooting attack he is involved in, you
may take an available Saga die, roll it
and place it on your Combat Bonus.
of Hearthguards of Warriors. Illusio
of Levies. hits equal
Gain 1 attack or defence Take
die to half 2 of
your your availab
Proelium.
or a Hero. Activation (2 if you used a ). Saga dice, roll them a
Activate a unit for a charge ◊
add them to your inac
which generates no fatigue. Saga dice.
Paratus
• CAROLINGIAN BATTLEBOARD
Orders Mercenaries
The number of figures in this
unit cannot be more than twice
Damnatio Take one of your available your Proelium.
Saga dice and add it to your inactive Potentia
Replace the ability with:
Saga dice, face up. ◊
• JARL SIGVALDI (PAGE 64) Melee or Shooting
Ignore the first bullet of the Fury rule. Jarl Sigvaldican
You re-roll
should notagain
number
◊ a Fury point at the start of a turn. of attack dice which didn’t score hits
equal to twice your Proelium.
Kontos
Orders or Orders/Reaction
Replace the ability with:
Massed Volley FLEMISH MERCENARIES (PAGE 65) News Place 8 dice on this ability
◊
Activation
Outflank
Add Activation
at the end of the paragraph “Infantry”:
Once
after triggering it.
during each melee this turn,
Activate all your foot units
with ranged weapons to shoot. In addition, Flemish Mercenaries can only be activatedtake
Activate a unit to move. you may onceupper
to 4
This movement does not generate of these dice as attack
turn
butby their owner.
◊ fatigue, cannot start, end
or pass within M of an enemy unit.
or defence dice for your unit
instead of triggering a Saga ability.
y Kontos
nder Melee • Mounted Hearthguard unit
If you usedSWORDS
a , re-roll
FORthis PAGE 63) News Discard any remaining dice
die(and
HIRE
place it on your battleboard. at the end of the turn.
ur unit to gain Roll a die for each figure in your unit. For players who prefer a historical approach, here is a table that
ence dice.
ay not use
For each roll of 3 or more, the enemy unit
Disordering
must Volley
discard one of their attack dice or
indicates, for each Mercenary unit, which faction it could have ◊ ◊
historically served. This table is not intended to replace the
this melee. Melee
one of their defence dice (your choice).
current selection of Viking Age Swords for Hire, but to guide
◊
Gain 2 defence dice
(4 dice if your unit has ranged
players who wish to assemble a historically credible warband.
By mutual agreement, players can use this table to add some
weapons and at least 6 figures).
NNote that Ragnar’s answer regarding Kontos (page 31) is now constraints to the recruitment of mercenaries into their games
◊
incorrect. He should reply that for every 3 or more rolled, one attack or campaigns. Tournament organisers may also use this table for
or defence die will be lost. the games played during the event.
FAQ SAGA Age of Vikings • July 2019 V2
ct Superior Tactics
action Melee
ity after Gain 1 attack and 1 defence die
activation, (2 of each if you used a ).
esolved. Gain 1 extra attack or defence die.
the charge.
hable by at least ◊
n it is chosen.
Strategos
3
Swords for Hire
Anglo-Saxons
Anglo-Danes
Last Romans
Carolingians
Norse-Gaels
Pagan Rus
Normans
Vikings
Welsh
Scots
Irish
Faction
Shieldmaiden
Jarl Sigvaldi
Egil Skalagrimson
Gall-Gaedhil
Breton Cavalry
Flemish Mercenaries
Steppe Nomads
Angry Monks
Vagrant Warriors
Scouts
Gunnar & Njal
Priest
Personnal Champion
4