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• EGIL SKALAGRIMSON (PAGE 64)

His armor is 6, even with his heavy weapon.

• JARL SIGVALDI (PAGE 64)


The effects in the first row of the table apply only if the Sigvaldi
unit did not spend Fury tokens at the start of its turn.
Note that through Activation/Reaction and ensuing melees, it is
quite possible that the Jarl changes sides twice during the same

FAQ 2019
turn!
For the Slaughter Points, the current owner of the unit scores any
casualties inflicted by this unit and his opponent scores for any
casualties suffered by Sigvaldi’s unit. The casualties scored by
and against Sigvaldi’s unit are kept even if the unit changes side.
Keep track of these numbers by putting the figures aside or write

The Age of the Vikings


down the number of figures eliminated.

• ANGRY MONKS (PAGE 66)

Clarifications If multiple figures are removed at the same time from an Angy
Monks unit, you will roll as many dice as monks removed as losses.
It is possible to take only part of the dice you are allowed to roll.
Factions and mercenary The dice are rolled simultaneously before being placed on your
clarifications board.

• WELSH FACTION RULES (PAGE 13)


• STRATEGOS (LAST ROMANS BATTLEBOARD) News
Mercenary units CAN take the dice from the Strategos ability. It is
The limitation regarding the composition of a Strathclyde
not considered as triggering an advanced ability.
warband is purely indicative. When you muster a Welsh warband
you have no limitation on the way the units are equipped, and
depending on the kind of warband you lead, you can say they are • LOYAL (PAGE 69) News
from the South (Wales) or North (Strathclyde). It also allows Owen Units with the Loyal rule only count as Mercenaries when
to lead an entirely foot warband. mustering the warband and determining how many points you
can spend in Mercenaries at most. During and after the game
• KLIBANOPHOROI (PAGE 30) (when counting victory points), they count as units of your band
in their troop class.
This unit is made of Hearthguards.

• VAGRANT WARRIORS (PAGE 66) News


• IRISH (PAGES 38 AND 39)
Note that the attack and defense dice bonuses only apply during
An Irish warband may recruit a maximum of 2 Curaidh and a
hand-to-hand combat, not during shooting.
single unit of Irish Dogs.
Brian Boru’s Curaidh have no equipment options, like their Lord. Battleboards clarifications
They must be as old as him!
Note that each Curaidh eliminated counts as one eliminated unit • VIKINGS : NJORD
for the slaughter points. It does affect all units to M, not just units in the Viking warband.
Irish Dogs have their movement and charge distances reduced by
dangerous terrain. Their special rule only applies to rough terrain, • VIKINGS: ODIN
as so classified. This ability is triggered within the framework the shooting
resolution, during the Saga abiities triggering phase. It is thus
• RURIK (PAGE 44) not possible to cancel the shooting with the fatigue thus placed.
With the special “The Uniter” rule, you cannot place fatigue at
on an exhausted unit or place more fatigue at a unit than its • JOMSVIKINGS: SONG OF STEEL
FAQ SAGA Age of Vikings • July 2019 V2

exhaustion threshold. The javelins that the Jomsvikings are equipped with allows them to
activate themselves for free after the movement for a shooting that
• JOMSVIKINGS : SIGVALDI STRUT-HARALDSSON (PAGE 56) does not generate fatigue. That’s the whole point of this ability!
The special “Sly” rule applies only to advanced Saga abilities, not
to basic abilities (like Fury of the Pagans). • INDIRECT FIRE (LAST ROMAN BATTLEBOARD)
This ability can only be used by units with bows, not composite
bows or slings.

 1
charge. Activate a unit
◊ Activate a unitActivate a unit Only Saga abilities

◊ Knights of Hearthguards
Sergeants
or a Hero.
ofFootmen
Warriors. of Levies.
Combat Evade Bonus can place Activation
dice here.
Gain 1 attack Pool
die
Activation Activation Activation Activation/Reaction
Melee, Shooting
• NORSE-GAELS: NORSE ABILITY • WELSH BATTLEBOARD (2 if you used a ).
Activate a unit Activate a unit of Activate a unit of Trigger this orability
Shooting/Reaction
after an enemy unit Orders
The last sentence, in brackets,
of Hearthguards is part of the text that
Warriors. will replace Levies. has been
One Land, One King activated to shoot or charge, Take 2 of your availab
Taunt Gain 1 attack or defence die
the Combat Bonus. or a Hero. but before the activation is resolved.
Activation Replace the ability with: (2 if you used a ). Saga dice, roll them a
Guerrilla Activate one of your units to move.
add them to your inac
Activation/Reaction Choose an enemy unit
• ANGLO-DANISH: EXHAUSTION(Hearthguards and Heroes may only be
Trigger this ability after an enemy ◊ Saga dice.
movement activation
Note that has been
for this resolved.
ability targeted
to take effect, you must if you 3used
designate a
units, ).
Each of your units within M of the This unit is
but they may also be yours. An exhausted unit so designatedactivated to charge, and
activated enemy
wouldunit maythe
ignore befatigue
activatedthus suffered.must charge the closest legal target.
to shoot at said enemy unit.
◊ ◊ ◊ One Land, One King ◊

• ANGLO-SAXONS : UNION Activation
The activation of 2 units of 10 models or more replaces the All of your units with only
Norsemen activation ofBonnachts Slaves are also
a single unit. Both these activations Combat Bonus Activation
one fatigue remove them
movement
Activation activation that
Activationdo not generate fatigue.
Activation Melee or Shooting OR Pool
Noble Lineage Unforgiving Shock
Activate a unit Activate a unit Orders Activate a unit ◊ OnlyMelee
Activate
Saga abilities
all your ◊
units for a movement.Activation
Orders
of Hearthguards Corrections
or a Hero.
of Warriors.
Turn one of your inactive Saga
dice to show a face of your choice.
of Levies. The enemy canunit
You can no longer
place
Gain 1 use
dice here.
suffers
enemy
attack
a fatigue.
die fatigue
◊ Take 2 of your
Theroll
Saga dice,
available
Activate
charged
them unit
a unit to charge.
and cannot close ranks.
• ANGLO-DANES BATTLEBOARD during this
(2 if you melee.
used a ). add them to your inactive
OR

Note: The Welsh player has to choose between removing a fatigue
◊ ◊

Intimidation
Re-roll as many of your inactive
Saga dice as you want
Spill Blood ◊ Dance
from its units or activate them for of
Saga dice.
Death
a movement (only). Clenc
Melee or Shooting Activation
Replace the ability with:
(if you used a , resolve both After effects).
the shooting attack or melee• NORSE-GAELS Choose BATTLEBOARD
up to 3 of your non-exhausted Take 3 of you
◊ has been resolved, roll as many of your units. Each one takes a fatigue.
available Saga dice as there were modelsExpendable Roll as many available Saga
Charge removed as casualties (your own Superiority Determination
dice
Volley Fire
roll them, an
Combat Bonu
Melee and the enemy’s). Place all the dice
Crush Replace
Melee
The
or the
Weak
as units selected, and place them
ability
Shooting with: Activation Melee
• Unit with bows
Melee on your Combat Bonus.
A mounted unit which charged. rolled in your Combat Remove
Bonus. a fatigue from the enemy unit Activate one of(attack,
Gain 3 dice defence
your units to shoot.
If
to the enemy
inflict two unit
extra has an
automaticArmour hits. ◊ For this or a mix
shooting of the two).
attack, the range
Gain 2 attack dice (4 if you used a
Intimidation
Your unit may gain an extra 3 attack
).
◊ of 3 or less, gain 4 attack dice

or 4 defence dice.
Gain an of extra die ofisyour
their bows L+Lchoice
for each fatigue on the enemy unit.
.
Orders/Reaction
dice, but will
The
thefirst
end unit
suffer an extra fatigue at
activated
of the during
whole melee if the
theynext
do. ◊ ◊
◊ N

Saga - Age of Vikings is © by Studio Tomahawk. All rights reserved.


activation phase will suffer a fatigue Melee • Her

at the end of its activation.
DETERMINATION Orders
Expendable
or Orders/Reaction
Until the
◊ (if you used a , the first two units
activated will both suffer a fatigue). Melee ◊ Gallop ◊
Until the end of the turn, when a Norse-Gael unit
the descriptio
abil
Activation/Reaction
If your unit wins the melee,Exhaustion (other than Levies) should suffer a fatigue, it
Pursuit
can
Lord of War
◊ your opponent cannot charge Triggeritafter
activated
untilanOrders
to move
infantry unit
or charge
forcehas
within
been
a non-exhausted
M
unit of friendly Slaves
Activate
Activation
Activation
a unit
Add an auto
you inflict OR in
to charge -
Wounded the start of your next turn. Choose 3 units. within S to take the fatigue instead. (if you use
of one of your mounted units, Remove all fatigues
this generates no fatigue. from
Shooting
Spill
• NORMAN Blood BATTLEBOARD
Melee or Shooting If the shooting attack inflicts
Dance of Death ◊ Each one
but before thesuffers a fatigue.
activation Clenched Fists
is resolved.
Activation Activate your mounted unit to move. Melee
◊ This unit gets bonus attack dice are
your3Warlord.
Hisduring theisensuing melee.
Envelopment at least one casualty, the enemy unit ◊ Armour 6 until the
of your next turn.
start
After the shooting
Replace roll
has been resolved,
attacktakes
the as
ability
many
Shieldwall
or melee Choose
a fatigue once the shooting
with:
of your
Melee
up to 3 of your non-exhausted Norse
is resolved.units. Each one takes a fatigue. Replace the ability
or Shooting/Reaction
attack ◊
Take 3 of your available
roll them, and place them
Saga dice,
Youonmay
with:Bonus (4 if you used a ).
your ◊
not activate your Warlord
available Saga dice as there were models
Increase your unit’s Armour Rollby as1.many available Saga dice Combat again this turn.
removed as casualties (your own ◊ Howling
as units selected, and Axes
place them Unbowed

and the enemy’s). Place all the dice
rolled in your Combat Bonus.
◊ on your Combat
Melee Bonus.
Like Rocks
Orders ◊ King o

Gain 3 attack dice. During this melee,
Melee orImpact Until
Shooting/Reaction the end of the turn, each time
Retreat
◊ gain 1 attack die each time you trigger
your Combat Bonus. YouActivation
may re-roll• any
your opponent uses a fatigue from
defence
Mounted unit
one dice
of your units, roll one of your Melee Until the sta
you wish. Gain 2 defence dice your War
Envelopment Activate a unit to charge or shoot. available Saga dice and place
Activation/Reaction ◊ ◊
During this shooting attack,
Melee
Norse
it on your
• aHero
Combat (gain
Bonus2 extra defence dice
or Hearthguards
Until then,
if your
or shooting
at t
unit
foots). atta
or the melee that (if you
follows the used
charge, , place the dieis mounted
face up and fighting
Trigger this ability after an enemy Expendable may take an a
rather thanofrolling).
DETERMINATION unit activates, but beforeOrders their or Orders/Reaction you may re-roll any attack dice
score a 3 or less.
Untilthat
the end the melee,
◊ and place it o
Melee activation is resolved.
Until the end of the turn, when a Norse-Gael unit
the description

of the Combat
ability becomes:
Bonus

If your unit wins theActivate


your opponent cannot charge
melee, for a movement
units that are more than M
it until
all mounted should suffer a fatigue, it can
(other than Levies)
away from
Gaels! ◊ Add an automatic hit to the hits
any enemy Shooting
force a non-exhausted unit of friendly Slaves you inflict OR increase your Armour by 1
the start of your next turn. within S to take the fatigue instead.
Gain 2 attack dice. During this shooting (if you used a , both effects Dex Aïe
◊ ◊ ◊
attack, gain 1 attack die each time
you trigger your Combat Bonus.
are resolved).
Activation

Note that the reply of Ragnar regarding Gallop (page 19) is a ◊ Activate your Warlord for a charge
that generates no fatigue.
FAQ SAGA Age of Vikings • July 2019 V2

mistake. The target of the charge must be announced at the


During the ensuing melee, they
same time as the activation of the unit. get 4 bonus attack dice, and gain
Howling Axes Unbowed Resilience (2)
Melee Orders
• NORMANS : FACTION RULES (PAGE 17) King of the Isles
Gain 3 attack dice. During this melee, Until the end of the turn, each time Orders ◊
gain 1 attackAdddieafter
eachthe equipement
time you trigger options of theyourLevies :
opponent uses a fatigue from
your Combat Bonus. one of your units, roll one of your Until the start of your next turn,
“Ìf your Hearthguards are equiped with javelins, your Levies must
available Saga dice and place your Warlord’s Armour is 6.

also be equipped with javelins”. it on your Combat Bonus Until then, at the start of every melee


(if you used a , place the die face up
rather than rolling). 2
or shooting attack he is involved in, you
may take an available Saga die, roll it
and place it on your Combat Bonus.
of Hearthguards of Warriors. Illusio
of Levies. hits equal
Gain 1 attack or defence Take
die to half 2 of
your your availab
Proelium.
or a Hero. Activation (2 if you used a ). Saga dice, roll them a
Activate a unit for a charge ◊
add them to your inac
which generates no fatigue. Saga dice.
Paratus
• CAROLINGIAN BATTLEBOARD
Orders Mercenaries
The number of figures in this
unit cannot be more than twice
Damnatio Take one of your available your Proelium.
Saga dice and add it to your inactive Potentia
Replace the ability with:
Saga dice, face up. ◊
• JARL SIGVALDI (PAGE 64) Melee or Shooting
Ignore the first bullet of the Fury rule. Jarl Sigvaldican
You re-roll
should notagain
number
◊ a Fury point at the start of a turn. of attack dice which didn’t score hits
equal to twice your Proelium.

• GALL-GAEDHIL (PAGE 65)


Ardor ◊
Add Activation
at the end of Savagery
Damnatio Choose a number of friendly
Orders unitsIfless
onethan
of their activations
or equal to is cancelled (for any reason, including
Choose a unit with a number of figures ayour
failed charge),
Proelium. they may not be activated any more during the

up to three times your Proelium. current turn.
These units are activated to move ◊ Fortis
Melee

Until the end of your turn, or fire - thisAdd
does not generate fatigue.
at the end of An Eye for an Eye:
all attack dice targeting Gain attack or defence dice
this unit get a +1 bonus. ◊
The number of hits so inflicted may not exceed
Your
equal to your
half the
opponent
Proelium.
number
must
of
discard

Defence
Gall-Gaedhil figures in the unit.
Frenzy as many Kontos
dice as you gained
Activation/Reaction Melee • Defender of the same
Melee • Mounted type.
Hearthguard unit
• VAGRANT WARRIORS (PAGE 66)
Trigger after an enemy is activated
LAST ROMANStoBATTLEBOARD
shoot, but before theNews
attack is
Inflict a fatigue on your unit to gain
Theand
2 attack Live or Die special
2 defence dice. rule can only Forbe
eachused before
roll of the first
3 or more,

Roll a die for each figure in your unit.
the enemy unit
Combat Bonus resolved. You choose who they
Activation shoot Your opponent
activationmay not use
of their must
controller’s turn. In discard
other words,one of their
you cannotattack dice or
Indirect Fire
at. It must be one of your units, within your fatigue
use it during
during this melee.
an opponent’s turn. one of their defence dice (your choice).
Melee, the
Shooting range and line of sight Pool
of at least
Replace ability
or Shooting/Reaction
with:
half the shooting unit’sOrders
models. ◊
• PERSONAL CHAMPION (PAGE 69) News

Gain 1 attack or defence die
(2 if you used a ).

Take 2 of your available
Saga dice, roll them and Replace the “Saga Die” with 1.
add them to your inactive
Saga dice.
ProtectBARD (PAGE 68)
WANDERING News
Superior Tactics
Activation/Reaction Melee
Indirect Fire Replace the “Great Deeds” rule with:
Trigger this ability after Gain 1 attack and 1 defence die
Activation • Unit armed with bows As long
an enemy as the
charge Warlord has the Wandering Bard
activation, (2 of in lineifofyou
each sight,
usedhea ).
Activate a unit to shoot. Gain 3 bonus attack but gains
beforethe
it isfollowing
resolved.benefits: Gain 1 extra attack or defence die.
dice for this shooting. During this shooting Choose •theHistarget ofactivations
the charge.are free.
attack, all figures in your unit count as
having a line of sight to the target unit. This target must
Charge
be reachableisby
• His Aggression at least by +2.
increased ◊
one enemy figure
• He whenfrom
benefits it is chosen.
Resilience (2) instead of Resilience (1).
◊ ◊
PRIEST (PAGE 69) News
Replace the “Saga Die” with 0. Strategos
Saga - Age of Vikings is © by Studio Tomahawk. All rights reserved.

Kontos
Orders or Orders/Reaction
Replace the ability with:
Massed Volley FLEMISH MERCENARIES (PAGE 65) News Place 8 dice on this ability

Activation
Outflank
Add Activation
at the end of the paragraph “Infantry”:
Once
after triggering it.
during each melee this turn,
Activate all your foot units
with ranged weapons to shoot. In addition, Flemish Mercenaries can only be activatedtake
Activate a unit to move. you may onceupper
to 4
This movement does not generate of these dice as attack
turn
butby their owner.
◊ fatigue, cannot start, end
or pass within M of an enemy unit.
or defence dice for your unit
instead of triggering a Saga ability.
y Kontos
nder Melee • Mounted Hearthguard unit
If you usedSWORDS
a , re-roll
FORthis PAGE 63) News Discard any remaining dice
die(and
HIRE
place it on your battleboard. at the end of the turn.
ur unit to gain Roll a die for each figure in your unit. For players who prefer a historical approach, here is a table that
ence dice.
ay not use
For each roll of 3 or more, the enemy unit
Disordering
must Volley
discard one of their attack dice or
indicates, for each Mercenary unit, which faction it could have ◊ ◊
historically served. This table is not intended to replace the
this melee. Melee
one of their defence dice (your choice).
current selection of Viking Age Swords for Hire, but to guide

Gain 2 defence dice
(4 dice if your unit has ranged
players who wish to assemble a historically credible warband.
By mutual agreement, players can use this table to add some
weapons and at least 6 figures).
NNote that Ragnar’s answer regarding Kontos (page 31) is now constraints to the recruitment of mercenaries into their games

incorrect. He should reply that for every 3 or more rolled, one attack or campaigns. Tournament organisers may also use this table for
or defence die will be lost. the games played during the event.
FAQ SAGA Age of Vikings • July 2019 V2

ct Superior Tactics
action Melee
ity after Gain 1 attack and 1 defence die
activation, (2 of each if you used a ).
esolved. Gain 1 extra attack or defence die.
the charge.
hable by at least ◊
n it is chosen.

Strategos
 3
Swords for Hire

Anglo-Saxons

Anglo-Danes

Last Romans

Carolingians
Norse-Gaels

Pagan Rus
Normans

Vikings
Welsh

Scots
Irish
Faction
Shieldmaiden
Jarl Sigvaldi
Egil Skalagrimson
Gall-Gaedhil
Breton Cavalry
Flemish Mercenaries
Steppe Nomads
Angry Monks
Vagrant Warriors
Scouts
Gunnar & Njal
Priest
Personnal Champion

FAQ SAGA Age of Vikings • July 2019 V2

 4

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