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RANCANGAN PELAJARAN TAHUNAN 2020

MATEMATIK TAMBAHAN TINGKATAN EMPAT

1.0 FUNCTIONS

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
1 1.1 Functions Pupils are able to: Notes:

1.1.1 Explain function using graphical Real-life situations need to be involved throughout
Function notations:
representations and notations. the topic.

f : x 2x or f (x) 2x ,


x as an object and 2x as an image.

The following functions need to be


emphasised and associated with
graphical representation:

a) function which is undefined at certain


values.
3
Example: f ( x )= ,x≠1
x−1

absolute value function.


Notes: Example: f ( x )=| x|
Exploratory activities involving various functions to
|x|= −x ,∧x <0
1.1.2 Determine domain and range of a
function. identify the domain and range of a function need to
be carried out.
{ x ,∧x ≥ 0
Vertical line test can be used to determine
1.1.3 Determine the image of a function Absolute value function is involved.
whether the relation is a function.
when the object is given and vice
versa.
The terms domain, codomain and range need to
be introduced.

Discrete, continuous and absolute value


functions need to be involved.

Graphs of absolute value function in a


1
particular domain need to be sketched.

1.2 Composite Functions 1.2.1 Describe the outcome of composition Exploratory activities using dynamic geometry Representation of composite functions using
of two functions. software to understand composite functions need to arrow diagram needs to be discussed.
be carried out.
Composition is limited to two algebraic
1.2.2 Determine the composite functions. functions.

2-3 1.2.3 Determine the image of composite Notes:


functions given the object and vice versa.
2 3 4 n
1.2.4 Determine a related function given f x, f x, f x, ..., f xfor certain
functions need to be involved.
composite function and another function.

1.2.5 Solve problems involving inverse


functions
4 1.3 Inverse Functions 1.3.1 Describe inverse of a function. Exploratory activities using digital technology Notes:
to identify the connection between graph of Functions are limited to single
function and its inverse need to be carried out. functions.
The symbol of inverse function, f -1 is
1.3.2 Make and verify conjectures Exploratory activities need to be carried out to introduced.
related to properties of inverse make and verify that the properties of inverse
functions. functions are:
(a) Only one to one function has an Horizontal line test can be used to test the
inverse function. existence of inverse functions.
(b) f and g are inverse functions of
each other if and only if
(i) fgxx, x in domain of g ,
and
(ii) g f xx, x in domain of f .

(c) If f and g are inverse


functions of each other,
then
Notes:
(i) Domain of f = range of g , and
1.3.3 Determine the inverse functions. (ii) Domain of g = range of f
Inverse functions are limited to
(iii) graph g is the reflection of algebraic functions.
graph f on the line y x .
1 1
ff xf f xx need to be
(d) If point a,bis on the graph f ,
involved.

2
then point b, ais on the graph g .

2.0 QUADRATIC FUNCTIONS

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
Pupils are able to: Notes:
2.1 Quadratic Equations and 2.1.1 Relate types of roots of quadratic The use of dynamic geometry software The use of dynamic geometry software to
Inequalities equations to the discriminant value. explore the solution of quadratic equations
Suggested Activities: needs to be involved..
Derivation of formula from completing the
square method needs to be discussed.
2.1.2 Solve problems involving types of The following methods of solutions can be The use of calculator is only allowed in
5 roots of quadratic equations. explored: checking the answers..

(a) graphs sketching method If α and β are roots of the quadratic equation,
(b) number lines then ( x – α )( x – β) = 0 or x2- ( α + β)x + αβ =
(c) tables 0
The relationship between quadratic equation in
general form and x2- ( α + β)x + αβ = 0 needs to
2.1.3 Solve quadratic inequalities. be discussed
2.2 Types of Roots of 2.2.1 Relate types of roots of quadratic Using graphing calculators or dynamic software Notes:
Quadratic Equations equations to the discriminant value Geometer’s Sketchpad to explore quadratics
6 function Real roots and no real roots cases need to be
2.2.2 Solve problems involving types of Imaginary roots such as i= −1 can be discussed.
√ discussed.
roots of quadratic equations. .
7 2.3 Quadratic Functions 2.3.1 Analyse and make generalisation Exploratory activities using dynamic software or Notes:
about the effects of changes of a , b and c in graphing calculators need to be carried out. Exploratory activities using dynamic software
f(x) = ax2+ bx + c towards the shape and or graphing calculators need to be carried out.
position of the graph.
Using graphing calculator or computer software Dynamic software or graphing calculators can
2.3.2 Relate the position of the graph of such as Geometer’s Sketchpad to explore the be used.
quadratic functions with type of roots. quadratics function graph. Graph sketching needs to be involved.
The imaginary root such as Completing the square method needs to be
2.3.3 Relate the vertex form of quadratic i = sqrt -1 can be discusss. involved.
functions, f(x) = a( x – h )2 + k with other . Exploratory activities by using dynamic
forms of quadratic functions. software or graphing calculators need to be
carried out. The relationship between the
3
2.3.4 Analyse and make generalisation value of h and of k with the axis of the
about the effects of changes of a , h dan k in symmetry, the minimum value and
quadratic functions f(x) = a( x – h )2 + k k maximum value need to be explored.A
towards the shape and position of the symmetrical axis can also be
graphs.
−b
2.3.5 Sketch graphs of quadratic function determined by using x ¿
2a
Problems involving maximum and minimum
2.3.6 Solve problems involving quadratic values need to be involved.
functions..
Real-life situations need to be involved.
MINGGU 8
UJIAN FORMATIF 1

3.0 SYSTEMS OF EQUATIONS

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
Pupils are able to:

3.1 Systems of Linear 3.1.1 Describe systems of linear equations Suggested Activities: Notes:
Equations in Three Variables in three variables. Three-dimensional plane can be introduced.
Comparison with systems of linear equations in two Real-life situations need to be involved
3.1.2 Solve systems of linear equations in variables can be discussed. throughout this topic.
9 - 10
three variables.
The use of geometric software is encouraged
3.1.3 Solve problems involving systems of throughout this topic.
linear equations in three variables
Systems of three linear equations involving
three variables need to be emphasised.
3.2 Simultaneous Equations 3.2.1 Solve simultaneous equations Notes: Notes:
involving One Linear Equation involving one linear equation and one non-
and One Non- Linear Equation linear equation. Solutions do not involve equations that exceed Involve only two variables.
11 second degree.
3.2.2 M Solve problems involving Elimination, substitution and graphical
simultaneous equations; one linear equation representation methods need to be involved.
and one non- linear equation.

4.0 INDICES, SURDS AND LOGARITHMS

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
Pupils are able to: Notes:
4.1 Laws of Indices 4.1.1 Simplify algebraic expressions
12 involving indices using the laws of indices. Real-life situations need to be involved.

4.1.2 Solve problems involving indices.


4
13 4.2 Laws of Surds 4.2.1 Compare rational numbers and Notes:
irrational numbers, and hence relate surds to Exploratory activities need to be involved.
irrational numbers. Examples of rational numbers in the form of
recurring decimals:
(a) 0.3333333... (b) 0.14141414... (c) 3.4566666...

Examples of rational numbers in the form of


terminating decimals: (a) 0.5 (b) 0.175 (c) 5.8686
Examples of irrational numbers in the form of non
recurring and infinite decimals:
(a) 2= 1.414213623...

(b) π = 3.1415926535...
(c) e = 2.71828182845...
Limit to square root only.
Conversion of recurring decimal to fractional form Law 1 : a × b = ab
needs to be discussed.
√ √ √
a
Surd as an irrational number in the form of root,,
n
√ a needs to be emphasised.
Law 2 : √ a ÷ √ b=
√ b
The statement of “Not all the roots are surds” Examples of expressions:
needs to be discussed.. (a) 90

4.2.2 Make and verify conjectures on
(i) a × b
√ √ Pronunciation of surd needs to be emphasised.
(b) 3 √ 2+ 5√ 2
(ii) √ a ÷ √ b Example: (c) √ 18 - √ 8
Contoh:
and hence make generalisation.
3
(d) √ 2× √ 3+ √ 6
√ 4 is read as “surd 4 order 3”. √18
(e)
4.2.3 Simplify expressions involving surds. 3
The difference between n√a and n√ a needs to be
4.2.4 Simplify expressions involving surds emphasised.
by rationalising the denominators.
Examples of expressions: Two types of denominators are involved:;
(a) m a , m is an integer

2
(a) (b) m √ a± n √ b, m and n are integers
√3 - Rationalising using conjugate surds.
3 .
(b)
4.2.5Solve problems involving surds. √ 2+ √5
3 √ 20
(c) Indices need to be involved.
6− √ 5
Expressions involving surds as denominators

5
are excluded.
The differences between similar surds and not
similar surds need to be emphasised.

4. Laws of Logarithms 4.3.1 Relate equations in the form of indices Real-life situations need to be involved. N=a x , log a N=x wherea> 0,a≠ 1.
and logarithms, and hence determine the
logarithm of a number. ∴ log a a x =x
4.3.2 Prove laws of logarithms.
The statement of log a 1=0; log a a=1 ; 1
needs to be verified.
4.3.3 Simplify algebraic expressions using
the laws of logarithms. Exploratory activities involving drawing graphs
14 of exponential and logarithm functions on the
log c b same axis need to be carried out.

4.3.4 Prove loga b =


log c a and use the Digital technology can be used.
Notes:
relationship to determine the logarithm of a The relationship of
1 Example: Graph of y=10 x and log 10 y
number
10
loga b = log ba needs to be Logarithms of negative numbers and of zero
4.3.5 Solve problems involving the laws of need to be explored..
logarithms discussed.

4.4 Applications of Indices, 4.4.1 Solve problems involving indices, The number of variables are limited to two. Real-
15
Surds and Logarithms surds and logarithms life situations need to be involved. Natural
logarithms need to be involved

5.0 PROGRESSIONS

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
16 Pupils are able to:

5.1 Arithmetic Progressions 5.1.1 Identify a sequence as an arithmetic Use examples from real-life situation, scientific or Notes:
progression and provide justification. graphing calculator and computer software to
explore arithmatic progression Real-life situations need to be involved
throughout this topic.

Problem-based learning approach and the use of


digital technology are encouraged.

Exploratory activities need to be involved.

5.1.2 Derive the formula of the nth term,

6
Tn, of arithmetic progressions, and
hence use the formula in various The formula of sum of the first n terms
Sn
,
situations. is :
n
5.1.3 Derive the formula of sum of the Sn   2a  (n  1)d 
first n terms, Sn, of arithmetic 2
progressions, and hence use the
The use of these formulae needs to be involved:
formula in various situations.
n
Sn   a  l
2

Tn  Sn  Sn 1
Notes:
5.1.4 Solve problems involving arithmetic
progressions. Generating problems or situations based on
arithmetic progressions need to be involved.
17 - 18
5.2 Geometric Progressions 5.2.1 Identify a sequence as a geometric Use examples from real-life situation, scientific or Notes:
progression and provide justification. graphing calculator and computer software to
explore geometric progression Exploratory activities need to be involved.
5.2.2 Derive the formula of the th
n
term, Tn, of geometric progressions,
and hence use the formula in various
situations.
Sum of the first n terms of geometric
progressions through algebraic representation
5.2.3 Derive the formula of sum of the first ( S n  rS n ) or graphical representation to
n terms,
S n , of geometric progressions, Sn
and hence use the formula in various verify the formula needs to be
situations. discussed.

The following formula needs to be involved:


Tn  S n  Sn 1
5.2.4 Determine the sum to infinity of
Notes:
geometric progressions ∞ andS
hence use the formula in various Derivation of the formula of sum to infinity of
situations.
geometric progressions, S∞ needs to be
discussed.
5.2.5 Solve problems involving geometric
progressions.
Notes: Exclude:

7
(a) the combination of arithmetic
progressions and geometric
progressions.
(b) the cumulative sequences such as (1),
(2,3),(4,5,6), (7,8,9,10), …
MINGGU 19
ULANGKAJI
MINGGU 20 - 21
PEPERIKSAAN PERTENGAHAN TAHUN

6.0 Linear law

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
22 Pupils are able to: Notes:

6.1 Linear and Non-Linear 6.1.1 Differentiate between linear and non- Use examples from real life situation to introdeuce
Relations linear relations based on tables of data and the concept of linear law.
graphs. Use graphing calculator or computer software such
as Geometer’s Sketchpad to explore line of best fit.

6.1.2 Draw lines of best fit for graph of The inspection method needs to be involved
linear relations with and without the and the result is compared to the line obtained
use of digital technology.. by using digital technology.

Lines of best fit need not necessarily pass


through any of the points.

6.1.3 Form equations of lines of best fit..

6.1.4 Interpret information based on lines of The following interpretations of information


best fit. need to be involved:

(a) Given x , find the value of y , and vice


versa.
(b) nterpret the gradient and the y-intercept
Gradient as the rate of change of one
variable with respect to another variable
8
(c) Make a projection on the value of
variables.

6.2 Linear Law and Non- 6.2.1 Apply linear law to non-linear The following applications need to be involved:
Linear Relations relations.
(a) Conversion of non-linear equation to linear
form.
23
(b) Determination of the value of constants.

(c) Interpretation of information includes


making projections about the value of the
variables.
6.3 Application of Linear Law 6.3.1 Solve problems involving linear law. Notes:
24
Problem-based learning may be involved.

7.0 COORDINATE GEOMETRY

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
Pupils are able to: Notes:

7.1 Divisor of a Line Segment 7.1.1 Relate the position of a point that Notes: The formula for divisor of a line segment is:
divides a line segment with the related n x 1+ mx2 n y 1 +my 2
ratio.

7.1.2 Derive the formula for divisor of a


Explorations involving several specific cases need
to be carried out. ( m+ n
,
m+n )
line segment on a Cartesian plane, and The effects of changes in ratio towards the position The formula for midpoint is a case of m = n.
hence use the formula in various situations. of a point at the same line segment and vice versa
25 need to be involved. The relationship between the formula for
midpoint and the formula for divisor of a line
segment needs to be discussed.

Limit to the positive values of m and of n only.


7.1.3 Solve problems involving divisor of a
line segment. Notes:

Real-life situations need to be involved.


26 Notes:
7.2 Parallel Lines and 7.2.1 Make and verify conjectures about The use of dynamic software is encouraged Investigate the relationship between the
Perpendicular Lines gradient of: gradient of a straight line and the tangent of the
(i) parallel lines, angle between the line and positive direction of
(ii) perpendicular lines the x-axis needs to be conducted.
and hence, make generalisations.
9
7.2.2 Solve problems involving equations Real-life situations need to be involved.
of parallel and perpendicular lines.

7.3 Areas of Polygons 7.3.1 Derive the formula of area of Exploratory activities need to be carried out to Notes:
triangles when the coordinates of each determine the area of triangles.
vertex are known. The use of digital technology is encouraged. Derivation of the formula for area of triangles
needs to be discussed and linked to the shoelace
7.3.2 Determine the area of triangles by The box method as an alternative method to algorithm.
using the formula. determine the area of triangles needs to be Example:
discussed. Given the triangle vertices are ( x 1 , y 1 ),
7.3.3 Determine the area of quadrilaterals ( x 2 , y 2 ) and ( x 3 , y 3 ) then the formula of area
by using the formula. of the triangle is
7.3.4 Make generalisation about the
1 x1 x 2 x3 x 1
27 formula of area of polygons when the
coordinates of each vertex are known, and
hence use the formula to determine the area
Area =

=
|
2 y1 y2 y3 y1 |
of polygons.
1
7.3.5 Solve problems involving areas of ( x y + x y + x y ) −( x 2 y1 + x 3 y 2+ x 1 y 3 )|
2| 1 2 2 3 3 1
polygons.

Notes:

The relationship between the formula of area of


triangles and area of quadrilaterals needs to be
discussed.

7.4 Equations of Loci 7.4.1Represent graphically, the locus that Exploratory activities by using dynamic geometry Notes:
satisfies these conditions: software need to be involved.
(i) the distance of a moving point from a The effects of changes in ratio on the shape of
fixed point is constant, the locus need to be explored.
(ii) the ratio of a moving point from two The case when the ratio of 1:1 needs to be
28 fixed points is constant, discussed. Real-life situations need to be involved.
and hence determine the equation of the
locus.

7.4.2 Solve problems involving equations


of loci.

8.0 VECTORS

10
WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
29 Pupils are able to:
8.1 Vectors 8.1.1 Compare and contrast between The following differences need to be discussed: Notes:
vectors and scalars, and hence identify (a) displacement and distance.
whether a quantity is a vector or a scalar by (b) speed and velocity. Real-life situations need to be involved.
providing justification (c) weight and mass.
Non-vector and non-scalar situations need to be
8.1.2 Represent vectors by using involved, for example:
directed line segments and vector notations, (a) The wind blows to the South.
and hence determine the magnitude and (b) The car is driven fast.
direction of vectors.

Notes:

The use of the following notations needs to be


emphasised:

Vectors: a , ⃗
AB, a AB
Magnitude : |a|⃗
, ¿ AB∨¿ ,|a|¿, | AB|
Initial point and terminal point need to be
introduced.

Terminal point

Initial point

Zero vectors, equal vectors and negative vectors


need to be involved.
8.1.3 Make and verify conjectures about the
properties of scalar multiplication on
If a is a vector and k is a scalar, then
vectors.
magnitude of k a is k times the magnitude

of a .

If k is positive, then k a is in the same

direction as a
If k is negative, then k a is in the opposite

11
direction as a .
8.1.4 Make and verify conjectures about
parallel vectors.

8.2 Addition and Subtraction 8.2.1 Perform addition and substraction Real-life situations need to be involved. Notes:
of Vectors involving two or more vectors to obtain a
resultant vector. The following cases need to be involved:

8.2.2 Solve problems involving vectors. (a) Parallel vectors


(b) Non-parallel vectors using
(i) triangle law,
30
(ii) parallelogram law,
(iii) polygon law.

Substraction of vectors is an addition of


negative vectors.
a – b = a + (-b)

8.3 Vectors in a Cartesian Plane 8.3.1 Represent vectors and determine the Real-life situations need to be involved. Notes:
magnitude of the vectors in the Cartesian
plane.. The following representations need to be
involved:
8.3.2 Represent vectors and determine the (a) x i + y j
magnitude of the vectors in the Cartesian Exploratory activities need to be carried out.
plane.
Ifr =x i+ y j
(b)
( xy )
8.3.3 Perform arithmetic operations onto Position vectors need to be involved.
two or more vectors.
r
then unit vector r^ =
8.3.4 Solve problems involving vectors. |r| Emphasise that the magnitude of the unit vector
31 in the direction of a vector is 1 unit.

Real-life situations need to be involved. Notes:

Arithmetic operations are limited to the


addition, subtraction, and multiplication of
vectors by scalars.

Combined arithmetic operations need to be


involved.

Parallel and non-parallel vectors need to be


involved.
MINGGU 32
UJIAN FORMATIF 2

12
9.0 SOLUTION OF TRIANGLES

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
33 Pupils are able to:
Notes:
9.1 Sine Rule 9.1.1 Make and verify conjectures on the Aktiviti Verify sine rule.
relationship between the ratio of length of The use of digital technology is encouraged
sides of a triangle with the sine of the Use sine rule to find unknown sides or angles of a throughout this topic
opposite angles, and hence define the sine triangle.
rule. Real-life situations need to be involved
Find the unknown sides and angles of a triangle throughout this topic.
9.1.2 Solve triangles involving sine rule. involving ambiguous case.
Exploratory activities need to be carried out.
9.1.3 Determine the existence of ambiguous Solve problems involving the sine rule. Sine Rule:
case of a triangle, and hence identify the a b c
conditions for such cases.
sin A = sin B = sin C
9.1.4 Solve triangles involving ambiguous
cases. Or

sin A sin B sin C


9.1.5 Solve problems related to triangles  
using the sine rule. a b c
Notes:

Exploratory activities involving the conditions


for the existence of a triangle need to be carried
out including the following cases:

Carry out exploratory activities involving


the conditions for the existences of a
triangle including the following cases:
a) no triangle exists
a
c a < the height of a ∆

A
b) one triangle exists :

a
c
a a = the height of a ∆
13
A

c a
a≥c
A

c) two triangles exist:


c
c a
a
A
A
the height of a ∆ < a < c

9.2 Cosine Rule 9.2.1 Verify the cosine rule. 2.1 Verify cosine rule. Notes: Cosine Rule:
34
9.2.2 Solve triangles involving the cosine 2.2 Use cosine rule to find unknown sides or a2 = b2 + c2  2bc cosA
rule. angles of a triangle.
b2 = a2 + c2  2ac kosB
9.2.3 Solve problems involving the cosine 2.3 Solve problems involving cosine rule.
rule.
c2 = a2 + b2  2ab kosC
2.4 Solve problems involving sine and cosine
rules.

9.3 Area of a Triangle 9.3.1 Derive the formula for area of 3.1 Find the areas of triangles using the Notes:
triangles, and hence determine the area of a 1
triangle.. ab sin C Exploratory activities need to be carried out.
formula 2 or its equivalent.
1
3.2 Solve problems involving three-
dimensional objects. Area of triangle = 2 ab sin C

1
= 2 ac sin B

14
1
= 2 bc sin A
9.3.2 Determine the area of a triangle using
the Heron’s formula.
Notes:
35
Heron’s formula:

Area of triangle =
 s ( s  a )(s  b)( s  c )
9.3.3 Solve problems involving areas of
triangles. where a, b and c are sides of a triangle and

abc
s
2
36 9.4 Application of Sine Rule, 9.4.1 Solve problems involving triangles. Notes:
Cosine Rule and Area of a
Triangle Three-dimensional shapes need to be involved.

10.0 INDEX NUMBER

WEEK/DATE CONTENT STANDARDS LEARNING STANDARDS SUGGESTED ACTIVITIES/NOTES PERFORMANCE LEVEL/ DESCRIPTOR
37 10.1 Index Numbers Pupils are able to: Notes:

10.1.1 Define index numbers and describe • Use examples of real-life situations to explore Real-life situations and authentic data need to
the use of it. index numbers be involved throughout this topic.

Exploratory activities involving relative


changes in quantity at a specific time in
comparison to the base time need to be carried
out.

10.1.2 Determine and interpret index The formula for index number
numbers.. Q
I  1 100
Q0
Q0 = Quantity at the base time
Q1 = Quantity at a specific time

Various types of indexes need to be involved.

15
Examples:
(a) price index
(b) pollution index
(c) accident index
(d) commodity index
(e) body mass index (BMI)
(f) gold index
10.1.3 Solve problems involving index Suggested Activities:
numbers.
Contextual learning and future studies may be
involved.
10.2 Composite Index Pupils are able to: Notes:

10.2.1 Determine and interpret composite • Use examples of real-life situations to explore The meaning of weightage needs to be
index with and without the weightage.. composite index. discussed. Various situations need to be
involved.
Weightage can be represented by numbers,
ratios, percentages, reading on bar charts or pie
charts and others.
38 10.2.2 Solve problems involving index
numbers and composite index The formula for composite index,
∑ W i Ii
I = ∑ Wi
Ii= Index number
Wi = Weightage

Interpreting the index to identify the trend of a


certain set of data need to be involved.

Data represented in various forms need to be


involved.

Suggested Activities:

Problem-based learning may be carried out.


MINGGU 39
ULANGKAJI
MINGGU 40 - 41
PEPERIKSAAN AKHIR TAHUN

16

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