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DWARVEN SUBRACES

Four new dwarven subraces,


ranging from the exotic to the creepy

The four following subraces are meant to explore new, interesting concepts behind a
dwarf character.
The bronzekin is a strange halfbreed, one whose heritage transcends parentage and
hints at an unexplored link between dwarf and azer.
The oathsworn comes from a clan of priests and keeper of traditions, and is highly
respected in every dwarven community.
The pactbond clans, however, are the creepiest secret hidden by all the dwarves, for
they are the ones that succumbed to madness and adoration of aberrant horrors,
leaving the future grey dwarves to be enslaved in order to save themselves.
Finally, a spellwright is a very peculiar dwarf, a proud scholar of magic traditions and
secrets.

by FEDERICO PILLERI
arts by
Earl Geier and Jeff Preston
used with permission

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BRONZEKIN DWARF OATHSWORN DWARF
“You have to do better than this, dragon! Your “In the days of yore, we were the chosen priests,
fire is colder than an icy mountain peak!” the rightful speakers of the god. We still follow
the tradition, we still honor the oath swore by
Bronzekin are a strange kind of dwarves that ours forefathers.”
show remarkable affinities with the elemental
creatures known as azers: their skin is naturally In dwarven culture, tradition is very important:
tanned and light makes it shine like metal, while a clan is a family as much as it is a guild devoted
their eyes and hair show the red and yellow to a specific profession, a field in which its
shades of flame itself. Given that azers are members are highly specialized. What strangers
crafted rather than born, scholars still debate don't know, however, is that among such a
about the exact origins of bronzekins, as the conservative race even the call of the gods may
resemblance is too striking to be overlooked, became a family tradition: the sons and
and yet nobody could tell how it was possible daughters of those who swore an oath of
for dwarves and azers to interbreed, as the service to the gods are expected to do the same,
latter don't breed at all. Sages believe that and the heir of a priest is encouraged to be his
potent magic was at work behind the origins of successor at the shrine.
this strange subrace, however no one has a real Generations of traditions thus gave
clue about the birth of such a splice. birth to families and clan whose traditional role
Individual bronzekins are documented is that of ministers of the faith; and, while not
through the whole dwarven history; as they are every member of those clans will one day be
incapable of breeding true, their birth is always chosen by the gods to their cleric and a miracle-
an unexpected event. According to the worker, all those oathsworn dwarves learn in
chronicles, nearly every single bronzekin lived a their youths the fundamental orations and
somehow astonishing life, thus supporting the prayers of their traditional cult, and are
theory that the very conceiving of those rewarded with the ability to manifesting a small
dwarves conceals a secret of power. ounce of divine power.
Ability Score Increase. Your Strength Ability Score Increase. Your Wisdom
score increases by 1; your muscles are strong as score increases by 1; theological truths and
metal. speculations were a fundamental part of your
Fireforged. You have resistance to fire education.
damage. Your very body is somehow Cantrip. The gods always reward their
impervious to the flames, further highlighting followers, and thus you are capable of casting
your ties with the creatures of elemental fire one cantrip of your choice from the cleric spell
known as azers. list. Wisdom is your spellcasting ability for it.
Extra Language. You can speak, read,
and write Celestial in addition to Common and
Dwarfish. For every oathsworn dwarf must be
able to speak with the gods.

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PACTBOND DWARF from their legacy... a legacy whose dubious
“blessings” will haunt them for life.
“We were in dire need, and we asked, we begged Ability Score Increase. Your
Moradin for help. He didn't answer. But Intelligence score increases by 1. For you have
something else did. May its name be blessed seen, and you know things, things that while
forever in the depths! Ya! Ya!” eroding your sanity greatly opened your mind.
Blessings of the Deep Lord. The gifts
Grim was the fate of the deep dwarves, when of the Unearthly Savior run deep in your blood.
the aberrant horrors of the Underdark You know the minor illusion cantrip. When you
assaulted and enslaved them. However, not all reach 3rd level, you can cast the arms of Hadar
the clans fell prey to the enemies: they all spell once per day. When you reach 5th level,
prayed the gods of their fathers for help, but you can also cast the alter self spell once per
when the gods kept silent some dwarves were day. Constitution is your spellcasting ability for
desperate enough to raise their preys to other these spells.
entities, entities that were closer to them as the Extra Languages. You can speak, read,
depths of the abyssal underworld were their and write Deep Speech and Undercommon in
home. addition to Common and Dwarfish. The tongues
And, from the unspeakable horrors that of the Underdark horrors are you native ones.
first spawned their very assailants, came Nightmares of Madness. As the
salvation for the desperate dwarves. The inherited memories accompany you forever,
ancient being gave them the power to resist and your sleep is plagued by nightmares and half-
counterattack the enemy, the power to survive forgotten recollections of what the pact forced
in the direst recesses of the Underdark, the you and your kin to do. Nightmares, sleepwalk
power to be slaves for life. For, in escaping deep and horrible screams are your companions at
below, those dwarves found themselves night. Whenever you take a long rest, you can
entrapped by the cities of their enemies, unable choose to ignore and fight those nightmares, or
to reach the surface and join the other clans, embrace them; if you resist, you need 2
unable to find salvation without subjugation to additional hours to calm yourself, and so you
a greater evil. Centuries and generations of will need 10 hours to complete a long rest. If
servitude shaped a new lineage of dwarves, a you succumb to your dreams, 8 hours of
breed shaped by madness and dire need, a race screams, maniacal laughs and creepy
of albino degenerates that revel in madness somnambulism will be enough for you, but it
disgusting even the gray dwarves, those who will be impossible for everybody else to rest
suffered enslavement and broke their chains by properly in your proximity.
themselves. Sunlight Sensitivity. You have
While the majority of the – fittingly disadvantage on attack rolls and on Wisdom
named – pactbond dwarves are vile and (Perception) checks that rely on sight when
deranged cultists, some of them reject the way you, the target of your attack, or whatever you
of their kind and struggle to a new life, free are trying to perceive is in direct sunlight.

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SPELLWRIGHT DWARF
“But of course it could be dangerous, you fool.
This is a portal after all, potent magic is at work
here. And now, please, keep silent: I need to
concentrate on the right formula.”

Some dwarven clans, shunned and condemned


by common dwarfs, have long since practiced
the arcane arts. Often seen as vile mages, they
are more commonly dedicated scholars that live
in seclusion within the secrecy of their own
hidden cities, for few dwarven communities will
accept them.
Spellwright dwarves claim to be the
follower of the ancient way, the last keepers of
the forgotten dwarven wizard tradition, while
the other clans say that they are a seditious
group that left behind the ancient traditions of
their proud folk. And perhaps both claims are
true, for there is a whole Multiverse out there,
an endless canvas where everything is possible.
Ability Score Increase. Your
Intelligence score increases by 1. Spellwright
clans put great effort in the education of the
young.
Cantrip. Every spellwright dwarf
possesses a basic magical training. You know
one cantrip of your choice from the wizard spell
list. Intelligence is your spellcasting ability for
it.
Extra Language. You can speak, read,
and write Draconic in addition to Common and
Dwarfish. The ancient tongue of magic is well
known among your clan, and often employed
when secrecy is essential.

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