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64 Informatica Economică vol. 17, no. 4/2013

Software Development: Agile vs. Traditional

Marian STOICA, Marinela MIRCEA, Bogdan GHILIC-MICU


Bucharest University of Economic Studies, Romania
marians@ase.ro, mmircea@ase.ro, ghilic@ase.ro

Organizations face the need to adapt themselves to a complex business environment, in


continuous change and transformation. Under these circumstances, organization agility is a
key element in gaining strategic advantages and market success. Achieving and maintaining
agility requires agile architectures, techniques, methods and tools, able to react in real time
to change requirements. This paper proposes an incursion in the software development, from
traditional to agile.
Keywords: Software Development, Traditional Models, Agile Models, Agile Architectures,
Agile Techniques, Agile Instruments

1 Introduction
Increased agility is a magnet to all
organizations, especially for those in private
(SOA) for designing and developing such
functionalities and Decision Management
(DM) for management of organization
sector. It will allow a rapid and efficient decisions.
adaptation to market changes and gaining a
strategic advantage. Moreover, increased 2 Software Development Life Cycle
agility contributes to decreasing the Development models are various processes
development time for new processes and or methodologies, selected to develop the
increasing flexibility for existing processes, project according to its purpose and
where modification and implementation is objectives. Software developments models
required. All that leads to decreased time for help improve the software quality as well as
solving client demands, more clients gained, the development process in general.
lower adaptation costs and finally increased There are several models for the software
revenue. development life-cycle, each developed for
In a complex and permanently changing certain objectives. Software Development
environment, organization agility is no Life Cycle (SDLC) is an environment that
longer a necessity but a condition to access describes activities performed in each stage
or remain on the market. An agile enterprise of the software development process. SDLC
adapts fast to client demands and market consists of a detailed plan that describes how
opportunities, gaining competitive the development, maintenance and
advantages on the market. This can be replacement of specific software is
achieved only if the stakeholders clearly conducted. This is also known as software
understand the working ways of the development process. [1]
organization. The international standard for SDLC is
From informational systems point of view, ISO/IEC 12207. It aims to define all
there are several ways to achieve agility, activities required to develop and maintain
among which: Business Process Management software. Figure 1 depicts the various stages
(BPM) for orchestrating independent of a typical SDLC.
functionalities, Service Oriented Architecture

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Informatica Economică vol. 17, no. 4/2013 65

Analysis and 
planning

Operation and  Definition of 
maintenance requirements

SDLC

Architecture 
Product testing
design

Impementation, 
development

Fig. 1. Software development life cycle [2]

Stage 1: Requirements analysis and planning architecture for the product. Usually, at least
Analysis of requirements is the most one product architecture approach is
important stage in SDLC. It is performed by proposed, and it is documented in a DDS
senior members of the team, using inputs (Design Document Specification). This DDS
from the clients, sales department, market is revised by all interested parties and the
research and industry experts. This best approach is selected, based on some
information is then used for a basic project parameters like: risk evaluation, product
plan and feasibility study from economic, robustness, design method, budget and time
operational and technical points of view. constraints.
Also, in this stage the team plans the quality A design approach clearly defines all
insurance requirements and identifies project architectural modules of the product, along
risks. The result of technical feasibility study with communication and data flows to and
consists of definition of carious technical from external modules provided by third
approaches that can be used to implement the parties (if there are any). Internal design of
project with minimal risks. all modules in the proposed architecture must
Stage 2: Definition of requirements be presented in clear details by the DDS.
After the requirements are analyzed, product Stage 4: Product implementation or
requirements are clearly defined and development
documented. They must be approved by the In this stage of the SDLC the product
client or by the market analysts through SRS development starts. The source code is
(Software Requirement Specification). The generated during this stage. If the design was
SRS document lists all product requirements performed in a detailed and organized
that must be designed and developed manner, the source code can be performed
throughout the project life-cycle. without complications. Developers must
Stage 3: Product architecture design follow the guidelines of their organization. In
SRS is the basic reference from which the order to generate the code they use
architects set out to create the best programming tools like compilers,

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66 Informatica Economică vol. 17, no. 4/2013

interpreters, debuggers etc. The source code validation; management. Among the most
is written in high level languages like C/C++, widely development models are:
Delphi, Java, PHP. The programming  Waterfall model;
language is chosen according to the software  V model;
being developed.  Incremental model;
Stage 5: Product testing  RAD model (Rapid Application
This stage is usually a subset of all the stages Development);
in modern SDLC models, because testing is  Agile model;
involved in all SDLC stages. Still, this stage  Iterative model;
only involves the situation where product
 Spiral model.
faults are reported, tracked, fixed and re-
Each model has advantages and drawbacks
analyzed until it complies with the SRS
and must be selected according to
quality requirements.
organization needs. For space reasons, the
Stage 6: Market operation and maintenance following sections will present a brief
Once the product has been tested, it is ready
description of stages, advantages and
to launch on the market. It can be launched
drawbacks and usage [3], [4], [5] for only
on a limited segment and tested in a real
two of these models: waterfall model and
business environment, then, based on feed-
incremental model (this one being the base
back received, it can be launched to the
for all agile software development models).
whole market unchanged or with
improvements suggested by clients involved
3.1 Waterfall Model
in tests. After the launch, the maintenance is
The waterfall model was defined by Winston
performed for the existing client pool.
W. Royce in 1970. It is also known as linear-
sequential life cycle model. This model is
3 Software Development Models easy to understand and use. Each stage must
There are many software development
be completed before next one can start. At
models and many organizations create and the end of each stage the project is reviewed
use their own model. Choosing the model has to ensure compliance with requirements.
a high impact on testing. The independent
phases, applied on all levels are: testing and

Fig. 2. Waterfall model diagram

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Informatica Economică vol. 17, no. 4/2013 67

Some of the advantages of this model are: 3.2 Incremental Model


 the documentation and structure design In the incremental model the requirements
are an advantage when new members are divided into subsets. The model involves
join the team; multiple development cycles, which makes
 it is easy to understand and use; the life cycle look like a “multiple waterfall”
 it is easy to coordinate due to the model model. The cycles are again divided into
rigidity – each stage has an expected smaller cycles, modules easier to manage.
result and an evaluation process; Each module goes through requirement
 stages are implemented one at a time, in analysis, design, implementation and testing.
sequence; During the first module, a working version of
 it is recommended for small projects, the software is created. Each following
with requirements clearly understood. version adds new features and functionalities
Some of the drawbacks of this model are: to the previous one. The process continues
 some requirements may arise after the until the system is completed (Figure 3).
initial requirement gathering was Some of the advantages of this model are:
completed, which influences negatively  each stage delivers a working product,
the product development; that meets some of the client
 not all problems detected during a stage requirements;
are completely solved during the same  prototypes are delivered to the client;
stage;  client feed-back is distributed throughout
 there is no flexibility in partitioning the the entire development process;
project into stages;  it is more flexible – involves lower costs
 new requirements added by the client when purpose and requirements change;
lead to additional costs, because they  it is easy to test and debug during a small
cannot be solved in the current edition of iteration;
the product;  cuts down on initial delivery costs;
 it is difficult to estimate the time and  the risk is easier to manage because all
budget for each stage; risks are identified and managed during
 there are no prototypes until the life the iteration;
cycle is finished;  when there are new requirements, they
 if testing detects some problems, it is can be introduces in the next prototype.
very difficult to return to design stage; The model carries some drawbacks too:
 there is a high risk and uncertainty;  it requires a good planning and design;
 it is not recommended for complex and  requires a clear and complete definition
object oriented projects. of the entire system before it can be
The waterfall model is recommended for the divided and incrementally built;
following cases:  total cost is higher than the waterfall
 requirements are well understood, clear model;
and final;  design errors are harder to fix and
 product definition is stable; remove;
 technology is understood;  incremental approach may easily turn
 there are no ambiguous requirements; into “code and repair”.
 resources that involve expertise are  the client can see what can be done and
freely available; can ask for more;
 it is a short project.  object oriented approach provides a
comfortable framework for evolution
development, in an iterative manner.

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68 Informatica Economică vol. 17, no. 4/2013

Fig. 3. Incremental model diagram

The incremental model is recommended for To become agile, the organization must
the following cases: permanently control the dynamic of its own
 system requirements are clearly defined business processes, human resources and
and understood; informational system. Business agility can be
 major requirements are final. Some achieved through: human resources agility,
details may change in time; business processes agility and information
 early launch is required; technology agility. Service orientation may
 a new technology is used; be applied to organization level with
 there are high risk characteristics and beneficial effects on human resources,
objectives. business management and information
technology (Figure 4).
4 Gaining Business Agility Human resource agility can be achieved
The key element of business agility is the through an organizational culture that
Service-Oriented Integration (SOI) and the provides intensive business and technology
guaranteed path to SOI is SOA. [6] SOA is knowledge based work force in all the areas
used by organizations to increase their agility of the business. Organizational culture must
and flexibility for dynamic adaptation to the allow a quick adaptation of the work force
business environment. BPM has proved its and autonomy of work groups. These allow
efficiency in reconfiguring processes to gain global adaptation to micro changes in
agility. DM helps automate decisions and business environment.
allows business policies to be moved to a Business process agility can be achieved
central repository. This leads to better through business process management, based
substantiated decisions and furthermore to on organization informational systems. The
increased organization ability to answer to principle that lays at eh foundation of agile
market changes and opportunities. Achieving organization regarding business processes is
agility requires knowledge of how SOA, providing the best solution to achieve the
BPM and DM can lead to increased organization purpose. This involves
organization agility and innovation. continuous modeling, simplification and
reconfiguration of processes. Also, it

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involves the ability to efficiently answer to SOA facilitates a new stage of flexible
changes in the business environment by business process development, known as
using the advantages of IT services and SOA. service oriented business processes.
Furthermore, combined use of BPM and

Fig. 4. Service orientation influence

BPM helps increase the agility of the especially the operational ones. DM helps
business by providing process models easily raise the quality, consistency and agility of
adapted to the internal and external business decisions, in the same time lowering the time
environment requirements. Some of the and costs associated with the decision
instruments that may be used to achieve making process. Also, decision management,
agility of business processes are: Business as well as process management, leads to
Process Model and Notation Designer, simpler, more agile and effective client
Business Process Execution Language oriented processes. According to [7], the DM
Server, AJAX Integrated Development solution may be defined in four areas:
Environment, Enterprise Content analysis and collaborative planning,
Management. knowledge acquisition and learning, unified
From the business management point of access and analysis of structural data and
view, in a complex decision making process unstructured content and automation of
the managers are faced with difficulties in intelligent processes.
making fast decisions with low costs. DM SOA allows DM technologies to implement
can be used to help automating decisions, business policies as decisional services that

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70 Informatica Economică vol. 17, no. 4/2013

deliver functionality. Decision services work with a detailed plan and have a full list
contain all the conditions and actions of characteristics and tasks that must be
required to make an operational decision. completed in the next few months or the
Each decision service responds to a business entire life cycle of the product. Predictive
questions for the other services. Combining methods completely depend on the
DM capabilities with BPM helps fast requirement analysis and careful planning at
implementation of changes in answer to the beginning of the cycle. Any change that
market pressure, reusing the decision logic in is to be included will go through a strict
processes and systems, making the best change control management and
decision based on a list of decisions, prioritization. The agile model uses an
optimization of business processes, adaptive approach where there is no detailed
integration of intelligence in business process planning and only clear future tasks are those
and gaining competitive advantages. Also, related to the characteristics that must be
using DM helps adaptation to changes and developed. The team adapts to dynamic
aligning IT systems with business changes in the product requirements. The
requirements. product is frequently tested, minimizing the
Information technology agility addresses risk of major faults in the future. Interaction
mainly the technological architecture and with the clients is the strong point of agile
infrastructure through SOA. Technological methodology and open communication and
agility currently represents a wide field of minimal documentation are typical
research, because IT creates most problems characteristics of the agile development
in achieving agility. Moreover, integration environment. Teams collaborate closely and
into organization represents the least mature often are located in the same geographical
category of capabilities, for many space.
organizations being a goal and not a reality. While agile SDLC is better suited for small
SOA may be a paradigm that can solve and medium projects, on large scale
integration problems on application level. traditional SDLC is still the better choice.
SOA provides agility through embedding Therefore it is important that the
application logic into services. Services can development team selects a SDLC that is best
be fast and easy combined with business suited for project at hand. There are criteria
rules and analytical services in order to that can be used by the development team to
provide new functionalities and business identify the dimension of the desired SDLC.
agility. The principle that lays at the base of They include team size, geographical
the organization regarding information location, size and complexity of the software,
technology is systematic anticipation of project type, business strategy, engineering
rational use of emerging technologies. capabilities etc. Also, it is very important for
Achieving agility begins with removal of the team to study the differences, advantages
barriers and, usually, the informatics system and drawback of each SDLC before making a
has most of them. In order to respond to decision. Furthermore, the team must study
continuous change requirements, businesses the context of the business, industry
must integrate and connect various systems requirements and business strategy before
and data sources, many locked into isolation evaluating the candidate SDLCs. It is
or into proprietary systems. important to have a SDLC evaluation and
selection process because it maximizes the
5 Agile vs. Traditional chances to create successful software.
Agile methods are based on adaptive Therefore, selection and adoption of an
software development methods, while appropriate SDLC is a management decision
traditional SDLC models (waterfall model, with long term implications.
for example) are based on a predictive Although agile methodologies triumph over
approach. In traditional SDLC models, teams traditional ones in several aspects, there are

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many difficulties in making them work. One The time frame for each iteration is short
of them is the significant reduction of (usually weeks). Developers will find the
documentation and the claim that the source schedule too tight for each module, even
code itself should be the documentation. [8] more so for modules that require complex
Thus, developers used to agile methods tend processing algorithms. This leads to delays in
to insert more comments in source code in each iteration and hardships in establishing
order to clarify and explain. It is difficult for an efficient communication between team
beginner developers or new members of the members and the clients.
team to complete their tasks when they On the other hand, traditional methodologies
cannot fully understand the project. They ask have a well-defined requirements model
lots of questions to the experienced before the implementation and coding
developers and this may delay completion of process starts and this acts as a reference for
the iteration, which can lead to increased the development team during the coding
development costs. process. Clients do not participate in this
On the other hand, traditional methods stage of the development life cycle. The
emphasize documentation in orientation and development team will perform the coding
clarification of the project for the according to the documentation provided by
development team, so there is no concern the business analysts until the system is
about not knowing the project details or not complete and only then it will be presented to
having a knowledgeable developer. the clients as final product. Developers are
Agile methodologies are well known for the not concerned about frequent meetings and
importance given to communication and have more time to finish the system. This
client implication. [9] allows them to provide a better product.
For each version delivered, the development The fact that agile development allows
team and the clients will organize a meeting changes in requirements in an incremental
where the team will present the work done in way lead to two dependency problems in
current iteration and the clients will provide design: rigidity and mobility. Rigidity means
feed-back on the delivered software a change in the system leads to a cascade of
(improvements on current features or changes in other modules, while mobility
addition of new ones). means the inability of the system to include
Most times, developers will find the periodic reusable components because they involve
meeting (usually weekly) boring and tiring too much effort or risk. When such problems
because they have to present the modules are present throughout the system, there must
repeatedly, to new members and clients and, be a high level restructuring in order to
on each iteration, changes may happen as eliminate unwanted dependencies. [10] Table
requested by clients. 1 sum up the differences between agile and
traditional approaches.

Table 1. Differences between traditional and agile development [11] [12] [13]
Traditional development Agile development
High quality adaptive software is
Systems are fully specifiable, developed by small teams that
Fundamental predictable and are developed use the principle of continuous
hypothesis through extended and detailed improvement of design and
planning testing based on fast feed-back
and change
Management style Command and control Leadership and collaboration
Knowledge
Explicit Tacit
management

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Traditional development Agile development


Communication Formal Informal
Life cycle model
Development model (waterfall, spiral or modified Evolutionary-delivery model
models)
Organic (flexible and
Mechanic (bureaucratic, high
Organizational participative, encourages social
formalization), targeting large
structure cooperation), targeting small and
organization
medium organizations
Permanent control or
Difficult planning and strict
Quality control requirements, design and
control. Difficult and late testing
solutions. Permanent testing
Detailed and defined before
User requirements Interactive input
coding/implementation
Cost of restart High Low
Development
Fixed Easily changeable
direction
Testing After coding is completed Every iteration
Client involvement Low High
Additional abilities
Interpersonal abilities and basic
required from Nothing in particular
knowledge of the business
developers
Appropriate scale of
Large scale Low and medium scale
the project
Oriented on plan, with adequate Agile, with advanced
Developers abilities, access to external knowledge, co-located and
knowledge cooperative
With access to knowledge, Dedicated, knowledgeable,
Clients cooperative, representative and cooperative, representative and
empowered empowered
Requirements Very stable, known in advance Emergent, with rapid changes
Design for current and
Architecture Design for current requirements
predictable requirements
Remodeling Expensive Not expensive
Size Large teams and projects Small teams and projects
Primary objectives High safety Quick value

6 Agile Software Development Methods Development (ASD), Feature Driven


There are several agile software development Development (FDD), Crystal Clear, Dynamic
methods available. [14] Although each of Software Development Method (DSDM),
them has a unique approach, they share the Rapid Application Development (RAD),
values and visions described by the agile SCRUM, Extreme Programming (XP) and
manifesto. They all involve permanent Rational Unify Process (RUP). Some of them
communication, planning, testing and are described in Table 2. In time several
integration. They help develop good methods based on some of these values and
software, but what defines agile methods is principles have emerged. They have been
that they encourage collaboration and makes designated as agile, and some of them are:
common decisions good and fast.  Extreme programming (XP);
Some of the agile software development  Scrum;
methodologies are: Adaptive Software

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 Agile unified process (AUP);  Dynamic system development method


 Agile modeling; (DSDM);
 Essential unified process (EssUP);  Feature driven development (FDD);
 Open unified process (OpenUP);  Crystal.

Table 2. Main agile development methods with key references [14]


Agile method Description Reference
A family of methods for teams of various sizes: Clear, Yellow,
Orange, Red, Blue. The most agile methods, Crystal Clear,
concentrate on communication between small teams that develop
Crystal [15]
non-critical software. Development has seven characteristics:
methodologies
frequent delivery, reflexive improvement, osmotic
communication, personal safety, concentration, easy access to
expert users and requirements for technical environment.
Divides projects into 3 stages: pre-project, project life cycle and
Dynamic post-project. DSDM is based on nine principles: users
software involvement, empowering the project team, frequent delivery,
[16]
development approaching current needs of the business, iterative and
method incremental development, allows reversing the changes, high end
(DSDM) goal is established before project starts, testing during the life
cycle, efficient communication.
Combines model driven development with agile development,
emphasizing the initial object model, work division into features
Feature-driven
and iterative design of each feature. Claims to be best suited for [17]
development
critical system development. An iteration of a feature has two
stages: design and development.
Concentrates on project management, for situations where initial
planning is difficult, with mechanisms for “empiric process
control”, where feed-back loops are the main element. The
software is developed by a team (that self organizes) in stages
(called “sprints”), starting with planning and ending with
Scrum assessment. The features that must be implemented are recorded [18]
in a list of unsolved orders. The client decides which orders are
to be implemented in the next sprint. Team members coordinate
their activity in daily briefings (at the beginning of the day). One
member (chief/master scrum) is responsible with solving issues
that prevent the team from working efficiently.
Concentrates on the best development practices and consists of
12 stages/activities: planning game, small launches, metaphor,
simple planning, testing, refactoring, peer programming,
collective ownership, continuous integration, 40 hour week, on-
Extreme
site clients and coding standards. [19, 20]
programming
The revised version, XP2, consists of the following primary
(XP; XP2)
practices: whole team, informative work space, work under
pressure, peer programming, stories, weekly cycle, trimester
cycle, 10 minute development, continuous integration,
incremental design etc. There are also 11 additional practices.

The agile group of methods is based on methods are based on 12 principle,


iterative and incremental development, where synthesized in the so called Agile Manifesto
specifications and solutions come from published in 2001 [21]:
collaboration between teams individually  client satisfaction, through rapid delivery
organized, but with a common goal. These of usable software;

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 meeting the specifications, even if it requirements” is the definition given by Kent


happens late in the development; Beck, the creator of extreme programming
 frequent delivery of usable software [22]. Extreme programming (XP) is a
(weekly); modern development model, inspired from
 usable software is the main measure of RUP. Program development does not mean
progress; hierarchies but collaboration within the team.
 sustained development, able to keep a Team members are encouraged to assert their
steady rhythm; personality and offer and receive knowledge
 cooperation between developers and and become great programmers. XP
clients; considers that program development means
 face-to-face cooperation is the best way first of all writing programs. It is suited for
to communicate; projects with dynamic requirements or those
that are not well defined from the start. There
 projects are built by motivated and
must be a partnership between client and
credible persons;
programmers. It does not generate too much
 simplicity;
documentation. XP describes four main
 individually organized teams;
activities: coding – main activity; testing –
 adaptation to changing circumstances; every module must be tested; listening – the
 permanent attention to excellent programmer must communicate with the
technique and good design. client in order to understand his needs;
SCRUM is an iterative and incremental design – building a correct architecture of the
method whose purpose is to help system will lead to an efficient system and
development teams to concentrate on reduce unnecessary dependencies between
established goals and minimize the work modules.
done on less important tasks. SCRUM aims
to keep the simplicity in a complicated 7 Conclusions
business environment. The term comes from No matter what model is chosen for
rugby, where it is a strategy to return a lost developing software applications, this
ball into the game by team work. SCRUM activity involves complex processes that are
does not provide implementation level often predisposed to errors. That is why,
techniques; it focuses on the way the beyond agility or traditionalism, an important
members a development team should interact role goes to testing and validation. Any high
to create a flexible, adaptive and productive quality software system, with professional
system in a constantly changing development and implementation must be
environment. The method was presented in tested and validated before going into
details by Schwaber and Beedle. SCRUM is production. The client must know that the
based on two elements: team autonomy and system was developed and implemented
adaptability. Team autonomy means that according to the project specifications. Also,
project leaders establish the tasks the team the client must be sure the project
must perform, but in each iteration the team functionality is correct (to be continued).
is free to decide how to work, with the goal
of increasing team productivity. SCRUM References
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Marian STOICA received his degree on Informatics in Economy from the


Bucharest University of Economic Studies in 1997 and his doctoral degree in
economics in 2002. Since 1998 he is teaching in Academy of Economic
Studies from Bucharest, at Economic Informatics and Cybernetics
Department. His research activity, started in 1996 and includes many themes,
focused on management information systems, computer programming and
information society. The main domains of research activity are Information
Society, E-Activities, E-Working, and Computer Science. The finality of research activity still
today is represented by over 50 articles published, 9 books and over 20 scientific papers
presented at national and international conferences. Since 1998, he is member of the research
teams in over 15 research contracts with Romanian National Education Ministry and project
manager in 5 national research projects.

DOI: 10.12948/issn14531305/17.4.2013.06
76 Informatica Economică vol. 17, no. 4/2013

Marinela MIRCEA, associate professor, PhD, currently working with


Bucharest University of Economic Studies, Faculty of Cybernetics, Statistics
and Informatics, Department of Economic Informatics and Cybernetics.
Competence areas: information system, Business Intelligence. Research in
the fields of in-formation system, Business Intelligence, classification
techniques. Author of 6 books and more than 50 papers published in national
and international journals.

Bogdan GHILIC-MICU received his degree on Informatics in Economy


from the Bucharest University of Economic Studies in 1984 and his doctoral
degree in economics in 1996. Between 1984 and 1990 he worked in
Computer Technology Institute from Bucharest as a researcher. Since 1990
he teaches at Bucharest University of Economic Studies from Bucharest, at
Economic Informatics and Cybernetics Department. His research activity,
started in 1984 includes many themes, like computers programming, software
integration and hardware testing. The main domain of his last research activity is the new
economy – digital economy in information and knowledge society. Since 1998 he managed
over 25 research projects like System methodology of distance learning and permanent
education, The change and modernize of the economy and society in Romania, E-Romania –
an information society for all, Social and environmental impact of new forms of work and
activities in information society.

DOI: 10.12948/issn14531305/17.4.2013.06

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