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Name:

Kin: Type: Level:


Gender: Age: Ht: Wt:
(Ht./Wt. chart on p. 25)

Max Current Max Current Max Current

STR SPD WIZ


(Recover 1 WIZ
per 10 min. turn)

CON LK CHR
Adds:
DEX IQ (+1 per point over 12 in STR, LK, DEX & SPD)

/
Wt. Carried:
(STR X 100)

Gold Silver Adventure Points

Copper

(Start with 3D X 10 gold. Each coin, all types, weighs 1 wu.) (To increase attribute by 1, spend its current value X 10 AP.
See Talents and Magic Studies sections for other AP costs.)

Weapons (Warriors have 1 extra die per level per weapon. Wizards are limited to 2 dice per weapon + any weapon adds.
To dual-wield - all character types - combine STR and DEX requirements. Weapons listing begins on p. 33.)

Dice + Cost/ Rng


Eq'd Name/Type STR DEX wu (yds.) Notes
Adds Value








(Warriors may double hits taken but check for damage; damage increased by 1 if
Armor SR on LK with level of current damage+1 is failed. Armor listing begins on p. 44.)

Eq'd Name/Type Cost/


Hits STR DEX Value wu Dmg Notes

(All characters gain 1 Talent per level. Rogues gain a bonus roguish (*) Talent per even-numbered level.
-----
Talents All characters may obtain an additional Talent for 300 AP once per level. Talent List on p. 68-69.
With Simple Talent rules, a Talent gives +3 to a relevant SR. See p. 205 for Extended Talents.)
Other Equipment/Possessions
Cost/ Cost/
Name Value wu Notes Name Value wu Notes

Spells level; min. cost 1 WIZ. Wizards start with all Level 1 spells; can learn spells at a cost of 1000 g.p. per level, e.g. a level 7 spell costs 7,000. Rogues start
(Spell cost comes off WIZ; Wizards' spell cost is 1 less per wizard's level above the spell's level; possessing a focus object reduces cost by wizard's

with one spell for which they meet the requirements; rogues always spend full WIZ cost; rogues must acquire spells by other means. Spell book on p. 105)

Range of Power Up
Name Level IQ/DEX School(s) Duration Cost
Range to
Effect Per Level
Req. Cast

Magic Studies (Wizards may pursue "advanced studies" once per level:
invest 300 AP to reduce casting cost in a school by 3 WIZ.)

School Level School Level School Level


Clairvoyant Conformation Conveyance

Combat Conjuration Cosmic

Communication Construction Curative

Concealment

Pets, Hirelings and Steeds:

(Start with native language + 1 language


Languages: per every 3 IQ over 12 - chart on p. 203)

Story/Background/Appearance:

Miscellaneous Info/Notes:

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