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BIG IDEA: Throughout time and across cultures, people have observed animals.
TITLE: Twisty Zoology
GRADE LEVEL: 2
TIME ALLOTMENT: One 40 minute class
OVERVIEW
LESSON SUMMARY: Students will consider the characteristics of animals that enable us to
identify them. Students will pick an animal that interests them and then create a line drawing of
that animal that accentuates its unique features. After a demonstration on how to use Twisteez
craft wire, the class will create animal sculptures in their choice of 2D or 3D.
ARTISTS:
ESSENTIAL QUESTIONS:
STANDARDS:
1. NATIONAL STANDARDS:
a. VA: Cr3.1.2a Discuss and reflect with peers about choices made in creating
artwork.
2. PA STANDARDS:
a. 9.1.3.A Pennsylvania’s public schools shall teach, challenge and support every
student to realize his or her maximum potential and to acquire the knowledge and
skills needed to: Know and use the elements and principles of each art form to
OBJECTIVES
PROCEDURES
1. INTRODUCTION/MOTIVATION: 5 minutes.
a. Buckets of animal figurines and stacks of animal picture books will be set up on
b. Once students are settled in, gather them to look at the books and figurines and
ask them to select one book or toy that has an animal that interests them.
2. DEVELOPMENT: 25 minutes:
a. (1 min) Discuss how each animal has unique features that are different from one
another. Point out that some animals have soft ears, tusks, long necks, scales,
patterns, bright or dull colors, etc. (Ask EQ: What are some defining features of
an animal?) Ask class to name some animals and their key characteristics.
b. (4 min) Select an animal and demonstrate how to sketch a general line drawing of
it (no shading, not many details) while emphasizing that animal’s most
recognizable characteristics.
c. (4 min) Students return to their seats and create a line drawing of their animal.
d. (5 min) Demonstrate how to sculpt wire animals based on the sketch, showing
the animal. Demonstrate both a 2D and 3D animal since the students will have a
choice.
e. (14 min) Students will return to their tables and sculpt their animal from wire.
3. CLOSURE: (7 min)
Students will participate in an animal guessing game. Individual students will volunteer to
display their animals then the class will guess what the animals are and tell why. Return to the
essential questions during the game (How do you know what the animal is?--What is the defining
feature?). Ask if anyone can think of other ways artists incorporate animals in their artwork. (In
what ways can animals inspire artists?). Ask if anyone has other ideas of how they would like to
STUDENT MATERIALS:
● Twisteez wire (2 per student)
● Animal figurines
● Animal picture books
● White construction paper
● Pencil with eraser
● Scissors (for cutting wire if needed)
TEACHING RESOURCES:
● Exemplars
● Alexander Calder / Elizabeth Berrien wire animal printed images for reference and
inspiration (one per table)
WRITTEN BY: Corrine McConville, Britta Hyneman, Erika Walter, Rachel Zimmerman