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Farmers Chef
Market
Player 1 takes the Chefand uses it immediately to cook 2 Porcini and 1 Hen of
the Woods. For his bonus action he sells 2 mushrooms from his hand.
"Peek Cards"
Farmers
Market
Player 2 takes the decay and uses the Farmers Market immediately to sell the
Lion's Mane that was also in the decay for 6 sticks. The Farmers Market has
one use left and lives in her play area. For her bonus action she could use the
Farmers Market again but instead plays an empty Pan.
Player 3 pays 3 sticks to take the Morel. He opts not to use a bonus action.
Game End
In 3p, everyone gets the same number ofturns. Ifthe last card vanishes from the forest during the
player's turn/cleanup who went 1st (easily recalled via the 1st Player Marker), Players 2 and 3 will
still take normal turns as though the forest was still there. The Decay may be taken in one ofthose
turns, or not. Ifthe last card vanishes during Player 2's turn/cleanup, Player 3 will still get a turn. If
it vanishes during Player 3's turn/cleanup, the game ends following his/her turn and bonus action.
For additional 3p reminders, reference the BLUE text in the section detailing the Foray cards.
4 Player
The setup and game flow for 4p varies considerably from 2p and 3p. By enabling simultaneous card
selection, 4p maintains a lively pace with meaningful decisions that, as in 2p and 3p, hinge on your
opponents desires as well as your own.
Setup
Setup is the same as 2p except:
a) Give each player a Compass and Player Ready Marker.
b) Give each player 3 foraging sticks.
c) Give the start player the Priority Marker.
d) As in 3p, there are "Peek Cards". There are 4 ofthem in 4p. For detailed information and an
example, see the 3p rules for Peek Cards.
e) Add the expansion mushroom cards denoted with a "4": 3 Pans, 1 Lawyer's Wig, 1 Shiitake, 1 Lion's
Mane, 1 Hen ofthe Woods, 1 Fairy Ring, 1 Porcini, and 1 Morel. There should be 5 Day Chanterelles
and no Night Chanterelle, just as in 2p and 3p.
Thus, every player will start with a Basket, 2 Pan Tokens, 3 cards, and 3 foraging sticks.
Gameplay
In 4p Foray, the core rules change for cooking and selling. You only need 2 mushrooms ofa type to
cook and 1 to sell. The key caveat to this is that you cannot cook a night mushroom by itself: it
must be accompanied by one or more day mushrooms (NOTE: In the case ofthe Chef, it could be 2
Night Mushrooms). 4p Foray is also played in "rounds" rather than turns. Each round consists of:
1. All four players make a selection on their Compass. This happens simultaneously and is hidden
information. You can use your hand and cards to protect your Compass from view, or feel free to
devise your own "fort" element or screen ifyou'd like a throwback to 3rd grade test taking :)
2. When you have finished selecting, flip your Player Ready Marker.
3. The player with the Priority token acts as moderator. Once the Priority Player sees that all four
Player Ready Markers are flipped, she asks for Compasses to be revealed. She then moves
clockwise, beginning with herself, affirming the selection ofeach player as they take card(s) or other
actions. When all four players are finished, the Priority Player performs cleanup, passes the Priority
Marker to the player on her left, and the next round begins.
Selection: Selecting 1-8 on the Compass
- Resolve all selections in clockwise order, beginning with the player holding the Priority Marker.
- The selections on the Compass correspond to the card "slots" in the forest. The card closest to the
Decay is "Slot 1", the card closest to the Day Deck is "slot 8", with 2-7 falling in between as expected.
- The first two slots are free, as usual, for the Priority Player and 2nd player (the player to the left of
the Priority Player) in any given round. For Players 3 & 4 in that round, the first THREE slots are free.
NOTE: Ifthere are two identical cards in sequence, you may take either regardless ofwhich you
selected, provided you can afford it ifnecessary. Selections after you don't matter in this case.
- Ifyou have attempted to select a card and it is no longer available when play reaches you, you
have two options (note that taking the Decay is not one ofthem):
a) pay for a different card in the forest. No cards are free ifusing this option! Slot 1 would cost one
foraging stick, Slot 2 two sticks, and so on. When doing this, you cannot take a card selected by a
player who will resolve after you (unless using Eureka! to take the card adjacent to your selection).
b) do something from your hand as though you had selected "Hand" on your Compass.
Selecting H for Hand
Ifyou have selected H, you may cook, sell, play an empty Pan, or use an expansion card from your
hand that constitutes a turn (including the Farm Girl, who may take cards in multiple slots).
Selecting D for Decay
This is the only way to take the Decay. Ifyou select Decay and someone takes it before you resolve,
proceed with the options outlined above for when your selection is unavailable.
4 Player Full Turn Example
Priority Player Player 2 Player 3 Player 4
The Priority Player has selected the Hen ofthe Woods in Slot 4. She pays 2 sticks and takes it.
Player 2 also selected Slot 4, now empty. He would like to pay 3 sticks for Slot 3 (it would be 3 sticks even if
the Priority Player had taken Slot 1 or 2), but Player 3 has selected it. He takes a "Hand" action instead.
Player 3 takes the Shiitake in Slot 3 for free (remember Players 3 and 4 have free access to the 1st 3 slots) .
Player 4 uses her Map to take the Chanterelle for free (she has access to the 1st 3 slots, in reverse).
The Priority Player then decays, resets the forest and Peek Cards, & passes the Priority Marker to the left.
4-Player Game End
Following the round in which the last card exits the forest (even ifit was upon cleanup), each player
has the opportunity to cook once. Note that if, say, the Priority Player takes the last card from the
forest to begin a round, the actions ofPlayer 2, 3, and 4 are still part ofthat round.
1-Player Variant
[Link and briefdescription ofsolo variant, developed by GameRulesforOne on BGG with enjoyable
playtesting and collaboration with Two Lanterns Games, which is coming soon!]
FAQ
1. Does it matter which way we deal out the Rainforest, or other similar dealing instances?
A: As long as the Peek Cards are the first two ofthe Rainforest in 3p, jump around ifyou want to!
2. I’ve taken a Thief, Moon, and Cheftogether as a 3-card decay. In what order do I resolve them?
A: Whenever resolution order is in question, you may decide in which order they are resolved.
3. I’ve noticed that some expansion cards aren’t useful every game. What gives?
A: Like any card in Morels, value is dependent on timing and circumstances. Part ofthe fun!
4. I’ve taken a Thiefand a Destroying Angel (or Panther Cap) from the Decay. Are they both
considered out ofmy hand, for hand limit purposes and otherwise?
A: Yes. Thus, you could not give the Destroying Angel away with the Thief.
5. Iftaking the Farm Girl, Chef, Shiitake Log, and/or Farmers Market from the Decay and using right
away, must other cards in Decay fit in my hand? What about if, say, there is a Farm Girl and Chef
and I want to use them both right away?
A: Yes to the first. In the second case, you don't need room for the Chefsince she's never going to
enter your hand .
6. Can you add Lawyer's Wig or Honey Fungus from your hand to the Farm Girl in your play area?
7. Does using the Thiefqualify as a “cook” for the Shiitake Log?
8. Using the Chef, could I cook a Night Shiitake, value 2x2, with 2 day Chanterelles
?
9. When discarding via Thief, Panther Cap, or Destroying Angel, can I discard cards in my play area?
A: No, no , no, no :)
Acknowledgements
Yes, yes, yes, yes! ! Coming soon...