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AMARYLLIS ROLES

SORCERER CLASS DECK

FEMALE HALFLING SORCERER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d6 □+1 □+2 AMARYLLIS (PRIMALIST)
DEXTERITY d8 □+1 □+2 □+3 Practitioners of chaotic magic, primalists don’t plan; they undo plans.
ACROBATICS: DEXTERITY +2
CONSTITUTION d8 □+1 □+2 POWERS
FORTITUDE: CONSTITUTION +2 HAND SIZE 6 □7
INTELLIGENCE d4 □+1 □+2 PROFICIENT WITH □ Light Armors
WISDOM d4 □+1 □+2
CHARISMA d12 □+1 □+2 □+3 □+4 If you fail a check that has the Arcane trait (□ or any check), you may bury a card from
ARCANE: CHARISMA +2 your hand (□ or a random card from your discard pile) to ignore the result and reroll
the dice. You must take the second result.
POWERS At the end of your turn, after (□ and before) you reset your hand, you may attempt to
HAND SIZE 6 □7 recharge a spell in your discard pile.
PROFICIENT WITH □ Light Armors □ After you reset your hand, you may shuffle your deck (□ and you may shuffle your
If you fail a check that has the Arcane trait (□ or any check), you may bury a card from location deck).
your hand to ignore the result and reroll the dice. You must take the second result.
□ Reduce Electricity (□ and Fire) damage dealt to you by 1d4.
At the end of your turn, after (□ and before) you reset your hand, you may attempt to
recharge a spell in your discard pile. □ When you play a Basic blessing, add a d12 in place of the normal die. (□ If the result
was odd, you may recharge the blessing).
CARDS LIST FAVORED CARD TYPE: SPELL □ Before you draw your starting hand, your hand size is increased by 1d4 until the end
WEAPON — of the scenario.
SPELL 5 6 7
ARMOR — 1 AMARYLLIS (LUCKSTEALER)
ITEM 4 5 6 We all depend on luck. Luckstealers depend on that.
ALLY 3 4 5
BLESSING 3 4 5 6
POWERS
HAND SIZE 6 □7 □8
Amaryllis, a relaxed and personable halfling, doesn’t like seeing people get hurt. She trusts her PROFICIENT WITH □ Light Armors
powers to get her through danger alive, but still carries a burden of guilt for the friends she
If you fail a check that has the Arcane trait (□ or any check), you may bury (□ or
couldn’t save. Hiding her doubt under a veneer of constant cheerfulness and good humor, she’s discard) a card from your hand (□ or the top card of your deck) to ignore the result and
fond of using magic to delight others and make friends. The Baslwief fireworks festival hasn’t reroll the dice (□ and add 1d4). You must take the second result.
been the same since she took up a life of adventure.
At the end of your turn, after (□ and before) you reset your hand, you may attempt to
recharge a spell in your discard pile.
□ Reduce Electricity (□ and Acid and Cold) damage dealt to you by 1 (□ 2).
□ When you play a Basic blessing, add a d12 in place of the normal die.

© 2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Tyler Walpole.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
QUALZAR ROLES
SORCERER CLASS DECK

MALE GNOME SORCERER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d6 □+1 □+2 QUALZAR (IMPELLER)
DEXTERITY d6 □+1 □+2 Impellers know that it’s not always necessary to kill a monster. They just need to make
CONSTITUTION d4 □+1 sure it goes somewhere else.
INTELLIGENCE d10 □+1 □+2 □+3
KNOWLEDGE: INTELLIGENCE +2 POWERS
WISDOM d6 □+1 □+2 □+3 HAND SIZE 6 □7 □8
PERCEPTION: WISDOM +2 For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1)
CHARISMA d10 □+1 □+2 □+3 □+4 (□+2) (□+3) (□+4) and add the Attack, Mental (□ or Force), and Magic traits. This
ARCANE: CHARISMA +2 counts as playing a spell.
When you encounter a monster, you may evade it (□ and put it on top of the location
POWERS
deck it came from). This counts as playing a spell that has the Arcane and Mental traits.
HAND SIZE 6 □7
For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1) □ When you would shuffle a monster into a location deck on your turn, you may
(□+2) and add the Attack, Magic, and Mental traits. This counts as playing a spell. shuffle it into a random open location deck instead.
When you encounter a monster, you may evade it (□ and put it on the top of the location □ Reduce Combat damage dealt to you by 2 (□ 3).
deck it came from). This counts as playing a spell that has the Arcane and Mental traits. □ When you succeed at a check to recharge a spell, you may instead recharge a spell
from your discard pile.
CARDS LIST FAVORED CARD TYPE: SPELL
WEAPON 1 2
SPELL 3 4 5 QUALZAR (MESMERIST)
ARMOR 1 2 On a stage or in a dungeon, controlling minds is a valued skill.
ITEM 2 3 4 POWERS
ALLY 4 5 6 HAND SIZE 6 □7 □8
BLESSING 4 5 6 For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1)
(□+2) and add the Attack, Mental, and Magic traits. This counts as playing a spell.
Qualzar’s heritage includes mischievous fey who tie shoelaces together, curdle milk, and make
nuisances of themselves. He claims to not understand why others find his humor malicious, but When you encounter a monster, you may evade it (□ and put it on top of the location
in truth, he doesn’t care. He’s willing to hurt others for the sake of a pun or punch line, and he’s deck it came from). This counts as playing a spell that has the Arcane and Mental traits.
got a book of plucked fairy wings to prove it. He mostly inflicts his whimsy on evil monsters, □ You automatically succeed at your check to recharge a spell (□ or an item that has
but he’s willing to assume everyone’s an evil monster until proven otherwise. the Magic trait).
□ When you take damage before you act, you may discard (□ or recharge) a card to
reduce that damage to 0.
□ Add 2 (□ 4) to your check to acquire an ally or to defeat a summoned monster.
□ You gain the skill Stealth: Charisma +2.

© 2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Kostja Schleger.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
SORCERER CLASS DECK

SEONI ROLES
FEMALE HUMAN SORCERER
You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d4 □+1 □+2 SEONI (DRAGON INITIATE)
DEXTERITY d6 □+1 □+2 Dragon initiates slowly morph into wyrmlings, gaining fearsome powers along the way.
CONSTITUTION d6 □+1 □+2
INTELLIGENCE d8 □+1 □+2 □+3 POWERS
KNOWLEDGE: INTELLIGENCE +2 HAND SIZE 6 □7
WISDOM d6 □+1 □+2
For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1)
CHARISMA d12 □+1 □+2 □+3 □+4
(□+2) (□+5) (□+8) and add the Attack, Force (□ or Acid), and Magic traits. This counts
ARCANE: CHARISMA +2 as playing a spell.
DIPLOMACY: CHARISMA +1
Add 2 (□ 4) to your check to acquire a boon that has the Magic trait.
POWERS □ Reduce Combat damage (□ or all damage) dealt to you by 2.
HAND SIZE 6 □7
□ At the end of your turn (□ or when you close a location), you may bury (□ or
For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1) recharge) a spell to move.
(□+2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
Add 2 (□ 4) to your check to acquire a boon that has the Magic trait.
SEONI (TATTOOED MYSTIC)
CARDS LIST FAVORED CARD TYPE: SPELL These sorcerers are known for the artistry with which they adorn their bodies and the
WEAPON — 1 powerful magic they summon from them.
SPELL 3 4 5 6
POWERS
ARMOR —
HAND SIZE 6 □7 □8
ITEM 3 4 5 6
For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1)
ALLY 4 5 (□+2) (□+3) (□+4) and add the Attack, Force, and Magic traits. This counts as playing
BLESSING 5 6 7 a spell.
Seoni cannot keep armors in her deck between scenarios. Add 2 (□ 4) to your check to acquire a boon that has the Magic trait.
Born into a clan of nomadic wanderers, Seoni wears dozens of runic tattoos that tell the ancient □ When you attempt to acquire a boon, you may use your Knowledge skill in place of
stories of her people and aid her in drawing upon their arcane powers. Quick thinking and with any listed skill for your check.
a plan for every situation, she proudly exhibits the marks of her people and endlessly seeks □ You gain the skill Craft: Charisma +1.
new understanding of her magical abilities. She travels the world, dispelling myths that her
people are nothing more than liars and thieves by righting injustices wherever she finds them. □ After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card
(□ or 2 cards).
□ You may bury a card to add its adventure deck number to your check.

© 2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Wayne Reynolds.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
VALENDRON ROLES
SORCERER CLASS DECK

MALE ELF SORCERER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d6 □+1 □+2 VALENDRON (LIGHTNING REAVER)
DEXTERITY d8 □+1 □+2 □+3 The power of the fiercest storm is nothing compared to the might of the lightning reavers.
STEALTH: DEXTERITY +2
CONSTITUTION d4 □+1 POWERS
INTELLIGENCE d6 □+1 □+2 HAND SIZE 5 □6 □7
WISDOM d8 □+1 □+2 □+3
PROFICIENT WITH □ Light Armors
CHARISMA d10 □+1 □+2 □+3 □+4
ARCANE: CHARISMA +2 For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1)
(□+2) (□+3) and add the Attack, Electricity (□ or Force), and Magic traits. (□ If the
POWERS card has the Magic trait, you may add an additional 1d6.) This counts as playing a spell.
HAND SIZE 5 □6 You may recharge a spell to move at the end of your turn (□ or to reduce Combat
PROFICIENT WITH □ Light Armors damage dealt to you by 2) (□ 3).
For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1) and □ Reduce Electricity damage dealt to you to 0.
add the Attack, Electricity, and Magic traits. This counts as playing a spell.
You may recharge a spell to move at the end of your turn (□ or to reduce Combat damage □ You automatically succeed at your check to recharge a spell that has the Attack trait.
dealt to you by 2).

CARDS LIST FAVORED CARD TYPE: SPELL VALENDRON (WIND WALKER)


WEAPON 2 3 The skies are mere roadways for the wind walkers, at least until they bring down the
SPELL 4 5 6 heavens.

ARMOR — 1 2 POWERS
ITEM 2 3 HAND SIZE 5 □6 □7
ALLY 3 4 5 PROFICIENT WITH □ Light Armors
BLESSING 4 5 6 For your combat check, you may discard a card to use your Arcane skill + 1d6 (□+1)
(□+2) (□+3) and add the Attack, Electricity (□ or Cold), and Magic traits. This counts
Valendron hails from the elven nation of Kyonin. When he was an infant, he and his mother as playing a spell.
were caught outside in a storm, where they were struck by a bolt of lightning. Though his
mother died in the blast, he survived, and as a youth, he began to develop arcane powers. He You may recharge a spell to move at the end of your turn (□ or to reduce Combat
damage dealt to you by 2).
believes that storms and natural disasters eliminate the weak, allowing the strong to survive.
Now he’s set out on his own to find others like himself. □ When you move other than during your move step, one character at your location
may move with you.
□ Add 1d8 and the Swashbuckling trait to your check to defeat a barrier that has the
Obstacle trait.
□ You automatically succeed at your check to recharge (□ and acquire) a spell that has
the Arcane trait and does not have the Attack trait.
© 2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Kostja Schleger.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.

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