Log time (04/01/20 01:10:00) CPU ID = GenuineIntel ( family = 1286 , model = 14 , stepping = 3 ) @ 2592 MHz Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8 / 8.1 / 10 Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/gametypecfg.xml Dmp ok. InitializeNotify ok. WFog Enabled Device. device created. Video memory 2047.500000 shader initialize successful : 1 Reset Device 24bit depth buffering enabled Video memory 2047.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] found 0 custom music
Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures: 3.196000 IDLResource Loading Success!! IDL resources: 0.185000 start InitInterface option Number of Display mode : 31 Number of Display mode : 0 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create: 0.235000 Screen effect manager create success. Effect manager create success. Client create success. game interface create success.
Point Number is larger than defined max vertex .. Point Number is larger than defined max vertex .. Point Number is larger than defined max vertex .. Point Number is larger than defined max vertex .. Load character.xml success, -------------------> Character Loading: 3.312000
RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 3 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Point Number is larger than defined max vertex .. Selected character name : Mad_more_ (4D 61 64 5F 6D 6F 72 65 5F ) (len = 9) StageCreated Fail to create Bitmap for Initial loading CastStageBridgePeer call in Zgame::Create game create begin , type = 7 BspObject open : begin maps/quest/Prison_passage3/Prison_passage3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. BspObject open : begin maps/quest/Prison_hall1/Prison_hall1.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. BspObject open : begin maps/quest/Prison_shower_room/Prison_shower_room.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 01:12:13 ) Create character : Name=^6-^1Satan^6-^A Level=99 Connect to Agent by UDP Quest Completed game interface destroy begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 01:14:44 ) game interface destroy finished StageCreated Fail to create Bitmap for Initial loading CastStageBridgePeer call in Zgame::Create game create begin , type = 7 BspObject open : begin maps/quest/Prison_passage3/Prison_passage3.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. BspObject open : begin maps/quest/Prison_shower_room/Prison_shower_room.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. BspObject open : begin maps/quest/Prison_hall1/Prison_hall1.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 01:14:56 ) Create character : Name=^6-^1Satan^6-^A Level=99 Connect to Agent by UDP Connect to Agent by UDP