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COMPETITION
FOR
PRIMARY & SECONDARY
SCHOOLS
1.0 Aim
The Scrabble competition aims to extend vocabulary and develop spelling skills in
the English language among pupils.
2.0 Objectives
3.1 Eligibility
3.2 Team
3.2.1 Each team shall comprise 2 players from the same school / state
they are representing. Mixed-race participation is highly
encouraged to promote unity.
1
3.3 Format
3.3.1 The Tournament Director will determine the pairings for each
round. e.g. Swiss, King of the Hill or Round Robin pairings. The
pairings for the national competition will use Swiss pairings.
3.3.2 In a manual-pairing game, each team will have to pick a tile from
the bag. The team, whose tile is closest to the beginning of the
alphabet, with a blank preceding an ‘A’, starts the game.
3.3.4 Only words in the Collins Scrabble Dictionary (latest edition; i.e.
(CSW 2019) are allowed. However, players are NOT allowed to
form indecent/obscene words though the words can be found in
the dictionary.
3.4 Time
3.4.2 There is no time limit for each move but the game shall end after
50 minutes or where one team has exceeded the 25-minute limit
by 5 minutes.
3.4.4 Each team shall play five (5) rounds. However, the tournament
director (see 3.7.1) may vary the number of rounds as
circumstances dictate.
3.5.1 The team starting the game will draw seven tiles from the tile bag.
Once a tile is drawn out from the bag, the opponent presses the
clock. This then starts the clock of the team starting the game.
After the starting team has drawn their tiles, the opponent then
draws seven tiles from the bag.
3.5.2 The first team to play combines two or more of its letters to form
a word and places it on the board to read either across or down
with one letter on the centre square. Diagonal words are not
allowed.
2
3.5.3 The team completes its turn by counting and announcing the
score for that turn; press the clock, record the scores in the score
sheet and replenish their rack.
3.5.4 The opposing team may challenge the word(s) formed after the
clock has been pressed and must call ‘hold’ before the team
replenishes the rack.
3.5.6 When drawing tiles, a player must hold the tile bag so that its
rim is at or above eye level.
3.5.7 If a team draws extra tiles, the opponent will randomly turn face
up x+2 tiles from the rack (x is the number of overdrawn tiles).
The opponent will then choose x tiles and return to the bag.
3.5.8 All letters played on a turn must be placed in one row across or
down the board, to form at least one complete word. If, at the
same time, they touch other letters in adjacent rows, those must
also form complete words, crossword fashion, with all such
letters. The team gets full credit for all words formed or modified
on its turn.
3
3.5.11 Blanks: The two blank tiles may be used as any letters. When
playing a blank, the player must state which letter it represents
and write that on the scoresheet. It remains that letter for the rest
of the game.
3.5.12 The team may change any number of tiles as many turns as
desired so long as there are at least seven (7) tiles in the bag. The
team will score zero for that turn.
i) all the tiles have been drawn and one of the teams have
used all the tiles in their rack.
ii) all possible plays have been made
iii) both teams have passed thrice consecutively
3.5.14 When the game is over, the teams shall then fill in the Result Slip
with the scores and spread (see 3.8.2), and upon duly signed by
both teams and pass it to the Tournament Director.
3.5.15 Each team shall then fill in its own Team Score Record Card,
verified by the opponent.
3.6 Restrictions
3.7 Officials
3.7.1 There shall be a Tournament Director.
3.7.2 The Tournament Director may appoint assistants from among the
accompanying teachers.
4
3.8 Decisions
3.8.1 The winning team shall be decided first by the number of points,
then spread.
3.8.2 A win is 1 point; a draw is 0.5 point and a loss is 0 point. Spread
is the difference between the winning and losing scores of a game.
4.0 Prizes
5
APPENDIX 1
A. The score value of each letter is indicated by a number at the bottom of the
tile. The score value of the blank is zero.
B. Premium Letter Squares: A light blue square doubles the score of the letter
played on it. A dark blue square triples the score of the letter played on it.
C. Premium Word Squares: The score of the entire word is doubled when one of
the letters is placed on a pink square. It is tripled when a letter is placed on a
red square. Include premiums for double or triple letter values, if any, before
doubling or tripling the word score. If a word is formed that covers two premium
word squares, the score should be doubled and re-doubled (that is, four times
the letter count), or tripled or re-tripled (nine times the letter count). Note that
the centre square of the board is pink, and therefore doubles the score for the
first word played.
D. The score for each turn is the sum of the score values in each word formed or
modified in play, plus the premium values resulting from placing letters on
premium squares.
E. Letters and word premiums apply only in the turn in which they are first used.
In subsequent turns, letters count at face value only.
F. When a blank tile falls on a pink or red square, the sum of the letters in the
word is doubled or tripled even though the blank itself has no score value.
G. When two or more words are formed in the same turn, each is scored. The
common letters are counted, with full premium values if any, in the score for
each word.
H. Any team who plays all seven of their tiles in a single turn scores a premium
or bonus of 50 scores in addition to their regular score for the play.
I. Points are to be subtracted when both teams have unplayed tiles left on their
racks at the end of the game.
J. When the game ends with one team finishing all his tiles, the team gets
double the face value of all the unplayed tiles of the opposing team.
APPENDIX 2
Gameplay Rules
Word Lookup
Game No.
Team A Team B
Name: Name:
Turn Play Turn Cum. Turn Turn Play Turn Cum.
Score Score Score Score
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Tile Penalty Tile Penalty
Time Penalty Time Penalty
Nett Score Nett Score
AAAAAAAAA J SSSS
BB K TTTTTT
CC LLLL UUUU
DDDD MM VV
EEEEEEEEEEEE NNNNNN WW
FF OOOOOOOO X
GGG PP YY
HH Q Z
IIIIIIIII RRRRRR ??
Signature : ___________________________
NATIONAL ENGLISH CARNIVAL SCRABBLE
YEAR __________
RESULT SLIP
Game No.
SPREAD
Signature : ___________________________
RESULT SLIP
Game No.
SPREAD
Signature : ___________________________
NATIONAL ENGLISH CARNIVAL
YEAR __________
*1 = Start, 2 = Reply
® Scrabble is a registered trademark of J W Spear & Sons Ltd, subsidiary of Mattel Inc.
*1 = Start, 2 = Reply
® Scrabble is a registered trademark of J W Spear & Sons Ltd, subsidiary of Mattel Inc.
LAYOUT OF THE TEAMS
SCRABBLE BOARD
TEAM A TEAM B