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STRATEGIC SEGMENT
5.0 War Event Phase Torpedo Improvement Table
To reach 0 from -1 To reach +1 from 0 To reach +2 from
Roll a die; if result is 0-4, reroll on War Events Table and implement the results. +1
Ships Die Ships Die Ships Die
Sunk Roll Sunk Roll Sunk Roll
6.0 Torpedo Improvement Phase
80 9 1160 9 2580 9
Consult Torpedo Improvement Table. If die roll is successful, move Torpedo Value marker one space to the right.
85 8 1170 8 2590 8
If the number of ships sunk in the previous turn causes the cumulative total to exceed one or more of the listed numbers of ships sunk, the player rolls a 90 7 1180 7 2600 7
d10. If the die roll equals or exceeds the result listed for that number of ships sunk, the torpedo marker is immediately advanced indicating a fix to the 95 6 1190 6 2610 6
torpedo problem. If the die roll is less than the result there is no change, and another roll may not be attempted until the next listed number of ships sunk
is reached. 100 5 1200 5 2620 5
105 4 1210 4 2630 4
7.0 Intelligence Phase 110 3 1220 3 2640 3
115 2 1230 2 2650 2
7.1 Roll die on B-Dienst Table. Mark B-Dienst Area.
120 1 1240 1 2660 1
Location = area to place maker in , roll 1 die, If TF rolled then any convoy in that area is a TF , Spec = a Special Convoy
125 0 1250 0 2670 0
War
Period B-Dienst Table
0 1 2 3 4 5 6 7 8 9
North Sea West West Med North Sea North Sea Mid Ocean North Sea
1 TF 0-2 Apprch SW Morocco TF 0-1 TF 0-1 - - No Intel TF 0-2
Spec 3 TF 0-1 Approach TF 0 Spec 2-3 Spec 2-3 - Spec 0-5 Spec 3
Spec 2-3 TF 0 Spec 1
West West Spec 1 West Med West Africa SW West West
2 Apprch Approach TF 0-1 - Approach Approach Approach
TF 0-1 TF 0 Spec 2 Spec 0-1 TF 0 TF 0-1 -
Spec 2-3 Spec 1 Spec 1-2 Spec 2-3 -
Greenland SW
3 Gap Approach Mid Ocean
TF 0-1 West TF 0-1 Morocco West Med TF 0 No Intel No Intel
Spec 2 Approach Spec 2 TF 0-1 TF 0-3 East Med Spec 1-2
TF 0-1 Barents Sea Spec 2 Spec 4-5 Caribbean TF 0-1 Maritimes
4 Greenland Spec 2 TF 0-1 TF 0 Spec 2-3 TF 0-1 Grand
Gap - Spec 1-2 Spec 2 Banks
TF 0-1 Barents Sea West Med Brazil Basin South Africa TF 0
5 Spec 2-3 TF 0-2 TF 0-2 - - Spec 1
- Spec 3-4 - Spec 0-1
7.2 Check Master Submarine Reinforcement List for BDienst level change.
7.3 Check Master Submarine Reinforcement List for Enigma level change.
7.4 Determine Weather Systems
A. Weather Formation
Roll three dice. One low pressure system will be generated for each zero rolled.
Die Roll June to November December to May
B. Weather Location
For each low pressure system, roll on the below table and place a 990mbar marker in the indicated 0 South Africa North Sea
OpArea. If the same location is rolled for two or three systems, place one 965 mbar marker in the OpArea.
C. Weather Strength 1 Guiana Basin Norwegian Sea
For each 990 mbar marker, roll a die. If the result is 0-1, flip it to the 965mbar side. 2 Caribbean Barents Sea
7.5 Place German (and/or Vichy) aircraft in OpAreas being searched. 3 Gulf of Mexico Western Approaches
• Aircraft may not be placed in the OpArea. 7 Grand Banks Grand Banks
• Allied aircraft and carrier units have their ASW factors reduced by 1, to a minimum of 0.
• There is a -2 modifier to all submarine rolls on the AAC . There is a -1 modifier to the submarine’s attack 8 Greenland Gap Maritimes
value for EACH attack. 9 Western Approaches South Africa
• Surface gunnery attacks are not allowed.
• Minelaying is not allowed.
• All convoys have a Straggle level of 1 more than normal, to a maximum of 2.
• At the beginning of the Endurance Check , a die is rolled for each Italian submarine that is in or has
transited through or from the OpArea during any part of the turn. On a result of 0-1, the submarine receives
a Damaged marker.
Multiple Subs: For each multiple of 6 subs in an area - +1 to the transit check modifier and add -1 to the AAC search result
The player rolls on the Contact Table for that OpArea, again first determining the War Period, and then rolling a die, applying the following modifiers:
-1 if the colour of the AAC box is green.
+1 if the colour of the AAC box is blue.
+3 colour of the AAC box is red.
+1 per Aircraft
L = loner . 2 letters = convoy
Initial green or orange box on AAC = small convoy, Blue or red box on AAC = large convoy
Engagement Table If the OpArea is the
current B-Dienst area,
Sparse Low Moderate High or a War Event
L O I C F T L O I C F T L O I C F T L O I C F T indicates, any convoy
may be replaced by a
Loner 1 2 Loner 3 4 Task Force or Special
C1 6 6 10 10 C2 10 10 10 12 12 12 Convoy
Spec 2 2 6 4 Spec 8 6 10 8
TF 2 2 4 Task 6 6 10 10
? Sneak escort attack
Place the Current area marker on the map - subs to combat display Sub can target ONE non aircraft capable escort and that escort
ASW not included in defence so long as :
Place sub on outer column Sub not spotted
Roll die - if die + tactical rating + skipper > no in box can move inwards No Diligent Escorts revealed
No aircraft revealed
Reveal allied units = tactical rating in same or adjacent columns Attack isn't on a loner
Its not in Wolfpack (1st attack only)
If Aircraft : Combat events don't prohibit (patrol aircraft spots sub,
If solid aircraft on AAC - remains counterattack)
If outline remains on 0-4, 5-9 return to cup and draw another unit
If combat event - resolve
Counter Attack
Add all ASW values of revealed forces in same or adj columns (damaged ships : ASW = 0 )
Add ASW of all aircraft and carriers revealed anywhere
Counter Attack Table
ASW 0 1 2 3 4 5 6 7 8 9 10 11 12
Add the number of red boxes or boxes wit hred dots on the AAC 0 4-9 Sunk, otherwise
Add the ASW level for the war period = Counter attack value damaged RTB
1-2 7-9 Sunk, otherwise
damaged RTB
Defence value = Submarine defence value + Skipper marker -
3-4 Damaged RTB
inexperience value
5-6 Spotted
If attack - defence <0 then no counter attack
If attack - defence ≥0 then roll on counter attack line 7 Spotted & Driven off
+1 to roll per damage counter on sub
8+
+1 if counter is after a re-attack
+1 if sub already spotted
Attack Results Table
Re-attack Tons 0 1 2 3 4 5 6 7 8 9 Gunnery
May re-attack only if sub not
Sunk, 1-4 Sunk
Withdrawn or 5–9 X X Target
RTB Explodes
Re-attack not allowed on : 10-17 Damaged
Task Forces
18-28 French
Special Convoys
Liners with (+) (high speed) sympbol 29-36 Type XI
Cruisers in loner cup
37-55 Other
Armed merchants
55+
Remove TDC’s
Keep revealed units revealed
Determine Straggle level if changed