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For Strength attribute symbol.png strength heroes, it grants 240 health, 1.

2 health
regen, 0.96% magic resistance, 10 attack speed, 120 mana, 1.75 mana regen, 0.7%
spell damage and 27 attack damage.
For Agility attribute symbol.png agility heroes, it grants 240 health, 1.2 health
regen, 0.96% magic resistance, 10 attack speed, 120 mana, 1.75 mana regen, 0.7%
spell damage and 15 attack damage.
For Intelligence attribute symbol.png intelligence heroes, it grants 240 health,
1.2 health regen, 0.96% magic resistance, 10 attack speed, 120 mana, 1.75 mana
regen, 0.7% spell damage and 25 attack damage.
Ability

Echo StrikeCannot be used by illusions. Partially pierces spell immunity.


Ability
Passive Affects
Enemies
Causes melee attacks to attack twice in quick succession. The double attacks apply
a 100% movement slow for 0.8 seconds on each strike.
Attack Speed Bonus: 490
Number of Attacks: 1
Move Speed Slow: 100%
Slow Duration: 0.8
Cooldown: 5
Partially pierces spell immunity. Can proc on spell immune enemies. Cannot slow
spell immune enemies. Slow persists if debuff was placed before spell immunity and
when not dispelled.
Modifiers
Debuff Echo Sabre Debuff: Dispellable with any dispel.
Notes:
This ability works exclusively for melee heroes.
Upon proccing, grants the user 490 attack speed until the next attack.
This means it does not provide guaranteed full attack speed and can be countered by
strong attack speed slows.
The attack speed buff has no set duration. It lasts until the user makes a second
attack, no matter how long they wait.
The attack speed is granted as soon as the attack point of the first is reached and
last until the attack point of the second attack is reached.
Since it is a simple attack speed bonus, it is possible to cancel the second attack
and "store" the attack speed for later.
The second attack is not an instant attack. It uses regular attack animation times
and attack cooldowns.
The movement speed slow is applied on the proccing attack and on the attack after
the proccing attack.
This means it is possible to slow two enemies with one proc, by switching attack
targets after the proccing attack.
The attacks first apply the debuff, then their own damage.
Echo Strike triggers on instant attacks as well, applying the slow. The attack
speed is wasted, though, since they are instant attacks.
The slow of multiple instances does not stack, but refreshes the duration instead.
Procs on anything, including buildings, wards and allies. The slow fully applies to
allies, but not to buildings and wards.

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