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Football Coaches Manual

1. Offensive Hole Numbering

- Odd numbers are on the left; even numbers are on the right.

- 0: through the position of the center.

- 1/2: between center and offensive guard.

- 3/4: between offensive guard and offensive tackle.

- 5/6: between offensive tackle and tight end.

- 7/8: between offensive tackle or tight end and the next person on the line of
scrimmage or the end of the field.

2. Defensive Gap Designation

- A gap: between center and offensive guard on either side.

- B gap: between offensive guard and offensive tackle on either side.

- C gap: between offensive tackle and tight end on either side.

- D gap: between tight end and last player on the offensive line or the sideline on
either side.

3. Offensive Sets

- Basic Set: calls for the players to line up in the basic formations.

- Set (Player) Left/Right: calls for the player to line up to the left or right of the
basic formation.

- Set (Player) Strong/Weak: calls for the player to line up to the strongside or
weakside of the basic formation.

- Split (Left/Right) Set (Player): calls for the player to spread out from the basic
formation.
4. Line Blocking

- Blast/Man/Man-on-Man/Drive Blocking: If there is a defender across from the


player in the inside gap, then that is his first priority. If no defender is in the gap
then the player blocks the man directly in front of him either at the first or second
level.

- Zone: each lineman blocks within a specific area which he is not allowed to
leave.

- Veer Left/Right: each player blocks the defender to his immediate left or right.

- Reach Left/Right: calls for a lineman to block the defender to his immediate left
or right.

- Pull (Lineman): calls for an offensive lineman to leave his position on the
offensive line to go block in front of the ball carrier.

- Trap (Lineman) (Hole): calls for an offensive lineman to leave his position on the
offensive line and go block behind a specific hole behind the offensive line.

- Cross (Lineman 1) (Lineman 2): calls for two linemen to block the defender in
front of the other one, instead of their own. The first lineman in the play call goes
first, while the second one sidesteps and goes next.

- Slide Left/Right: each lineman slides into the gap on his left or right before
blocking.

- Cut-Off/Angle: blocking an on-rushing defender after a block on the line of


scrimmage has been made.

- Double-Team: calls for two linemen to block a single defender.

- Open Left/Right: calls for linemen on the left or right to bypass defenders on the
line of scrimmage and block the second line of defenders.

- Combination/Combo: calls for linemen to disengage after completing one


blocking scheme and engage in a different one. Called as two separate blocking
play calls connected by “and”.
5. Run Play Types

- Blast/Dive (Player) (Hole): quarterback hands off to a running back who rushes
straight through a predetermined hole.

- Slant (Player) (Hole): running back rushes through a predetermined hole at an


angle to the line of scrimmage after receiving the ball from the quarterback.

- Power Dive (Player) (Hole): a dive with lead blockers ahead of the running back.

- Counter Dive (Player) (Hole): a dive where the running back splits away from his
lead blockers so that the running back goes through one hole, while his lead
blockers go through another.

- Keep: quarterback keeps the ball after the snap and runs it himself.

- Pitch: quarterback tosses the ball to a running back.

- Option: quarterback chooses between a “dive”, “pitch” and “keep” option after
the snap.

- Run Pass Option: quarterback chooses between his running options, as well as
passing options.

- Counter Option: option play takes place on the opposite side of the
predetermined hole.

- Bootleg/Boot/Waggle: quarterback runs toward the sidelines before passing,


handing off the ball, or running it himself.

- Sweep: running back receives from quarterback and runs parallel to the line of
scrimmage to the defensive flank on the opposite side and continues up the field.

- Off-Tackle: running back runs through the gap created by a blocking offensive
tackle, thus running just outside of the interior offensive line.

- End: running back runs just outside of the last player on the offensive line.
- Sneak: quarterback runs through a hole in the offensive line immediately after
the snap.

- Reverse: the play sweeps in one direction before the ball is given to a player
running in the opposite direction. The ball may be reversed multiple times.

- Counter: running back will juke/feint/cutback to one direction before making a


run in the opposite direction before receiving the ball.

- Draw/Delay: running back receives the ball from the quarterback after the
offense has made it look like a pass play.

6. Personnel Designation

- Personnel is designated by a two-digit number.

- First number designates the number of tight ends and other end men on the line
of scrimmage. Second digit designates the number of running backs. The number
that adds up to five, which is not designated by a digit, but is inferred, designates
the number of receivers.

7.

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