Вы находитесь на странице: 1из 31
SECTION XIV BUCKEYE DEFENSE SPECIALITIES PHILOSOPHY OF THE KICKING GAME The importance of the kicking game is obvious. It is 30%, generally speaking, of a football game. It should also be noted that because of the nature of a kicking game play, a great deal of yardage is involved. It is imperative that the exchange of this yardage be in our favor if we want to win consistently. One, or more, of the following three events take place on every kick, while they usually do not occur frequently on other scrimmage plays: 1) A sizeable amount of yardage is involved (40 yards or more); 2) There is a change of ball possession involved; 3) A specific attempt to score points is involved (PAT or field goal attempt). The plays which involve the kicking game, therefore, are weighted heavily, insofar as they affect the tide and outcome of the game. Just as success begets success on offense and defense, the same is true of the special teams. When players realize what excellent special teams play can do for the winning effort, the more enthusiasm they will generate towards the whole team. This enthusiasm will result in the development of the necessary pride and togetherness needed for great special teams. TH RTANCE OF Fi ITH KICKING GAME The kicking game gains importance when you realize how important a role it plays in determining offensive scoring ability. We already know that the further away an offense starts from its intended goal, the more difficult it will be to score. Conversely, the closer the offense starts, the easier it will be to score. Our defensive field’ chart clearly shows this difference. 1 out of 30 20 20 1 out of 8 40 40 1 out of 5 50 50 1 out of 3 40 40 1 out of 2 20 20 1 out of 2 10 10 The significance of this information is simply that we can utilize the kicking game to give our opponents poor scoring percentage and enhance our own offense’s scoring percentages. For example, on kick offs, if we can start our ‘opponents inside their own 20 yard line, their chances of scoring are quite poor. ‘On punts, if we can return to the 40 or beyond, we have greatly increased our offense’s scoring ability. y 2) 3) 4) 5) 6) 7 8) 9) PUNT RETURN AND BLOCK RULES There is no roughing the punter if: a) the punter begins to run; b) the punter drops the ball; ¢) you block or partially block the punt. If the returner signals for fair catch but does not attempt to field the ball, he may not block anyone on the cover team. The punt team must cover and possess the ball to down it. If they should incidentally touch it and walk away, you may advance it. An official will blow the whistle to down it. If the returner muffs a kick, the ball may not be advanced by the punt team if recovered. If the returner has gained possession and fumbles, the bali may be advanced by the punt team. A partially blocked punt crossing the line of scrimmage is as if it had not been blocked. Get away from it. Call "Peter." Advance any blocked punt not crossing the line of scrimmage. If the punt fails to cross the line of scrimmage, any player on either team can recover and advance the ball. If the punt goes out of bounds or comes to rest inbounds and no player attempts to secure it, the ball beeomes dead and belongs to the return team at the dead ball spot. if the catch momentum carries out return man into the end zone, you do not have to bring the ball out. However; if you take the ball into the end zone, you must bring it out or it will be ruled a Safety. We have four categories on punt defense: 1. Returns An all out effort to return the ball to either side or the middle. The type of return used will be based on coverage, type of punter, protection and other variables such as field position, wind, etc. 2. Combination Return and Block This is an all out effort to block from one side and an all out effort to return on the side opposite the rush. 3. Rushes This is an all out effort to block a kick. It involves bringing 8 or more rushers. The selection of using an all out rush is based on timing, protection, time left, field position, or score. 4. Prevent Punt Defense The prevent is to be used when you have the game won, or in any situation when you want to insure that your opponent punts the ball and you avoid committing errors (allowing a fake punt). The first three categories have been designed from one front, and they are intended to look alike. Our opponents will be unable to predict from our front our intent. Actually, we want to make every punt return look like a rush. This does two things for us: 1. Pressure opponents punt team, if they think we are rushing. 2. | Makes them more protection conscious, so we are apt to keep them ‘on the L.O.S. longer, thus making our hold-up return easier. This punt defense has great potential for getting our team a big play. We must be offensive minded in our Punt Defense game. This is an opportunity for us to score and it is vitally important that we look upon it in that respect. We want to make things happen . . . create big plays that have a positive effect. Nothing breaks team morale more than returning a kick for a touchdown or blocking a punt. It should also be noted that any penalties on the punt defense team are extremely costly, many times resulting in giving the opponent the ball back 1st and 10. Be extremely careful about these penalties; especially an offside penalty with less than five yards to go. Additional errors that can be costly to us are: 1, Do not rough the kicker! 2. Do not block below the waist! 3. Do not clip! 4. Do not let the ball hit the ground! 5. Do not field a punt inside 10 yard line! 6. Do not allow a fake kick! 7. Do not allow bouncing ball to hit you! (Be alert for “Peter” call.) General We will operate from one (1) type of front in our punt defense. In order to simplify our communication we will refer to our positions as number 1 - 10. A. 10 Man Front © Oo oOo Goe@e7 x) e222 AMANAK AA AAA $ & © Oo oOo _©® COQ © @©OO We will number the Punt Team personnel from inside out from the Center. >O >O @ V®@®D®O@®OOOO®@ @ © @ D@O@ODQD®@QO® © D@OODOOO® © Fullback, Kicker or Upback Motion - Adjust accordingly. Adiustments to Split Ends - We will always prepare for a Split End each week and will game plan what we do from week to week. We will basicaly have three (3) adjustments we can make to Spit End. ey are: 1. Double DOO oe © Ad 2. Double with second (2nd) man aligned inside and on snap turning and sprinting to Split End. ODOC DOOO So — . A 3. Single with second (2nd) man involved in rush. Peoee2ces, oO J iy Basic Rule - Do what return or rush tell you to. Man responsible for pass will cover Wide-Outs. Huddle Procedures We will huddle on the 50 yard line on 3rd down as a procedure for making our call. Substitutes will be responsible for giving the call to anyone on their side who is already on the field. As they are going in they will call Score Team to alert people not on the Score Team to Sprint the field. A. Stay on your feet. B. React to man’s movement, C. Keep man in net. D. Keep shoulders and hips parallel to L.0.S. E. Do not cross L.0.S. Pop Technique: When attacking an appropriate aiming point we will refer to it as a Pop Technique. A. Hit on @ low plane, getting your pad under the pad of the protector. B. Hit the proper landmark. C. Keep your head up. D. Drop your tail and roll hips . . . extension. E. Release coverer away from the side of return or to the outside on "Jesse James.” F, Push off using his momentum to get you going. G. Use your hands to assist you in keeping coverer. Return Position: e Used after attacking protector and releasing him away from the wall. A. Proper position as one (1) yard in front of coverer. 8. Run with him at proper angle. C. Work hard to stay between coverer and ball in proper return position. D. If you feel yourself losing your man, block him right now. 8 Force: A. Go inside or outside Tackle . . . but stay outside Fullback and Kicker. B, — Put quick pressure on the ball. C. Sprint back to wall to side of return. A. Hand Shiver - do not get tied up. B, Sprint back to ball on arc . . . get width as you get depth. C. Asa starting point for width get outside End. D. Go meet the ball but time it . . . no closer than 10 yards to return specialists. Never get deeper than the ball, Block on Contain Technique: A. Attack 1, On snap, drive through outside pad of Contain man. 2. Stay after him. Know his release. Returns - Blockers: rn Prin Attack coverer pad under pad on proper aiming point. Be aggressive santhis enables you to control him and release him to the side you Release him away from wall. The return position is 1 yard in front of Cover Man. Do not block unless you can get your head in front. Stay on your feet. If you do fall . return specialist. get up quickly. If you lay there you may trip our If in a wall, scan . . . do not allow anything to penetrate from you to the man in wall in front of you (working toward return specialist). As ball goes by you then turn and run with the ball. When called upon to force, put quick pressure on the kicker but stay outside Fullback and Kicker. Come hard and then gather. If you appear quickly in face of Punter you may force a bad punt. If you knock your man down, stay after him. Do not go to someone else. If you fee! you are about to lose your man, take him out right now. Align as close to the neutral zone as possible. Keep your hand out in front of your head. Key the ball. Get a good jump or snap. Stay low on your chargé - make yourself small, slic The block point will be one (1) yard in front of the Kicker’s foot. We will determine block point from Kicker’s stance. Do not leave your feet to block a kick. Take the ball off the Kicker’s foot. Don’t turn your head. Keep eyes open. If ball is blocked and crosses L.0.S. 8... call "Peter" and get away from the ball. 10 10. Ws 12. If ball is blocked and does not cross L.O. - pick it up and score. If you are picked up on your charge, stay square on man and then go to this wall (MAKE SURE BALL IS KICKED). If punt is not blocked, it is automatic return right rushers that get to kicker sprint to set up wall. eee eee cee Key Punter . . . start moving in direction he steps . . . do not wait for ball to be in air. Get underneath ball . . . be in rocker position as you field ball. Proper techniques for catching the ball: a. Position yourself where ball is on your nose. b. Look the bail in . . . do not try to run with it until you have caught it. Spread fingers. Elbows in. e a9 Give slightly with ball. Concentrate on type of punt. 1. ‘If point is not turned over and it is a spiral it is going to drift to your right and fall short. On left footed punter it will drift to your left. 2. If point is turned over it will get greater distance. Knotch the ball. Onside returns, start up for three (3) steps and then get to wall and go north/south. On rushes, north/south right away. On combinations, get right to the wall. On middle return, go north/south right away. Never attempt to handle a punt rolling unless you are facing the coverage. If it is over your head and hits the ground go around the bail to handle it. There would be two exceptions to this: a. You know you have considerable running room. b. The ball has been touched by the covering team and has not been blown dead. 10. 1. 12. 13. 14, 15. 16. 7 " Do not handle punts inside the 10 yard line. On Kill or Kill Poocher punts, put yourself on the 10 yard line and do not back up to field ball. Do not fake Fair Catch on Kill or Kill Poocher punts, but rather Fake Catch by sprinting up middle or either sideline in proximity to the ball. Field all punts in the air unless late in the game and we have the lead and field position. Then we can let punt hit ground to consume time. Call will be made from sideline. ? Make your decision to Fair Catch early and give the signal clearly. Must break tackle or beat 1st coverer. : Get at least 10 yards on every punt that does not go out of bounds or inside our 10. Always look to bench for any special instructions and always count people in front of you. if 11 people in front of you, turn to the official and call time out. 12 10 MAN RUSH oO PBOSES\ s #1 Drive outside of #4 for block point . . . block punt. #2 Drive inside of #4 for block point. . . . block.punt. #3 Drive inside of #3 for block point. . . . block punt. #4 Drive inside of #2 for block point. . . . block punt. #5 Finesse Center left for block point . . . block punt. #6 Finesse Center right for block point. . . block punt. #7 Drive inside of #2 for block point. . . . block punt. #8 Drive inside of #3 for block point. . . . block punt. #9 Drive inside of #4 for block point. . . . block punt. #10 Drive outside of #4 for block point block punt. Safety 41 yards deep - get to the wall. NOTE: If ball is not blocked, automatic wall return right. NOTE: If you are blocked solid, check for fake and go to the wall. NOTE: Make screaming noise while going to block punt. #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 Safety NOTE: NOTE: NOTE: 13 RUSH 29 © KBR SED, Drive outside of #4 for block point . . . block punt. Draw block, of #4 . . . sprint (checking for fake) back to ball . . . block first threat, you are "personal protector.” Drive inside of #3 for block point. . . . block punt. Drive inside of #2 for block point. . . . block punt. Finesse Center left for block point block punt. Finesse Center right for block point. . . block punt. Drive inside of #2 for block point. . . . block punt. Drive inside of #3 for block point. . . . block punt. Draw block of #4. . . sprint (checking for fake) back to ball. . . block first threat, you are "personal protector.” Drive through outside hip of #4 for block point . . . block punt. 41 yards deep . . . get to the wall. If ball is not blocked, automatic wall return right. If you are blocked solid, check for fake and go to the wall. Make screaming noise as going to block punt. 14 #1 #2 #3, #4 #5 #6 #7 #8 #9 JESSE JAMES Force or block kick - if ball punted - pee! back around to block punter or FB. Attack #4 using Pop Technique and return position - release him outside. Attack #3 using Pop Technique and return position - release him outside. Attack #2 using Pop Technique and return position - release him outside. Attack #1 using Pop Technique and return position - release him outside. Attack #1 using Pop Technique and return position - release him outside. Attack #2 using Pop Technique and return position - release him outside. Attack #3 using Pop Technique and return position - release him outside. Attack #4 using Pop Technique and return position - release him outside. #10 Returner NOTE: 15 Make sure the ball is kicked, then turn and sprint back to the ball, block first threat, you are a “personal protector." Go north/south right away - get 12 yards. During the course of the season we will have variations of the “Jesse James” return to take advantage of our opponents personnel on punt coverage structure. 16 al #2 #3 #4, #5 #6 #7 #8 #9 RETURN RIGHT (Right shown in diagram - Left is opposite) All alignments are the same as our blocks. me “ BBR LEE 1 PERSONAL, PROTECTOR POINT, KICKOUT R Force the punt, then get into the wall and turn and block the punter. Pull out of L.O.S. slowly, make sure ball is punted. You are responsible to kick-out the Contain man. Timing is important! Force the punt, then work into the wall. Attack the first man inside and force him away from the return and hold him up as long as possible. Get into the wall and keep your spacing and block to the ball. Same as #4. Attack the first man outside and force him away from the return and hold him up as long as possible. Get into the wall and keep your spacing and block to the ball. Pull out of the L.O.S. slowly, make sure the ball is punted. Sprint to a position 8-10 yards in front of the return man, turn and block the first man to show. You are the “personal protector.” Attack the first man inside and hold him up as long as possible, forcing him away from the call. Get into the wall and keep your spacing and block to the ball. Attack the first man inside and hold him up as long as possible, forcing him to release inside. YOU ARE RESPONSIBLE TO SET THE WALL 5 YARDS IN FRONT AND 5 YARDS OUTSIDE OF THE RETURN MAN. If the ball is on the hash, your landmark is the other #10 7 hash. If return is to the wide side, your landmark is the numbers into the boundary. If the ball is in the middle of the field, your landmark is half way between the hash and the numbers. Make sure the ball is kicked, then turn and sprint to the return man and block to him, YOU ARE THE POINT MAN. 18 BUCK & RIGHT END LEFT END & RIGHT TACKLE LEFT TACKLE MIKE & WILL STRONG SAFETY CORNERS SAFETY NOTE: NOTE: ‘ PUNT SAFE Check snap; Pressure Punter, responsible for Punter - Force ball to be punted on time. Play 41 Technique. Jam Center to alert for Fake. Man to Man #1 - Hold up. Man to Man FB - Hold up first threat. Man to Man #4 - Hold up first threat - Align on or off L.0.S. by call. Use appropriate fielding rules. May play Cover 3. Automatic return right. 19 KICK-OFF COVERAGE RULES 1. We can recover a kick-off after: a. it touches an opponent (anywhere); b, the ball travels 10 yard: ¢. the ball touches an opponent, the ground, or an official after traveling 10 yards; ’ d. a Receiver muffs or fumbles a Fair Catch. 2. You cannot voluntarily go out of bounds during the kick-off and then re- enter the field and take part in the play. 3. If the ball is kicked high and has not touched the ground, the returner has the right to field the ball before it touches the ground {as with a punt). We cannot interfere with this opportunity until the ball touches the ground. 4. A Receiver can Fair Catch a kick-off. If he fumbles, muffs, or fakes a Fair Catch, the ball is live. 5. .Ifa kick strikes the goal post, it is an automatic Touch Back. 6. During an Onside Kick attempt, we cannot block a return team player before the ball passes the return team’s restraining line (10 yards). 7. During an Onside Kick attempt, the ball must travel 10 yards to be live. If we touch the ball before it goes 10 yards or before it touches an opponent within the 10 yard area, an illegal touch is called and the ball is dead and belongs to the receiving team, 8. During an Onside Kick a 6-4 Overload is the largest you can have. 9, If we kick the ball out of bounds, the return team can take the ball where it went out of bounds or have the kicking team re-kick after a 5 yard penalty. The kick-off is the most aggressive play in football. We must have men on this team with tremendous intensity, a great desire to hit, and reckless abandonment in their hustle. A great play on the opening kick-off of a game (great hit, forced fumble or a tackle inside the 20 yard line) can and will ignite enthusiasm in the entire team. We will have several types of 1, Regular 2. Squib 3. Corner 4. Pooch 5. Onside 20 It is important that we learn to anticipate and read opponents kick-off returns through weekly film review. A good take off is essential to good coverage. You should be running full speed one yard behind the ball when it is kicked. Concentration is the key to a good take-off. Squeeze immediately to the ball, keeping the returner on your inside shoulder. "NEVER CROSS THE BALL.” If you are on the left, stay on the left (#’s 2, 3, 4, 5). If you are on the right, stay on the right (#’s 6, 7, 8, 9). Early in your coverage you may run around blocks avoiding blocker on either side, however, deep in your coverage you must take the blockers on. Contain Men, be sure to keep the play inside of you. You must be disciplined. Don’t leave your position to help on the opposite side of the field until you are sure it’s not a reverse. Take a good pursuit angle. The Safeties (#’s 1 & 10) are Secondary Contain Men who will cover aggressively to the 35 or 30 yard line. They should be as tight as possible to each other keeping the ball on their inside shoulder and forming triangle with the Kicker who will be head up the ball and an aggressive Safety. All covers go all out. We want to make our opponent start inside the 25 yard line; inside the 20 yard line as much as possible. 1 #2 #3 #4 #5 #6 #7 #8 #9 #10 21 KICK OFF MIDDLE (KICK OFF LEFT) (KICK OFF RIGHT) (Saquia) {POOCH RIGHT) (POOCH LEFT) Align between sideline and #'s - you have aggressive Secondary Contain. On return away from you, keep leverage on ball while looking for cut back. Keep everything inside and in front of you. Align on #’s - you have Primary Contain responsibility. Be alert for ball bouncing outside on a reverse, keep ball on inside shoulder. Squeeze to the ball, Align between #’s and hash. Keep ball on inside shoulder. Squeeze to the ball. Align 1 yard inside hash. Keep ball on inside shoulder. Squeeze to the ball. Align on goal post. Keep ball on inside shoulder. Squeeze to the ball. Kick ball from middle of field. You are an aggressive Safety to the ball forming apex of triangle. Align on goal post. Keep ball on inside shoulder. Squeeze to the bail. Align 1 yard inside hash. Keep ball on inside shoulder. Squeeze to the ball. Align between #’s and hash. Keep ball on inside shoulder. Squeeze to the ball. Align on #’s - You have Primary Contain responsibility. Be alert for ball bouncing outside on a reverse. Keep all on inside shoulder. Squeeze to the ball. Align between sideline and #’s - You have aggressive Secondary Contain. On return away from you keep leverage on ball while looking for cutback. Keep everything inside and in front of you. ]} Ml WU oO j

Вам также может понравиться