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Journal of Cleaner Production 23 (2012) 86e95

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Journal of Cleaner Production


journal homepage: www.elsevier.com/locate/jclepro

‘Design Beyond Borders’: international collaborative projects as a mechanism


to integrate social sustainability into student design practice
Muireann McMahon a, *, Tracy Bhamra b
a
Dept. of Design & Manufacturing Technology, University of Limerick, Limerick, Ireland
b
Loughborough Design School, Loughborough, UK

a r t i c l e i n f o a b s t r a c t

Article history: Social sustainability in design, like the notion of social impacts in Sustainable Development, is a complex,
Received 27 January 2011 contradictory and challenging area. Transforming the rhetoric surrounding sustainability into action is
Received in revised form where designers often struggle. In order to do this effectively, this paper argues that designers need to be
14 October 2011
introduced to a set of skills and capacities that go beyond the traditional design competencies and
Accepted 15 October 2011
Available online 25 October 2011
implementing these skills will require a shift in how designers are taught as students and subsequently
practice as professionals. Through the exploration of contemporary design practices, social sustainability
and educational theory this research pinpoints these skills and capacities. Using a participatory Action
Keywords:
Social sustainability
Research methodology it is suggested that international collaborative projects at undergraduate level can
Collaboration play an important role in introducing these skills into design education. The paper describes two projects
Design education (fulfilling two phases of the action research process) involving collaborations between groups of
Product Design undergraduate design students from different geographical locations. A brief description of the projects
Action research logistics is followed by an analysis of the outcomes and experiences of participants, looking specifically at
what worked and what did not and why mistakes and successes in collaborative work can inform in
equal measure. The learning from these projects will highlight how future projects can be structured and
delivered and how the ‘softer’ skills acquired during the projects can bring about a change in designers
behaviours.
Ó 2011 Elsevier Ltd. All rights reserved.

1. Introduction of the diagram to the research methodology (left) for testing and
the skills and capacities on the right.
Today there is an impetus on professional designers to practice The paper begins by grounding these projects in current theory
in a responsible and ‘sustainable’ manner, with equal emphasis on surrounding contemporary design, social sustainability and
society, economy and the environment (Fletcher and Dewberry, educational practices. Subsequently, a brief outline is given of two
2002). This is an enormous challenge as the skills needed to projects conducted between students from Universities in New
develop these types of holistic solutions can be extremely complex. Zealand, Ireland and Chile (who unfortunately were forced to
Yet education often fails to equip design students with the neces- withdraw in the initial stages of the 2nd project). The paper
sary skills that allow them to practice responsibly as professionals explains the practical logistics of planning and implementing such
(ibid). This paper provides the first output of a larger longitudinal projects acknowledging the difficulties and realities involved. It
project. The key premise of the overall study is to investigate how documents the conversations, conflicts and compromises that
social sustainability can be integrated into design1 education to occur and the contingencies (unforeseen or uncontrollable actions)
encourage more responsible professional practices. The work that can thwart or enhance the experience. The discussion
focuses on international collaborative projects as a mechanism to describes how the findings from the first phase of research
foster the necessary skills and encourage students to look more informed the design and implementation of the second project.
broadly and critically at their own work and that of others. Fig. 1 Finally the conclusion offers a reflection on the experiences of both
illustrates the overall project map from the key aims at the centre students and tutors and indicates the future phases of Action
Research that will complete the study.
These collaborative projects build on the premise that the
* Corresponding author. Tel.: þ353 61 213580.
E-mail address: Muireann.mcmahon@ul.ie (M. McMahon). broader the diversity of information, practices and cultures design
1
Design for this paper refers to Product or Industrial Design. students are exposed to the more open their perspectives will be

0959-6526/$ e see front matter Ó 2011 Elsevier Ltd. All rights reserved.
doi:10.1016/j.jclepro.2011.10.022
M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95 87

Fig. 1. Project overview.

and the more adept they will become at participating in and projects whilst also imagining and realising new ideas (Chiu,
facilitating the creation of more innovative sustainable solutions. 2002; Lozano, 2007; Manzini, 2009b). Both knowledge sharing
The results of these projects are explored to assess their impact in and collaborative practice serve to open these communication
beginning to bring about increases in social capital, social cohesion channels and create a community of informed and informative
and collaboration across geographical and educational boundaries. professionals (Cumming and Akar, 2005).
This ‘deeper’ approach to design (and consequently education)
poses a huge challenge as it requires a change in both behaviour and
2. Background
attitudes (Thackara, 2006). What will be required is a new way of
learning that ‘is creative and involves a deep awareness of alternative
The paradigm of design is changing; with the focus moving
worldviews and ways of doing things’ (Sterling, 2001) and prepares
away from material led objects to more user-led experiences
students for the realities they will face as professionals. Collabora-
(Moritz, 2005). The notion of a designer’s role as that of merely
tive project work not only serves to broaden students’ perspectives,
giving shape to physical objects is no longer valid (Nelson and
but also facilitates them to become critical thinkers who question,
Stolterman, 2003). Design has evolved to become the link
analyse, reflect and consequently form their own worldview (Chiu,
between human and social needs and industrial practices. This is
2002). Resultantly they may critically question their own educa-
achieved by designing tangible and intangible ‘objects’ that give
tion and behaviours, as well as learning to comment and critique on
meaning, provide cultural contexts and also the opportunities for
other design work by engaging in dialogue with a wide variety of
individual expression (Hara, 2009). Design now acts as cultural
designers from diverse cultural backgrounds as Lozano García et al.
stimulus, a change agent and a tool for social engagement.
(2006) suggest within and across other disciplines. The curriculum
The development of innovative design solutions may be greatly
therefore must stimulate the students into exploring alternative
enhanced through a process of collaboration, collective knowledge
approaches to design, in a real and engaged way. From the tutors
generation and sharing, multi-disciplinarity, holistic perspectives
perspective this will help to broaden and develop the experience for
and understanding of diverse cultural backgrounds (Designophy,
their students and will emphasise the importance of making project
2001). Encouraging and facilitating collaboration between students
work relevant within the global context.
in an educational environment can be particularly challenging as
individuals can struggle to move past what they know and have
learnt in their own cultural and professional settings (Cumming and 2.1. Social sustainability in design
Akar, 2005). Educating for sustainable development focuses students
on gaining exposure to diversities of practice so as to develop critical As justification for the collaborative projects and to provide
thinking and analysis skills. Fortunately, as Bhamra and Dewberry a background context it was necessary to first identify what social
note, best practice design education maps relatively easily onto the sustainability is in relation to design and also to collate a list of
adoption of sustainable development teaching methodologies as relevant skills and capacities designers needed to develop in order
both encourage pragmatism and participation (2007). to practice responsibly.
To engage fully with sustainability, designers today must learn It is generally accepted that sustainability incorporates three
to engage in cross-disciplinary and cross cultural dialogue. If central tenets (social, economic and environmental) in equal
students are to be responsible, innovative and pragmatic designers, measure. Addressing these in equal measure is where problems
they must develop the ability to think critically; tie together have arisen as every discipline and culture come from very different
disparate strands of information; communicate effectively (talking perspectives and therefore have very different needs (Cassimir and
and listening); apply systems thinking; co-operate in co-design Dutilh, 2003; Moore, 2011). Each discipline interprets the desired
88 M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95

outcomes from their own perspective and to date this focus in complex and wicked (Design Council, 2006; Steiner and Posch,
design has been on environmental and economic factors. End of 2006). As a result students find it difficult to marry the compli-
pipe solutions, energy and resource use, green materials and cated, contradictory and all too often confusing concepts that
processes and more recently social innovations, systems design and underpin it (Segalas et al., 2010). Interestingly though introducing
design for behaviour change have dominated the sustainable and design for sustainability into design education has proven to
eco-design agendas (Chapman, 2005; Sherwin, 2004; Dewberry, stimulate creativity and originality (Spangenberg et al., 2010). If we
1996; Krull, 2010; Manzini, 2009a). accept that the challenges are great as are the opportunities then
Social sustainability in design, as in other areas, has been the approach for bringing about change demands a rethink of both
somewhat neglected, as it is difficult to define and even more design practice and education. Education and Sustainability are
difficult to implement (Steiner and Posch, 2006, Cassimir and inextricably linked as education is seen as the key to effectively
Dutilh, 2003). This ambiguity stems from the fact that it involves implement change (McKeown, 2002). There is no denying that
issues as diverse (and unquantifiable) as ethics, values, active citi- education is pivotal in realising the vision and translating the
zenship, harmonious behaviour, participation and co-operation, rhetoric into real action (UN, 2005, UNESCO, 2004).
preserving social and cultural diversity, meeting basic needs, It is widely recognized that design practices must move from
well-being and happiness, holistic perspectives and personal as a parochial to a global approach where openness, transparency and
well as professional responsibility (Lilley, 2007; McKenzie, 2004). collaboration (co-design & co-generation) allow for a greater
Social sustainability in design, therefore calls for a deep under- freedom of ideas and solutions (Jegou and Manzini, 2008; Moritz,
standing of human behaviour, fulfilling human needs and wants 2005; Burns et al., 2006). Collaboration and co-operation
whilst being cognisant of (amongst other things) environmental encourage social learning, allow designers to hear other voices,
limits, product responsibility, resource use and carrying capacities. build on both collective and individual knowledge and develop
As well as paying due attention to history; traditions; engaging in ‘softer’ design skills like compromise, dialogue, reflection and
dialogue; having equity in expressing ideas; compromise; self- empathy (Chiu, 2002; Steiner and Posch, 2006, Fadeeva, 2004).
fulfilment and altruism in design practice are fundamentals in Creativity too is known to be heightened when culturally diverse
working towards social sustainability. These have been categorised teams work together (McDonough et al., 2001).
as social capital, social engagement, social cohesion and social Therefore an imperative exists to not only change what is taught
exclusion (Bramley et al., 2006; Findeli, 2008). Sustainable design to design students (curriculum content) but also how the core skills
has progressed from the ‘green’ design agenda into a far more are taught (teaching methods) (Bhamra and Dewberry, 2007).
considered and holistic approach that should be integrated into the Designers need to develop a holistic perspective backed by the
education of designers (Spangenberg et al., 2010); if the philoso- ability to think critically and creatively, to self-direct and reflect on
phies are embedded early then responsible practice becomes their design outputs and the resultant impacts on society. The skills
normative (Bremer and López-Franco, 2006; Lozano, 2006). of effective communication and collaboration underpin these
The debate around social design and the meaning of social abilities (Lozano, 2007). Reflection is an essential part of educa-
sustainability within design practice has been interpreted in tional practice, as it allows the students to question their own
numerous different ways. It is often thought of as designing for assumptions and those of others in order to build a broader
marginal sectors of society in order to even the disparities in living knowledge base for their professional practice (Loughran, 2002). As
standards and qualities of life (design for society) (Whiteley, 1993). with any effective learning strategy the process should be stressed
Similarly incorporating considerations of culture and cultural as highly as the outcomes.
meaning in products can be classified as social design (Walker, Many authors recommend developing in students a generic
2006), as can design processes that employ psychology and moti- range of skills and capacities that facilitate them in understanding,
vational strategies to lighten human impact (Design for behaviour managing and questioning knowledge and then implementing
change) (Manzini, 2007; Mendoza, 2010). Practitioners at the DESIS change and effecting action (McKeown, 2002; Sterling, 2001,
network, Designmatters, Project H and The Young Foundation González-Gaudiano, 2005; Steiner and Posch, 2006, Chiu, 2002;
would equate the term social sustainability with social innovation Manzini, 2009b). Stage 1 of the research involved exploring and
and entrepreneurship projects that are based on employing design- gaining an understanding of what these skills are. From a combi-
thinking to bring about positive social changes (Mendoza, 2010; nation of brainstorming, reviewing literature2, peer discussions,
Manzini, 2010; Murray et al., 2010; Core77, 2010). While the observations and practical experience a list of skills, capacities and
approach in the interpretation and understanding may vary, social ideas have been identified as those needed for socially sustainable
sustainability in design is about harnessing human and cultural designing (see Fig. 2 for the complete list of skills, ideas and
capital to bring about change and regain social cohesion. capacities).
While there is no ‘one size fits all’ definition for social sustain-
ability, as social parameters differ from place to place, person to
person and context to context, there is a need to overcome the
3. Methods
complexity that surrounds it by bringing it into design practices in
a real and engaging way (Steiner and Posch, 2006). The critical,
3.1. Aim
creative and systemic thinking approach advocated through social
sustainability offers great potential for making designers aware of
The overall aim of the larger study is to investigate the use of
the impact their ‘products’ have on both local and global societies.
international collaborative design projects as a mechanism to equip
As this awareness grows, designers can feel enabled to change their
students with the skills and capacities necessary to integrate social
practice and as a result impact positively on consumption and
sustainability into their daily design practice. The two projects are
behavioural patterns of end users.

2.2. Design education for sustainability 2


The literature review covered reading in the areas of Sustainable Development;
sustainable design; social design practices; Education for Sustainable Development;
Unfortunately the problems linked with sustainability and in design education; contemporary design practices; collaboration; problem solving
particular social sustainability are by their very nature extremely and creativity.
M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95 89

intervention to solve it (Baskerville and Wood-Harper, 1996); in


this case the issue is the difficulty of integrating complex ideas
(surrounding social sustainability) into designer’s daily practice.
The pragmatic nature of AR allows for the design students to
become active participants in their own education. It also allows for
the author to adopt dual roles: as the researcher and as the
educator for delivering the projects to the students thus linking
theory to practice in a real way (Baskerville and Wood-Harper,
1996, McDowell et al., 2008; McNiff and Whitehead, 2006;
Baskerville and Wood-Harper, 1996).
There are obvious parallels between planning and structuring an
action research project and the design process. The two processes
are firmly based on ‘learning by doing’ and are highly flexible in
nature. This means both are hinged on the unpredictability of human
nature and ‘multivariate real-world environments’ (Baskerville and
Wood-Harper, 1996). The contingencies of working with people
include motivations, engagement, behaviour, personal and profes-
sional drivers, experience, societal influences and the uncontrolla-
bility of behaviours. Dealing with the opportunities and constraints
that these contingencies brought to the projects is a fundamental
aspect of the Action Research process (Barbour, 2008).
Through a comprehensive process of iteration, continuous
improvement these projects will be developed and honed in order
to achieve the most appropriate, desirable and innovative solution
(development and implementation) (Lawson, 2006). Action
research (like design) advocates a learning-by-doing process where
mistakes inform the project development just as much as the
successes (Baskerville and Wood-Harper, 1996). The research
approach therefore is driven by creativity; practical learning; ‘user’
understanding; iterative development; innovative thinking;
appropriate decision making and effective communication.
Following the initial problem framing and literature reviewing
Fig. 2. Skills and capacities for social sustainability in design. stages of the AR process the next stage was to design and imple-
ment a number of projects to allow the students to develop these
described briefly in Section 4 and the outcomes discussed in skills by opening them to a diversity of knowledge and perspec-
Section 5. tives. Bringing student groups located in different continents
together ‘face-to-face’ is not feasible or environmentally respon-
3.2. Research method sible! The softer skills, being more abstract and complex became
the implicit focus in the projects rather than the more explicit
The research is conducted using Participatory Action Research as practical design skills such as idea generation, visual communica-
the overarching strategy. Fig. 3 provides an overview of this process tion and design development etc. Instead the processes the
and also explains the characteristics that are key to this project. students undertook to complete the work required them to use
Action research (AR) is appropriate as it is a method used when an ‘softer’ skills in order to collaborate and communicate effectively
issue has been identified with existing practice and requires and to generate necessary, valid and responsible design solutions.

Fig. 3. Action research project map.


90 M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95

3.3. Data collection and analysis The primary aim of the project was to encourage effective
collaboration and by this develop key competencies. These
The data collection methods involved a mix of qualitative competencies have been selected from the identified list of skills
information gathering tools. Two phases of information occurred and capacities necessary for designers to direct their practice
during each project: the first was during the project and the second towards social sustainability (as seen in Fig. 2):
after the project was completed. Diaries, participant observations,
videos and in-class reflection sessions comprised the first stage of / Development of shared skills
information gathering. Stories of participant experiences were / Promotion of cultural diversity and understanding
collated through this first stage. The second stage of data was / Critical analysis.
gathered after each project ended. Semi-structured interviews / Active participation
(with students), analysis of the project design outputs, post-project / Establishment of Communities of Practice; Knowledge Sharing &
questionnaires and anecdotal conversations (between design Networks
tutors and students) identified how the various skills and capacities / Interaction & engagement
developed and were implemented. This mix of methods allowed for / Reflection
the researcher to triangulate the data and develop thick descrip- / Development of holistic perspectives
tions of the situations (Barbour, 2008). Peer auditing between the
tutors on the projects (of which the researcher was one) and other
design tutors who were not directly involved in the projects 4.1.1. Project brief
ensured the instance of reflexivity was minimised. The students, in groups of two3, were asked to identify a tradi-
Following the collation of the research data it was analysed and tion, a cultural phenomenon or a historical practice specific to their
organised according to preliminary codes e using the constant own country. They were asked to re-imagine their chosen topic in
comparative method (Jupp, 2006). These codes were then further the present day, not to rebuild the past but instead to re-interpret it
subdivided and this coding system was applied across the inter- in a contemporary context. The design brief never mentioned social
views and diaries. sustainability or sustainability as these issues should not be
extracted as a ‘novelty’ but should be an inherent consideration in
every design project.
4. The projects
4.1.2. Project logistics
Table 1
Due to the distances and time difference the students were
required to make their work deliverable and communicable by
4.1. ‘Cultural leanings’: phase 1 action research available technologies. Research has shown that it is not the success
of collaboration is not due to technology instead it is due to the
Phase one of the Action Research strategy comprised a collabo- individual’s willingness and motivation to engage (Cheng and Kvan,
rative project undertaken between the year 2 undergraduate 2000). The technology needed to be easy to use and not detract
Product Design students in Unitec, Auckland, New Zealand and the from the main aim of the project. As such each group established
University of Limerick, Ireland (from February to April 2008). The a blog (using Vox) and this was used as the primary communication
idea for the project originated from a staff exchange between two tools for the duration of the project. The blog sites were used as
design tutors from the Institutes. The key aim was to explore the virtual exhibition spaces, project management tools, reflective
concept of connectivity and interactivity between two culturally diaries and project journals. They were also key in providing
different student groups divided by almost 18,000 km’s and 12 a structured platform for giving and receiving feedback from the
international time-zones. It was not a problem with current prac- other student participants and design tutors (Kvan, 2001). The need
tice per se that drove the project, instead it was an eagerness to to share work is essential in a field as visual as design and the blog
encourage students to engage and collaborate with others in proved essential in facilitating this.
a similar discipline.
4.1.3. Project outcomes
Table 1
Overview of collaborative projects.
The student work resulting from the project was both inter-
esting and innovative. The diversity of ‘products’ ranged from tat-
AR 1: Project 1 AR 2: Project 2 tooing tools to cooking and from furniture pieces to whiskey
Title ‘Cultural leanings’ ‘Food for thought’ decanters. For the first time in their design education some groups
Theme Interpreting culture Food provision
even explored the notion of replacing the physical object with an
Partners University of Limerick, University of Limerick,
Ireland Ireland ‘intangible’ experience.
Unitec, New Zealand Unitec, New Zealand
Universidad de Valparaiso,
Chile 4.2. Phase 2 action research ‘Food for thought’
No. of Participants 21 (IRE) 40 (NZ) 32 (IRE) 17 (NZ)
Team structure Individual country teams Designer/Client relationship
The second phase of the action research project built on the
partnered with team from between teams in each
partner country country lessons learnt from the first phase. The project took place from the
Team numbers 2 members each country 3 members IRE, 3 members beginning of March until the end of April 2010 and initially involved
NZ three international partners: Unitec, Auckland, New Zealand;
Duration 6 weeks 6 Weeks
Communication Vox Ning
tools Video Conferencing Twitter
3
Email Teamviewer Two members per team was decided upon given the class sizes and the fact that
Skype Googletalk the students hadn’t worked on any team based design project prior to this and in
Video order to make the management of their team and transmission of information as
Email easy as possible (Chiu, 2002). Each team in Ireland was paired with a partner team
in New Zealand to make the collaboration process more organised and manageable.
M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95 91

Universidad de Valparaiso, Chile and the University of Limerick, larger groups. Instead of the student teams working on their own
Ireland. Unfortunately due to the Chilean Earthquake disaster two project it was decided that larger groups would be formed con-
weeks before the start of the project the Chilean students were taining one team from each partner country. Each local team,
unable to participate. Such unintended contingencies often form comprising either 3/4 individuals, researched the groups sub
a part of Action Research as it is a continuously evolving process category as it related to their country. They then handed over the
that is hinged on human and societal behaviour. The participant research ‘pack’ to another team in their group, who took the
groups comprised of year 2 Product Design students from Unitec research findings and acting as a ‘Design team’ developed inno-
and the University of Limerick. It was a different group from that vative solutions for their ‘Client’ country. The designer had to
which participated in phase 1. refer to their clients regularly to ensure the concepts being
The main modifications to the second phase of the action developed were relevant and necessary. The collaboration process
research were in the area of the collaboration process; the depth is mapped in Fig. 4 below. This co-generative approach allowed
and breadth of the collaborative experience) and the project theme. students to see how others approach their work (reflection) and
How these findings drove subsequent changes in the second action ‘forced’ them to develop a common language and hone their
research phase are described in Sections 4.2.2 and 5. communication skills further. It also ensured the students would
This second project expanded the skill set for collaboration from not get bored of the project and the technology as easily as in the
the first project to include the following: previous phase (Gross and Do, 1999). This time the student
engagement with the technology would directly affect the group
/ Team work effort.
/ Compromise & negotiation
/ Cultural and social diversity 4.2.3. Project outcomes
/ Participation Once again the design outcomes from the project were inter-
/ Communication esting and diverse. Students designed a garden tool-sharing system
for allotments, innovative food packaging and a tracking and
monitoring system for food transportation. The design results
4.2.1. Project brief however were not as innovative or as detailed as the previous
Food was chosen as the overarching theme. Not only is it an project and the student grades reflected this. This could be attrib-
important issue (for very different reasons) in each of the countries, uted to the fact that the students were designing for a client
but each would have a very different perspective on the subject. country and that time was required to understand the culture of
Again the topic is not explicitly related to sustainability; instead the this client. The interpretations of the ‘clients’ research was
students were expected to include social, environmental and subjective and did not necessarily reflect the reality of practices
economic issues in parallel with the other design considerations within the particular client country. Conversely the design teams
(e.g. human factors, functionality, aesthetics and design for offered fresh eyes on the subject that the client might not have.
manufacture). The theme was then divided into 7 sub categories At this stage it is worth noting that the collaboration with this
including Packaging & Transport; Domestic Food Production; project wasn’t as successful as the previous one. With action
Community Production; Shared Dining. A longer list was initially research projects the failures inform the process as much as the
generated by the project tutors based on trends in the areas of food successes so it is worthwhile noting the issues that occurred. These
and design. The list was discussed and negotiated into the list of 7 uneven results can be attributed to a number of factors amongst
categories that the students worked with. A finding from phase 1 them personality differences, lack of compromise, breakdown in
showed that students struggled with the open-ended theme and communication; lack of synergy and timing differences (these did
precious time was wasted at the start trying to come to terms with not affect the first project as much because the collaboration wasn’t
what the brief meant. It was decided to provide the students with as deep as the 2nd project with students acting as both clients and
clear direction through the more focused sub categories, while still designers).
allowing them to explore a specific area in depth.
5. Findings & discussion
4.2.2. Logistics
A roadmap was compiled to make the collaboration as clear as The following section draws together both the results and
possible, this signposted all the times when interaction was discussion on the first two phases of the action research process.
necessary between the groups. Twitter, Ning (this replaced the Vox This presentation better reflects the iterative nature of both
platform because it offered shared forums as well as individual action research and qualitative methods (Barbour, 2008). The
blogs) and Teamviewer (desktop sharing software) were intro- findings from phase 1 drove the development of phase 2 (in
duced as communication tools to facilitate the collaboration. continuous feedback loops) and so gathering the information and
It was anticipated that the communication would happen interpreting it was a parallel process. Quotes and comments from
outside the suggested times too so that the sharing of ideas and the interviews, diaries, survey responses and anecdotal conver-
information could go beyond the ‘studio’ and thus the broader sations will provide evidence for the discussion and the conclu-
academic environment. The ideal scenario was a move to a situation sions drawn.
where students converse not because they ‘have to’ but because they Analysis of the data provided a wealth of information and
‘want to’. The use of free and user friendly technologies facilitated observational insights. This centred on the experience of the
more ‘spontaneous’ and relaxed communication patterns to form students and the tutors which in the main was positive. The novelty
(Cheng and Kvan, 2000). The structure of the Ning platform allowed of the projects really interested and engaged the students in ways
the tutors to monitor the student’s use. The tutors prompted more or that previous projects hadn’t. The themes allowed them to look
deeper communication on the live chat facility of the Ning when deeper into their own culture and society, whilst learning about the
they felt the groups weren’t collaborating effectively, thus resolving cultural influences and traditions affecting another country. One
an issue quickly that could have taken several emails previously. student notes ‘I felt it was a very good project as I learned a lot more
Another significant change was made in the project set-up to about my culture and the fields I was researching. The project really
facilitate deeper interaction between individuals, small teams and helped my team working skills and I know that this will be really
92 M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95

Fig. 4. Collaboration map for phase 2.

important in the future.’ (Student A, survey results 5.08.08). Another 5.1. Communication
stated that ‘it was excellent to see a different culture and participate in
such a project. It allows me to see beyond my own country and Blogs were used as the primary interaction tool in both projects.
thoughts’ (Student B, survey results 5.08.08) Despite an initial settling in period (as reflected in the survey), the
From the design tutors perspectives the whole experience of students not only enjoyed the novelty and convenience of this new
working closely with another design school allowed them to delivery method, but they also felt that the opportunity to get
expand their personal and professional horizons. It also provided feedback from others really helped and encouraged them. Being
the opportunity to explore alternative methods for preparing and able to post work on the blog allowed for external representations
implementing student projects. of the local teams work to be available for critique, comment and
M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95 93

negotiation by the other members of their group (Gul and Maher, did not reach a deep or mutually beneficial level. Some also felt that
2009).Those who did not engage fully with the blogs regretted it if their interaction wasn’t reciprocated they were less inclined to
once the project was complete and they could review the effort use the blog as the project progressed e.g. ‘we tried but when we
exerted by their peers. In the post-project survey one student re- weren’t receiving anything back we just gave up’ (Student 3, group 2,
flected that ‘I think for me the problem was being too set on designing interview 26.02.10). As with every project some students will
the way I had previously, and did not interact enough with the engage more, ask for more feedback and enjoy the overall experi-
blogging. This is something I regret as I really belief [sic] it could be ence more. ‘Working with another country would be very good it just
used as a very useful tool’ (Student C, survey results 5.08.08). This turned out that there was not much communication inputs and so on
atypical response from phase 1 indicated that all students would (as far as I experienced it)’ (Student 4, group2, interview 26.02.10).
need to be encouraged and facilitated to collaborate more during This observation ensures a deeper and perhaps more ‘forced’
the 2nd project. interaction between the participating countries was necessary in
the 2nd phase project.
5.2. Interaction Subsequent phases of the project will endeavour to deepen the
collaboration and also explore how participation in the projects
The ability to view the work of all the students (via blog will influence the behaviour of designers once they are qualified
neighbourhoods) put pressure on the students to increase the professionals.
standard of their work as now direct and immediate comparisons
could be drawn between the work of the various individuals, teams 5.3. Reflective practice
and groups. A student stated that ‘[It].made me see the standard at
which my projects need to reach’ (Student D, survey results 5.08.08). The opportunity for reflection was provided in two ways in the
Another observed that ‘it was beneficial in terms of getting advice project; local reflection on their work with the project and ‘distant’
from other students, because our work was going to be seen by a lot of reflection on the work and processes of the partner country. Students
people it forced me to strive for a high standard of work’ (Student E, reflected not only on their work but on their individual practice and
survey results 5.08.08). their learning experience. The overall depth of information appear-
These views were confirmed by the students during interview, ing on the blogs confirmed that students reflected more and at
they felt that because the comparisons were clear on the blog they greater length about their work ‘I think it was more interesting to see
tried harder to raise their work standard. In the survey one student other peoples work. There was a lot of to-ing and fro-ing between us and
noted that ‘it was a good way to see what other people were up too New Zealand and it was really interesting to see their work and see new
and to look for inspiration’ (Student F, survey results 5.08.08). sketches and stuff. It was nice to compare because sometimes you just
The interviews corroborated these statements. get lost in here [UL design studio] your own class and how you compare
with them’ (Student 6, group 3, interview 26.02.10).
‘Student 1: we thought the standard of work compared to
There were a few exceptions however when some students did
previous projects level just went way higher.
not engage with the project theme and the software as much as
Researcher: why do you think that was?
other students. Reflection is a key part of design work, but it tends
Student 1: I think its competition, because you have that other
to come at the end of the project. The ‘real-time’ nature of the
group and you know they have a long history of design and we
blogging process ensured the students reflected instantly on their
are just very new, so we just wanted to make sure we matched
design work, forcing them to question and justify the decisions they
their standard and were better.’ (Student 1, group 1, interview
were making, as they were making them. This is something often
26.02.10)
missing from conventional projects as limited time and tight
In addition because the blogs could be updated in ‘real-time’ this delivery requirements mitigate against continuous reflection on
reflection tended to be more honest than if time was allowed to their own practice (students are encouraged to reflect on their
think on the comments. One student positively observed that the outputs but not always on their individual practice).
blogs provided them with a ‘better understanding of presenting
digitally and also great for gaining techniques and sharing ideas with 5.4. Engagement
a different design course’ (Student G, survey results 5.08.08).
Students engaged with the projects more readily than with
5.2.1. Insights conventional projects, resulting in better outcomes and a higher
A very positive by-product from using blogs is that a permanent quality of work, thus creating a deeper learning experience. ‘The
record of the work is retained that can be accessed on an on-going dimension of having the other country there pushed us to get a more
basis. The video conferences allowed the students to ‘meet’ each professional product and professional finish. Before there wasn’t that
other and relate a face to the virtual relationship that had previ- real drive but with them there we were looking at their work and
ously existed. Enjoyment from the video conferences was obvious saying we can do this and we can push things a little bit further’
at the time and the feedback afterwards confirmed as much. There (Student 2, group 1, interview 26.02.10). However some measures
was a suggestion, however that a video conference at the start of could be taken in future projects to ensure greater engagement
the project would be beneficial so the students could be introduced with the project and the interactions from all students partici-
to each other and this might lead to a greater degree of interaction pating. These could include (but are not limited to) additional
via the blogs throughout the remainder of the project. One student formal video conferencing sessions, provide facilities for more
suggested a preference to ‘maybe meet at the start like we did at the informal dialogues between student teams, better collaboration
end would be good to create a bond’ (Student 5, group 3, interview through shared project deliverables between different countries.
26.02.10). This change was introduced in the second phase where
students scheduled formal and informal virtual meetings at regular 5.5. Developing critical thinking
stages in the project.
Not all feedback was positive however. Some students felt the Students began to question their own practices and those of
blogs weren’t a beneficial component of the project and as such other cultures through the projects. This type of ‘critical’ experience
their engagement with their local team-mates and partner teams encourages deeper learning that can prove to be transformative in
94 M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95

the student’s education. This was evidenced through the projects as Although more time had been given to planning and working out
the students had begun to analyse, synthesise, and evaluate their logistics in phase 2 the lack of clear shared goals, distributed
own work (Ennis, 1993). They also felt encouraged to look closely at responsibilities, conflicting agendas and equal involvement of
the work of the other teams and comment critically on it. The stakeholders (Fadeeva, 2004) led to less successful project
blogging platforms encouraged them to share their ideas outcomes and experience.
These conflicts should not always be viewed as a negative thing
‘It [the project] made you think more outwardly, if you have
however, as they were beneficial in allowing different views to be
a project [you] don’t just think on that particular one thing
aired and compared. Negotiating these conflicts helped the
(Student 8, group 4, interview 26.02.10) ‘they could take
students to develop key skills of compromise and effective
a completely outside look at our product and give us advice’
communication and encouraged students to be innovative to find
(Student 4, group 2, interview 26.02.10).
ways of resolving them (Fadeeva, 2004). The issue of managing the
From the analysis of phase 1 it was apparent that the opportu- conflicts and the negotiation of goals will be given particular
nity for critical analysis needed to be developed further in phase 2. attention in the coming AR phases. The researcher intends to
At the start of the 2nd project each group made a video introducing explore the notions of synergy (working towards an agreed
their group and then a video conference was held (as was suggested common goal) and commitment (or ‘buy-in’) within subsequent
in phase 1). This ensured that the interaction went beyond phases, where the agendas are negotiated and agreed on prior to
professional and the relationship moved onto ‘personal’. In addi- the project.
tion an attitudinal survey was completed by the students prior to
the beginning of phase 2. This was to assess their level of knowl- 6. Conclusion
edge about certain skills and aspects related to social sustainability
and collaboration. The results from this survey will be explored Sustainable development calls for every profession to behave
through the next AR phase to assess whether the attitudes and more responsibly and also to become more globally aware. The
behaviours have evolved after completing the phase 2 (the students expectation on designers to practice more responsibly is coming
from phase 2 are scheduled to be interviewed in the coming from industry, government and society. Yet designers are not being
months).As well the participants from phase 1 will be interviewed equipped with the skills and competencies necessary to do this.
again (they have since graduated), as critical thinking skills take Social sustainability by its nature difficult to implement in design
time to learn and to manifest in project work (Ennis, 1993). practice as it deals with softer and immeasurable elements of
human and societal behaviour. The aim of this research has been to
5.6. Broader perspectives clearly identify a core set of skills and competencies that designers
need to be able to work effectively with others in solving the
By participating in this type of project the students gained an ‘wicked’ problems that social sustainability presents. Collaborative
understanding of what drives design in other countries (both projects bring greater engagement and therefore encourage the
historical and contemporary influences). One student clearly saw acquisition and development of these skills and competencies.
that ‘it’s quite similar to Irish, they have the same humour. get a new These have been identified to include participation, openness,
perspective on design and how other design courses are doing it. I dialogue, reflection, participation, engagement, understanding, co-
suppose it’s kind of reassuring that we are not too far off’ (Student 6, operation and compromise. By encouraging knowledge sharing and
group 3, interview 26.02.10). Also another noted that ‘.it’s very critical thinking the participating design students have begun to
similar but they just had a different slant on things, a bit of a twist’ reflect on their behaviour and the behaviour of others.
(Student 5, group 3 interview 26.02.10). This gave the students’ an The two phases of the Action Research (AR) project described
understanding that design does not occur in a vacuum and that above explored how exposure to multiple perspectives in the
society is both influenced by and influences design practice. This definition and resolution of design problems can broaden the
can be a difficult concept to relate to students and is best learnt by educational experience for students. Looking at effective group
engagement with a diverse group of project partners. On this collaborations, sharing knowledge and the development of indi-
premise the group of participating countries should be expanded to vidual skills (such as critical analysis and reflection) in phase 1
include designers from different socio-economic backgrounds and revealed that for students to engage and participate fully,
varied cultural models. communication, the building of trust and the ability to compro-
mise and negotiate with team members needed to be developed
5.7. Confusion & conflict further. Phase 2 of the AR process expanded the project to
include the development and practising of these additional
Collaboration wasn’t always successful unfortunately in spite of competencies.
positive attitude and initial enthusiasm. Success was uneven The findings suggest that students have begun to develop a set
between the two projects given the contingencies in running such of skills that will enable them to effectively collaborative in projects
projects. In spite of all the paths being clearly laid out the situations that can begin to address the challenges of sustainability from
did not always play out as predicted. Human behaviour is such that a global perspective. The experience of undertaking the two
it cannot be controlled on every level, nor indeed should it be as the collaborative projects has shown that, by exposure to diversities of
spontaneous outcomes often prove the most interesting. practice, behaviours and perspectives, designers can begin to
The downside to collaboration became apparent in the AR 2 as engage with the complex theory behind social sustainability in
the project broke-down and resistance increased in the latter a real and practical way. Therefore the focus in the student
stages. This can be attributed to cultural differences and a mismatch designers’ work needs to be on the development of flexible tools
of goals and methods (Lozano, 2006). The differences in cultures and transferrable skills. Skills that ensure they become adaptive
between team members meant trust wasn’t established as quickly professionals who can collaborate effectively across distances and
as it needed to be for the project to work within the limited disciplines. The reflection on and outcomes from these experi-
timeframe (McDonough et al., 2001). From a more practical level mental and exploratory projects will hopefully serve students to
the incompatible time-zones and academic calendars made the find empathy, common ground and a common language in solving
physical communication difficult throughout both projects. and resolving the issues surrounding social sustainability. Care
M. McMahon, T. Bhamra / Journal of Cleaner Production 23 (2012) 86e95 95

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