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4 motes to attune: don't suffer extremes of cold and hot. Appears as appropriate garb for region
+2 to any stealth roll:
Soak L/B Mobility Fatigue DEF RATE RNG QTY For each mote spent gain additional die for either stealth, or Larcency rolls, or a level of soak. Can only
choose one at a time. Max additional motes is Dex or Sta pool.
4L 4B 0 0 1
Name SPD ACC DAMAGE Notes
Attune - None - must follow Ban to use (only useable by Virgins under 21)
Red ruby birthmark over heart in Exalted. Allows passage into Spirit realms and protection from Wyld
Soak L/B Mobility Fatigue DEF RATE RNG QTY energy (+4 die to roll). User is +Ess rating in Die to deal socially with spirits of Fire and Earth. Against
Fire damage soak is Ess*2B/Ess*1L
Dodge Threshold Warding Stance 1 mote Instant SPL SUP REF XTR PER
Dodge Flickering candle Meditation 1m/2 die Instant SPL SUP REF XTR PER
Brawl Pounding Surf Style 1m Instant SPL SUP REF XTR PER
Medicine Infection Banishing Prana 1m Instant SPL SUP REF XTR PER
Medicine Dread Infection Strike 2m Instant SPL SUP REF XTR PER
Medicine disease banishing technique 4m 1 WP Instant SPL SUP REF XTR PER
MA: Water Flowing water Defence 1m essence in turns SPL SUP REF XTR PER
MA: Water Rippling Water Strike 2m Instant SPL SUP REF XTR PER
MA: Water Shrugging Water Escape 3m Instant SPL SUP REF XTR PER
MA: Water Drown in Blood Technique 4m Instant SPL SUP REF XTR PER
MA: Water Water Dragon Form 5m one scene SPL SUP REF XTR PER
MA: Water Theft of Essence Method 4m 1WP Instant SPL SUP REF XTR PER
MA: Water Flow Reveral Strike 4m Instant SPL SUP REF XTR PER
MA: Water Crashing Wave Style 4m Instant SPL SUP REF XTR PER
MA: Water Ghost restraining Whirlpool 5m 1 wp until abandoned SPL SUP REF XTR PER
MA: Water Bottomless Depths Defense 5m 1 Agg One turn SPL SUP REF XTR PER
Dodge safety Among Enemies 3m Instant SPL SUP REF XTR PER
Dodge Arrow Consuming Flame 5m One Scene SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
Presence Glowing coal radiance 2m One scene SPL SUP REF XTR PER
Presence Aura of Invulnerablility 3m one scene SPL SUP REF XTR PER
Brawl Fist Spinning Maelstrom 2m/atk & 1WP Instant SPL SUP REF XTR PER
Sail Hurricane Predicting Glance 1m Instant SPL SUP REF XTR PER
Sail Storm Outrunning Technique 2m one scene SPL SUP REF XTR PER
Medicine Wound Closing Technique 2m/ lvl + 1WP Instant SPL SUP REF XTR PER
Performance Memorable Performance Tech 1m per 2 die Instant SPL SUP REF XTR PER
Survival Wild Wandering Forested Charm 1m per 2 die Instant SPL SUP REF XTR PER
Survival Forgiveness of Nature Prana 2m Instant SPL SUP REF XTR PER
Improve Dodge dice pool w/ Charm. Cannot add more dice than Dodge trait
Use w/ clinch attack. Clinch does lethal and add +1lethal for each
successive turn used. Victim is drowning
first punch ignores 1 soak, successive punches ignore +1soak/ attack
Works even if enemy is in armor
Removes all infection from a wound
The weapo the exlt uses becomes infected and increases the difficulty
to avoidd infection by +2, even for Exalted
Must diagnosis disease, but then touch of hand will cure one ailment
subtract 1 die from attackm pools and all attackers are 3 die down
Roll Dex+ Dodge D4, if SCS, target with 3yrds of Exalt is hit instead
Creats aura of fire that consumes all arrows and gain +2 soak against
CHARMS and SPELLS
Notes
metal and wood weapns Stone and 5MM weapons not affected
Must be facing multiple opponents and msut atatck each opponent once
in the required turn
can predeict weather with a glance
1 mote closes wound, and every 2 motes changes 1 lvl letha to bashing
Add two die to performance pool for eahc Mote. Can only double her PERF
Add two die to survival pool for each Mote. Can only double her SURV
Speed Mod:
Exalted Character Sheet Experience Points and RP Points
XP Expenditure RP Points COMBAT MODIFIERS
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Allows for reroll of ability. If static, like DV, increases rating by ability rating
Archery 2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Archery 3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Archery Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Archery Essence Flow None Permanent SPL SUP REF XTR PER
Archery Accuracy without Distance 1m 1wp Instant SPL SUP REF XTR PER
Archery Trance of Unhesitating Speed 2m or 4m/attack Instant SPL SUP REF XTR PER
Archery Arrow Storm Technique 8m 1wp Instant SPL SUP REF XTR PER
Archery Flashign Vengeance Draw 3m Instant SPL SUP REF XTR PER
Archery Essence Arrow Atttack 2m Instant SPL SUP REF XTR PER
Archery Phantom Arrow Technique 1m/attack Permanent SPL SUP REF XTR PER
Archery Summoning the Loyal bow 1m Indefinite SPL SUP REF XTR PER
Archery Immaculate Golden Bow 5m 1wp One Scene SPL SUP REF XTR PER
Archery Inexhaustible bolts of Solar fire 8m 1wp One scene SPL SUP REF XTR PER
Archery Solar flare Methodology 5m 1wp One scene SPL SUP REF XTR PER
Archery Rain of Feathered Death 3m or 8m Instant SPL SUP REF XTR PER
Allows for reroll of ability. If static, like DV, increases rating by ability rating
can shoot arrow w/out environment penalties. 5m allows max visible rng
if hits, target rolls STA+RES vs post soak dam die difficulty. Knockback
When Join Action, add Essence in bonus successes. And draw weapon
add Essence to damage pool. Also choose 1: Firey Arrow, Dazzling Flare
or Righteous Arrow
Exalt does not need ammo. 1m per arrow. This is reflexive not charm
Create bow from essence. Inflicts letha. Rate, ACC, Dmg = Essence
Range 300 yards
Shape arrwos from ambient essence. Each arrow adds 1 to damage
Martial Arts 2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Martial Arts 3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Martial Arts Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Martial Arts Essence Flow None Permanent SPL SUP REF XTR PER
Martial Arts Thundercla Rush Attack 1m Instant SPL SUP REF XTR PER
Martial Arts Knockout Blow 4m 1wp Instant SPL SUP REF XTR PER
Snake Style Striking Cobra Technique 3m Instant SPL SUP REF XTR PER
Snake Style Sepentine Evasion 3m Instant SPL SUP REF XTR PER
Snake Style Snake Form 5m One Scene SPL SUP REF XTR PER
Snake Style Essence Fangs and Scale Tech 6m One Scene SPL SUP REF XTR PER
Snake Style Armor Penetrating Fang Strike 4m 1wp Instant SPL SUP REF XTR PER
Snake Style Snake Strikes 4m Instant SPL SUP REF XTR PER
Snake Style Uncoiling Serpent Prana 3m Instant SPL SUP REF XTR PER
Snake Style Striking Serpent Speed 6m Instant SPL SUP REF XTR PER
Snake Style Essence Venom Strike 7m 1wp Instant SPL SUP REF XTR PER
Solar Hero Style Fists of Iron Technique 1m Instant SPL SUP REF XTR PER
Solar Hero Style Sledgehammer Fist Punch 3m Instant SPL SUP REF XTR PER
Solar Hero Style Dragon Coil Technique 3m until next attack SPL SUP REF XTR PER
Solar Hero Style Solar Hero Form 6m One Scene SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
Solar Hero Style Heaven Thunder Hammer 3m Instant SPL SUP REF XTR PER
Solar Hero Style Crashing Wave Throw 3m Instant SPL SUP REF XTR PER
Solar Hero Style Ox-Stunnign Blow 1m per die Instant SPL SUP REF XTR PER
Solar Hero Style Hammer on Iron Technique 3m 1wp Instant SPL SUP REF XTR PER
Solar Hero Style Shockwave Technique 3m Instant SPL SUP REF XTR PER
Allows for reroll of ability. If static, like DV, increases rating by ability rating
For scene, add MA score to Bashing Soak. Also subtract essence score
from attackers attack pool
All unarmed MA attacks inflict lethal and ignores half the soak
Also, Exalt can soak lethal with Bashing Soak score
Unarmed MA attacks ignore armor soak
Unarmed MA attack - ACC +1, DMG +2, DMG=Lethal and can now parry
Lethal attacks with ahnds until next action
Enhances Unarmed MA attack against inanimate. Dbl attack pool b4 soak
Makes clinch crush damage lethal. Also add Essence score to pools for
inflict, control, maintain and damage of clinch
count successes of unarmed MA attachs as two for figuring dmg pool
CHARMS and SPELLS
Notes
also unarmed block against ranged and lethal attacks
Ignores target Parry D. Blow turns target into weapon that can hit other tar
Essence x 5 yards awat. Unblockable. -3 ACC +4B
CHARMS and SPELLS
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Allows for reroll of ability. If static, like DV, increases rating by ability rating
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Allows for reroll of ability. If static, like DV, increases rating by ability rating
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Allows for reroll of ability. If static, like DV, increases rating by ability rating
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Allows for reroll of ability. If static, like DV, increases rating by ability rating
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Allows for reroll of ability. If static, like DV, increases rating by ability rating