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Exalted Character Sheet Character Info and Statistics

Name: Blue Monsoon WILLPOWER ESSENCE HEALTH


Player: Fox ● ● ● ● ● ● ● O O O ● ● O O O O -0 SOAK
Caste: Dawn Personal ### -1 B 4 (+8)
Concept: Exiled fighter/brawler Intimacies Limit Flaw Periperal ### -2 L 2 (+6)
Nature: Hedonist Commited ### a
Anima: alcohol Foolhardy Contempt Personal = ESS*3+WILL -4
Peripheral=ESS*7+WILL+VIRTUES
Origin: Wavecrest Archipelago Incapacitated
Description: ABILITIES BACKGROUNDS
DAWN NIGHT Allies ● ● ● O O
Archery O O O O O Athletics ● ● ● ● ● Artifact ● ● ● O O
Martial Arts ● ● ● ● ● Awareness ● ● ● ● ● Backing ● ● O O O
Melee ● ● ● ● ● Dodge ● ● ● ● O Contacts O O O O O
Thrown ● ● ● O O Larceny O O O O O Familiar O O O O O
War O O O O O Stealth O O O O O Followers O O O O O
Influence O O O O O
ATTRIBUTES ZENITH ECLIPSE Manse O O O O O
Physical Integrity ● ● ● ● O Bureaucracy O O O O O Mentor O O O O O
Strength (STR) ● ● ● ● ● Performance O O O O O Linguistics ● ● ● ● O Resources ● ● O O O
Dexterity (DEX) ● ● O
● O ● O
● O
O Presence ● ● O O O Ride O O O O O O O O O O
Stamina (STA) ● ● ● ● O Resistance ● ● ● ● O Sail ● ● ● O O O O O O O
Social Survival ● O O O O Socialize O O O O O O O O O O
Charisma (CHA) ● ● O O O O O O O O
Manipulation(MAN) ● ● O O O TWILIGHT Crafts Merits
Appearance (APP) ● ● ● ● O Craft ● ● O O O Water O O O O O Ambidex Essence
Essence Awareness
Mastery
Mental Investigation O O O O O Wood ● ● O O O Large Size x6 Essence Mastery
Perception (PER) ● ● ● ● O Lore ● ● ● O O Earth O O O O O Sig Style "Drunk"
Intelligence (INT) ● ● O O O Medicine ● O O O O Air O O O O O Flaws
WITS (WIT) ● ● ● ● O Occult O O O O O Fire O O O O O Enemyx2 Sterile Enemy x2
VIRTUES Archery EXPERIENCE XP Points Unlucky Wanted x4
Compassion Temperance Martial Arts Survival Dodge Earned: Unusual Appearance
● O O O O ● O O O O Melee Craft Larceny Spent: Specialties
Thrown Investigation Stealth CFT - Brewing
Conviction Valor War Lore Bureaucracy MEL 2-handed
● ● ● O O ● ● ● ● O Integrity Medicine Linguistics RP Points ATH: lift Heavy
Performance O Occult
O O O O Ride Earned:15 INT: Dragon Blood x2
LIMIT BREAK Presence Athletics Sail Int: Solar
Spent:
O O O O O O O O O O Resistance Awareness Socialize
Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility Fatigue
Punch 1 5 1 0 B 3 3 Lamellar 6 8 -2 ###
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1

SHIELDS and HELMETS


Type DV Bonus Mobility Fatigue

ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR


Paired Grim Cleavers SPD ACC DAMAGE Notes
6 +2 8l/3 Attune Cost: 5 motes each
5 Motes: Thunder Knock Back - make attack roll (+1 diff per opponent, max 5) For each xtra success
Soak L/B Mobility Fatigue DEF RATE RNG QTY knockback opponents Essence Rating in yards.
10 motes: Whirlwind Blades - for one attack, ignore DV and halve soak values of target
-1 1 2
Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Monetary System EQUIPMENT AND GEAR AFFECTATIONS


Camping roll w/ supplies Hair: Sumo topknot Eyes: Sea Blue
1 Jade Talen = 100 Gold Talen
1 Gold Talen = 100 Silver Talen Wine flask x4 Shirts:
1 Silver Talen = 100 Bronze Talen
rope Pants:
Held/Banked flint and steel Shoes:
Jade Talen 0 2 fishing supplies Other:
Gold Talen 2 200 rations Jewelry:
Silver Talen 50
Bronze Talen 50
Exalted Character Sheet Character Info and Statistics

Name: Owl of the Ice Winds WILLPOWER ESSENCE HEALTH


Player: Kirstin ● ● ● ● ● O O O O O ● ● O O O O -0 SOAK
Caste: Night Personal ### -1 B 3
Concept: Pirate spy and thief Intimacies Limit Flaw Periperal ### -2 L 2
Nature: Survivor Commited a
Anima: Survival, Information,
Heart of Flint Personal = ESS*3+WILL -4
spying, stealth Peripheral=ESS*7+WILL+VIRTUES
Origin: Northern Wastes Incapacitated
Description: ABILITIES BACKGROUNDS
DAWN NIGHT Allies ● ● O O O
Archery O O O O O Athletics ● ● O O O Artifact ● ● ● O O
Martial Arts ● ● O O O Awareness ● ● ● ● ● Backing O O O O O
Melee ● ● O O O Dodge ● ● O O O Contacts ● ● ● ● O
Thrown ● ● ● ● O Larceny ● O O O O Familiar O O O O O
War O O O O O Stealth ● ● ● ● ● Followers O O O O O
Influence O O O O O
ATTRIBUTES ZENITH ECLIPSE Manse O O O O O
Physical Integrity ● ● O O O Bureaucracy ● ● ● O O Mentor O O O O O
Strength (STR) ● ● O O O Performance O O O O O Linguistics ● ● ● ● ● Resources ● ● O O O
Dexterity (DEX) ● ● O
● O ● O
● O
● Presence O O O O O Ride O O O O O O O O O O
Stamina (STA) ● ● ● O O Resistance ● ● ● O O Sail ● ● O O O O O O O O
Social Survival ● ● ● ● O Socialize ● ● O O O O O O O O
Charisma (CHA) ● ● O O O O O O O O
Manipulation(MAN) ● ● ● ● O TWILIGHT Crafts Merits
Appearance (APP) ● O O O O Craft O O O O O Water O O O O O Essence
Essence Awareness
Mastery
Mental Investigation ● ● ● ● ● Wood ● ● O O O Essence Mastery
Perception (PER) ● ● ● ● ● Lore ● O O O O Earth O O O O O
Intelligence (INT) ● ● ● ● O Medicine O O O O O Air O O O O O Flaws
WITS (WIT) ● ● ● ● O Occult ● ● O O O Fire O O O O O Sterile
VIRTUES Archery EXPERIENCE XP Points Nightmares
Compassion Temperance Martial Arts Survival Dodge Earned: Wanted
● ● O O O ● ● O O O Melee Craft Larceny Spent: Specialties
Thrown Investigation Stealth CRF - Carving
Conviction Valor War Lore Bureaucracy LIN - First Age
● ● ● O O ● ● O O O Integrity Medicine Linguistics RP Points SRV - Tracking
Performance O Occult
O O O O Ride Earned: RES - Sleeping
LIMIT BREAK Presence Athletics Sail
Spent:
Earned:
Exalted Character Sheet Character Info and Statistics
Spent:
O O O O O O O O O O Resistance Awareness Socialize
Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility Fatigue
Punch 1 5 1 0 B 3 3
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1
Throwing Knife 4 5 0 +2L 0 3 15
Whalebone Rigging Knife 1 5 -1 +3L 1 3 0
SHIELDS and HELMETS
Type DV Bonus Mobility Fatigue

ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR


Mantle of Footsteps In the Blizzard SPD ACC DAMAGE Notes

4 motes to attune: don't suffer extremes of cold and hot. Appears as appropriate garb for region
+2 to any stealth roll:
Soak L/B Mobility Fatigue DEF RATE RNG QTY For each mote spent gain additional die for either stealth, or Larcency rolls, or a level of soak. Can only
choose one at a time. Max additional motes is Dex or Sta pool.
4L 4B 0 0 1
Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Monetary System EQUIPMENT AND GEAR AFFECTATIONS


Belt w/ pouches Compass - gift of Osis Hair: White Eyes: Grey
1 Jade Talen = 100 Gold Talen
1 Gold Talen = 100 Silver Talen basic survival items rope - 50ft Shirts:
1 Silver Talen = 100 Bronze Talen
Collapsible bone fishing pole spyglass Pants:
Held/Banked water flask oiled parchment & quills Shoes:
Jade Talen 0 ### 2 travel rations Other:
Gold Talen 2 200 Back pack Jewelry: whale bone and leather necklace
Silver Talen 50 0 camping supplies
Bronze Talen 50 0 sleeping roll
Exalted Character Sheet Character Info and Statistics

Name: Y'shul WILLPOWER ESSENCE HEALTH


Player: Caesar ● ● ● ● ● ● ● O O O ● ● O O O O -0 SOAK
Caste: Zenith Personal ### -1 B
Concept: Barbarian Priest Intimacies Limit Flaw Periperal ### -2 L
Nature: Judge Commited 5 a
Anima: Contempt of the
Freedom Personal = ESS*3+WILL -4
Virtuous Peripheral=ESS*7+WILL+VIRTUES
Origin: Southlands - near Gem Incapacitated
Description: ABILITIES BACKGROUNDS
DAWN NIGHT Allies O O O O O
Archery O O O O O Athletics ● ● ● O O Artifact ● ● ● O O
Martial Arts ● ● ● ● ● Awareness ● ● ● ● ● Backing O O O O O
Melee O O O O O Dodge ● O O O O Contacts O O O O O
Thrown O O O O O Larceny O O O O O Familiar O O O O O
War O O O O O Stealth O O O O O Followers O O O O O
Influence ● O O O O
ATTRIBUTES ZENITH ECLIPSE Manse O O O O O
Physical Integrity ● ● ● ● O Bureaucracy O O O O O Mentor ● O O O O
Strength (STR) ● ● ● ● O Performance ● ● ● O O Linguistics ● O O O O Resources ● O O O O
Dexterity (DEX) ● ● O
● O ● O
● O
O Presence ● ● ● ● ● Ride O O O O O Knowledge ● ● O O O
Stamina (STA) ● ● ● ● ● ● Resistance ● ● ● O O Sail ● O O O O Experience ● O O O O
Social Survival ● ● ● ● O Socialize O O O O O Reputation ● ● O O O
Charisma (CHA) ● ● ● ● O O O O O O
Manipulation(MAN) ● ● ● ● O TWILIGHT Crafts Merits
Appearance (APP) ● ● O O O Craft O O O O O Alchemy ● ● ● ● O Internal Compass Essence
Essence Awareness
Mastery
Mental Investigation O O O O O Weather Cont ● ● ● ● ● Enchanting Voice Essence Mastery
Perception (PER) ● ● ● ● O Lore O O O O O Smn Beasts ● O O O O Legendary Attribute Infared Priest
Intelligence (INT) ● ● O O O Medicine O O O O O O O O O O Flaws
WITS (WIT) ● ● ● ● O Occult ● ● ● ● O O O O O O Sheltered Upbringing Wanted x2
VIRTUES Archery EXPERIENCE XP Points Barbarian
Compassion Temperance Martial Arts Survival Dodge Earned: Unbidden Oracle
● O O O O ● ● O O O Melee Craft Larceny Spent: Specialties
Thrown Investigation Stealth SRV - Desert
Conviction Valor War Lore Bureaucracy MA-Staff x2
● ● ● ● O ● ● O O O Integrity Medicine Linguistics RP Points WC - Wind
Performance O Occult
O O O O Ride Earned: 15
LIMIT BREAK Presence Athletics Sail
Spent:
Earned: 15
Exalted Character Sheet Character Info and Statistics
Spent:
O O O O O O O O O O Resistance Awareness Socialize
Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility Fatigue
Punch 1 5 1 0 B 3 3
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1

SHIELDS and HELMETS


Type DV Bonus Mobility Fatigue

ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR


Elemental Staff of Flame SPD ACC DAMAGE Notes
6 2 3 +3L +6L 5 Motes to Attune - 1 mote wreaths staff in flames and ACC becomes 3
Spend up to MA or Melee in motes to add 1 damage die per mote
Soak L/B Mobility Fatigue DEF RATE RNG QTY Spend up to Occ in motes to add 1 die to control fire elementals
5 Motes: summon minor fire elemental
+3 1 1
Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Monetary System EQUIPMENT AND GEAR AFFECTATIONS


camping supplies Hair: Bald Eyes: Black
1 Jade Talen = 100 Gold Talen
1 Gold Talen = 100 Silver Talen water flask Shirts: bare chested
1 Silver Talen = 100 Bronze Talen
pouches for herbs Pants: Wrap
Held/Banked alchemy supplies, minimal Shoes: sandals
Jade Talen 0 1 rope Other: Turban/mantle
Gold Talen 1 100 rations Jewelry:
Silver Talen 25 torches x 4 (4hours each)
Bronze Talen 25
Exalted Character Sheet Character Info and Statistics

Name: Tarak "Sparky" Karash WILLPOWER ESSENCE HEALTH


Player: Chris ● ● ● ● ● ● O O O O ● ● ● O O O -0 SOAK
Caste: Twilight Personal ### -1 B
Concept: Travelling, Mechanic Intimacies Limit Flaw Periperal ### -2 L
Nature: Commited a
Anima: artifacts, learning Heart of Flint Personal = ESS*3+WILL -4
Peripheral=ESS*7+WILL+VIRTUES
Origin: Realm - Peleps Incapacitated
Description: ABILITIES BACKGROUNDS
DAWN NIGHT Allies ● ● O O O
Archery O O O O O Athletics ● ● O O O Artifact O O O O O
Martial Arts ● ● ● ● ● Awareness ● ● ● ● O Backing O O O O O
Melee O O O O O Dodge O O O O O Contacts ● ● O O O
Thrown O O O O O Larceny O O O O O Familiar O O O O O
War O O O O O Stealth ● O O O O Followers O O O O O
Influence O O O O O
ATTRIBUTES ZENITH ECLIPSE Manse O O O O O
Physical Integrity ● ● ● O O Bureaucracy O O O O O Mentor O O O O O
Strength (STR) ● ● O O O Performance O O O O O Linguistics ● ● ● O O Resources ● ● ● O O
Dexterity (DEX) ● ● O
● O ● O
● O
O Presence O O O O O Ride O O O O O O O O O O
Stamina (STA) ● ● ● O O Resistance ● ● ● O O Sail ● ● O O O O O O O O
Social Survival ● ● O O O Socialize ● ● O O O O O O O O
Charisma (CHA) ● ● O O O O O O O O
Manipulation(MAN) ● ● ● ● O TWILIGHT Crafts Merits
Appearance (APP) ● ● ● O O Craft - Magitech ● ● ● ● ● Water O O O O O Essence
Essence Awareness
Mastery
Mental Investigation ● ● O O O Wood O O O O O Essence Mastery
Perception (PER) ● ● O O O Lore ● ● ● ● ● Earth ● ● ● O O
Intelligence (INT) ● ● ● ● ● Medicine O O O O O Air ● ● O O O Flaws
WITS (WIT) ● ● ● ● O Occult ● ● ● ● ● Fire ● ● ● O O Unusual Appear
VIRTUES Archery EXPERIENCE XP Points Unbidden Oracle
Compassion Temperance Martial Arts Survival Dodge Earned: 18 Wanted x2
● ● O O O ● ● O O O Melee Craft Larceny Spent: Specialties
Thrown Investigation Stealth Snake Stylex2
Conviction Valor War Lore Bureaucracy Essence Sight
● ● ● O O ● ● ● O O Integrity Medicine Linguistics RP Points
Performance O Occult
O O O O Ride Earned: 15
LIMIT BREAK Presence Athletics Sail
Spent: 10
O O O O O O O O O O Resistance Awareness Socialize
Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility Fatigue
Punch 1 5 1 0 B 3 3 R. Buff Jacket 5 8 -2 2
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1
Sai 2 5 0 +2 L +2 3

SHIELDS and HELMETS


Type DV Bonus Mobility Fatigue

ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR


Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Monetary System EQUIPMENT AND GEAR AFFECTATIONS


quills and ink and paper rations Hair: Eyes:
1 Jade Talen = 100 Gold Talen
1 Gold Talen = 100 Silver Talen water tight pouch Shirts:
1 Silver Talen = 100 Bronze Talen
shovel and rock hammer Pants:
Held/Banked small tools Shoes:
Jade Talen 0 3 water flask Other:
Gold Talen 3 300 flint and steel Jewelry:
Silver Talen 75 camping supplies
Bronze Talen 75 torches x 4 (4hours each)
Exalted Character Sheet Character Info and Statistics

Name: Topaz the Midnight Serpent WILLPOWER ESSENCE HEALTH


Player: Cathy Millais ● ● ● ● ● ● O O O O ● ● O O O O -0 SOAK
Caste: Night Personal ### -1 B 3
Concept: Assassin / Former Slave Intimacies Limit Flaw Periperal ### -2 L 2
Nature: Conniver Snakes Commited a
Anima: Personal = ESS*3+WILL -4
Peripheral=ESS*7+WILL+VIRTUES
Origin: Incapacitated
Description: ABILITIES BACKGROUNDS
DAWN NIGHT Allies ● O O O O
Archery O O O O O Athletics ● ● ● O O Artifact ● ● ● O O
Martial Arts ● ● ● ● ● Awareness ● ● ● O O Backing O O O O O
Melee O O O O O Dodge ● ● O O O Contacts ● ● O O O
Thrown ● ● ● O O Larceny ● ● O O O Familiar O O O O O
War O O O O O Stealth ● ● ● O O Followers O O O O O
Influence O O O O O
ATTRIBUTES ZENITH ECLIPSE Manse O O O O O
Physical Integrity ● ● ● O O Bureaucracy O O O O O Mentor O O O O O
Strength (STR) ● ● O O O Performance ● ● ● ● ● Linguistics ● ● O O O Resources ● ● O O O
Dexterity (DEX) ● ● O
● O ● O
● O
● Presence O O O O O Ride O O O O O Experience ● ● O O O
Stamina (STA) ● ● ● O O Resistance ● ● ● O O Sail ● ● ● O O O O O O O
Social Survival ● ● ● O O Socialize ● O O O O O O O O O
Charisma (CHA) ● ● ● O O O O O O O
Manipulation(MAN) ● ● ● O O TWILIGHT Crafts Merits
Appearance (APP) ● ● ● O O Craft O O O O O Water ● ● ● O O Luck x4 Essence Awareness
Mental Investigation ● ● O O O Wood ● O O O O Dbl Jointed x3 Essence Mastery
Perception (PER) ● ● ● ● ● Lore ● O O O O Earth O O O O O Internal Compass
Intelligence (INT) ● ● ● O O Medicine ● ● ● ● O Air O O O O O Flaws
WITS (WIT) ● ● ● ● O Occult O O O O O Fire O O O O O Wanted x2
VIRTUES Archery EXPERIENCE XP Points Throwback x2
Compassion Temperance Martial Arts Survival Dodge Earned:
● O O O O ● ● ● O O Melee Craft Larceny Spent: Specialties
Thrown Investigation Stealth CFT Poison Make (2)
Conviction Valor War Lore Bureaucracy SRV Snake Handling
● ● ● O O ● ● O O O Integrity Medicine Linguistics RP Points MED Poisons
Performance O Occult
O O O O Ride Earned: MA Wrist Dagger x2
LIMIT BREAK Presence Athletics Sail RES - Sleep
Spent:
Earned:
Exalted Character Sheet Character Info and Statistics
Spent:
O O O O O O O O O O Resistance Awareness Socialize
Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility Fatigue
Punch 1 5 1 0 B 3 3 Leather Armours 3 4 0 0
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1

SHIELDS and HELMETS


Type DV Bonus Mobility Fatigue

ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR


Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Monetary System EQUIPMENT AND GEAR AFFECTATIONS


poisons and herbs rations Hair: Eyes:
1 Jade Talen = 100 Gold Talen
1 Gold Talen = 100 Silver Talen water tight pouch x3 rope Shirts:
1 Silver Talen = 100 Bronze Talen
mortar and pestle Pants:
Held/Banked small tools Shoes:
Jade Talen 0 2 water flask Other:
Gold Talen 2 200 flint and steel Jewelry:
Silver Talen 50 camping supplies
Bronze Talen 50 Snake familiar
Exalted Character Sheet Character Info and Statistics

Name: Mahina WILLPOWER ESSENCE HEALTH


Player: Gabby ● ● ● ● ● ● ● O O O ● ● O O O O -0 SOAK
Caste: Eclipse Personal ### -1 B 3
Concept: Island Shaman Intimacies Limit Flaw Periperal ### -2 L 2
Nature: Gallant Commited a
Anima: Personal = ESS*3+WILL -4
Peripheral=ESS*7+WILL+VIRTUES
Origin: Coral Islands Incapacitated
Description: ABILITIES BACKGROUNDS
DAWN NIGHT Allies ● O O O O
Archery ● ● O O O Athletics O O O O O Artifact ● ● ● O O
Martial Arts ● ● ● O O Awareness ● O O O O Backing O O O O O
Melee O O O O O Dodge ● ● O O O Contacts ● O O O O
Thrown O O O O O Larceny O O O O O Familiar ● ● ● O O
War ● O O O O Stealth O O O O O Followers O O O O O
Influence O O O O O
ATTRIBUTES ZENITH ECLIPSE Manse O O O O O
Physical Integrity ● ● O O O Bureaucracy ● ● O O O Mentor ● ● O O O
Strength (STR) ● O O O O Performance ● ● ● O O Linguistics ● ● ● O O Resources ● ● ● O O
Dexterity (DEX) ● ● O
● O ● O
O O
O Presence ● ● ● ● ● Ride O O O O O O O O O O
Stamina (STA) ● ● ● ● O Resistance ● ● O O O Sail ● ● O O O O O O O O
Social Survival ● ● ● O O Socialize ● ● ● O O O O O O O
Charisma (CHA) ● ● ● O O O O O O O
Manipulation(MAN) ● ● ● ● ● TWILIGHT Crafts Merits
Appearance (APP) ● ● ● ● O Craft O O O O O Water O O O O O Alt. Divination Essence
Essence Awareness
Mastery
Mental Investigation O O O O O Wood ● O O O O Taints Warning Essence Mastery
Perception (PER) ● ● ● O O Lore ● ● ● ● ● Earth O O O O O Born to Rule
Intelligence (INT) ● ● ● ● O Medicine ● ● ● O O Air O O O O O Flaws
WITS (WIT) ● ● ● O O Occult ● ● ● ● O Fire O O O O O Small Wanted x3
VIRTUES Archery EXPERIENCE XP Points Barbarian
Compassion Temperance Martial Arts Survival Dodge Earned: Child
● O O O O ● ● O O O Melee Craft Larceny Spent: Specialties
Thrown Investigation Stealth OCC Fasting LOR Superstition
Conviction Valor War Lore Bureaucracy OCC Ritual PRES Persuasion
● ● ● ● O ● ● O O O Integrity Medicine Linguistics RP Points SRV Firebuilding LOR First Age
Performance O Occult
O O O O Ride Earned: 15 SRV Foraging LANG First Age
LIMIT BREAK Presence Athletics Sail MED Herbalism
Spent:
Earned: 15
Exalted Character Sheet Character Info and Statistics
Spent:
O O O O O O O O O O Resistance Awareness Socialize
Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility Fatigue
Punch 1 5 1 0 B 3 3
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1
Staff 1 5 1 +3B 2 2 0

SHIELDS and HELMETS


Type DV Bonus Mobility Fatigue

ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR


Soul Fetish - Tila Peleps SPD ACC DAMAGE Notes
0 Attune: 10 motes, unless blood relation. - Contains powers and soul of an Exalted.
An call upon charms in Soul Fetish at double normal cost
Soak L/B Mobility Fatigue DEF RATE RNG QTY Possession - soul can possess at night - ext Willpower roll. 10 more successes wins
Essence Reserve - call essence from Soul at 1 mote for two in Soul - regens in water and moon
0
Blessing of the Volcano SPD ACC DAMAGE Notes

Attune - None - must follow Ban to use (only useable by Virgins under 21)
Red ruby birthmark over heart in Exalted. Allows passage into Spirit realms and protection from Wyld
Soak L/B Mobility Fatigue DEF RATE RNG QTY energy (+4 die to roll). User is +Ess rating in Die to deal socially with spirits of Fire and Earth. Against
Fire damage soak is Ess*2B/Ess*1L

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Monetary System EQUIPMENT AND GEAR AFFECTATIONS


Missive to Western Spirit Hair: Black Eyes:
1 Jade Talen = 100 Gold Talen
1 Gold Talen = 100 Silver Talen Monkey Familiar Shirts: none
1 Silver Talen = 100 Bronze Talen
water tight pouches x4 Pants: grass and leather skirt
Held/Banked herbs and spirit items Shoes: sandals occassionally
Jade Talen 0 3 flint and steel Other:
Gold Talen 3 300 Osis mark - signet necklace Jewelry: totem necklaces and spirit chamrs
Silver Talen 75
Bronze Talen 75
Exalted Charm Sheet
Skill Name Cost Duration Type
SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


SPL SUP REF XTR PER
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
Language Lang Learning Ritual 5m & 1WP one week SPL SUP REF XTR PER

Dodge Threshold Warding Stance 1 mote Instant SPL SUP REF XTR PER

Dodge Flickering candle Meditation 1m/2 die Instant SPL SUP REF XTR PER

Brawl Drowning Embrace 1m Instant SPL SUP REF XTR PER

Brawl Pounding Surf Style 1m Instant SPL SUP REF XTR PER

Medicine Infection Banishing Prana 1m Instant SPL SUP REF XTR PER

Medicine Dread Infection Strike 2m Instant SPL SUP REF XTR PER

Medicine disease banishing technique 4m 1 WP Instant SPL SUP REF XTR PER

MA: Water Flowing water Defence 1m essence in turns SPL SUP REF XTR PER

MA: Water Rippling Water Strike 2m Instant SPL SUP REF XTR PER

MA: Water Shrugging Water Escape 3m Instant SPL SUP REF XTR PER

MA: Water Drown in Blood Technique 4m Instant SPL SUP REF XTR PER

MA: Water Water Dragon Form 5m one scene SPL SUP REF XTR PER

MA: Water Theft of Essence Method 4m 1WP Instant SPL SUP REF XTR PER

MA: Water Flow Reveral Strike 4m Instant SPL SUP REF XTR PER

MA: Water Crashing Wave Style 4m Instant SPL SUP REF XTR PER

MA: Water Ghost restraining Whirlpool 5m 1 wp until abandoned SPL SUP REF XTR PER

MA: Water Bottomless Depths Defense 5m 1 Agg One turn SPL SUP REF XTR PER

Dodge safety Among Enemies 3m Instant SPL SUP REF XTR PER

Dodge Arrow Consuming Flame 5m One Scene SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

Presence Glowing coal radiance 2m One scene SPL SUP REF XTR PER

Presence Aura of Invulnerablility 3m one scene SPL SUP REF XTR PER

Brawl Fist Spinning Maelstrom 2m/atk & 1WP Instant SPL SUP REF XTR PER

Sail Hurricane Predicting Glance 1m Instant SPL SUP REF XTR PER

Sail Storm Outrunning Technique 2m one scene SPL SUP REF XTR PER

Medicine Wound Closing Technique 2m/ lvl + 1WP Instant SPL SUP REF XTR PER

Performance Memorable Performance Tech 1m per 2 die Instant SPL SUP REF XTR PER

Survival Wild Wandering Forested Charm 1m per 2 die Instant SPL SUP REF XTR PER

Survival Forgiveness of Nature Prana 2m Instant SPL SUP REF XTR PER

Combo 1 SPL SUP REF XTR PER

Combo 2 SPL SUP REF XTR PER

Combo 3 SPL SUP REF XTR PER

Combo 4 SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
Listen to native speaker for an hour and learn language. Need cultural
focus object. Can also read and write.
Can use full Dodge Dice pool even if feet are planted in one spot

Improve Dodge dice pool w/ Charm. Cannot add more dice than Dodge trait

Use w/ clinch attack. Clinch does lethal and add +1lethal for each
successive turn used. Victim is drowning
first punch ignores 1 soak, successive punches ignore +1soak/ attack
Works even if enemy is in armor
Removes all infection from a wound

The weapo the exlt uses becomes infected and increases the difficulty
to avoidd infection by +2, even for Exalted
Must diagnosis disease, but then touch of hand will cure one ailment

subtract 1 die from attackm pools and all attackers are 3 die down

Traget takes normal damage but everyone in 10ft (foe or friend)


takes soakable bashing damage equal to successes on damage roll
Any and all restraints, shackles, objects retraining movement are cast
aside or negated
On attack, target takes no dam but roll STR+MA vs Stam+Res. If Exalt wins
target loses 1 pt stamina for turns = extra successes. Cummulative
Gain lethal and bashing soak bonus equal to MA rating. Also on attack
can spend 1mote per 2 points of additional soak. Also MA increase by Essence
on attack success, Ess+MA - for each success gain +3 motes and target
loses +3 motes
After damage, Target roll Sta+res vs unaltered atatck successes
if fails. Mortals die and exalte suffer 1 lvl unsoakable lethal
Invoke after SCS attack, and then can make a new attack at -1, and as long
as attacks SCS, can additional attack but penalties ddl each attack
Creat vortex of water that affects all spirits. Dex+MA vs ES. SCS add +1
to difficutly of all spirit actions. Ifbonus igher than ES, spirit immobolized
After initial damage to invoke, takes no damage for entire turn

Roll Dex+ Dodge D4, if SCS, target with 3yrds of Exalt is hit instead

Creats aura of fire that consumes all arrows and gain +2 soak against
CHARMS and SPELLS
Notes
metal and wood weapns Stone and 5MM weapons not affected

Nimbus of fire encricles head, to attack attacker must gain 1 SCS


on Willpower roll
Gain 1 pt of soak and 3 levels of Bruised Health (first three to get damaged)

Must be facing multiple opponents and msut atatck each opponent once
in the required turn
can predeict weather with a glance

Doubles the ships rate of speed

1 mote closes wound, and every 2 motes changes 1 lvl letha to bashing

Add two die to performance pool for eahc Mote. Can only double her PERF

Add two die to survival pool for each Mote. Can only double her SURV

May beg forgiveness of Spirits of natural place after mistake. Allows


for rerol of botched survival roll
CHARMS and SPELLS
Notes
Exalted Character Sheet Character Info and Statistics

Name: WILLPOWER ESSENCE HEALTH


Player: O O O O O O O O O O ● O O O O O -0 SOAK
Caste: Personal -1 B
Concept: Intimacies Limit Flaw Periperal -2 L
Nature: Commited a
Anima: Personal = ESS*3+WILL -4
Peripheral=ESS*7+WILL+VIRTUES
Origin: Incapacitated
Description: ABILITIES BACKGROUNDS
DAWN NIGHT Allies O O O O O
Archery O O O O O Athletics O O O O O Artifact O O O O O
Martial Arts O O O O O Awareness O O O O O Backing O O O O O
Melee O O O O O Dodge O O O O O Contacts O O O O O
Thrown O O O O O Larceny O O O O O Familiar O O O O O
War O O O O O Stealth O O O O O Followers O O O O O
Influence O O O O O
ATTRIBUTES ZENITH ECLIPSE Manse O O O O O
Physical Integrity O O O O O Bureaucracy O O O O O Mentor O O O O O
Strength (STR) ● O O O O Performance O O O O O Linguistics O O O O O Resources O O O O O
Dexterity (DEX) ●
● O
O O
O O
O O
O Presence O O O O O Ride O O O O O O O O O O
Stamina (STA) ● O O O O Resistance O O O O O Sail O O O O O O O O O O
Social Survival O O O O O Socialize O O O O O O O O O O
Charisma (CHA) ● O O O O O O O O O
Manipulation(MAN) ● O O O O TWILIGHT Crafts Merits
Appearance (APP) ● O O O O Craft O O O O O Water O O O O O
Mental Investigation O O O O O Wood O O O O O
Perception (PER) ● O O O O Lore O O O O O Earth O O O O O
Intelligence (INT) ● O O O O Medicine O O O O O Air O O O O O Flaws
WITS (WIT) ● O O O O Occult O O O O O Fire O O O O O
VIRTUES Archery EXPERIENCE XP Points
Compassion Temperance Martial Arts Survival Dodge Earned:
● O O O O ● O O O O Melee Craft Larceny Spent: Specialties
Thrown Investigation Stealth
Conviction Valor War Lore Bureaucracy
● O O O O ● O O O O Integrity Medicine Linguistics RP Points
Performance O Occult
O O O O Ride Earned:
LIMIT BREAK Presence Athletics Sail
Spent:
Earned:
Exalted Character Sheet Character Info and Statistics
Spent:
O O O O O O O O O O Resistance Awareness Socialize
Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility Fatigue
Punch 1 5 1 0 B 3 3
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1

SHIELDS and HELMETS


Type DV Bonus Mobility Fatigue

ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR


Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Name SPD ACC DAMAGE Notes

Soak L/B Mobility Fatigue DEF RATE RNG QTY

Monetary System EQUIPMENT AND GEAR AFFECTATIONS


Hair: Eyes:
1 Jade Talen = 100 Gold Talen
1 Gold Talen = 100 Silver Talen Shirts:
1 Silver Talen = 100 Bronze Talen
Pants:
Held/Banked Shoes:
Jade Talen ### Other:
Gold Talen ### Jewelry:
Silver Talen
Bronze Talen
Exalted Character Sheet Combat Summary Sheet
COMBAT ORDER COMBAT TIME COMBAT MODIFIERS

Step I: Inititative Combat Time Action Options (SPD/DV) DV Bonuses (HtH/Range)


1. Init = Roll Wits+ Awareness 1. Based on 1 second intervals called ticks 1. Aim (3/-1) +1 per tick 1. Buckler (1/none)
2. Reaction Count (RC) = highest # of successes 2. Actions take a determined number of ticks to resolve 2. Attack (varies/-1) 2. Target Shiled (1/1)
3. First Action is RC-successes ticks past 0 based on several factors. 3. Dash (3/-2) sprint top spd 3. Tower Shield (1/2)
3. Weapons and unarmed status determine time as well 4. Flurry - see below 4. 25% Cover (0/1)
Step II: Attacking as terrain and Speed Modifier 5. Guard (3/0) 5. 50% Cover (1/2)
1. Roll DEX+Ability+bonuses 4. ST will keep track of ticks and tell people on what tick 6. Activate Charm(varies/varies) 6. 75% Cover (1/3)
2. Determine Successes their character will go. 7. Misc Action (5/varies) 7. 90% Cover (2/4)
3. Reroll if power allows 8. Inactive (5/special) 8. Onslaught/attack (-1/-1)
4. Subtract external Penalties from Successes 9. Join Battle (0/-0) 9. Unstable Terrain (-1 to -3)
5. Subtract DV from Successes 10. Draw Weapon (1/-1) 10. Steps/Slope (+1/0)
6. Defense ReRoll 11. Jumping (varies/-1) 11. Steep Slope (+2/0)
7. Unless otherwise stated, 1 success hits SPECIAL RULES 12. Rise from Prone (3/-1) 12. Cliff/Ladder (+3/+1)
13. Move (0/None) 13. Wounds (-1 to -4)
Step III: Damage Full Defense (Speed 6)
1. Base Damage = Strength + weapon 1. DV = DEX+WITS
2. Add attack Successes 2. Character cannot make any attack or counterattack.
3. This is the raw Damage 3. Reflexive and Supplemental charms are allowed
4. Apply Charm bonuses
5. Subtract Hardness SPECIAL ATTACKS
6. Subtract Soak
7. Roll Damage (no botches or Rule of 10) Flurry Grapple
8. Successes = Damage Quick series of blows or multiple Speed 6, Accuracy 0, Rate 1
Beserk Attack
1. Character focuses solely on attacking actions on single tick. Gain Clinch
2. DV = 0 and all attacks at -3 1. Subject to Multiple Action Rule Str or Dex + Martial Arts
3. Speed of all actions is reduced by half, round up 2. Speed = highest attack Speed Crush
4. Lasts for Stamina times 10 ticks 3. Negatives are cummulative STR + clinch successes in
4. Can abort at any time bashing damage
Hold
Hold victim Inactive
Break Hold
COMBAT STATS Two Weapon Combat Throw or release - no damage
1. Character must have Specialty Multiple Action Rule
2. Off Hand rules apply to attacks 1. Determine total number of Clinch must be re-rolled for each
Defense Value (DV) actions.
3. Reduces DV by 2 action.
1. Add Wits+DEX and Divide by 2 2. First attack is penalized by total
4. Can attack twice in move.
2. Exalted Round Up, Mortals Round down # of actions.
5. First Attack is on the Speed Tick
Specific DV 3. Each additional action gains
6. Next attack is Spped/2 ticks later
1. DV Parry = DV + Melee + Weapon cummulative -1
7. Next action is First Attack + Speed
2. DV Dodge = DV + Dodge
Speed Modifier
All attacks have a speed value. Exalted can commit a
mote of essence per DEX to reduce Speed. NOTES
Speed Mod = DEX/2 Rounded Down (can be mod by Called Shots (Attack negative)
Charms that change DEX. 1. Pulling Blows (-1)- Attack does bashing
2. Showing Off (-1 to -4) - targeted attacks that cause
no damage. Marking people, cutting ropes
3. Disarming (-2 close or -4 ranged) - victim must roll
Wits+ ability vs attackers successess
4. Fierce BLows (-1) - hard blows that do +2L/A or +3B
SOAK DEFENSE STATS (can be combined w/ Showing Off)
B DV DEX 5. Knockback (-2) - by sacrificing accuracy, for each
level of damage, the victim is knocked back 1ft
L Parry STR
a Dodge INIT
level of damage, the victim is knocked back 1ft

Speed Mod:
Exalted Character Sheet Experience Points and RP Points
XP Expenditure RP Points COMBAT MODIFIERS

Abilities Combat Time Action Options (SPD/DV) DV Bonuses (HtH/Range)


Ability = Level *2 (lvl in weeks training) 1. Based on 1 second intervals called ticks 1. Aim (3/-1) +1 per tick 1. Buckler (1/none)
Favoured Ability = Level*2-1 (lvl in weeks-1 training) 2. Actions take a determined number of ticks to resolve 2. Attack (varies/-1) 2. Target Shiled (1/1)
Caste Ability = Level*2-1 (instant) based on several factors. 3. Dash (3/-2) sprint top spd 3. Tower Shield (1/2)
Specialty = 3XP 3. Weapons and unarmed status determine time as well 4. Flurry - see below 4. 25% Cover (0/1)
Favoured or Caste Specialty = 2XP as terrain and Speed Modifier 5. Guard (3/0) 5. 50% Cover (1/2)
4. ST will keep track of ticks and tell people on what tick 6. Activate Charm(varies/varies) 6. 75% Cover (1/3)
Charms their character will go. 7. Misc Action (5/varies) 7. 90% Cover (2/4)
Normal Charm = 10XP 8. Inactive (5/special) 8. Onslaught/attack (-1/-1)
Favoured Charm = 8XP 9. Join Battle (0/-0) 9. Unstable Terrain (-1 to -3)
Caste Charm = 8xp 10. Draw Weapon (1/-1) 10. Steps/Slope (+1/0)
Terrestrial Spell = 8XP 11. Jumping (varies/-1) 11. Steep Slope (+2/0)
Celestial Spell = 10XP SPECIAL RULES 12. Rise from Prone (3/-1) 12. Cliff/Ladder (+3/+1)
Solar Spell = 12XP 13. Move (0/None) 13. Wounds (-1 to -4)
Combo = Min Ability of each charm in XP Full Defense (Speed 6)
Other Exalted Charms = 12XP (Eclipse only) 1. DV = DEX+WITS
2. Character cannot make any attack or counterattack.
Misc 3. Reflexive and Supplemental charms are allowed
Willpower = 20XP per point
RP Point = 5XP SPECIAL ATTACKS
Backgrounds = Level*3 XP plus role play
Flurry Grapple
Beserk Attack Quick series of blows or multiple Speed 6, Accuracy 0, Rate 1
1. Character focuses solely on attacking actions on single tick. Gain Clinch
2. DV = 0 and all attacks at -3 1. Subject to Multiple Action Rule Str or Dex + Martial Arts
3. Speed of all actions is reduced by half, round up 2. Speed = highest attack Speed Crush
4. Lasts for Stamina times 10 ticks 3. Negatives are cummulative STR + clinch successes in
4. Can abort at any time bashing damage
Hold
Hold victim Inactive
Break Hold
Earning XP Two Weapon Combat Throw or release - no damage
1. Character must have Specialty Multiple Action Rule
2. Off Hand rules apply to attacks 1. Determine total number of Clinch must be re-rolled for each
XP is earned during game play actions.
3. Reduces DV by 2 action.
4. Can attack twice in move. 2. First attack is penalized by total
Attend Game: 3XP # of actions.
5. First Attack is on the Speed Tick
Achieve Objective: 1XP 3. Each additional action gains
6. Next attack is Spped/2 ticks later
Exceptional Roll Play: 1XP cummulative -1
7. Next action is First Attack + Speed
Complete Chapter: 10XP
Complete Story: 10XP
ST plays character: 2XP
Called Shots (Attack negative)
NOTES
1. Pulling Blows (-1)- Attack does bashing
2. Showing Off (-1 to -4) - targeted attacks that cause
no damage. Marking people, cutting ropes
3. Disarming (-2 close or -4 ranged) - victim must roll
Wits+ ability vs attackers successess
4. Fierce BLows (-1) - hard blows that do +2L/A or +3B
XP RP (can be combined w/ Showing Off)
Earn: Earn: 5. Knockback (-2) - by sacrificing accuracy, for each
level of damage, the victim is knocked back 1ft
Spent Spent
Avail Avail
level of damage, the victim is knocked back 1ft
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

Essence Flow None Permanent SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool

Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

Allows for reroll of ability. If static, like DV, increases rating by ability rating

each 2m committed reduces EX cost by 1 mote minimum of 0.


make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
CHARMS and SPELLS
Notes
CHARMS and SPELLS
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
Archery 1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

Archery 2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

Archery 3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

Archery Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

Archery Essence Flow None Permanent SPL SUP REF XTR PER

Archery There is No Wind 3m or 5m Instant SPL SUP REF XTR PER

Archery Accuracy without Distance 1m 1wp Instant SPL SUP REF XTR PER

Archery Forceful Arrow 3m Instant SPL SUP REF XTR PER

Archery Trance of Unhesitating Speed 2m or 4m/attack Instant SPL SUP REF XTR PER

Archery Arrow Storm Technique 8m 1wp Instant SPL SUP REF XTR PER

Archery Flashign Vengeance Draw 3m Instant SPL SUP REF XTR PER

Archery Essence Arrow Atttack 2m Instant SPL SUP REF XTR PER

Archery Phantom Arrow Technique 1m/attack Permanent SPL SUP REF XTR PER

Archery Summoning the Loyal bow 1m Indefinite SPL SUP REF XTR PER

Archery Immaculate Golden Bow 5m 1wp One Scene SPL SUP REF XTR PER

Archery Inexhaustible bolts of Solar fire 8m 1wp One scene SPL SUP REF XTR PER

Archery Solar flare Methodology 5m 1wp One scene SPL SUP REF XTR PER

Archery Rain of Feathered Death 3m or 8m Instant SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool

Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

Allows for reroll of ability. If static, like DV, increases rating by ability rating

each 2m committed reduces EX cost by 1 mote minimum of 0.


make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

can shoot arrow w/out environment penalties. 5m allows max visible rng

The shot hits no matter what. If Exalt roles, add 0 to damage

if hits, target rolls STA+RES vs post soak dam die difficulty. Knockback

but up to Essence+1 attacks. 4m per attack if weapon rate < 1

Roll single attack and apply to Essence x3 targets

When Join Action, add Essence in bonus successes. And draw weapon

add Essence to damage pool. Also choose 1: Firey Arrow, Dazzling Flare
or Righteous Arrow
Exalt does not need ammo. 1m per arrow. This is reflexive not charm

Speed 3 - send weapon to Elsewhere and bring back as Misc action

Create bow from essence. Inflicts letha. Rate, ACC, Dmg = Essence
Range 300 yards
Shape arrwos from ambient essence. Each arrow adds 1 to damage

Shape essence into Firewand. Range 15 yards. Rate 2. Acc = Essence


damage is 16L + successes
Create duplicate of attack in flight. 3m for each duplicate up to Essence
All hit with same # but roll damage separately.
CHARMS and SPELLS
Notes
CHARMS and SPELLS
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
Martial Arts 1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

Martial Arts 2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

Martial Arts 3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

Martial Arts Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

Martial Arts Essence Flow None Permanent SPL SUP REF XTR PER

Martial Arts Thundercla Rush Attack 1m Instant SPL SUP REF XTR PER

Martial Arts Knockout Blow 4m 1wp Instant SPL SUP REF XTR PER

Snake Style Striking Cobra Technique 3m Instant SPL SUP REF XTR PER

Snake Style Sepentine Evasion 3m Instant SPL SUP REF XTR PER

Snake Style Snake Form 5m One Scene SPL SUP REF XTR PER

Snake Style Essence Fangs and Scale Tech 6m One Scene SPL SUP REF XTR PER

Snake Style Armor Penetrating Fang Strike 4m 1wp Instant SPL SUP REF XTR PER

Snake Style Snake Strikes 4m Instant SPL SUP REF XTR PER

Snake Style Uncoiling Serpent Prana 3m Instant SPL SUP REF XTR PER

Snake Style Striking Serpent Speed 6m Instant SPL SUP REF XTR PER

Snake Style Essence Venom Strike 7m 1wp Instant SPL SUP REF XTR PER

Solar Hero Style Fists of Iron Technique 1m Instant SPL SUP REF XTR PER

Solar Hero Style Sledgehammer Fist Punch 3m Instant SPL SUP REF XTR PER

Solar Hero Style Dragon Coil Technique 3m until next attack SPL SUP REF XTR PER

Solar Hero Style Solar Hero Form 6m One Scene SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

Solar Hero Style Heaven Thunder Hammer 3m Instant SPL SUP REF XTR PER

Solar Hero Style Crashing Wave Throw 3m Instant SPL SUP REF XTR PER

Solar Hero Style Ox-Stunnign Blow 1m per die Instant SPL SUP REF XTR PER

Solar Hero Style Hammer on Iron Technique 3m 1wp Instant SPL SUP REF XTR PER

Solar Hero Style Shockwave Technique 3m Instant SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool

Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

Allows for reroll of ability. If static, like DV, increases rating by ability rating

each 2m committed reduces EX cost by 1 mote minimum of 0.


make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

Unarmed attack is now Speed 3 and DV-0

If in successful hit {DMG success x Essence} > remaining health levels,


character is knocked unconscious for a scene
On Join Battle add successes equal to MA level

Charm gives +2 dodge or parry DV against one attack

For scene, add MA score to Bashing Soak. Also subtract essence score
from attackers attack pool
All unarmed MA attacks inflict lethal and ignores half the soak
Also, Exalt can soak lethal with Bashing Soak score
Unarmed MA attacks ignore armor soak

If hit gain a counterattack. Counterattack happens before the damage roll


Dice pool = MA score + opponents xtra successes on attack
Unarmed MA attack can reach opponent up to Essencex2 yards away

Roll Essence x2. Success equal #actions in 7 ticks

On unarmed attack, Damage become aggravated and add Essence to pool

Unarmed MA attack - ACC +1, DMG +2, DMG=Lethal and can now parry
Lethal attacks with ahnds until next action
Enhances Unarmed MA attack against inanimate. Dbl attack pool b4 soak

Makes clinch crush damage lethal. Also add Essence score to pools for
inflict, control, maintain and damage of clinch
count successes of unarmed MA attachs as two for figuring dmg pool
CHARMS and SPELLS
Notes
also unarmed block against ranged and lethal attacks

Throws enemy bakward 1 yard for each point of pre-soak damage

Throw clinch target at end of clinch MAx5 yards up MAx10 out


if hit wall damage as per Heaven Thunder
Dmg is stunning. Ignores soak. Add up to STRx2 die to DMG. Each success
equals a -1 CUMM penalty on target for 3 actions
Make # of Attacks = to Essence +1 No multiple action penalty.

Ignores target Parry D. Blow turns target into weapon that can hit other tar
Essence x 5 yards awat. Unblockable. -3 ACC +4B
CHARMS and SPELLS
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

Essence Flow None Permanent SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool

Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

Allows for reroll of ability. If static, like DV, increases rating by ability rating

each 2m committed reduces EX cost by 1 mote minimum of 0.


make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
CHARMS and SPELLS
Notes
CHARMS and SPELLS
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

Essence Flow None Permanent SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool

Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

Allows for reroll of ability. If static, like DV, increases rating by ability rating

each 2m committed reduces EX cost by 1 mote minimum of 0.


make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
CHARMS and SPELLS
Notes
CHARMS and SPELLS
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

Essence Flow None Permanent SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool

Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

Allows for reroll of ability. If static, like DV, increases rating by ability rating

each 2m committed reduces EX cost by 1 mote minimum of 0.


make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
CHARMS and SPELLS
Notes
CHARMS and SPELLS
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

Essence Flow None Permanent SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool

Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

Allows for reroll of ability. If static, like DV, increases rating by ability rating

each 2m committed reduces EX cost by 1 mote minimum of 0.


make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
CHARMS and SPELLS
Notes
CHARMS and SPELLS
Notes
EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

Essence Flow None Permanent SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER

SPL SUP REF XTR PER


EXALTED CHARACTER SHEET CHARMS and SPELLS
Skill Name Cost Duration Type

SPL SUP REF XTR PER


CHARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool

Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

Allows for reroll of ability. If static, like DV, increases rating by ability rating

each 2m committed reduces EX cost by 1 mote minimum of 0.


make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
CHARMS and SPELLS
Notes
CHARMS and SPELLS
Notes
Sparky's Charms Owl's Charms Blue Monsoon
Craft 2nd Craft Excellency Aware Essence Overwhelming Melee Essence Excellency
MA 2nd MA Excellency Keens Touch Tech Hungry Tiger Tech
Spirit Detecting Glance Unsurpassed Touch Tech Dipping Swallow Defense
All Encompassing Sorcerers sight Owl Eye Tech ResistanceOx Body
Spirit Cuttign Attack Surprise Anticipation Method Athletics Monkey Leap Tech
Ox Body Tech x2 Easily Overlooked Presence Essence Excellency
Durability of Oak Mediation Integrity Protction prana Thunder bolt Attack Prana
Iron Skin Concentration ResistanceOx Body x2 Graceful Crane Stance
Integrity Protecting Prana Body Mending Meditation Spider Foot Style
Crack Mending Tech Thrown Essence Overwhelming Feather Foot Style
Craftsman NeedsNo Tools Triple Distance Attack ResistanceDurability of Oak
Terrestrial Circle Sorcery Joint Woudnign Iron Skin Concentration
Spells Returnign Weapon Concentration Integrity Integrity Protecting Prana
Emerlad Countermagic Investigati Essence Overwhelming
Infallible Messenger Judge's Ear
Wood Dragon Claw

Y'Shuls Mahinas Topaz's


MA Inspiring Battle ymn ResistanceOx Body
MA Terrifyign Battle Shriek Body Mending Meditation
Haunting Heart Rending Melody Duraility of Oak
Voice of the Night Bird Archery Essence Overwhelming
Dulcet Nightingae Form Essence Arrow Attack
Weeping Nightinglae Form Phantom Arrow Tech
Weapon Tuning Resonance Summon the loyal Bow
Harmony of Opposition Stance Socialize Essence Overwhelming
Integrity Integrity Protecting Prana Tabbo Inflicting Diatribe
Righteous Lion Defense Wild Revelry Approach
MA Essence Triumphant Wise Eyed Courtier Method
Presence Essence Triumphant Occult Spirit Cutting Attack
Durability of Oak Spirit Detecting Glance
Iron Skin Coincentration Essence Overwhelming
Integrity Integrity Protection prana
Pref Respect Commanding Attitude
Presence Essence Overwhelming

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