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As you see, we have fu rnished a variable rate to the metro object by using a
float number box connected to its right inlet. The same value is also given to the
last inlet of the pack object, w hich constructs lists consisting of th ree glissando
parameters: a departu re frequency, an arrival freque ncy, and a duratio n. These lists
are passed to the message box that contai ns the message "$1, $2 $3"; the th ree
parameter values are plugged into th e three variable arguments and the resulting
list is sent to line- . The value used for the rate of the metro object is put into
variable " $3 ", and t herefore specifies the duration of the glissando as well.
.l. -
UZI 4
r--
prin1
In the sample case shown, every t ime the object receives a bang, 4 additi onal
bangs are generated in successio n (and can be seen in the Max w indow).
Parallel to th is, t he right outlet of uzi generates a nu merical sequence (always
at the maximum speed possible) th at starts at 1 by default and ends at th e num-
ber given by the argument. Try moving the pr int patch cord to the th ird outlet
of uzi to verify th is result in t he Max window . It is also possible to change the
num ber of bangs generated by uzi by using t he right inlet of the object. (Try
th is by connect ing a num ber box to t he second inlet. )
~ receive remote
send remote ~
Fig. IA.68 Wireless connections
In f igure IA.68, (w hich you shou ld construct you rself in an empty Patcher
Window), we see a send object th at has as its argument th e word "remote",
and also a receive object w ith t he same argument.
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