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(12.1)
TRAINING GUIDE
Drawing Production (Basic)
TM-2202
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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202
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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202
Revision Log
Date Revision Description of Revision Author Reviewed Approved
13/01/2012 3.0 Approved for Training 12.1.SP2 WR WR
01/10/2012 4.0 Approved for Training 12.1.SP3 MB WR WR
17/07/2013 5.0 Approved for Training 12.1 SP4 LB
13/10/2016 5..1 Issued for Review CT
13/02/2017 5.2 Reviewed CT WR
13/02/2017 6.0 Approved for Training 12.1 SP5 CT WR WR
Updates
All headings containing updated or new material will be highlighted.
Suggestion / Problems
If you have a suggestion about this manual or the system to which it refers please report it to the AVEVA
EDS - Training & Product Support at tps@aveva.com
This manual provides documentation relating to products to which you may not have access or which may
not be licensed to you. For further information on which products are licensed to you please refer to your
licence conditions.
Disclaimer
1.1 AVEVA does not warrant that the use of the AVEVA software will be uninterrupted, error-free or free
from viruses.
1.2 AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar losses;
loss of anticipated savings; loss of goods; loss of contract; loss of use; loss or corruption of data or
information; any special, indirect, consequential or pure economic loss, costs, damages, charges or
expenses which may be suffered by the user, including any loss suffered by the user resulting from the
inaccuracy or invalidity of any data created by the AVEVA software, irrespective of whether such losses are
suffered directly or indirectly, or arise in contract, tort (including negligence) or otherwise.
1.3 AVEVA's total liability in contract, tort (including negligence), or otherwise, arising in connection with the
performance of the AVEVA software shall be limited to 100% of the licence fees paid in the year in which the
user's claim is brought.
1.4 Clauses 1.1 to 1.3 shall apply to the fullest extent permissible at law.
1.5 In the event of any conflict between the above clauses and the analogous clauses in the software
licence under which the AVEVA software was purchased, the clauses in the software licence shall take
precedence.
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Drawing Production (Basic) TM-2202
Copyright
Copyright and all other intellectual property rights in this manual and the associated software, and every part
of it (including source code, object code, any data contained in it, the manual and any other documentation
supplied with it) belongs to, or is validly licensed by, AVEVA Solutions Limited or its subsidiaries.
All rights are reserved to AVEVA Solutions Limited and its subsidiaries. The information contained in this
document is commercially sensitive, and shall not be copied, reproduced, stored in a retrieval system, or
transmitted without the prior written permission of AVEVA Solutions Limited. Where such permission is
granted, it expressly requires that this copyright notice, and the above disclaimer, is prominently displayed at
the beginning of every copy that is made.
The manual and associated documentation may not be adapted, reproduced, or copied, in any material or
electronic form, without the prior written permission of AVEVA Solutions Limited. The user may not reverse
engineer, decompile, copy, or adapt the software. Neither the whole, nor part of the software described in
this publication may be incorporated into any third-party software, product, machine, or system without the
prior written permission of AVEVA Solutions Limited, save as permitted by law. Any such unauthorised
action is strictly prohibited, and may give rise to civil liabilities and criminal prosecution.
The AVEVA software described in this guide is to be installed and operated strictly in accordance with the
terms and conditions of the respective software licences, and in accordance with the relevant User
Documentation. Unauthorised or unlicensed use of the software is strictly prohibited.
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shall not be liable for any breach or infringement of a third party's intellectual property rights where such
breach results from a user's modification of the AVEVA software or associated documentation.
AVEVA Solutions Limited, High Cross, Madingley Road, Cambridge, CB3 0HB, United Kingdom
Trademark
AVEVA and Tribon are registered trademarks of AVEVA Solutions Limited or its subsidiaries. Unauthorised
use of the AVEVA or Tribon trademarks is strictly forbidden.
AVEVA product/software names are trademarks or registered trademarks of AVEVA Solutions Limited or its
subsidiaries, registered in the UK, Europe and other countries (worldwide).
The copyright, trademark rights, or other intellectual property rights in any other product or software, its
name or logo belongs to its respective owner.
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Contents
1 Introduction .............................................................................................................................................. 9
1.1 Aim..................................................................................................................................................... 9
1.2 Objectives ......................................................................................................................................... 9
1.3 Prerequisites .................................................................................................................................... 9
1.4 Course Structure .............................................................................................................................. 9
1.5 Using this guide ............................................................................................................................... 9
2 Overview of Outfitting Draft .................................................................................................................. 11
2.1 Outfitting Draft Features ............................................................................................................... 11
2.2 General Application ....................................................................................................................... 12
2.2.1 Drawing Creation...................................................................................................................... 12
2.2.2 Hierarchy .................................................................................................................................. 12
2.2.3 Labelling ................................................................................................................................... 12
2.2.4 Automatic Labelling (Auto tagging) .......................................................................................... 12
2.2.5 Dimensioning............................................................................................................................ 13
2.2.6 2D Drafting ............................................................................................................................... 13
2.3 Automatic Drawing Production (ADP) ......................................................................................... 13
2.4 AutoDRAFT Application ................................................................................................................ 13
2.5 Entering the Outfitting Draft Module ............................................................................................ 14
3 The Outfitting Draft Display .................................................................................................................. 16
3.1 The Outfitting Draft Start-up Display ........................................................................................... 16
3.2 Title Bar ........................................................................................................................................... 17
3.3 Main Menu Bar................................................................................................................................ 17
3.4 Drawing Window ............................................................................................................................ 17
3.4.1 Drawing Window Toolbar ......................................................................................................... 17
3.5 The Outfit Draft Database Hierarchy ............................................................................................ 18
3.6 The Draft Explorer .......................................................................................................................... 18
3.6.1 Filter Tool ................................................................................................................................. 19
3.7 AVEVA System Supplied Departments........................................................................................ 19
3.8 Design Explorer.............................................................................................................................. 19
3.9 Loading an Existing Drawing Sheet ............................................................................................. 20
3.10 Closing a Drawing Sheet ............................................................................................................... 21
Exercise 1 – Displaying the Working Sheets .............................................................................................. 21
4 Manipulating the Outfitting Draft Display ............................................................................................ 22
4.1 Using the Mouse ............................................................................................................................ 22
4.1.1 Left Hand Button ...................................................................................................................... 22
4.1.2 Middle Button ........................................................................................................................... 23
4.1.3 Right Hand Button .................................................................................................................... 23
4.2 Keyboard Options .......................................................................................................................... 24
4.2.1 Zooming ................................................................................................................................... 24
4.2.2 Panning .................................................................................................................................... 24
4.3 Drawing Window Toolbar .............................................................................................................. 24
Exercise 2 - Manipulating the Outfit Draft Display ..................................................................................... 25
5 User Defaults .......................................................................................................................................... 26
5.1 User Pre-Defined Defaults ............................................................................................................. 26
Exercise 3 – User Defaults ............................................................................................................................ 26
6 The Outfitting Draft Database Hierarchy ............................................................................................. 28
6.1 Outfitting Draft database hierarchy.............................................................................................. 28
6.2 Creating a Department .................................................................................................................. 29
6.3 Creating a Registry ........................................................................................................................ 30
6.4 Creating Drawings and Sheets ..................................................................................................... 30
6.4.1 Creating Drawings from a Template ........................................................................................ 31
6.4.2 Creating Drawings Explicitly ..................................................................................................... 32
6.4.3 Creating Drawing Sheets Explicitly .......................................................................................... 32
6.5 Drawing Libraries ........................................................................................................................... 33
Exercise 4 – Drawing Sheet Creation .......................................................................................................... 34
7 View Creation ......................................................................................................................................... 36
7.1 View Types ...................................................................................................................................... 36
7.1.1 www.aveva.com
Limits Defined View .................................................................................................................. 36
7.1.2 User Defined View.................................................................................................................... 36
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Drawing Production (Basic) TM-2202
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CHAPTER 1
1 Introduction
1.1 Aim
Over the length of the course the participants will learn the how to use AVEVA Marine Outfitting Draft to
create detailed engineering drawings from the existing model data.
1.2 Objectives
To familiarise Users with the Draft screen layout and the workings of the User interface.
To be able to setup the hierarchy to allow the creation of new Drawing Sheets, including
Departments, Registries and their related attributes.
To create and setup new Drawings.
To create and define Views within a Drawing Sheet using the various methods, and to understand
the different ways to manipulate them and their content.
To be able to create and edit Section Planes and understand the different ways in which they can be
used.
To be able to create and modify Labels, Dimensions and 2D Drafting elements.
To be able to utilise some of the more advanced functions such as Limits-defined and Detail views.
1.3 Prerequisites
Trainees should have attended the AVEVA Marine Outfit Introduction and Basics course and be familiar with
Microsoft Windows.
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation
will have a training project, populated with model objects. This will be used by the trainees to practise their
methods and complete the set exercises.
Certain text styles are used to indicate special situations throughout this document, here is a summary;
Menu pull downs and button click actions are indicated by bold, turquoise text.
Additional information
System prompts should be bold, italic and in inverted commas i.e. 'Choose function'
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CHAPTER 2
AVEVA Marine is a powerful suite of facilities for the design of Ships, the emphasis being on maximising
both design consistency and design productivity:
The design modelling functions incorporate a degree of apparent intelligence that enables them to make
sensible decisions about the consequential effects of many of the design choices. This allows the User to
implement a sequence of related decisions with a minimum of effort.
The User can incorporate modifications into the design at any stage without fear of invalidating any of the
prior work, because data-consistency checking is an integral part of the product. AVEVA Marine
automatically manages drawing production, material take-off reports, and so on, by reading all design data
directly from a common set of databases, to prevent errors from being introduced by transcribing information
between different disciplines.
The applications let the User check all aspects of the design as work progresses. This includes on-line
interdisciplinary clash detection, so the chances of errors and inconsistencies reaching the final documented
design are reduced to an exceptionally low level.
The applications are controlled from a graphical user interface (GUI). This means that all design, drawing
and reporting operations are initiated by selecting choices from menus, and by entering data into on-screen
forms. For ease of use, pictorial icons also represent many common actions.
AVEVA Marine is subdivided into modules, which are used to carry out specific types of operation. This
guide covers the Outfitting Draft module, which is used for generating annotated and dimensioned drawings
of 3D models, produced in the Outfitting module.
Outfitting Draft is the drawing production module of AVEVA Marine. It allows the User to generate fully
annotated engineering drawings directly from data in the AVEVA Marine Outfitting model. Drawings can be
easily updated to reflect changes in the design model.
Outfitting Draft like other modules is split into applications that are used for specific functions associated with
the production of drawings.
General
Auto Drawing Production
AutoDRAFT…
The Applications Auto Drawing Production… and AutoDRAFT… are not covered by this Training
Guide but a short explanation has been included for information.
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The Outfitting Draft Graphical User Interface has been designed to allow the User to generate and retrieve
industry-standard engineering drawings quickly and efficiently.
The user can then add dimensioning and other annotations. The user does not need to make any
calculations or input any data, as all annotation information comes directly from the design model.
The design model can be viewed from any angle at any scale, including isometric views, with perspective, if
required. The appearance of the 3D graphics is controlled from representation rules that are pre-defined by
the project administrator. This allows different types of design items to have different line styles, colour and
weight applied to them. The User can select the required representation during view creation.
Various levels of wireline and hidden-line removal can be used. Sectional views can be generated by the
creation of flat, perpendicular or stepped section planes, and there are no restrictions on the number of
planes created or the selection of items that can be sectioned.
The scale of the 3D graphics can be selected from a set of Metric, Architectural and Engineering values.
There is also the option to automatically scale the design to use the largest scale possible for the given
design data and drawing sheet size. This can then be reset to the nearest normal scale.
2.2.2 Hierarchy
Facilities are available to create the necessary database hierarchy within the Outfitting Draft database. This
hierarchy will be the location of the Drawings, Sheets and their Views.
2.2.3 Labelling
Labels can be attached to any design element and are used to display any attribute of the element. There
are two types of labels:-
General Labels - the user can control the format, content and appearance of the labels, with suitable
project defaults defined by the Outfitting Draft Administrator.
Symbolic Labels – these are normally predefined and fixed by the Outfitting Draft Administrator and
can contain both graphics and text.
Direct reference to the design data, combined with a simple update annotation operation, means that the
annotation always reflects the current state of the design model. The position and orientation of the labels
can be modified graphically to ensure a clear drawing layout. This utility is covered in detail in Chapter 14 of
this guide.
Both General and Symbolic Labels can be automatically generated for a set of design items that match a
tagging rule. The rule sets determine the type of label and which design items the labels will be applied to.
For example, all nozzles could be labelled that have a bore of >100mm and <300mm with a pressure rating
of #150. After the labels have been created, they can be automatically updated to reflect any changes to the
design model.
When the labels have been created, their positions can be adjusted graphically.
Auto tagging is not covered in this guide it is dealt with in the TM-2230 Drawing Production (Advanced).
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2.2.5 Dimensioning
Linear
Angular
Radial.
Dimensions are calculated directly from the design model. The user can control the format, content and
appearance of the dimensions. This is normally controlled by the Outfitting Draft Administrator providing the
correct dimension layers.
As with labelling, direct reference to the design data means that the annotation always reflects the current
state of the design model, with a simple update annotation operation. The position and orientation of
dimensions can be adjusted graphically.
2.2.6 2D Drafting
Outfitting Draft's intelligent 2D drafting allows the user to generate additional 2D annotation on the drawing
sheet.
Operations such as grouping, multiple copying, nested symbols, symbol libraries, and full element editing
functions are available.
2D annotation can be linked to the draft database and so can easily be updated to follow the changes that
may occur. Typical Annotation like Sheet Title, Drawn, Checked and Approved are taken from the database
so that no Free Text is ever used on the drawing.
The Automatic Drawing Production application enables the User to produce annotated drawings
automatically. The User can set rules that determine how the annotation is produced. The drawings can then
be edited, if necessary, using the normal drawing editing options in Outfitting Draft.
It is possible to transfer a Draft drawing directly across to AutoCAD, where some Users prefer to perform
final annotation before drawing issue. The transferred drawing maintains the exact style and representation
as set from Outfitting Draft.
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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202
To start AVEVA Marine, Select Start > All Programs > AVEVA Marine > Design > Marine 12.1 >
Outfitting Draft
The 12.1 splash screen will change depending upon the version being used
A default screen layout will be displayed comprising the main menu bar for the application and a Draft
Explorer window. The user can reposition and, in some cases, resize the Outfitting Draft windows.
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CHAPTER 3
When Outfitting Draft has loaded, the Main Display occupies the screen. The Main Display contains a
number of sub-windows (more properly forms). The main display would typically appear as shown:
The features of the main window, as illustrated above, are summarised here. The tutorial exercise explains
when relevant elements are selected to achieve particular objectives. For a detailed description of all
elements, reference should be made to the online help.
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This shows that the current AVEVA Marine module is Outfitting Draft, and the application name, which in this
case is General. The Main Display is maximised and therefore [Main Display] appears in the title bar.
The above illustration shows the Main Display window in restored size. Drawings
produced by Draft are displayed in this window. It has a pop-up menu, activated by
the right mouse button
This contains buttons that are used when modifying and creating drawings. From top to bottom, they
are:
Reset Limits
Modify Mode
Snap to Grid
Display Grid and
Restore View 1 to 4.
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The Outfitting Draft database has a tree structure. The Draft Explorer below shows the part of the tree that is
relevant to displaying drawings and sheets.
To display the Draft Explorer, select Display > Explorers > Draft Explorer
The next level down in the structure is a Department (DEPT). The World can own several Departments,
which are known as its Members, and the World is known as the Owner of the Departments.
Departments own Registries (REGI), which can own Drawings (DRWG), which in turn can own Sheets.
The members of Sheets will be discussed later, but knowledge of the above hierarchy is sufficient for the
purpose of displaying a sheet (SHEE)
The elements of the hierarchy can be viewed in the Draft Explorer, and depending on the type of element,
can be viewed graphically e.g. a Sheet (SHEE) can be viewed but a Drawing (DRWG) can not.
On the Draft Explorer form, click the + sign to the left of the ‘World’ icon:
Clicking the + sign shows the elements under the World which, in the
MTP project, as supplied, looks like this:
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Drawing Production (Basic) TM-2202
The Filter tool enables the list of items to be ‘filtered’ according to whether the user is a ‘General User’ or an
‘Administrator’. The Administrator will be able to see more than a general user, but display of the DEPT
(Department) and REGI (Registry) administrative elements will be skipped, only the contents (Drawings or
Libraries) of these elements will be displayed.
Select the Filter check box, and then select General User or Administrator from the adjacent list to see the
effects of using this tool.
Two sets of Libraries are supplied because the original Draft Fonts cannot be mixed with the newer
Windows True Type Fonts on the same sheet, this includes referenced backing sheets, symbols etc.
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Drawing Production (Basic) TM-2202
REGI Equipment_Drawings_FWD
DRWG MTP_MA-0001_REV1/DRWG
SHEE MTP_MA-0001_REV1/DRWG/S1
The element selected in the Explorer is known as the Current Element, that is, the element on which
the next operation is to be carried out.
Display the Working Sheet toolbar, if it is not already displayed, and then display the Drawing Sheet
/MTP_MA-0001_REV1 in the Drawing Display window by clicking on the Open Sheet button on the
toolbar:
The Name of the sheet will be displayed in the Working Sheet toolbar list and the currently selected Layer
will appear in the Layers toolbar. The sheet will be displayed in the Drawing Display.
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Drawing Production (Basic) TM-2202
If more than one sheet is opened, then both sheets will now be available in the Working Sheet Form and the
Main Display will change depending on the selection.
Each Drawing Sheet can consist of Views, Layers and Notes. In the above example the Drawing Sheet has
some notes which are used to hold Sheet Annotation and four views. These can be easily seen in the Draft
Explorer.
Within each view there will be a selection of Layers for the creation of Dimensions, Labels or 2D annotation
which will be described later in this guide. A Layer form is populated with all the Layers for the currently
selected Note or View. There is a pull-down that enables the user to filter the layers that are shown on the
form and one that determines whether the layer is currently visible in the Main Display. It is important to
have the correct layer owned by the correct view selected when creating the annotation.
Drawing Sheets can be closed and therefore removed from the Working Sheet form using the Close Sheet
button as shown below.
1. Login to AVEVA Marine, using the Project Training, Username EQUIP, Password EQUIP, MDB
EQUIPMENTFWD, and then click the Login button.
2. Using the Draft Explorer display some Drawing Sheets; investigate the Views and Layers on each
sheet.
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CHAPTER 4
As previously mentioned, clicking the left-hand button with the pointer over an element makes the element
the Current Element (CE).
The element may be a Design element (part of the engineering item displayed) or a Draft element (for
example, the outline of the drawing sheet or view, a label, or a dimension).
If a Draft element is clicked, the Draft Explorer changes appropriately, in the example shown below the
dimension has been selected in the graphical view and the element is also highlighted in the Draft Explorer.
Similarly in the Design Explorer below the EQUI primitive BOX1element has been selected and becomes
the CE in the Design Explorer.
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The middle button increases and decreases the scale of the displayed view, as follows:
Windowing in - Position the pointer at one corner of the imaginary rectangle enclosing the part of the sheet
to fill the Drawing display. Hold down the middle button and move the pointer to the diagonally opposite
corner of the rectangle. A 'rubber band' rectangle, enclosing the area, will be displayed. When the mouse
button is released, the chosen area will fill the display area.
Zooming in - Position the pointer at the point to become the centre of the view. Hold down the (shift) key
and repeatedly click the middle button, as required. After each click, the display zooms in by a factor of 1.5,
centred on the current pointer position.
Zooming out - Position the pointer at the point to become the centre of view. Repeatedly click the middle
button, as required. After each click, the display zooms out by a factor of 1.5, centred on the current pointer
position.
Wheel - Rotating the wheel away from the user will zoom in; towards the user will zoom out.
Clicking the right-hand button, when the pointer is in the main display, activates a shortcut menu.
Reset Limits Zoom out until the full extent of the Sheet is displayed.
Goto > Used to navigate to various Draft Elements for example Sheet or View.
Colour Settings Used to change the colour setting for example the Background Colour
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Drawing Production (Basic) TM-2202
The keyboard can be used for Panning and Zooming as described below.
7 8 9
Reset In
4 5 6
1 2 3
Out
4.2.1 Zooming
4.2.2 Panning
Panning (moving the displayed area across the overall drawing) can only be performed once zoomed in. It is
achieved by the following methods:-
Use the mouse pointer to drag the Drawing display slider controls.
Use the up/down, left/right arrow keyboard (see diagram above).
Using the Shift and Ctrl keys in conjunction with the arrow key will have the effect of decreasing/increasing
the step size by a factor of 10 respectively.
Reset Limits - zoom out until the full extent of the Sheet is displayed
Modify Mode - used to modify the position or size of Draft Elements in the Main Display
SNAP to grid - all annotation is placed on a specific grid point closest to the cursor position
indicated.
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Display Grid - using the L.H. Mouse Button the visibility of the Grid can toggled.
Spacing - using the R.H. Mouse Button the Grid Size can be changed.
View Save - as discussed on the AVEVA Marine Outfit Foundations course, views can
be saved and restored.
Using the Information provided in this chapter, perform the following tasks:-
1. Use the mouse and keyboard controls to pan and zoom on an open sheet
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CHAPTER 5
5 User Defaults
Outfitting Draft makes extensive use of default settings which are normally configured by the Outfitting Draft
Administrator. These include the location of Backing Sheets, 2D Symbols, Drawing Representation Rules
etc.
The Outfitting Draft System Administrator may also have created Draw Lists containing Design Items that
could be used during drawing production.
These settings would be configured to suit project requirements. The user can change these defaults using
the Settings > User Defaults function from the main menu pull-down. However for the purposes of the
training they should be left as default.
The Draft System Administrator can change and save default settings which can be accessed using the File
option.
File > Load Pre-Defined - Used to load the Draft System Defaults
File > Load Pre-Defined From… - Used to change to another Defaults file
prepared by the Draft System Administrator
File > Display Load Errors… - Used to view any errors that may occur if the
Default Element does not exist in the database
1. Using the information provided investigate the current User Defaults (Do Not change these settings)
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CHAPTER 6
WORLD
DEPT DEPT
REGI REGI
DRWG DRWG
SHEE SHEE
As with all database elements, the owning elements can contain any number of legal members, as shown in
the above hierarchy chart. The DEPT, REGI and DRWG elements can be viewed in the DRAFT explorer,
but cannot be displayed graphically.
The principal element is the Drawing (DRWG) element. All elements below the DRWG in the hierarchy are
used to store the information required to completely define the drawing. A drawing can contain one or more
Sheet (SHEE) elements. A Sheet is the highest level element that can be displayed in the graphical view. A
drawing can own one or more Sheet (SHEE) elements.
A sheet can own one or more VIEW elements. These views are projections of parts of the design database.
A view element has attributes that;
Define the viewing parameters (view direction, through point and scale).
Define the size, position and orientation of the region on the sheet.
Refer to a drawlist that contains a list of the DESIGN elements that are to be displayed in the
VIEW picture.
This chapter describes how to create a Drawing Sheet and the required Outfitting Draft hierarchy.
An administrative element can only be created at one level lower than an existing element. The existing
element will then become the owner. Consequently, in order to create a Drawing and its sheets; a
Department and Registry must be created first.
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Departments can only be created below the World level. From the Main menu select Create >
Department… to display the Create DEPT Form
It’s normal to change the name of the Department to something meaningful, like OUTFITSTEEL, PIPING
etc. but in the following examples it is left at its default. The name must not include spaces.
Click the OK button on the Create DEPT form, the Department Information form is displayed.
The Department Information form shows the name of the DEPT and
gives an opportunity to automatically create a Registry and/or to set
the attributes of the Department.
To view the range of available attributes, click on the Attributes button. The Department Attributes form is
then displayed.
The attributes set using this form are the default properties of the Sheets that will eventually be created in
the branch below the Department. The attributes are cascaded down through the Registries and Drawings,
but they can be changed at any level. The Draft Administrator would normally set the default attributes,
consequently this form can be closed by clicking the Dismiss button.
Ensure that the Create Registry checkbox on the Department Information form is selected, as it is when the
form is first displayed. Clicking the OK button will result in the Create REGI form appearing.
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The Create REGI form should be displayed at the end of the previous step. However, if the Create Registry
checkbox on the Department Information form was unchecked, the Create REGI form does not automatically
appear. In these circumstances, or when a new Registry is to be created under the same Department it can
be displayed by use of the Create > Registry option on the main menu.
As for the equivalent form for a Department, this form gives an option
to change the default name. The default name is REGI1.
The Registry Information form shows the name of the Registry and
gives an opportunity to automatically create a drawing and/or to set up
attributes of the Registry.
The Create Drawing checkbox determines whether or not a drawing is automatically created. If the checkbox
is selected, then the method of drawing creation will depend on whether the Explicitly or From Template
radio button is selected. These two options are covered later in this guide.
The Attributes button displays the Registry Attributes form. This form is identical to the Department Attribute
form already mentioned and as a result is not illustrated here. Use the default attributes.
The selection of either Explicitly or From Template check boxes has no impact on the creation of the
Registry. Clicking OK will create the registry and move on to the relevant form depending on the option
chosen.
Explicitly
From Template.
Both methods are available, regardless of whether the drawing is created by checking the Create Drawing
checkbox on the Registry Information form, or by selecting Create > Drawing from the main menu.
Or
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Libraries are used to store symbols and Drawlists (which will be used later to define the contents of a View).
Libraries are accessed by the Application automatically and, therefore, the user will not need to access them
directly.
The user should not try to rename or delete Libraries or their members.
The Drawing and Sheet Templates form enables the selection of the source of the template, the drawing
size and the Sheet number of that drawing.
At the top of the form, the Mode is set to Create New Drawing. If the form is used for creating a
Sheet, the Mode is set to Create New Sheet, but otherwise the form is unchanged.
The From drop-down list shows the drawing disciplines that contain the drawing template libraries, as set up
by the Outfitting Draft Administrator.
Clicking OK will create a Sheet having all the attributes of the template
and display it in the Drawing Window, as shown.
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A Drawing Sheet identical to the one just created will appear in the Drawing View. Note that there has been
no need to name the Sheet; it is named automatically and the hierarchy above and below it is created
automatically.
Alternatively the user may use the pull-down at the end of the form and
choose Select …. This will once again open the Create New Drawing
From Template form.
Drawing templates other than the default can be selected; see the Draft online help for details
6.4.2 Creating Drawings Explicitly
If a drawing is created explicitly, the Create options on the main bar menu will be used to create all of the
member elements, such as Sheets and Views.
Create > Drawing > Explicitly…, the Create DRWG form is displayed, click the OK button
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The Intelligent Text Tab allows the user to determine the axes system to be used.
Clicking the Apply button will create the Sheet and make it visible in the Main Display followed by the
Dismiss button on the form .
When a Drawing is created a Local Drawing Library is also created. This Library has two holding areas, one
to store Draw Lists and the other to store annotation automatic tagging rules.
The use of Draw Lists is covered later in this guide; Automatic Tagging is covered in TM-2230
Drawing Production (Advanced).
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1. Using the information from the previous chapter perform the following tasks:-
Navigate to the World in the Draft database and create a Department named TRAINING_DEPT.
Create a Registry named TRAINING_REGI. On the Registry Information form check the values
of the Attributes, but do not make any changes to the values.
Create a Drawing Explicitly called DR1. On the Drawing Definition Form give the drawing the
title GENERAL ARRANGEMENT, type your initials in the Drawn By text box.
Select the LIBY and note the Drawlist Library (DLLB element)
and Tagrule Library (TRLB element) have also been created.
Select the DLLB and note that a default Drawlist (IDLI element)
has been created.
Name: /DR1/S1
Size: A0
Backing Sheet: /TT/DRA/PRJ/BACKS/MET/A0
The Sheet outline and backing sheet are now in the graphics area
3. Create a new Sheet, /DR1/S2, of a different size owned by the same Drawing.
4. Create new Drawings and Sheets with use of Templates from both Drawing and Sheet level.
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CHAPTER 7
7 View Creation
This chapter continues by describing the non-graphical method of defining and populating a View. This
method has tutorial steps that follow a more useful way of introducing the fundamental concepts of View
creation and population.
Views are created on explicitly created Sheets, where no views have been included in the template or where
additional views are required.
A Drawlist controls the Design elements displayed within a view. The creation, modification and control of
Drawlists are explained later in this chapter.
If a Drawing or Sheet is created from a template, one or more views will usually be created when the
template is copied if the Outfitting Draft Administrator has included them during creation of the template.
This Chapter covers the creation and modification of User Defined views only; details of Limits-
Defined and Detail views are covered later.
Limits-Defined Views are used to draw the contents of a specified volume of the model. The limits are
defined in project co-ordinates, and are represented by the size of the View frame at the selected scale. The
View frame can include match lines with text showing the coordinates of the View limits.
User-Defined Views are used to draw individual items or groups of items in the design model, when the
volume or limits of the items are not known. The size of the frame is independent of its contents. The scale
can be automatically set to fit the design elements into the available view frame area.
Detail Views provide an easy means of creating a larger scale view of a specific design area, for example a
control set or local access.
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Predefined Frames provide a simple method of view creation according to a list of predefined configurations.
For example, 4 aligned views of equal size.
From the DRAFT main menu select Create > View > User-
defined… to display the Create View form.
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The Frame pull-down menu on the User Defined View form enables the user to switch the view frame on or
off, to change the size of the frame, to change the position on the Sheet, to copy the size of the frame and to
change its alignment relative to any other views already present. The menu has the following options:
The Size option has a sub-menu that allows the User to set the size of
the view frame by using Cursor position or an Explicit form.
Frame > Size > Cursor displays the Point Construction Option
form that enables opposing corners of the view frame to be
selected graphically
Size By Ratio - Text boxes can be used to define the extent of the view frame in X, Y Sheet proportions.
For example, From XR 0.25 To XR 0.75 would give a view frame centred in the Sheet in the X direction and
occupying 50% of the Sheet width. Setting the XR or YR values will cause the Width or Height values to
change automatically. Conversely, setting the Width and/or Height values will cause the XR/YR values to
change automatically giving a view frame centred on the Sheet in the appropriate direction
Size By Co–ordinates - Is similar in its operation except that the sizes are expressed in millimetres. Co-
ordinate 0, 0 is at the bottom left hand corner of the Sheet.
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This option has a sub-menu that allows the User to copy the Width, Height or Width and Height of another
view on the Sheet:
Copy Size > Width will prompt the user to identify (with the cursor) a view to copy the width from. The width
of the current view will then change to be the same as that of the identified view
Copy Size > Height will prompt the user to identify (with the cursor) a view to copy the height from. The
height of the current view will then change to be the same as that of the identified view
Copy Size > Width & Height will prompt the user to identify (with the cursor) a view to copy the width and
height from. The width and height of the current view will then change to be that of the identified view
This option has a sub-menu that allows the user to position the frame in different ways:
Position > Cursor enables the use of the cursor to move the view frame
by first nominating a point in the view, i.e. Centre, Top Left, Top Right,
etc., from the sub-menu. The nominated point will move to the cursor
position when the left–hand mouse button is clicked
Position > Explicit… enables the user to move the view frame by
defining its Sheet position in terms of Sheet co-ordinates or
proportions.
Position By Ratio – the text boxes can be used to position the
centre of the view in X, Y Sheet proportions. For example, XR
0.5000, YR 0.5000 will put the centre of the view at the centre of
the Sheet.
Position By Co-ordinates is similar in its operation except the
position is expressed in millimetres. Co-ordinate 0.0mm, 0.0mm is
at the bottom left hand corner of the Sheet.
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This option has a sub-menu that allows the user to align a specified
axis or edge of the current view with the same axis or edge of another
selected view on the Sheet. Once the user has selected one of the
options they will be prompted to identify a view with the cursor. The
possible selections are:-
Centre Vert
Centre Horiz
Top
Bottom
Left
Right
The View pull-down menu on the user Defined View form enables the user to toggle the display of the view
on or off, set the Design co-ordinates corresponding to the centre of interest of the view and offset the
Design element graphics with respect to the centre of the view. The menu has the following options:
The Centre option has a sub-menu which allows the user to select the centre of interest of the view by using
several methods:
Identify will prompt the user to identify a Design element to be the centre
of interest of the view. The origin of the selected Design element will be
positioned at the centre of the view.
Cursor displays the Point Construction Option Form and prompts the
user to select a point with the cursor to become the centre of interest of
the view.
By Cursor displays the Point Construction Option Form and prompts the user to select a base point and
displacement with the cursor to move the centre of interest of the view.
This sets the position of the centre of the VIEW contents, relative to the centre of the VIEW.
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The Graphics pull-down menu on the User Defined View form enables the
user to create and modify Drawlists as well as setting the Drawlist
Reference for the view.
A Drawlist holds a list of Design elements that determine what will be displayed in the view. Drawlists are
independent of the views. Consequently, a sheet may contain several views that refer to the same Drawlist
or several views that refer to different Drawlists.
Drawlists (IDLI elements) are stored in Drawlist Libraries (DLLB elements). When a Drawing is created a
library containing a default Drawlist Library is automatically created and may be used as the Drawlist for any
views created on Sheets owned by that Drawing. Specific Drawlists for specific views may also be created
and stored in the default Drawlist Library or in another Drawlist Library located elsewhere in the project,
depending on the set-up by the Draft Administrator.
7.5.1 Drawlists
Selecting Graphics > Drawlist… from the pull-down menu displays the Drawlist Management form:
The Drawlist Library scrollable list gives a list of the available Drawlist Libraries.
The Drawlists window is a scrollable list of all the Drawlists available within the selected Drawlist Library. In
the example above only the default Drawlist, created automatically during Drawing creation is shown.
If Design Members is selected from the scrollable list, (as shown above) the available Design
elements in the Design database, governed by the MDB being used, will be displayed.
If Drawlists is selected from the scrollable list, the available Drawlists will be displayed.
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The Drawlist Members window displays the Design elements or Drawlists that have been selected to be
members of the current Drawlist. In the example above, no members have been selected yet.
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Items are added to the Drawlist by selecting them from the Reference Members List, or a List / Collection
name from the scrollable list, and clicking the Add button. This creates an Add Element (ADDE) element in
the Drawlist Members window.
Specific items may also be removed from the Drawlist by selecting them in the Reference Members List, or a
List/Collection name from the scrollable list, and clicking the Remove button. This creates a Remove
Element (REME) element in the Drawlist Members window.
The Delete Entry and Delete All buttons at the bottom right of the form delete the current highlighted entry
from the Drawlist or all Drawlist members respectively.
The buttons to the right of the Drawlists window control the creation and deletion of Drawlists:
Create Copy - Creates a copy of a Drawlist selected from the available Drawlist Libraries.
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The Volume Defined and Limits… buttons at the bottom right of the form enables the addition of all
elements that are positioned wholly within a defined volume. Clicking the Limits… button will display the
Drawlist Limits form:
The limits are set by entering appropriate co-ordinates for opposing corners of the limits volume. After
setting the limits clicking the Volume Define button adds all elements wholly within the entered co-
ordinates. If required, the Remove or Delete Entry buttons may be used to amend the Drawlist.
Selecting Graphics > Drawlist Ref… from the form menu displays the Drawlist Reference form:
This form enables the User to ‘point’ (reference) the current view to a
Drawlist so that the Drawlist Members are displayed in the view. It should
be noted that a view may only reference one Drawlist.
The Drawlist Library scrollable list allows the user to choose from a
list of Drawlist Libraries, as set up by the Draft Administrator. The
‘Drawing’ selection, as shown above, refers to the Drawlist Library
created automatically when the views owning Drawing was created
The Drawlist forms can also be accessed by selecting Modify > Drawlist… from the Main Outfitting Draft
Menu.
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Having set the frame size, frame position, the centre of interest of the view and the Drawlist Reference, the
representation of the Design elements in the view may be changed by modifying the view attributes.
General
Scale
Intelligent Text.
Title - If the user wishes to give the view a title, then an appropriate title can be entered in the text box. This
sets a simple text attribute that can be used later for view annotation.
View Type - This scrollable list gives the available hidden–line drawing representation options. Each option
gives a different degree of hidden line removal from Wireline to Universal Hidden Line
Wireline
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Modelled Wireline
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Section Mode
The Section Mode has two options:
Omit Fractional Pipe Components - This option removes any partial pipe components from the
display that result from a section being applied
Style - This scrollable list gives the available Representation Rulesets (RRST) elements that are used to
control the display representation of the different types of the Design elements within the view.
Representation Rulesets are created by the Draft Administrator
Hatching Rules - This scrollable list gives the available Hatching Rulesets that are used to control the
hatching of different types of Design elements that may be sliced when a section is applied. Hatching
Rulesets are created by the Draft Administrator
Change Rules - This scrollable list gives the available Change Rules sets that are used to control the
appearance of changed Design elements and annotation on subsequent updates of the drawing
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Graphics Angle - Controls the angle of the design graphics within the view. A positive angle gives an anti-
clockwise rotation. The view direction remains the same.
View Orientation - Controls the orientation of the view and its contents. The selectable directions
correspond to the direction of the ‘top’ of the view region relative to the top of the screen, e.g. selection of
Right will cause the view and its contents to be rotated through 270 degrees
Arc Tolerance - Controls the difference between the ‘true’ and the ‘facetted’ representation of curves of the
graphical output for the view, being set in units of hundredths of a millimetre on the drawing (default value
15). The actual value used by Draft depends on the scale of the View. The lowest value that it may be
changed to is 1. Although lower values will give a better representation, the time required to display the
graphics is increased.
Perspective - A value of 0 gives a parallel view. The value is related to the view angle
Gapping - Controls the gap (in mm) inserted in view lines crossed by other lines such as centrelines, Plines,
etc. This is explained later in the guide.
Note line - These options control the appearance of the view frame (assuming it is visible). The value set
will also be cascaded down to any Layers subsequently created as members of the view. The Note line Pen
may be one of the standard pens or a User-defined pen set-up by the Draft Administrator
For information regarding the setup of these are covered in detail in the Outfit Project Drawing
Administration Training Guide TM-2253
The Stamp Date button opens the Set Comparison Date form and is used in conjunction with the Change
Rules set on the General tab and the Show Changes since checkbox.
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The Auto Scale button sets the view scale such that all of the design elements in the Drawlist will fit within
the view frame. The actual scale will be displayed in the Scale text box. The Auto Scale operation also sets
the through point to the Site coordinates corresponding to the centre of interest of the view. It is unlikely that
the scale provided will conform to that of a recognised standard, i.e. 0.02, 0.1 etc.
The Nearest button will select the nearest available standard scale, as defined by the Draft Administrator,
and set it. The standard scales can also be selected from the scrollable list next to the Nearest button.
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User-Defined views may be created from a set of predefined view configurations. Selecting Create > View >
Predefined Frame… from the General menu displays the View Configuration form:
The central area of the View Configuration form shows diagrams of the
possible view layouts on the Sheet.
The value in the View Spacing text box is the distance (in mm)
between each view frame and may be changed as required.
Clicking OK will create the selected number of views on the sheet. The
Title of each view will be set to correspond to its view direction.
Existing views can be copied using the Create > Copy > View… function
available from the main menu pull-down.
This will open the Copy View form, allowing the user to key
in the name of the new view. There is also a CE button
which allows the user to change the source of the copy if
required.
The Copy Into section of the form allows the user to specify
an alternative location for the new view. This provides a
mechanism to copy the views into alternative Drawings,
owned by different Registries or Departments
Clicking the OK button will add the new view to the Draft
Explorer and the Main Display.
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1. Create a new Sheet SHT_3 belonging to DRG_1, using the Explicitly option, of any size but without
a backing sheet and create a single User-Defined view, (not a Predefined view).
2. Experiment resizing and moving the view using the User-Defined View form Frame menu options
and the Modify Mode. Finish by making the view occupy the top left quarter of the Sheet.
3. Create another User-Defined view and resize it using the Frame > Copy Size options on the User-
Defined View form. Use the Frame > Align options to align the view with various edges and axes of
the first view. Finish by making the view occupy the top right quarter of the Sheet.
4. Create a third and fourth view using the Create > Copy > View function available from the main
menu pull-down. Finish by making these views occupy the bottom left and right quarters of the
Sheet.
5. Create a new Sheet using the Template option and rename it to SHT_4. Delete the view from the
Sheet created above.
6. Using the Predefined Frame… option, create four views with viewing directions of Y (port), X (fwd), -
Z (down) and Iso3 respectively and a View Spacing of 10mm.
The predefined views only occupy the ‘active’ area of the backing sheet.
7. Using the Modify > Drawlist… function, add the 403-EQUIP Equipment Zone to the Drawing
Default Drawlist.
8. Using Modify > View > User-Defined… for each view set the following, (these operations should be
performed with the use of the CE button on the form, which will allow the form to remain open
throughout):-
9. On the User-Defined View form, for each view, click the Auto Scale button followed by Apply.
Ensure that the Update Design Radio button is set. The views should now display the Forward
Engine Room Equipment in all four views.
10. Revisit all views and select a suitable standard scale that will suit the 3 orthogonal views. The
resulting sheet should look similar to that shown below.
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11. Select Modify > Drawlist... from the main menu to display the Drawlist Management form and
amend the default Drawlist by removing EQUI MPS4008. The user can navigate to the EQUI
MPS4008 element by clicking on SITE EQUIP_4DK_FWD and then ZONE 403-EQUIP to expose
the MPS4008 element in the Reference List Members scrollable text list box.
12. In the Draft Explorer, navigate the Sheet level. Update the view graphics by selecting Graphics >
Update > Design from the main menu. Note that MPS4008 has now been removed from all four
views.
13. Create four new Drawlists, i.e. one for each view, with different elements of the SITE
EQUIP_4DK_FWD model in each Drawlist. Modify the Drawlist Ref… for each view to point to a
different Drawlist and Update Design for each view.
14. Using the Sheet /DR1/S1 that was created in Exercise 4, create a single User-Defined view with a
viewing direction of -Z (down). Add all of the SITE EQUIP_4DK_FWD equipment to a Drawlist and
set the Drawlist Ref to it. This Sheet will be used in subsequent exercises.
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CHAPTER 8
Limits Defined views are similar to User Defined views except that the view limits (boundaries) are set
explicitly and may have match lines drawn at these limits.
From the main menu select Create > View > Limits-defined… to display the Limits-Defined View form:
This checkbox toggles the use of match lines at the extent of the view frame. If checked, match lines will be
drawn and annotated with an appropriate co-ordinate. The TEXTP and STRA elements that form the match
lines may be modified using the 2D Drafting application.
If the limits are modified, the Update Graphical Aids button will update the match lines to reflect the new
limits.
The General tab is exactly the same as described earlier on the User Define Form.
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The Limits tab displays the co-ordinates of two opposing corners of the volume that is used to set the limits
of the view. These co-ordinates may be set explicitly by entering values in the appropriate text boxes, or by
using the options on the Limits form menu.
The Scale tab of the Limits-Defined View form has the same functionality as the User-Defined View form
with the addition of the % textbox. The value in this textbox represents the maximum percentage of the
active area of the sheet that may be used when determining the scale to be used for the view.
The options available are exactly the same as described earlier on the User
Define Form.
Size and Copy size are missing as it is not appropriate to use them as the size of the view will be
governed by the limits and view scale.
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The options available are exactly the same as described earlier on the User
Define Form
The Offset Option is missing as it is not appropriate to use it as the centre of the view will be
governed by the limits and view scale.
With the exception of Copy from View and Drawlist Members, the
Limits menu options are used in conjunction with a 3D View to allow the
user to set the limits by selecting Design elements.
The Copy from View enables the user to select a previously defined view to copy the limits from.
The Drawlist Members option sets the view limits using all the Design elements in the Drawlist.
The following example shows the limits being set using the Drawlist Members.
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2. Set the Backing Sheet Reference to /TT/DRA/PRJ/BACKS/MET/A0 and the Leader Terminator
to Arrows. Use the Attributes… button and then the Size & Units and Miscellaneous tabs.
3. Explicitly create a new Sheet, called DRG_LDV/SHT_1, entitled ‘Equipment No.2’. Check that
the Backing Sheet Reference has carried through from the Drawing attributes.
4. Create a Limits-Defined View. Set the View Type to Universal Hidden Line, the Style to
/TT/DRA/PRJ/REPR/GEN/EQUIP and the Direction to -Z.
5. From ZONE /403-EQUIP, add ALL of the MPS equipment to the Drawlist, and then set the
Limits to the Drawlist Members.
6. Scale the View so that it takes up just under half the width of the main drawing area.
7. Position the View so that it sits at the left hand side of the sheet.
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CHAPTER 9
9 Detail Views
A Detail View is an enlarged view of a specified part of another view. The Detail View may be placed on the
same sheet as the ‘master’ view, or on a different sheet. The scale of the Detail View may be adjusted to
suit the requirements for which the view was created.
Selecting Create > View > Detail… prompts the user to select an existing view to become the Master View,
i.e. the view from which the Detail View will be taken, and then displays the Create Detail View form:
The Master View reference at the top the form shows the
name of the Master View.
The Reference text box shows the reference that will be used
for the Detail View, e.g. View_01. The default for this entry is
01; however, it may be modified to suit any numbering
scheme. The text must be incremented manually if
subsequent Detail Views are created.
The Detail Sheet text box enables the user to specify the
location of the Detail View. The default of Local will create the
Detail View on the same sheet as the Master View. To specify
another sheet for the Detail View, navigate to an existing
sheet in the Draft Explorer and click the CE button. The sheet
name will then be displayed in the textbox.
Clicking the Display… button will display the sheet that will
contain the Detail View.
The Goto >> and Return << buttons navigate between the
sheets in the Draft Explorer containing the Detail View and
Master View respectively
The Detail Shape pull-down enables the user to determine the 2D primitive and definition options that will be
used during detail note creation, i.e. the shape that will appear on the Master view to define the Detail View.
The options are:
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The Volume Defined Drawlist checkbox enables the user to determine how the Drawlist for the Detail View
will be created.
If it is unchecked, the Detail View Drawlist will be the same as the Master View, if it is located on the same
sheet, or a copy of the Master View Drawlist if it is located on a separate sheet.
If it is checked, the Detail View Drawlist is rebuilt from the volume of the Detail View.
The Local Note textbox enables the user to enter the text that will be displayed locally to the detail call-out
on the Master View. This may be intelligent or un-intelligent text. Clicking the Examples… button displays
the Example Text form that contains alternative intelligent text strings that may be used for the Local Note.
The Detail Note textbox enables the user to enter the text that will be displayed with the Detail View, whether
on the same sheet as the Master View or on a separate sheet. Again, this may be intelligent or un-intelligent
text and further examples may be obtained by clicking the Examples… button to display the Example Text
form.
The default text and example texts may be set for both Local Notes and Detail Notes by the DRAFT
Administrator. If no example texts are set the Examples… buttons will be greyed out and
unavailable for use.
Once all the required settings on the Create Detail View form are made, clicking the Apply button will
display the Point Construction Option Form.
The form will prompt the user to identify two points, depending
on the Detail Shape option chosen, to define the 2D primitive
shape
Having selected the two points the defined shape will be displayed on the Master View and the Point
Construction Option Form will prompt the User to select a point to place the Local Note.
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Having selected a position, the Point Construction Option Form will prompt the User to choose a point on the
detail sheet to position the centre of the Detail View frame.
If a different sheet for the Detail View than the one containing the Master View is selected, that sheet will be
displayed to enable positioning of the view frame.
Having selected a point on the detail sheet, the view frame is displayed, at the same scale as the Master
View, together with the Detail View Scale form:
The user can also reposition the Detail view by selecting an alternative origin position from the
pull-down and clicking the Position Frame button on the form.
Clicking the OK button on the Detail View Scale form presents the user
with a Confirm message window, asking ‘Do you want to modify the
detail view?’ Clicking the Yes button displays the Limits Define View
form to allow further modification.
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A Detail View is a normal view and can be annotated and dimensioned as required.
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2. Add a detail view of EQUI MPS4003. Ensure that the detail view has an ISO 1 projection using
Universal Hidden Line and a view scale of 1:20.
3. Position the Detail View in the bottom left corner of the Sheet.
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CHAPTER 10
In this chapter the 3D View Window in Draft will be used. The 3D Design Window allows the user to
assemble and manipulate Design elements and to populate drawing Sheets. The user can examine the
content of the drawings in 3D view, before finalising the view content as a 2D drawing.
In the example below the main Draft display shows a new Drawing Sheet /DR2/S1. The Sheet has one User
Defined View which has been created only, none of the view create form options have been set with the
exception of the style which has been set to TT/DRA/PRJ/REPR/GEN/BASIC.
As previously described there are two methods of displaying the 3D Design View.
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The Graphical display shown below contains both the 2D Main Display and the 3D View. The windows have
been arranged using Windows > Tile Horizontally from the main menu pull-down.
The upper section of the 3D View window shows the Display controls. These allow the user to control the 3D
View and how it interacts with the 2D View.
The View Content list shows the elements which have been added to the
2D and 3D Views in Draft. To remove an item from the 3D View, select it
in the list and select Remove Selected from the shortcut menu
Add to View - This adds elements to the 2D View Content list and the 3D View. The element added
is usually the current element, unless there is an active multiple selection (in which case the entire
selection is added). Added elements are displayed in the colour specified by the representation rules.
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Remove from View - This removes elements from the 2D View Content list and the 3D View in a
similar fashion to the Add to View function.
Update 2D View List - This updates the 2D View with any changes that are made to the Design
database (which will be shown in the 3D View).
Select Scale - This allows the User to enter a view scale directly into the text field, or to
input a scale via the Scale form which is accessed by clicking the button. Any changes to
scale are reflected immediately on the display
This option allows the User to scale the Frame to the drawing. The Scale form allows the
User to:-
Instruct Draft to calculate a scale so that the elements in the Drawlist will just fit within
the View, using the Auto Scale button. The actual scale will be displayed in the Scale
text box.
Select the Nearest button to instruct Draft to find the nearest standard scale to the
calculated value.
Select the Auto Scale button to allow Draft to automatically select a scale for the
view.
The View size will be changed accordingly, and the new scale factor will be shown
in the text box.
Update 3D View from 2D View - This displays the contents of the 2D View in the 3D View
Pick a 2D View to associate to this 3D View content - This allows the current 3D View contents to
be associated with a different 2D View. When using this tool the user is asked to identify a 2D View
to associate with the current 3D View contents. This functionality is particularly useful whenever
different views of similar content are required
Update 2D View from 3D View (i.e. Update Design) - This displays the contents of the 3D View in
the 2D View.
When changes have been made and an Update Design action is required, the title of the 3D View
window changes from 3D View to 3D View*.
This updates the 2D view with the current content of the View Content list (which itself reflects the current
content of the 3D View).
Using the Update Design function may take considerable time if large amounts of data are involved.
Alternatively this can be done as a Background Process
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The design can be updated according to the options on the Update list:
Background - The design is updated as a background process. This allows the user to
continue working, knowing that the update will occur at the appropriate time
The resulting View Type can also be set using the pull-down on the 3D View window.
The type of view to be generated in 2D is selected from the full list of AVEVA
Marine view types
The user can manipulate the 3D View using the functionality contained in the 3D window. The View
manipulation functions available are the standard functions that are also available in Design.
The user can control how the design model is shown by using the following:
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In the 3D View, the user can manipulate the Viewfinder by holding down the
right-mouse button while the pointer is over the frame.
The 3D view can be manipulated until the desired result for 2D is achieved
Align with 3D View - This modifies the view direction. To do this, adjust the 3D View to the desired direction
and then select this option. The frame snaps to this new direction. Note that the frame cannot be moved
unless it is aligned to the 3D view.
This allows the user to manipulate the 3D View projection to suit what is required in the 2D View Selecting
this option then aligns the view appropriately, allowing the user to update the 2D view.
Refresh from 2D View - This updates the 3D View if the view has been changed from the 2D View
Centre - This centres the frame on the volume of the view content
Orientation - The option Free Rotate allows the user to toggle the display of ‘blobs’ on the corner of the
Viewfinder frame. The user can interactively rotate the 3D View within the frame by dragging one of these
‘blobs’. The user can also rotate the frame by 90 degrees Left or Right or Up or Down relative to the model,
by selecting the corresponding menu option
Resize - This displays resizing handles on the frame allowing the user to drag any of these handles to resize
the frame in the direction required.
The Align with 3D View, Centre, Orientation and Resize options are not active until
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Lock - This locks the frame to prevent accidental moving of the view. The user can toggle this option on and
off.
Hide - This hides the frame from the view. When selected, the User can display the frame using the
Viewfinder > Show Frame option from the right-hand mouse button menu when in the 3D View
Auto Update - If selected, an Update Design is performed each time the frame is moved
Colour - The User can select a frame colour from the options available
Translucent - This gives the frame a background translucency, or no background. A translucent frame is
easier to select, but can obscure objects behind it
The user can select elements in the 3D view in the normal way. The user can also make multiple selections
in the 3D View by:
Holding down the Ctrl key and selecting individual elements with the left-hand mouse button
Holding down the left-hand mouse button and dragging a selection rectangle over the elements
required to be selected. This activates a selection box. For example:
This option allows the user to select multiple elements within, or partially within, the volume defined using
the drag functionality. The User can re-size the selection box using the handles displayed in the View.
Once the user has selected the required volume using this drag functionality, the following options are
available by clicking the right mouse button over the defined box:-
Wholly Within - This selects only those elements that are completely
contained within the defined volume
Wholly And Partially Within - This selects any element that is completely
contained within the defined volume, or has any part of its structure
contained within the defined volume
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2. Experiment by Adding and removing Items from the Drawlist using the 3D view,
5. Investigate how to manipulate the view using the Viewfinder, remove some equipment.
6. Whilst keeping the 3D View open create a new Drawing and a Drawing Sheet called /DR2/S1 with
one view (-Z). Use the 3D view to add all the equipment ZONE 403-EQUIP to the Drawlist.
Create the view first and then associate the 3D View with the 2D view using the Pick a 2D View to
associate to this 3D View content Icon. Note how the name of the 3D View changes.
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CHAPTER 11
11 Layers
View Annotation is stored in Layers. It is normal practice to have a Layer for each type of annotation. For
example there would be a Layer for Dimensions, Labelling and 2D Drafting.
In practice there would be more than one Layer for the annotation types. For instance layers may be created
for Equipment Annotation, Piping Annotation, Equipment Dimensioning etc.
Within each view there will be a selection of Layers ready for the creation of Dimensions, Labels or 2D
annotation. A Layer selection form is populated with all the Layers on the sheet. It is important to be on the
correct layer on the correct view when creating this annotation.
Whenever a View is created, a set of (empty) Layers each with a different ‘purpose’ will automatically be
created beneath it, as set up by the Outfitting Draft Administrator. However, the user can create additional
Layers if desired.
Select Create > Layer… from the main menu pull-down. A Layer
(LAYE) element will be created, and a Create LAYE form will
appear.
The Name text box will contain the automatically assigned Layer name, which the user can change if
desired. The user must also select from the Layer Type pull-down, for example Dimensions, Labels or 2D
Drafting.
Name /DR2/S1/V1/EQUIP-DIMS
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The Layer attributes can be viewed by selecting Modify > Layer > Attributes… from the main menu.
A Layer Attributes form will be displayed allowing the user to edit those attributes relevant to the Layer’s
purpose. These settings will be used as the defaults for all elements which are subsequently created under
the Layer, but they may be overridden at a local level.
There are several tabs available from the Layer Attributes form:-
Units
Text
Dimensions
Intelligent Text
Miscellaneous
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For all the Layer Attributes forms, line pen definitions may be set, (including those used for hatch patterns if
the Purpose is set to 2D Drafting). Various Standard settings can be selected from the available pull-down.
This will allow the user to select from a Style Table which in turn will populate the Style section of the form.
Once the Style has been selected the user can click the Select button.
This will add the selected style adjacent to the styles that were available when the form was initially opened.
All elements created under a Layer by default will be allocated the same attributes as the Layer. In this
example the attributes of a Layer are being altered so that the Text by default will be 10mm High and Red.
Colour Red
Character Height 10
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To change any of the Layer Definitions select Modify > Layer > Definition…, this will open the Layer
Definition form
Alternatively, the Visibility can be set from the Draft Labels bar
menu.
Exercise 9 – Layers
3. In both cases use a sensible naming convention for the layer names, make the Text 10mm and Red
in colour.
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CHAPTER 12
12 Section Planes
Outfitting Draft provides the capability to construct sections through specified Design items, the results of
which can be displayed at VIEW level. All Planes are database items and can therefore be used with more
than one VIEW.
Flat Plane
Perpendicular Plane
Stepped Plane
All Planes are created and held within a Library structure and are owned by a Planes Library (PLLB). To use
a plane to produce a sectioned view of part of the Design, the user creates a View Section (VSEC) element
(owned by the relevant VIEW). The VSEC will refer to the appropriate type of plane element in the Planes
Library.
A Planes Library is always created automatically (if the Drawing does not already have one) whenever the
User makes one of the Create > View > Section Flat… / Section Perpendicular… / Section
Stepped….menus. The appropriate type of Plane is then created as a member of the Planes Library, being
referred to by the VIEW Section.
From the Draft Explorer navigate to the VIEW level, select Create > View > Section Flat…. A View Section
element will be created automatically, and the Create a Flat Plane form will appear.
The Name text box will contain the automatically assigned Plane name, which the user can change if
desired.
Select the required Plane positioning method from the pull down then click on
the Position button. Position the 3D point through which the plane is to pass.
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If Id Cursor, Id P-Point or Cursor is selected, an appropriate message will be displayed. Click on the
required Design item, p–point (wireline views only) or 3D–point as appropriate.
The Cutting option pull-down lists the available Drawlists. The items to be cut by the plane will be those
referred to by the selected list. If World is selected, all items in the owning VIEW’s Drawlist will be cut.
Direction defines a vector normal to the plane, set to the current VIEW direction by default. To change this,
type the new direction into the text box.
If the Centerline Mode check box is active then everything included on the Drawlist except the Centreline of
pipes (if displayed) will be cut.
The Retain Data pull-down lists the available options for defining which
side of the plane will be visible. The default In front of Plane means that
everything on the observer’s side of the plane will be discarded.
Clicking the OK button will define the plane, however the user will need to select Graphics > Update >
Design from the main menu to update the VIEW contents.
Tidied
12.1.1 Worked Example Creating a Flat Plane
Create a Drawing Sheet with a single view containing BLOCK F401 and ZONE 403-EQUIP in the Drawlist.
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X 12500
Y 5000
Z 2000
Click the OK button on the Create a Flat Plane form to complete the creation.
Select Graphics > Update > Design from the main menu.
The view will update to display the equipment in 3W_COMPARTMENTS and the deck outline below.
The VSEC element can also be seen in the Draft Explorer below
the VIEW.
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The application also provides the user with the facility to modify the Flat Plane. To do so the user must
navigate to the VIEW level or below to in the Draft Explorer, and select Modify > View > Section Flat… to
display the Modify a Flat Plane form:
This form is almost identical to the create form with the exception of two extra buttons:-
Sketch - will draw the profile of the cutting plane being used, (in the example Direction Y is being
shown).
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The section created previously in the Flat Plane example could have been achieved using a
perpendicular Plane.
Once a Flat Plan has been created as described above it can be positioned and orientated using the 3D
View, Perpendicular Planes however can only be positioned.
The user can create, manipulate and manage Section Planes from the 3D View but planes created in this
way will always be Stepped Planes.
With the 3D View active selecting the Show Section Planes icon activates
the Section Planes and displays the form. All section Planes are displayed
as green, transparent planes, but these values can be altered later. The
origins of the planes are indicated by a cross (X). An arrow indicates the
normal to the plane. The Section Planes form allows the User to create and
amend planes.
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In the above example there are two section planes both can be positioned and orientated using the Model
Editor.
The Flat section Plane created earlier has been deleted, deleting section planes is discussed later.
Selecting the New Section Planes button from the Section Planes form creates a
new Section Plane in the 3D View. Section planes are always created across the
full span view and to the full depth of the model.
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Selecting the Indicate Section Plane Clipping button shows the clipping side of the
section plane by displaying a series of perpendicular lines behind the section plane.
This will be the side of the Plane that is visible, as indicated by the 2D View display.
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Modify… - Displays the relevant Modify Plane form depending on the type of plane defined.
Redefine Points… - This allows the user to redefine the points to make a stepped plane using the
cursor in the 3D View.
The User may not wish to delete the plane if it is a library plane
referenced by a number of VSECs.
Flip… - Switches the side of the plane to be clipped. As displayed by perpendicular lines on the side
of the plane.
Refresh… - Updates the graphical display to show any modifications that are not automatically
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Similar to Design where the user has the ability to use the Model Editor handles to manipulate a Design
element, the same handles are present to allow the manipulation of the Section Plane. By positioning the
cursor over the handles there are three possibilities available to the user:-
By selecting the appropriate handle the plane can be repositioned by dragging the cursor to the desired
position.With the movement handle selected, the user can also use the right-mouse shortcut menu to orient
the plane. The menu that is available is dependent on the type of handle selected.
Enter Value - allows the user to enter a rotation value about the current
point.
Orient to Point - allows the user to orient the plane to a selected point on
the view.
Align with direction - aligns the selected plane with a selected direction.
Align with - aligns the plane with a selected element.
Cancel - cancels the operation
Enter Values - allows the user to enter an offset value from the current
point.
Align with Feature - aligns the selected plane with a selected feature by a
movement along the selected axis.
Snap to Point - snaps the plane to a selected point.
Cancel - cancels the operation
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As already stated the Section Planes created using the 3D View method will be Stepped Section Planes, but
so far all the examples have not included any steps.
By deleting all previously created section planes and then creating a new section plane, that is rotating
through 90 degrees.
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The view must be orientated to an orthogonal projection, in this case a view looking to Y and the section
plane has been moved downwards
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In this instance the Flip function available from the right mouse button menu
has been used.
A Confirm form appears asking the user “Do you wish to Update
Design at this time? A large drawing will stop you working while
in progress.” Click the Yes button
The 2D view is updated to reflect the redefined selection plane position as shown below.
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A Clipping List defines which elements will be handled by the use of a Section Plane. By default the Clipping
List will be set to the World, but the default Drawlist is also available for selection. The current Clipping List
is indicated by the value in the pull-down. This is similar to the Cutting option that is available from the Flat
and Perpendicular Plane forms.
The user has the facility to create alternative selections by selecting the New Clipping List
button. This will open the Drawlist Management form allowing the user to create what are
effectively Drawlists used by the Section Plane.
With the new clipping list selected in the pull-down the user can
navigate to elements in the Design Explorer and use the Add to
Clipping List and Remove from Clipping List buttons to amend
the contents.
A Clipping List can be defined for each Section Plane. The contents of each list can be displayed in
a selected colour.
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1. Create a new Drawing /DR3 and sheet DR3/S1 of any size that contains four views. The views
should have viewing directions of Y (port), X (fwd), -Z (down) and ISO 3 respectively.
2. Create a Drawlist that contains the design element SITE EQUIP_4DK_FWD and BLOCK F204
3. Remove the ZONE 409-EQUIP, 402-EQUIP and 401-EQUIP form the SITE EQUIP_4DK_FWD.
5. Use the Universal Hidden Line for the View Type and the Autoscale option for each view followed
by an Update Design.
6. Create Flat Section Planes in each view with a direction of choice. Retain the data In Front of Plane
in all cases and note the effect on the Design elements in the views.
7. Modify all planes to retain data Behind Plane and note the effect on the Design elements in the
views.
8. Modify the Direction of each plane in turn and note the effect on the Design elements in the view.
9. Create two separate Drawlists, one containing SITE EQUIP_4DK_FWD and the other containing
BLOCK F204
10. For the View Looking to Y, (top left view) delete the existing Flat Plane and create two new Flat
Planes with directions perpendicular to each other, e.g. one Y (port), and one X (fwd),. Set one
plane to cut the Drawlist containing SITE EQUIP_4DK_FWD and the other plane to cut the Drawlist
containing BLOCK F204. Update the view graphics and note the effect of the two planes.
13. Experiment creating a Stepped Section Plane, change the orientation of the Plane using the
handles. Redefine the Points of the Plane to introduce some steps and check result in the 2D View.
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CHAPTER 13
13 Labelling
Labels are a form of drawing annotation, comprising text and/or graphics that are associated with Design
items.
General Labels (GLAB) – these consist of text derived from the design model.
Symbolic Labels (SLAB) – are generated from templates defined by a reference to a Symbol
Template (SYTM), (which can contain 2D primitives, including text),
The arrangement of the Draft hierarchy is that the Views own the Layers that in turn own the Labels. SLAB
templates (Symbol Templates (SYTM) and Text Templates, (TXTMs)) exist as members of Label Libraries
(LALBs) as shown.
The previous diagram shows the main components that are used to create a General Label, they can be
described as follows:
The user must open the Drawing Sheet to which the Label will be added.
Select Create > Label > General/Symbolic… from the main menu
pull-down. This will display the Labels form. Select the General
Labels tab on the form
The user must ensure they are positioned on the correct View and Layer to which the Label will be added.
For instance:
If there is only a single Layer suitable for Labels owned by the View then it is
only necessary to select the View prior to creation.
However if multiple Label Layers are present then the user must ensure the
correct Layer is selected.
For either of the above scenarios it is possible to select the element using the Draft Explorer or from pull-
downs on the Layers toolbar.
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Creating the Labels on the correct Layer will ensure the correct label definition, limiting the need for
modification later.
The user will be prompted to ‘Identify EQUIPMENT Design Elements for NEW label’.
Each item of equipment to be labelled is selected in the Main display. As the item of equipment is clicked, a
label containing the name of the equipment will be created at the origin of the equipment. Use the Esc
(Escape) key to finish the selection.
Text content may need to be changed so it may be appropriate to create one Label, update it and then use
the Create COPY button to place the new Labels.
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If Blanking is ticked when a label is placed, the Design Graphics under the label are erased so that the label
can be easily read.
Remember in Normal practice the label should be on the correct layer and most of the settings will
cascade from the layer.
Changing the label only affects the current Label. If the user wants to change the pen for any new
Labels created, the Layer attributes will need to be changed. The user will then need to create a
new label to see the effect.
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Various text attributes can be set using this form, colour, font,
justification, alignment, height etc
The contents of the label are set by default to be the Name of the labelled element. The contents can be
changed by selecting text Contents… from the Attributes drop-down list on the General Labels tab of the
Labels form. The Modify Text form is then displayed
The textbox on the form shows the content of the label. This can be ‘free’ text
directly entered which then appears in the label, or Intelligent Text for which
the information in the label is automatically taken from the Design database.
The intelligent text can be selected and inserted into the Modify Text form. When finished, the Modify Text
and Labels forms can be dismissed.
Any attribute or UDA can be displayed on an Outfitting Draft Drawing by starting the Attribute name with a #
Selecting the Intelligent Texts… button will help with the selection of
some common formats.
The required text is selected and the Append or Insert buttons are used to
add the Intelligent Text to the Modify Text Form.
For example:-
#NAME would display for example /32V01B
#NAME(C2:) would display 32V01B.
Selecting Frame… from the Attributes pull-down will open the Label Frame Attributes form. The form allows
the user to change the attributes of the Label Frame.
The settings for Pen Colour and Style are similar to what has already been covered.
There is a Frame pull-down that allows the user to toggle the frame On or Off, the result of this is as shown.
The Clearance setting refers to the clearance between the text and the surrounding frame and the Angle
setting changes the angle of the Label on the Drawing.
Selecting Leader Line… from the Attributes pull-down list will open the Label Leader Attributes form.
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Gaps can be created in Leader lines using the Gap Manager this is accessed by clicking the Create Gaps…
button from the Labels form.
There are four options available under the Create Gaps section:
The screen shots below show the result of using the Create a Gap by Selecting 2 Points function
There are also three options available under the Delete Gaps section:
In addition to the Create and Delete options available to the user there is also the facility to select an
alternative Label for modification. Select the Pick either a Label, Dimension or 2D Line button from the
form.
The user is prompted to ‘Identify Element to modify …’ the user can then select another Label. This allows
the user to modify multiple Labels without the need to close and re-open the forms in each case.
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Draft is supplied with a set of libraries of standard Symbolic Labels which can be selected and added to a
drawing. (The Outfitting Draft Administrator may have changed the supplied Libraries to company–specific
ones.) The Labels can include intelligent text so that, for example, a Symbolic Label used on a Nozzle could
display the Nozzle name and other information automatically.
As already discussed Symbolic Labels are stored in View Layers. To add a Symbolic Label the user must
have a 2D Area view on display which includes the relevant VIEW containing a Design element.
The user must open the Drawing Sheet to which the Label will be added.
Select Create > Label > General/Symbolic from the main menu pull-down, this will display the Labels form.
Select the Symbolic Labels tab on the form.
Similar to the creation of Generic Labels, the user must be aware of the Layer that is currently
selected when creating Symbolic Labels. Refer to section 13.2 Creating a General Label for more
details.
The Library form will now be, (There is a Hide Library button
which will toggle to Show Library if clicked.). The Library form
will display those Symbolic Labels that are present in the
current Label Symbol Library.
The user can change the current Label Symbol Library and/or
the current Library from the pull-downs at the bottom of the
form.
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Select the Create NEW button from the form, the user is prompted to ‘Identify Label Library required’,
select the desired label in the Library form.
The user is then prompted to ‘Identify EQUIPMENT Design Elements for NEW label’.
Each element to be labelled is selected in the Main display. As the element is clicked, the relevant label will
be created at the origin of the element. Use the Esc (Escape) key to finish the selection.
The user can use the Scale and Rotate text boxes to adjust the size and orientation of the Label as
necessary.
If the user has inadvertently selected the incorrect template from the library the Reselect Library Label
button can be used, this will change the current label to the one chosen.
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This facility helps the user to ‘tidy up’ crowded areas of labelling, minimising Label overlap and leader-line
crossing. As well as changing label positions this facility may also be used to change Label orientations, text
justification, alignments, and the definition of leader-line shapes.
The Intelligent Label Placement form can be shown by selecting Modify >
Label > Label Placement… from the main menu pull-down.
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CE’s Labels – handles all the Labels owned by the current element
Owner’s Labels – handles all the Labels belonging to the owner of the current element.
ID Label – allows the user to select a Label to be handled
ID Design - handles all the Labels associated with a Design element by allowing the user to indicate
the element in the Main Display
2D Window – allows the user to define a 2D window in the Main Display using the Point
Construction Option form. All Labels within the window will be handled
Clear – this clears the current selection of Labels.
In the example below the Layer has been selected in the Draft Explorer and the CE’s Labels selection
method has been used. This will Add the Labels owned by the Layer, as shown.
13.5.2.1 Position
Labels may be positioned Remote or Local. Having selected the required placement position clicking on the
Definition… button adjacent to the choice displays the relevant label definition form.
The Remote Label Placement form allows the user to set the positioning parameters for remote Label
spreading. It is used to position the Labels around the View border or around a defined region.
Checking the Region box allows the user to define a region to represent
the border either by using the Cursor button to indicate the Region
graphically or by entering values into the X and Y fields. If the Cursor
button is used the resulting values are added to the X and Y fields.
Alternatively the user can check the View Margin check box. Keying a
value in the field sets the margin in millimetres around the current View.
For both instances a value may be entered for the minimum gap between
each label.
The four check boxes Top, Bottom, Left and Right allow the user to
decide which sides of the border can be used for the Label placement.
Once the definition has been set click the OK button on the Remote Label Placement form followed by the
Apply button on the Intelligent Label Placement form to perform the placement. In the example shown, the
labels have been moved to the right hand side around a local Region created using the Cursor.
Selecting Local, positions the Labels around the significant design element.
The selected Labels will be spread locally by an X and Y offset or Radius and
Angle from the label attachment point.
The Same check box will cause the entered value to be copied into the other
window. This will occur when the Enter button on the keyboard is used to
confirm the setting or when the OK is clicked.
Once the definition has been set click the OK button on the Local Label
Placement form followed by the Apply button on the Intelligent Label
Placement form to perform the placement.
Label visibility can be toggled by selecting Modify > Label > Label Visibility… from the main menu. The
Label Visibility form will be displayed.
The Scope pull-down allows the user to select Labels for the whole sheet, a
selected view or a selected layer.
The Hide and Show options allow the user to perform the action on All Labels,
or those Identified to allow the User to select the Labels.
The Display Hidden Labels button will display all hidden labels in a different
colour to visible labels. A message box also appears informing the user how
many Labels are currently hidden.
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The geometry for the blanked area is determined by the geometry of the annotation element: for example, a
circular label will define a circular area where no 3D graphics will appear. Overlapping 2D graphics, text and
other annotation graphics will not be hidden.
If Blanking is switched off, operations such as zooming and panning will be quicker.
To display the Blank Labs form select, Modify > Label > Label Blanking… from the main menu.
The Modify Blanking form works in the same way as the Label Visibility form.
The only exception to this is the Blank Margin which allows the user to key in a value to be used to define a
margin around the frame.
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Exercise 11 - Labels
1. Create a new Equipment arrangement drawing, using an A0 Template Drawing Called DR4 with a
Sheet S1.
2. Add the SITE SITE EQUIP_4DK_FWD and BLOCK F401 to the drawlist and create a Plan view
4. Create a new label layer with the suffix /Exercise_Labels, create General Labels and Symbolic
Labels for the equipment items as shown below.
7. In all cases the arrowheads have been resized and the placement
altered.
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CHAPTER 14
14 Dimensioning
Dimensions are calculated directly from the design model. The user can control the format, content and
appearance of the dimensions. The administrator can define suitable project defaults.
Direct reference to the design data means that the annotation always reflects the current state of the design
model, with a simple update annotation operation. Once the dimensions have been created, the position and
orientation of dimensions can be adjusted graphically.
Dimensioning elements are created under Layers owned by Views, as shown in the following diagram.
Different types of dimension are created on different layers. All these elements will be created automatically
as the view is dimensioned.
SHEE
VIEW VIEW
LAYE
DPPT DPPT
There are four generic dimension types available in Outfitting Draft, namely, Linear (LDIM), Angular (ADIM),
Radial (RDIM) and Pitch Circle Diameter (PDIM). These allow intelligent dimensions to be created to
dimensioning standards. Their appearances are shown in the following illustration.
100 J200
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The Dimensions forms (illustrated below showing the Linear, Angular, Radial and P.C.D tabs) accessed by
selecting Create > Dimension > Dimension Toolbar… contains illustrations of various types and styles of
dimension.
Linear dimension elements are created under Layers owned by Views, as shown above. Linear dimensions
can contain the following dimension points, DPOI, DPPT or DPBA elements. The dimension element and
the dimensions are automatically created by the application.
Overshoot
} Dimension Line
Offset
Clearance
}
Dimension Points
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The diagram illustrates the following features that comprise a linear dimension
Dimension Point - A LDIM (linear dimension) must contain at least 2 dimension points (DPPT).
Projection Line – a projection line will be drawn from each dimension point in a direction
specified by the user. A projection line can also have intelligent text.
Dimension Line – a dimension line will be drawn between all projection lines, these have
terminators.
Dimension Direction – this direction is defined by the user.
Offset – the distance between the dimension line from the dimension point.
Clearance – distance of start of projection line from dimension point.
Overshoot – distance of end of projection line from dimension line.
On the drawing, a pair of Dimension Points relates to a pair of points in the Design model. From each of
these dimension points, a Projection Line is drawn, with an Offset in a direction defined by the user.
Between the parallel projection lines, Dimension Lines are drawn. These have Terminators (normally
arrows). Each dimension and projection line may have text associated with it.
The various elements (Projection line, Dimension line, etc) of the dimensions are shown in the Members
form as DPPT1, DPPT2 etc, owned by the dimension (LDIM).
The values shown in the dimension text are taken directly from the 3D Design model. If the elements
associated with the dimension points are moved in DESIGN, the dimension can be updated
automatically by selecting Graphics > Update > Annotation.
If the SHEE has multiple views ensure that the correct LAYE is selected from the Layers toolbar pull-down.
The dimensions that are members of the displayed LAYE can also have their display turned off.
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The name of the View and the View Direction are shown at the top of the form.
The Type of Linear Dimension can be set via a pull-down, these are:-
There are several methods of setting the Direction for a dimension from this form. The dimension line
direction is the direction with respect to the world:
Alternatively the Derived button can be used to allow the user to identify a design element in order to derive
the direction of the dimension.
Clicking the Apply button will transpose the derived direction on to the Create Linear Dimension form.
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There is also a very similar pull-down that allows the user to set an
alternative appearance for the First Terminator.
This form can be used to complement the previous Create Linear form in order to create the points that
define the Dimensions and form the link with the 3D Model element.
However, as already discussed it is also accessed directly by selecting a button from either the Linear tab of
the Dimensioning form or from the Linear Dimensions toolbar.
The options from either of these methods sets the Dimension Type.
The list on the left of the form sets how Dimension Points are created.
For instance selecting Item in the list will create the dimension point
at the origin (P0) of the design primitive.
There are four buttons present on the form that determine the
function to be performed.
The Create button allows the user to indicate the Main Display in
order to create the Dimension Point. The default for Create is that the
Create button must be used for each point, however the user can
click on the symbol, or the associated check box to allow
multiple Dimension Points to be created.
The symbol has no effect on some of the methods used to create the Dimension Points, for
instance if 3D Pos is selected the user must select the Create button for subsequent positions.
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Clicking the Create button allows the user to define the Dimension Point, the procedure is dependent on the
method selected in the list. Selecting nozzles in the sequence shown in the following illustration will highlight
the element and display its name in the Status Bar.
Alternatively, the nozzles can be picked in the 3D View. The name of the item, p-point or p-line under the
cursor will be highlighted in a tool tip. The Esc key is used to finish the process and the distances between
the nozzles are then added.
nozzle
nozzle
nozzle
This will also add the Dimension Points DPPT elements below the
LDIM owned by the Layer.
The Delete button on the Linear/Angular Dimensions form will allow the
user to delete the current Dimension Point without the need to confirm
the procedure.
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14.3.5 Gaps
Clicking the Gaps button will open the Gap Manager form
From the main menu select Modify > Dimension the following
options are available from the sub-menu:
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Selecting Dimension Definition… will display the Modify Linear Dimension form
Selecting Pos from the toolbar, displays a pull-down that allows the user to
position the various parts of the dimension
Selecting Proj from the toolbar, displays a pull-down that allows the user to
change the justification of the projection line text, change the projection line
text and change the angle of the projection line text.
Selecting Dim from the toolbar, displays a pull-down that allows the User to change
the angle of the dimension text
Selecting Atts from the toolbar, displays a pull-down that allows the User to change
the attributes of the dimension.
Selecting Dir from the toolbar, displays a form that allows the user to change the
direction of the dimension.
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Angular dimensions are created by selecting Create > Dimension > Dimension Angular… from the main
menu. The Create Angular Dimension form is then displayed.
Clicking the OK button on the form the user will be prompted to ‘Identify the item that the angular
dimension will be attached to’. This will be the origin of the dimension from which the angular dimension
directions will radiate.
For example the following work flow will produce the dimension shown:-
1. Pick the
circle centre
3. Pick the circle Ppoint
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Radial dimensions are created using the Radial tab of the Dimension form.
Check that On Item (not On Point) is displayed. This can be changed by right-clicking on the symbol and
selecting the On Item option.
The required radius style can then be selected from the form. In the example below the Internal Radius
Leader Line Dimension has been used.
The user will then be prompted to select the item to dimension. For example the cylinder of the vessel. The
dimension will be created, as shown below:
The Pitch Circle Diameter dimensions are created using the P.C.D. tab of the Dimension form.
Once again the user is able to determine how the positions are
selected by right clicking on the pull-down arrow and selecting from
the from/to options available.
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The user can then select the format of the P.C.D dimension from the options
available.
Selecting the option will then allow the user to indicate the position in the Main
Display.
The dimension will be added to the Main Display and the PCD Dimension form
will appear for modification purposes.
Exercise 12 - Dimensioning
1. Using the previously created drawing from Exercise 11 SHEE DR4/S1, add the linear, Angular, and
Radial dimensions similar as shown below. The size of the Dimension Text and its relative position
may need to be altered.
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CHAPTER 15
15 2D Drafting
The 2D drafting facility within Outfitting Draft is used for adding manually-drafted graphic and text details to
drawings that have been generated from the Design database. The facility is not intended to be used as a
drafting package.
The basic geometric shapes and text that can be drawn are called 2D Primitives. The primitives exist in the
Draft hierarchy as members of NOTEs elements, VNOTs elements, or Symbol Templates (SYTMs).
The following diagram shows the 2D drafting section of the Draft hierarchy. It shows the related elements
and at what level in the hierarchy they may be created. All of these elements, with the exception of extra
Layers, can be created as the user adds extra 2D elements to the Sheet or View.
By default the forms and menus will create the VNOT elements whenever a 2D Layer element is
created, The user needs to create the Sheet NOTEs they require, additional VNOTE elements can
also be created as required.
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A Drawing Sheet will have been created with a number of Views and Layers. The Notes layer used for 2D
drafting will own a View Note (VNOT). 2D Primitives associated with a view will be added to the View Note.
2D Graphics and text associated with the main Sheet should be placed in a Sheet Note (NOTE).
Select Create > Note… from the main menu bar and the Create
NOTE form is then displayed if the User is positioned at a View
element or above. The name can be left as default or changed
as required.
Depending where the User is positioned in the hierarchy determines the type of note that is created. A Sheet
Note (NOTE) will be created if at a View element or higher, whilst a View Note (VNOT element) will then be
created if at a Layer element or lower.
As each Note is created, it is added to the list of Notes in the Layers toolbar. The displayed VNOT will
indicate where primitives are to be subsequently created.
To create primitives, first ensure that the required NOTE (or VNOT) is
displayed in the Layers toolbar. Select Draw > Primitives… from the main
menu to display the 2D Draughting form. The form consists of four tabs:
Lines
Shapes
Symbols
Text
The prompt text displayed in this form instructs the user to the
next step of action. The text will vary according to the type of
primitive being created.
Use the default option which is 2D cursor hit. This enables the User to position the selected primitive free-
hand. Pick the point(s) requested, by left-clicking the mouse with the pointer in the appropriate position(s) on
the drawing.
15.4 2D Primitives
15.4.1 Lines
From the Lines Tab on the 2D Draughting form, the following are available
Outline - allows the user to insert vertices by defining through points for outlines
Arc Start, End, Through - creates an arc with the user defining the start, end and through points
Arc Centre, Start, Angle - creates an arc with the user defining the centre, start and angle
15.4.2 Shapes
From the Shapes Tab on the 2D draughting form, the following are available
Circle Centre, Radius - creates a circle with the user defining the centre and radius
Circle Diameter - creates a circle with the user defining the diameter
Ellipse Left, Right, Top - creates an ellipse with the user creating the left, right and top points
Hexagon Centre, Radius - creates a hexagon with the user defining the centre and radius
Hexagon Diameter - creates a hexagon with the user defining the diameter
Triangle Corner, Corner - creates a triangle with the user defining the corners
Diamond Left, Right, Top - creates a diamond with the user defining the left, right and top points
Rectangle Corner, Corner - creates a rectangle with the user defining opposite corners
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15.4.3 Symbols
From the Symbols Tab on the 2D draughting form, the following are available
2D Symbol - displays the 2D symbol and library form. The use of these is similar to the creation of
symbolic labels. 2D symbols are attached to design elements.
Table Corner, Corner - creates a table with the user defining the corner to corner
15.4.4 Text
From the Text Tab on the 2d draughting form, the following are available
Top Left Justification Text - creates text with the justification top left
Bottom Left Justification Text - creates text with the justification bottom left
Bottom Centre Justification Text - creates text with the justification bottom centre
Bottom Right Justification Text - creates text with the justification bottom right
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15.5 Construct
Select Construct > Group… from the main bar menu to display the Group form.
This selection links all the selected elements together in such a way that Draft can track all the items owned
by a group. Using groups allows the user to carry out the same operation on a number of elements
simultaneously. If a Group is present then some of functions below the Construct pull-down will not require
the user to identify any 2D Primitives, i.e. 2D Copy, Repeat, etc.
After choosing the required method of element selection click the Add button, a prompt will be displayed
informing the User to identify the element to be added to the group. After completion of the selection, all
group members will change colour.
The Clear button will remove all elements from the group and return them back to their original colour.
Remove allows individual elements to be removed from the group and returned to the original colour.
The Perform Action On Group button displays the following form, which is used to enter the syntax of the
operation.
For example:
The Filter button allows the setting up of selection criteria to help in only selecting the required elements.
For instance, the user may not wish to select any arcs that are green from a particular Note/Vnote so by
setting the Filter these items will not be selected.
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15.5.2 2D Copy
After choosing this option the user is prompted to identify the 2D primitives, to finish the selection press the
Esc key. The user will then be prompted to identify an origin point and then to position the copy using the
Point Construction Option Form.
15.5.3 Repeat
The Construct > Repeat pull-down from the main menu has the following options that are available from the
sub-menu:-
15.5.4 Mirror
To define the Mirror Axis the user may use one of three methods:
Cursor – define two points to generate a temporary line which will be used as the axis
Identified Line – select a 2D primitive line that will be used as the axis
X and Y co-ordinates – Enter the x and y co-ordinates
Select Construct > Fillet Arc… from the main menu. The user will be
prompted to identify the two intersecting, (or potentially intersecting)
lines to which the fillet is to be applied. The Fillet form will then be
displayed. Enter the Radius, from the pull-down select whether the fillet
is to be Convex or Concave and whether Trim Lines or No Trimming
is to be applied using the appropriate button.
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15.5.6 Chamfers
Select Construct > Chamfer Line… from the main menu. The user will be
prompted to identify the two intersecting, (or potentially intersecting) lines to
which the chamfer is to be applied. The Chamfer form will then be
displayed. Enter the chamfer offsets, if necessary these may be swapped
by clicking the Swap Offsets button. Indicate whether Trim Lines or No
Trimming is to be applied using the appropriate button.
Select Construct > Parallel Line… from the main menu. The user will be
prompted to identify the line to be parallel copied. The Parallel Line form
will then be displayed allowing the user to enter the Offset value. Clicking
Invert will change the direction of the copy.
Select Construct > Tangent Line… from the main menu. The user will be prompted to identify the arcs or
circles for the tangent line.
A Ray Line is a form of construction line that has a start position and extends through a point until it reaches
the border of the sheet.
Select Construct > Ray Line… from the main menu. The user
will be prompted for two points, the first will be the start point
and the second will be the through point. The ray line will
extend to the edge of the sheet.
The Ray Line form will then be displayed which allows the User to change the X and Y values of the through
point and the angle of the line. The Edit > Line Trim function can be used to cut the line back from the sheet
edge.
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This option will construct a line that bisects the angle formed by two selected lines. The bisector will start at
the intersection of the two selected lines and continue to the sheet edge.
A Bisector may also be trimmed by using the Edit > Line Trim option.
Select Construct > Local Symbol… from the main menu. The
user will be prompted to select the 2D primitives for the local
symbol, followed by a local origin. The Create SYTM form will then
be displayed. Clicking on OK will display the Local Symbols form.
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15.6.1 Primitive
Selecting Edit > Primitive… allows the user to alter the attribute settings for the selected primitive. Before
selection of this option the user must have already selected the primitive to be edited.
The appearance of the form will differ depending on the type of primitive selected, the screen shot
shown is for a line.
Cursor
X, Y …
X, Y, Z…
Pline…
Design Element…
All nodes on all primitives will be shown to aid selection. Once the selection has been made the next stage
will be dependent on the option selected.
Cursor – allows the new position to be determined using the mouse in conjunction with the Point
Construction Option form.
X, Y, Z… - opens the Node at 3D Position form. This allows the user to key
in the new X, Y and Z positions.
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The Edit > Move Primitives By sub menu has the following options:
Cursor
X, Y …
The user will be prompted to select the 2D Primitives. The Cursor option will allow the offset to be
determined using the Point Construction Option form, whilst X, Y… will open a form that allows the X and Y
offset to be keyed in.
The Edit > Move Node By sub menu has the following options:
Cursor
X, Y …
All nodes on all primitives will be shown to aid selection. Once the selection has been made the next stage
will be dependent on the option selected. The Cursor option will allow the position to be determined using
the Point Construction Option form, whilst X, Y… will open a form that allows the X and Y position to be
keyed in.
This allows the User to reposition a Node on a primitive thereby changing the shape of the primitive.
The Edit > Line Gap sub menu has the following options:
Zero Length
Default Length
Start, End
Select Edit > Line Trim from the main menu. All nodes on all primitives will be shown to aid selection. The
user can select the relevant node followed by the line to which the primitive is to be modified.
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15.6.7 Rotate
This then opens the Rotate Primitives form that allows the user to set an alternative centre of rotation, key in
the angle of rotation and specify whether to Rotate+ or Rotate– with the appropriate button.
Select Edit > Demolish Symbol, the user will be prompted to indicate the symbol to demolish. The
selection of the symbol will add the 2D Primitives that make the symbol to the VNOT, thereby breaking the
link with the original symbol element. This will break the links.
Selecting Edit > Action Group… will open the Perform Action on Group form where the User can enter a
command to perform a particular action on the whole group. This is identical to the form that can be
accessed via the Group form already discussed.
Selecting Utilities > Load Text… from the main menu will
display the Load Text From File form. If the text file to be
loaded is not in the ‘Local’ (i.e. current) directory, the user
can key in the appropriate directory pathname into the
Directory text box and press Enter.
There are numerous settings that can be altered for the text being inserted at the bottom of the form; Colour,
Font, Justification, Character Height, Spacing or Line Spacing.
Once the adjustments have been made the user can click the OK button to complete the operation.
Text added using this method will be added as a Sheet Note irrespective of the Layer
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that is current.
Selecting Utilities > Clean Up Annotation from the main bar menu will delete elements with null or illegal
DDNM attributes. These will be elements that do not have a valid Design Element Reference. For instance if
a view contains a label for a pipe and the pipe has been deleted from the database this function will remove
the label from the view. The user will be presented with a message reporting how many elements were
handled.
Selecting Utilities > Sketch Drafting… will display the Sketch Drafting 2D attributes form.
The settings on this form can be set to be used automatically or on request. To use automatically ensure
that the following icon is checked.
The system defined line styles now have a precise value; which conform to European & American
ISO 128 as default. These are user defined line styles and are exported exactly as per the values
defined in PADD DB under STYWL (Style World).
Selecting Utilities > Dynamic Primitives… from the main menu will display the Modify Primitives form. The
appearance of this form is dependent upon the type of primitive that has been selected for modification by
the user.
This form will display the attributes of the selected primitive. To change any of the settings the user can
enter the required value into the correct field and after the Enter key has been pressed the primitive will
change to reflect the new values entered.
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Exercise 13 – 2D Draughting
1. Using the previously created drawing from Exercise 11 SHEE DR4/S1 create a title for the view
ensuring that the text element is owned by a VNOT.
2. Create 2D primitives using all of the options on the Draw pull-down from the main menu. Experiment
with the different options on the Point Construction Option Form.
3. Using the different types of primitives created above, experiment using the Edit > Primitives… pull-
down from the main menu. Note how the edit form changes to suit the primitive being edited.
4. Experiment with the Construct pull-down on the main menu, e.g. 2D Copy, Mirror…, Chamfer
Line…, etc.
6. Add some section marks using 2D symbols tab on the Draughting form.
7. Create a text file containing some general notes using Notepad or WordPad. Create a Sheet NOTE
and import the text file into the Sheet.
8. Create a revision triangle, containing a suitable revision identifier, as a Local Symbol. Use the
Intelligent Text (#RVSN) to assign the Revision Number to the text before creating the Symbol.
Create a revision ‘cloud’ around some Design elements in the views and add the revision Local
Symbol to each cloud. Create a new Revision for the Sheet by keying in NEW REVI on the
command line. This will require an Update Annotation to change the value in the Symbol.
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CHAPTER 16
16 Modify Mode
Modify mode is used to modify Dimensions, Labels and 2D Geometry by graphical interaction.
There are many other non-geometrical modifications, such as changing the appearance of the text and line
styles etc. that can only be carried out using the main menu Modify option, these have already been covered
in this guide.
While in Modify mode, the view can still be controlled by zooming and panning, as normal.
16.2 Item Selection and Display Details
The item (in this case a label) for modification is selected by left-clicking. It is then displayed in the current
highlight colour. The user can then modify the item selected, or select another item for modification. When
the label is selected, several hotspots are displayed. Initially the Attachment and Connection point hotspots
for the leader line (if leader lines have been selected for the label) are on a single point, adjacent to the
label.
Label Outline
Attachment and
Connector Hot
Spots
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The arrangement of the hotspots becomes apparent when the label is moved from its initial position. The
following illustration shows the label moved upwards and to the right:
Rotational Attachment
Hot Spots Hotspot
Arrow pointing to
attachment
Label Outline hotspot
Bend Point
Arrow pointing to
attachment Connection
hotspot Hotspot
The position of the label can be moved by left-clicking and dragging its outline. By left-clicking and dragging
a hotspot the User can modify the angle of the label or the geometry of the leader line.
If the Esc key is pressed while the item is selected, no changes to the item will be made.
To save the changes the user can click anywhere else in the Main Display.
Whether or not the changes are saved, Draft will still be in Modify mode and the user can continue
to pick other items for modification.
16.3 Positioning
When an option is selected that specifies the position related to a line of the engineering drawing, as the
hotspot is dragged over a line or lines that can satisfy the option, the line(s) will be highlighted. The hotspot
snaps to the appropriate position. For example, if the user selects the Mid Point of option the hotspot will
snap to the mid position of any line it moves over
If no position has been found that satisfies the selected menu option, when the mouse button is released,
the item will be dropped at the pointer position.
Menu options that are not applicable to the current element are greyed out.
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The menu options applicable to leader lines and their methods of use are listed in the following table. Note
that these options do not apply to moving text.
2D cursor hit Drag hotspot to the required position. This is the default, which is reset each time a
new element is picked
End Point of Drag the hotspot over a line or arc, which will be highlighted when recognised
Mid Point of Drag the hotspot over a line, which will be highlighted when recognised
Centre Point of Drag the hotspot over a circle or arc, which will be highlighted when recognised
Intersect at Drag the hotspot over two lines that actually intersect. The items will be highlighted
in turn
Intersect between Drag the hotspot over two lines whose extensions intersect. The items will be
highlighted in turn
Nearest to Drag the hotspot over any Design or Draft item. The point will snap to the nearest
point on the item.
The 2D positioning menu is automatically reset to 2D cursor hit when an element is first picked
The circles on the engineering design consist of many short straight lines rather than arcs, and
consequently the Centre Point of menu option cannot be used.
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The user will also be able to see the Bend point at the mid point of the leader line, and the hotspots, which
consist of:-
If the user picks the bend point and drags it to put a bend in
the leader line a second bend point will be created. The
user can move this point as well, if desired.
The user can modify dimensions graphically by entering the Modify mode and moving the dimension
elements similarly to modifying Labels, as discussed in the previous section.
The text standout and length of the projection lines of the dimensions on the tank can be changed using
Modify Mode so that the drawing is displayed as shown below.
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The user can modify Radial Dimensions graphically in a similar way to modifying other dimension types.
Simply by dragging the outline of the text box, an example of this is shown below with the position moved
and the Text Angle changed using the context sensitive menu option.
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Similar to Labels and Dimensions, the user can edit 2D primitives graphically.
The general action is to select the primitive and then select and drag one of the hotspots until the required
result is achieved. Then click on the background.
The hotspots available and the operations that can be carried out, depend on the type of primitive.
1. Using the previously created drawing from Exercise 11 SHEE DR4, experiment moving the Labels,
Dimensions and 2D Primitives using Modify Mode.
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Chapter 17
17.1 Printing
Selecting Utilities > Print CE… will display the Print CE form.
Once the Colour Correction Mode has been selected the user can then click on
either the Not Scaled or Fit to Page buttons.
The Colour Correction Mode options define how colour is to be handled when the drawing is output:
The Print CE… options define how the scaling of the drawing is to be handled:
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17.2 Plotting
Using this option gives the user more control over the output file, for example size and frame and allows the
production of an AVEVA Pseudo Plot file for using within AVEVA models for example Isodraft.
The AVEVA Pseudo Plot file can be converted into other plotting formats for example HPGL or Postscript.
Most customers would produce the output in the more modern plotting formats such as PDF or Bitmap.
The use of these newer plot formats is particularly important if the Drawing Sheet has been produced using
True Type Fonts as the use of True Type Fonts is not supported in the AVEVA Pseudo Plot file.
The system defined line styles now have a precise value; which conform to European & American
ISO 128 as default. These are user defined line styles and are exported exactly as per the values
defined in PADD DB under STYWL (Style World).
Selecting Utilities > Plot CE… will display the Plot form.
The Output file area of the form is used to specify the destination Directory and Filename and can be
changed as required.
The Filename extension will change automatically when selecting output formats of different types for
example *.pdf, *.jpg, *.bmp.
The sizes pull-down controls the output size for example A0, A1 aA2 etc.
The user can also choose to have a Frame and Cutmarks by checking the relevant box as
well as modifying the Border size.
The user can choose to produce a Plot File, a Plot or both File and Plot from the radio buttons.
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17.3.4 Plotters
Selecting the
Plotters… button
displays the Plotting
Options form showing
the available Plotters
These options are identical to those described above in the Printing options section.
The available plotters will vary depending on the company set up, however the ones indicated above are:
Other Documents - More Modern Plot options including PDF, TIFF and
BMP
The Preview button is used to preview plot files using a suitable viewer. In the following example an
AVEVA Pseudo Plot file and a PDF file are used.
Plotter is set to AVEVA-Plot-Service, and Colour correction mode Standard, clicking the Preview… button
will display a preview of the polt.
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The Active Plotter Other documents radio button has been selected.
As the plot file is PDF, Adobe Reader will be used to display the
Plot file
1. Using the previously created drawing from Exercise 11 SHEE DR4 investigate a Plot Preview of
both the Sheet and View using both the Plot File and PDF Formats.
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Appendix A
Intelligent Text
Intelligent Text can be automatically extracted from the Design, Catalogue or Drawing databases to replace
the Drawing Intelligent text code words, which begin with a # character. See below for examples.
Text / Z O N E - 4 / B R A N C H - 6
Character No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
#NAME /ZONE-4/BRANCH-6
#NAME(C2:) ZONE-4/BRANCH-6
#NAME(C2:7) ZONE-4
#NAME(P-2:) -6
#NAME(P/2:) /BRANCH-6
#NAME(P2:) /BRANCH-6
#NAME(P/2:)(C2:) BRANCH-6
#<#NAME(P/2:)(C2:) BRANCH-6
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The Alternative Character set provides useful symbols for the Users. To use these the tilde character (~)
must precede the required code for the symbol required.
Symbol Code Meaning Symbol Code Meaning
E Z Superscript `3'
H Steelwork H-Section 2
I Steelwork I-Section 3
J Steelwork T-Section 4
K Steelwork Double Angle 5
L Steelwork L-Section 6
M Mu 7
N Yen sign *
Q Copyright symbol /
Alternative Characters can be used on their own or combined with Intelligent Text:
~C produces a Centerline symbol.
~C#POSU produces the Centreline symbol followed by the Up position.
Normal text may be used in combination with Alternative characters and Intelligent text:
#<~C#NAME(C2:)#> POSITION IS #POSU returns the Centerline symbol and name of the
attached element, all underlined, followed by a normal text message (i.e. POSITION IS) followed by its Up
position.
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