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AVEVA Marine

(12.1)

TRAINING GUIDE
Drawing Production (Basic)

TM-2202

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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

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© Copyright 1974 to current year. 2
AVEVA Solutions Limited and its subsidiaries.
All rights reserved.
AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

Revision Log
Date Revision Description of Revision Author Reviewed Approved
13/01/2012 3.0 Approved for Training 12.1.SP2 WR WR
01/10/2012 4.0 Approved for Training 12.1.SP3 MB WR WR
17/07/2013 5.0 Approved for Training 12.1 SP4 LB
13/10/2016 5..1 Issued for Review CT
13/02/2017 5.2 Reviewed CT WR
13/02/2017 6.0 Approved for Training 12.1 SP5 CT WR WR

Updates
All headings containing updated or new material will be highlighted.

Suggestion / Problems
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Disclaimer
1.1 AVEVA does not warrant that the use of the AVEVA software will be uninterrupted, error-free or free
from viruses.

1.2 AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar losses;
loss of anticipated savings; loss of goods; loss of contract; loss of use; loss or corruption of data or
information; any special, indirect, consequential or pure economic loss, costs, damages, charges or
expenses which may be suffered by the user, including any loss suffered by the user resulting from the
inaccuracy or invalidity of any data created by the AVEVA software, irrespective of whether such losses are
suffered directly or indirectly, or arise in contract, tort (including negligence) or otherwise.

1.3 AVEVA's total liability in contract, tort (including negligence), or otherwise, arising in connection with the
performance of the AVEVA software shall be limited to 100% of the licence fees paid in the year in which the
user's claim is brought.

1.4 Clauses 1.1 to 1.3 shall apply to the fullest extent permissible at law.

1.5 In the event of any conflict between the above clauses and the analogous clauses in the software
licence under which the AVEVA software was purchased, the clauses in the software licence shall take
precedence.

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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

Copyright
Copyright and all other intellectual property rights in this manual and the associated software, and every part
of it (including source code, object code, any data contained in it, the manual and any other documentation
supplied with it) belongs to, or is validly licensed by, AVEVA Solutions Limited or its subsidiaries.

All rights are reserved to AVEVA Solutions Limited and its subsidiaries. The information contained in this
document is commercially sensitive, and shall not be copied, reproduced, stored in a retrieval system, or
transmitted without the prior written permission of AVEVA Solutions Limited. Where such permission is
granted, it expressly requires that this copyright notice, and the above disclaimer, is prominently displayed at
the beginning of every copy that is made.

The manual and associated documentation may not be adapted, reproduced, or copied, in any material or
electronic form, without the prior written permission of AVEVA Solutions Limited. The user may not reverse
engineer, decompile, copy, or adapt the software. Neither the whole, nor part of the software described in
this publication may be incorporated into any third-party software, product, machine, or system without the
prior written permission of AVEVA Solutions Limited, save as permitted by law. Any such unauthorised
action is strictly prohibited, and may give rise to civil liabilities and criminal prosecution.

The AVEVA software described in this guide is to be installed and operated strictly in accordance with the
terms and conditions of the respective software licences, and in accordance with the relevant User
Documentation. Unauthorised or unlicensed use of the software is strictly prohibited.

Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved. AVEVA
shall not be liable for any breach or infringement of a third party's intellectual property rights where such
breach results from a user's modification of the AVEVA software or associated documentation.

AVEVA Solutions Limited, High Cross, Madingley Road, Cambridge, CB3 0HB, United Kingdom

Trademark
AVEVA and Tribon are registered trademarks of AVEVA Solutions Limited or its subsidiaries. Unauthorised
use of the AVEVA or Tribon trademarks is strictly forbidden.

AVEVA product/software names are trademarks or registered trademarks of AVEVA Solutions Limited or its
subsidiaries, registered in the UK, Europe and other countries (worldwide).

The copyright, trademark rights, or other intellectual property rights in any other product or software, its
name or logo belongs to its respective owner.

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Contents

1 Introduction .............................................................................................................................................. 9
1.1 Aim..................................................................................................................................................... 9
1.2 Objectives ......................................................................................................................................... 9
1.3 Prerequisites .................................................................................................................................... 9
1.4 Course Structure .............................................................................................................................. 9
1.5 Using this guide ............................................................................................................................... 9
2 Overview of Outfitting Draft .................................................................................................................. 11
2.1 Outfitting Draft Features ............................................................................................................... 11
2.2 General Application ....................................................................................................................... 12
2.2.1 Drawing Creation...................................................................................................................... 12
2.2.2 Hierarchy .................................................................................................................................. 12
2.2.3 Labelling ................................................................................................................................... 12
2.2.4 Automatic Labelling (Auto tagging) .......................................................................................... 12
2.2.5 Dimensioning............................................................................................................................ 13
2.2.6 2D Drafting ............................................................................................................................... 13
2.3 Automatic Drawing Production (ADP) ......................................................................................... 13
2.4 AutoDRAFT Application ................................................................................................................ 13
2.5 Entering the Outfitting Draft Module ............................................................................................ 14
3 The Outfitting Draft Display .................................................................................................................. 16
3.1 The Outfitting Draft Start-up Display ........................................................................................... 16
3.2 Title Bar ........................................................................................................................................... 17
3.3 Main Menu Bar................................................................................................................................ 17
3.4 Drawing Window ............................................................................................................................ 17
3.4.1 Drawing Window Toolbar ......................................................................................................... 17
3.5 The Outfit Draft Database Hierarchy ............................................................................................ 18
3.6 The Draft Explorer .......................................................................................................................... 18
3.6.1 Filter Tool ................................................................................................................................. 19
3.7 AVEVA System Supplied Departments........................................................................................ 19
3.8 Design Explorer.............................................................................................................................. 19
3.9 Loading an Existing Drawing Sheet ............................................................................................. 20
3.10 Closing a Drawing Sheet ............................................................................................................... 21
Exercise 1 – Displaying the Working Sheets .............................................................................................. 21
4 Manipulating the Outfitting Draft Display ............................................................................................ 22
4.1 Using the Mouse ............................................................................................................................ 22
4.1.1 Left Hand Button ...................................................................................................................... 22
4.1.2 Middle Button ........................................................................................................................... 23
4.1.3 Right Hand Button .................................................................................................................... 23
4.2 Keyboard Options .......................................................................................................................... 24
4.2.1 Zooming ................................................................................................................................... 24
4.2.2 Panning .................................................................................................................................... 24
4.3 Drawing Window Toolbar .............................................................................................................. 24
Exercise 2 - Manipulating the Outfit Draft Display ..................................................................................... 25
5 User Defaults .......................................................................................................................................... 26
5.1 User Pre-Defined Defaults ............................................................................................................. 26
Exercise 3 – User Defaults ............................................................................................................................ 26
6 The Outfitting Draft Database Hierarchy ............................................................................................. 28
6.1 Outfitting Draft database hierarchy.............................................................................................. 28
6.2 Creating a Department .................................................................................................................. 29
6.3 Creating a Registry ........................................................................................................................ 30
6.4 Creating Drawings and Sheets ..................................................................................................... 30
6.4.1 Creating Drawings from a Template ........................................................................................ 31
6.4.2 Creating Drawings Explicitly ..................................................................................................... 32
6.4.3 Creating Drawing Sheets Explicitly .......................................................................................... 32
6.5 Drawing Libraries ........................................................................................................................... 33
Exercise 4 – Drawing Sheet Creation .......................................................................................................... 34
7 View Creation ......................................................................................................................................... 36
7.1 View Types ...................................................................................................................................... 36
7.1.1 www.aveva.com
Limits Defined View .................................................................................................................. 36
7.1.2 User Defined View.................................................................................................................... 36
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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

7.1.3 Detail Views .............................................................................................................................. 36


7.1.4 Predefined Frame Views .......................................................................................................... 37
7.2 Creating a User Defined View ....................................................................................................... 37
7.3 Manipulating a Frame .................................................................................................................... 38
7.3.1 Frame > On/Off ........................................................................................................................ 38
7.3.2 Frame > Size ............................................................................................................................ 38
7.3.3 Frame > Copy Size .................................................................................................................. 39
7.3.4 Frame > Position ...................................................................................................................... 39
7.3.5 Manipulating the View Frame Using Modify Mode ................................................................... 39
7.3.6 Frame > Align ........................................................................................................................... 40
7.4 Manipulating a View ....................................................................................................................... 40
7.4.1 View > On/Off ........................................................................................................................... 40
7.4.2 View > Centre ........................................................................................................................... 40
7.4.3 View > Offset… ........................................................................................................................ 40
7.5 Setting the Contents of a View ..................................................................................................... 41
7.5.1 Drawlists ................................................................................................................................... 41
7.5.2 Adding Items to the Drawlist .................................................................................................... 43
7.5.3 Creating Extra Drawlists ........................................................................................................... 43
7.5.4 Volume Defined and Limits buttons ......................................................................................... 44
7.6 Changing the Views Drawlist ........................................................................................................ 44
7.7 Setting View Attributes using the User-Defined View form ....................................................... 45
7.7.1 General Tab ............................................................................................................................. 45
7.7.2 User-Defined View – Attributes ................................................................................................ 48
7.7.3 Date Stamp .............................................................................................................................. 48
7.7.4 Update Design On Apply .......................................................................................................... 49
7.7.5 Scale Tab ................................................................................................................................. 49
7.7.6 Intelligent Text Tab ................................................................................................................... 49
7.8 Using Pre-defined Frame Configurations .................................................................................... 50
7.9 Copying Views................................................................................................................................ 50
Exercise 5 – Creating Views ......................................................................................................................... 51
8 Limits Defined Views. ............................................................................................................................ 54
8.1 General Tab .................................................................................................................................... 54
8.2 Limits Tab ....................................................................................................................................... 55
8.3 Scale Tab ........................................................................................................................................ 55
8.4 Intelligent Text Tab ........................................................................................................................ 55
8.5 Menu Options ................................................................................................................................. 55
8.5.1 Frame Menu Options ............................................................................................................... 55
8.5.2 View Menu Options .................................................................................................................. 56
8.5.3 Limits Menu Options ................................................................................................................ 56
Exercise 6 – Limits Defined View ................................................................................................................. 57
9 Detail Views ............................................................................................................................................ 58
9.1 Creating Details Views .................................................................................................................. 58
Exercise 7 - Detail Views ............................................................................................................................... 62
10 Populating the 2D view using a 3D Design View ............................................................................ 64
10.1 The Main Features of the 3D View ................................................................................................ 65
10.2 Manipulating the 3D View .............................................................................................................. 67
10.3 Manipulating the Viewfinder ......................................................................................................... 68
10.4 Selecting 3D Content ..................................................................................................................... 69
Exercise 8 - Populating the 2D view using a 3D Design View................................................................... 70
11 Layers.................................................................................................................................................. 72
11.1 Creating Layers .............................................................................................................................. 72
11.1.1 Layer Attributes ........................................................................................................................ 73
11.2 Layer Definition .............................................................................................................................. 75
Exercise 9 – Layers ....................................................................................................................................... 75
12 Section Planes ................................................................................................................................... 76
12.1 Create a Flat Plane ......................................................................................................................... 76
12.1.1 Worked Example Creating a Flat Plane ................................................................................... 77
12.2 Modifying Flat Planes .................................................................................................................... 79
12.3 Perpendicular Planes .................................................................................................................... 80
12.4 Section Planes Using the 3D View ............................................................................................... 80
12.4.1 Creating a Section Plane using the 3D View ........................................................................... 81
12.4.2 www.aveva.com
Section Plane Options .............................................................................................................. 83
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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

12.4.3 Editing a Section Plane ............................................................................................................ 84


12.4.4 Introducing Steps into a Section Plane .................................................................................... 85
12.4.5 Clipping Lists ............................................................................................................................ 88
Exercise 10 – Section Planes ....................................................................................................................... 89
13 Labelling ............................................................................................................................................. 90
13.1 General Labels ............................................................................................................................... 90
13.2 Creating a General Label ............................................................................................................... 91
13.3 The General Label Form ................................................................................................................ 92
13.3.1 Labels Attach To ...................................................................................................................... 93
13.3.2 Label Blanking .......................................................................................................................... 93
13.3.3 General Label Attributes .......................................................................................................... 93
13.4 Creating Symbolic Labels ............................................................................................................. 97
13.5 Modifying Labels ............................................................................................................................ 99
13.5.1 Label definition ......................................................................................................................... 99
13.5.2 Label Placement....................................................................................................................... 99
13.5.3 Label Visibility......................................................................................................................... 101
13.5.4 Label Blanking ........................................................................................................................ 102
Exercise 11 - Labels .................................................................................................................................... 103
14 Dimensioning ................................................................................................................................... 104
14.1 Dimension Hierarchy ................................................................................................................... 104
14.2 Dimension Types ......................................................................................................................... 104
14.3 Linear Dimensions ....................................................................................................................... 105
14.3.1 Creating Linear Dimensions ................................................................................................... 106
14.3.2 Creating Dimension Points ..................................................................................................... 108
14.3.3 Deleting Dimension Points ..................................................................................................... 109
14.3.4 Re-attaching Dimension Points .............................................................................................. 110
14.3.5 Gaps ....................................................................................................................................... 110
14.3.6 Modifying Linear dimensions .................................................................................................. 110
14.4 Angular Dimension ...................................................................................................................... 112
14.5 Radial Dimensions ....................................................................................................................... 113
14.6 Pitch Circle Diameter Dimensions ............................................................................................. 113
Exercise 12 - Dimensioning ........................................................................................................................ 114
15 2D Drafting ........................................................................................................................................ 116
15.1 2D Drafting Hierarchy .................................................................................................................. 116
15.2 Creating Sheet Note and View Note elements .......................................................................... 117
15.3 Draw Menu Options ..................................................................................................................... 117
15.3.1 Creating primitives.................................................................................................................. 117
15.4 2D Primitives ................................................................................................................................ 118
15.4.1 Lines ....................................................................................................................................... 118
15.4.2 Shapes ................................................................................................................................... 118
15.4.3 Symbols .................................................................................................................................. 119
15.4.4 Text ........................................................................................................................................ 119
15.5 Construct ...................................................................................................................................... 120
15.5.1 Construct Group ..................................................................................................................... 120
15.5.2 2D Copy ................................................................................................................................. 121
15.5.3 Repeat .................................................................................................................................... 121
15.5.4 Mirror ...................................................................................................................................... 121
15.5.5 Fillet Arc ................................................................................................................................. 121
15.5.6 Chamfers ................................................................................................................................ 122
15.5.7 Parallel Lines .......................................................................................................................... 122
15.5.8 Tangent Line .......................................................................................................................... 122
15.5.9 Ray Line ................................................................................................................................. 122
15.5.10 Constructed Line ................................................................................................................ 122
15.5.11 Bisector Line ....................................................................................................................... 123
15.5.12 Local Symbols .................................................................................................................... 123
15.6 Edit Menu Options ....................................................................................................................... 124
15.6.1 Primitive .................................................................................................................................. 124
15.6.2 Move Primitive/Node To ......................................................................................................... 124
15.6.3 Move Primitive By................................................................................................................... 125
15.6.4 Move Node By ........................................................................................................................ 125
15.6.5 Line Gap ................................................................................................................................. 125
15.6.6 www.aveva.com
Line Trim ................................................................................................................................ 125
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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

15.6.7 Rotate ..................................................................................................................................... 126


15.6.8 Demolish Symbol ................................................................................................................... 126
15.6.9 Action Group .......................................................................................................................... 126
15.7 Utilities (2D) .................................................................................................................................. 126
15.7.1 Load Text ............................................................................................................................... 126
15.7.2 Clean Up Annotation .............................................................................................................. 127
15.7.3 Sketch Drafting ....................................................................................................................... 127
15.7.4 Dynamic Primitives ................................................................................................................. 127
Exercise 13 – 2D Draughting ...................................................................................................................... 128
16 Modify Mode ..................................................................................................................................... 130
16.1 Entering and Exiting Modify Mode ............................................................................................. 130
16.2 Item Selection and Display Details............................................................................................. 130
16.3 Positioning .................................................................................................................................... 131
16.4 Modifying Labels Graphically ..................................................................................................... 132
16.5 Modifying Linear Dimensions Graphically ................................................................................ 133
16.6 Modifying Angular Dimensions Graphically ............................................................................. 134
16.6.1 Modifying Radial Dimensions Graphically .............................................................................. 134
16.7 Editing 2D Primitives Graphically .............................................................................................. 135
Exercise 14 – Modify Model ........................................................................................................................ 135
17 Printing and Plotting ........................................................................................................................ 136
17.1 Printing .......................................................................................................................................... 136
17.1.1 Colour Correction Options ...................................................................................................... 136
17.1.2 Print CE Options..................................................................................................................... 136
17.2 Plotting .......................................................................................................................................... 137
17.3 Plotting Drawing Sheets and Views ........................................................................................... 137
17.3.1 Output File .............................................................................................................................. 137
17.3.2 Plot File Size .......................................................................................................................... 137
17.3.3 Type of Plot Output ................................................................................................................ 137
17.3.4 Plotters ................................................................................................................................... 138
17.3.5 Plot Preview ........................................................................................................................... 138
Exercise 15- Plot Preview ........................................................................................................................... 139
Appendix A - Intelligent Text and Alternative Character Set .................................................................. 140
Intelligent Text ......................................................................................................................................... 140
Alternative Character Set ........................................................................................................................ 141

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CHAPTER 1

1 Introduction

1.1 Aim

Over the length of the course the participants will learn the how to use AVEVA Marine Outfitting Draft to
create detailed engineering drawings from the existing model data.

1.2 Objectives

 To familiarise Users with the Draft screen layout and the workings of the User interface.
 To be able to setup the hierarchy to allow the creation of new Drawing Sheets, including
Departments, Registries and their related attributes.
 To create and setup new Drawings.
 To create and define Views within a Drawing Sheet using the various methods, and to understand
the different ways to manipulate them and their content.
 To be able to create and edit Section Planes and understand the different ways in which they can be
used.
 To be able to create and modify Labels, Dimensions and 2D Drafting elements.
 To be able to utilise some of the more advanced functions such as Limits-defined and Detail views.

1.3 Prerequisites

Trainees should have attended the AVEVA Marine Outfit Introduction and Basics course and be familiar with
Microsoft Windows.

1.4 Course Structure

Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation
will have a training project, populated with model objects. This will be used by the trainees to practise their
methods and complete the set exercises.

1.5 Using this guide

Certain text styles are used to indicate special situations throughout this document, here is a summary;

Menu pull downs and button click actions are indicated by bold, turquoise text.

Information the user has to key-in will be in bold, red text.

Annotation for trainees benefit:

 Additional information

System prompts should be bold, italic and in inverted commas i.e. 'Choose function'

Example files or inputs will be in the bold courier new font.

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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

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CHAPTER 2

2 Overview of Outfitting Draft

AVEVA Marine is a powerful suite of facilities for the design of Ships, the emphasis being on maximising
both design consistency and design productivity:

The design modelling functions incorporate a degree of apparent intelligence that enables them to make
sensible decisions about the consequential effects of many of the design choices. This allows the User to
implement a sequence of related decisions with a minimum of effort.

The User can incorporate modifications into the design at any stage without fear of invalidating any of the
prior work, because data-consistency checking is an integral part of the product. AVEVA Marine
automatically manages drawing production, material take-off reports, and so on, by reading all design data
directly from a common set of databases, to prevent errors from being introduced by transcribing information
between different disciplines.

The applications let the User check all aspects of the design as work progresses. This includes on-line
interdisciplinary clash detection, so the chances of errors and inconsistencies reaching the final documented
design are reduced to an exceptionally low level.

The applications are controlled from a graphical user interface (GUI). This means that all design, drawing
and reporting operations are initiated by selecting choices from menus, and by entering data into on-screen
forms. For ease of use, pictorial icons also represent many common actions.

On-screen help is available to assist the user whenever help is needed.

AVEVA Marine is subdivided into modules, which are used to carry out specific types of operation. This
guide covers the Outfitting Draft module, which is used for generating annotated and dimensioned drawings
of 3D models, produced in the Outfitting module.

2.1 Outfitting Draft Features

Outfitting Draft is the drawing production module of AVEVA Marine. It allows the User to generate fully
annotated engineering drawings directly from data in the AVEVA Marine Outfitting model. Drawings can be
easily updated to reflect changes in the design model.

Outfitting Draft like other modules is split into applications that are used for specific functions associated with
the production of drawings.

These applications are

 General
 Auto Drawing Production
 AutoDRAFT…

 The Applications Auto Drawing Production… and AutoDRAFT… are not covered by this Training
Guide but a short explanation has been included for information.

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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

2.2 General Application

The Outfitting Draft Graphical User Interface has been designed to allow the User to generate and retrieve
industry-standard engineering drawings quickly and efficiently.

The user can then add dimensioning and other annotations. The user does not need to make any
calculations or input any data, as all annotation information comes directly from the design model.

2.2.1 Drawing Creation

The design model can be viewed from any angle at any scale, including isometric views, with perspective, if
required. The appearance of the 3D graphics is controlled from representation rules that are pre-defined by
the project administrator. This allows different types of design items to have different line styles, colour and
weight applied to them. The User can select the required representation during view creation.

Various levels of wireline and hidden-line removal can be used. Sectional views can be generated by the
creation of flat, perpendicular or stepped section planes, and there are no restrictions on the number of
planes created or the selection of items that can be sectioned.

The scale of the 3D graphics can be selected from a set of Metric, Architectural and Engineering values.
There is also the option to automatically scale the design to use the largest scale possible for the given
design data and drawing sheet size. This can then be reset to the nearest normal scale.

2.2.2 Hierarchy

Facilities are available to create the necessary database hierarchy within the Outfitting Draft database. This
hierarchy will be the location of the Drawings, Sheets and their Views.

2.2.3 Labelling

Labels can be attached to any design element and are used to display any attribute of the element. There
are two types of labels:-

 General Labels - the user can control the format, content and appearance of the labels, with suitable
project defaults defined by the Outfitting Draft Administrator.
 Symbolic Labels – these are normally predefined and fixed by the Outfitting Draft Administrator and
can contain both graphics and text.

Direct reference to the design data, combined with a simple update annotation operation, means that the
annotation always reflects the current state of the design model. The position and orientation of the labels
can be modified graphically to ensure a clear drawing layout. This utility is covered in detail in Chapter 14 of
this guide.

2.2.4 Automatic Labelling (Auto tagging)

Both General and Symbolic Labels can be automatically generated for a set of design items that match a
tagging rule. The rule sets determine the type of label and which design items the labels will be applied to.

For example, all nozzles could be labelled that have a bore of >100mm and <300mm with a pressure rating
of #150. After the labels have been created, they can be automatically updated to reflect any changes to the
design model.

When the labels have been created, their positions can be adjusted graphically.

 Auto tagging is not covered in this guide it is dealt with in the TM-2230 Drawing Production (Advanced).

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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

2.2.5 Dimensioning

There are three generic dimension types available in Outfitting Draft,

 Linear
 Angular
 Radial.

Dimensions are calculated directly from the design model. The user can control the format, content and
appearance of the dimensions. This is normally controlled by the Outfitting Draft Administrator providing the
correct dimension layers.

As with labelling, direct reference to the design data means that the annotation always reflects the current
state of the design model, with a simple update annotation operation. The position and orientation of
dimensions can be adjusted graphically.

2.2.6 2D Drafting

Outfitting Draft's intelligent 2D drafting allows the user to generate additional 2D annotation on the drawing
sheet.

Operations such as grouping, multiple copying, nested symbols, symbol libraries, and full element editing
functions are available.

2D annotation can be linked to the draft database and so can easily be updated to follow the changes that
may occur. Typical Annotation like Sheet Title, Drawn, Checked and Approved are taken from the database
so that no Free Text is ever used on the drawing.

2.3 Automatic Drawing Production (ADP)

The Automatic Drawing Production application enables the User to produce annotated drawings
automatically. The User can set rules that determine how the annotation is produced. The drawings can then
be edited, if necessary, using the normal drawing editing options in Outfitting Draft.

Typically automatically generated drawings are,

 Piping and Equipment G.A.s


 Pipe Sketches
 HVAC Sketches
 Hanger & Support Drawings
 Steelwork Detailing

 Automatic Drawing Production is not covered in the Training Guide.

2.4 AutoDRAFT Application

This application is the Outfitting Draft’s interface to AutoCAD.

It is possible to transfer a Draft drawing directly across to AutoCAD, where some Users prefer to perform
final annotation before drawing issue. The transferred drawing maintains the exact style and representation
as set from Outfitting Draft.

 AutoDRAFT is not covered in the Training Guide.

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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

2.5 Entering the Outfitting Draft Module

To start AVEVA Marine, Select Start > All Programs > AVEVA Marine > Design > Marine 12.1 >
Outfitting Draft

The AVEVA MARINE – Outfitting Draft login form is


displayed the Project, Username, and MDB are
chosen by using the option arrows adjacent to each
entry, whilst the Password must be entered using the
keyboard. The options are determined by the project
set-up ‘triggered’ when AVEVA Marine is initialised.

Enter the Project Training, Username EQUIP,


Password EQUIP, MDB EQUIPMENTFWD, and then
click the Login button.

 The 12.1 splash screen will change depending upon the version being used

A default screen layout will be displayed comprising the main menu bar for the application and a Draft
Explorer window. The user can reposition and, in some cases, resize the Outfitting Draft windows.

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AVEVA Marine (12.1)
Drawing Production (Basic) TM-2202

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CHAPTER 3

3 The Outfitting Draft Display

3.1 The Outfitting Draft Start-up Display

When Outfitting Draft has loaded, the Main Display occupies the screen. The Main Display contains a
number of sub-windows (more properly forms). The main display would typically appear as shown:

The features of the main window, as illustrated above, are summarised here. The tutorial exercise explains
when relevant elements are selected to achieve particular objectives. For a detailed description of all
elements, reference should be made to the online help.

The TM-2201 AVEVA Marine (12 Series) Outfitting Foundations course


covers the basic use of the windows screen function. The Outfit Draft
Main Display should be modified so that all the Menu Bars can be seen
on the display.

 AVEVA Marine has a ‘serialisation’ feature, which means it will


‘remember’ the state of the Main Display when Outfitting Draft is
left and re-entered.

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3.2 Title Bar

This shows that the current AVEVA Marine module is Outfitting Draft, and the application name, which in this
case is General. The Main Display is maximised and therefore [Main Display] appears in the title bar.

3.3 Main Menu Bar

This displays the names of the available drop-down


menus. For reference, the online help provides details
of all menu options.

3.4 Drawing Window

The above illustration shows the Main Display window in restored size. Drawings
produced by Draft are displayed in this window. It has a pop-up menu, activated by
the right mouse button

 This form is described in full later

3.4.1 Drawing Window Toolbar

This contains buttons that are used when modifying and creating drawings. From top to bottom, they
are:
 Reset Limits
 Modify Mode
 Snap to Grid
 Display Grid and
 Restore View 1 to 4.

 These Buttons are described in full later.

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3.5 The Outfit Draft Database Hierarchy

The Outfitting Draft database has a tree structure. The Draft Explorer below shows the part of the tree that is
relevant to displaying drawings and sheets.

To display the Draft Explorer, select Display > Explorers > Draft Explorer

The World (WORL*) is the top element.

The next level down in the structure is a Department (DEPT). The World can own several Departments,
which are known as its Members, and the World is known as the Owner of the Departments.

Departments own Registries (REGI), which can own Drawings (DRWG), which in turn can own Sheets.

The members of Sheets will be discussed later, but knowledge of the above hierarchy is sufficient for the
purpose of displaying a sheet (SHEE)

The elements of the hierarchy can be viewed in the Draft Explorer, and depending on the type of element,
can be viewed graphically e.g. a Sheet (SHEE) can be viewed but a Drawing (DRWG) can not.

3.6 The Draft Explorer

On the Draft Explorer form, click the + sign to the left of the ‘World’ icon:

Clicking the + sign shows the elements under the World which, in the
MTP project, as supplied, looks like this:

When looking at the Draft


Explorer the first (top) element
is the WORL* (world) element.
The World is shown in the
Draft Explorer as Draft WORL
* and cannot be either created
or deleted. The World owns all
‘members’ displayed below it

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3.6.1 Filter Tool

The Filter tool enables the list of items to be ‘filtered’ according to whether the user is a ‘General User’ or an
‘Administrator’. The Administrator will be able to see more than a general user, but display of the DEPT
(Department) and REGI (Registry) administrative elements will be skipped, only the contents (Drawings or
Libraries) of these elements will be displayed.

Select the Filter check box, and then select General User or Administrator from the adjacent list to see the
effects of using this tool.

3.7 AVEVA System Supplied Departments

There are four System Departments supplied with the product:

Project_Libraries - contains sample sheets.


Master_Libraries - contains standard backing sheets, symbol
libraries etc.

TT/Project_Libraries - contains sample sheets using True


Type Fonts.
TT/Master_Libraries - contains standard backing sheets,
symbol libraries etc using True TypeFonts.

 Two sets of Libraries are supplied because the original Draft Fonts cannot be mixed with the newer
Windows True Type Fonts on the same sheet, this includes referenced backing sheets, symbols etc.

3.8 Design Explorer

Select Display > Explorer > Design Explorer

The Design Explorer is exactly the same as the Explorer


available in Outfitting.

It will be used to navigate to the Design Elements

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3.9 Loading an Existing Drawing Sheet

To display a drawing sheet you must be at Sheet (SHEE) Level or below.

In the Draft Explorer,

Select the DEPT DRAWINGS_FWD by clicking on the +


sign next to it with the left-hand mouse button.

The hierarchy, shown in the Explorer, will then be expanded


to show the REGIs owned by the DEPT. Continue to work
down the tree by selecting the following elements:

REGI Equipment_Drawings_FWD
DRWG MTP_MA-0001_REV1/DRWG
SHEE MTP_MA-0001_REV1/DRWG/S1

 The element selected in the Explorer is known as the Current Element, that is, the element on which
the next operation is to be carried out.

Display the Working Sheet toolbar, if it is not already displayed, and then display the Drawing Sheet
/MTP_MA-0001_REV1 in the Drawing Display window by clicking on the Open Sheet button on the
toolbar:

The Name of the sheet will be displayed in the Working Sheet toolbar list and the currently selected Layer
will appear in the Layers toolbar. The sheet will be displayed in the Drawing Display.

Alternatively a Drawing Sheet can be opened using


the right-hand mouse button on the Sheet in the Draft
Explorer window.

Select SHEE MTP_MA-0001 _REV1/DRWG/S1 and


select Open Sheet from the context sensitive menu.

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If more than one sheet is opened, then both sheets will now be available in the Working Sheet Form and the
Main Display will change depending on the selection.

Each Drawing Sheet can consist of Views, Layers and Notes. In the above example the Drawing Sheet has
some notes which are used to hold Sheet Annotation and four views. These can be easily seen in the Draft
Explorer.

Within each view there will be a selection of Layers for the creation of Dimensions, Labels or 2D annotation
which will be described later in this guide. A Layer form is populated with all the Layers for the currently
selected Note or View. There is a pull-down that enables the user to filter the layers that are shown on the
form and one that determines whether the layer is currently visible in the Main Display. It is important to
have the correct layer owned by the correct view selected when creating the annotation.

3.10 Closing a Drawing Sheet

Drawing Sheets can be closed and therefore removed from the Working Sheet form using the Close Sheet
button as shown below.

Exercise 1 – Displaying the Working Sheets

1. Login to AVEVA Marine, using the Project Training, Username EQUIP, Password EQUIP, MDB
EQUIPMENTFWD, and then click the Login button.

2. Using the Draft Explorer display some Drawing Sheets; investigate the Views and Layers on each
sheet.

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CHAPTER 4

4 Manipulating the Outfitting Draft Display

4.1 Using the Mouse

AVEVA recommend the use of a three button wheel Mouse.

4.1.1 Left Hand Button

As previously mentioned, clicking the left-hand button with the pointer over an element makes the element
the Current Element (CE).

The element may be a Design element (part of the engineering item displayed) or a Draft element (for
example, the outline of the drawing sheet or view, a label, or a dimension).

If a Draft element is clicked, the Draft Explorer changes appropriately, in the example shown below the
dimension has been selected in the graphical view and the element is also highlighted in the Draft Explorer.

Similarly in the Design Explorer below the EQUI primitive BOX1element has been selected and becomes
the CE in the Design Explorer.

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4.1.2 Middle Button

The middle button increases and decreases the scale of the displayed view, as follows:

Windowing in - Position the pointer at one corner of the imaginary rectangle enclosing the part of the sheet
to fill the Drawing display. Hold down the middle button and move the pointer to the diagonally opposite
corner of the rectangle. A 'rubber band' rectangle, enclosing the area, will be displayed. When the mouse
button is released, the chosen area will fill the display area.

Zooming in - Position the pointer at the point to become the centre of the view. Hold down the (shift) key
and repeatedly click the middle button, as required. After each click, the display zooms in by a factor of 1.5,
centred on the current pointer position.

Zooming out - Position the pointer at the point to become the centre of view. Repeatedly click the middle
button, as required. After each click, the display zooms out by a factor of 1.5, centred on the current pointer
position.

Wheel - Rotating the wheel away from the user will zoom in; towards the user will zoom out.

4.1.3 Right Hand Button

Clicking the right-hand button, when the pointer is in the main display, activates a shortcut menu.

Refresh Used to refresh or redraw the Graphics

Reset Limits Zoom out until the full extent of the Sheet is displayed.

View Frames on/off Shows or Hides the View outline

Add CE Add Current Sheet

Highlight CE Indicate by flashing the element on the Drawing Sheet

Goto > Used to navigate to various Draft Elements for example Sheet or View.

Colour Settings Used to change the colour setting for example the Background Colour

3D View Displays the Current View in a Design 3D View.

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4.2 Keyboard Options

The keyboard can be used for Panning and Zooming as described below.

7 8 9
Reset In

4 5 6

1 2 3
Out

Arrow keys pan in Numeric Keypad keys 2, 4, 6, 8 pan in


the directions directions shown by half view width.
shown
Key 7 Reset Limits
Key 9 zoom in and 3 zoom out

4.2.1 Zooming

Here are some additional ways of zooming in and out:

 The Pg Up key can be used for zooming in


 The Pg Dn key can be used for zooming out
 The Home key can be used to Reset the Limits.

4.2.2 Panning

Panning (moving the displayed area across the overall drawing) can only be performed once zoomed in. It is
achieved by the following methods:-
 Use the mouse pointer to drag the Drawing display slider controls.
 Use the up/down, left/right arrow keyboard (see diagram above).
Using the Shift and Ctrl keys in conjunction with the arrow key will have the effect of decreasing/increasing
the step size by a factor of 10 respectively.

4.3 Drawing Window Toolbar

Reset Limits - zoom out until the full extent of the Sheet is displayed

Modify Mode - used to modify the position or size of Draft Elements in the Main Display

SNAP to grid - all annotation is placed on a specific grid point closest to the cursor position
indicated.

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Display Grid - using the L.H. Mouse Button the visibility of the Grid can toggled.

Spacing - using the R.H. Mouse Button the Grid Size can be changed.

View Save - as discussed on the AVEVA Marine Outfit Foundations course, views can
be saved and restored.

Exercise 2 - Manipulating the Outfit Draft Display

Using the Information provided in this chapter, perform the following tasks:-

1. Use the mouse and keyboard controls to pan and zoom on an open sheet

2. Switch on the Display Grid and change the Grid Size.

3. Activate the Modify Mode function

4. Use the Reset Limits button

5. Hide the Grid

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CHAPTER 5

5 User Defaults

Outfitting Draft makes extensive use of default settings which are normally configured by the Outfitting Draft
Administrator. These include the location of Backing Sheets, 2D Symbols, Drawing Representation Rules
etc.

The Outfitting Draft System Administrator may also have created Draw Lists containing Design Items that
could be used during drawing production.

These settings would be configured to suit project requirements. The user can change these defaults using
the Settings > User Defaults function from the main menu pull-down. However for the purposes of the
training they should be left as default.

The form shows the locations of


the current Outfitting Draft system.

 The normal Outfitting


Draft user does not have
the same permissions as
the Outfitting Draft
Administrator,
consequently new
settings cannot be saved
and will be lost on exit
from Outfitting Draft.

5.1 User Pre-Defined Defaults

The Draft System Administrator can change and save default settings which can be accessed using the File
option.

File > Load Pre-Defined - Used to load the Draft System Defaults
File > Load Pre-Defined From… - Used to change to another Defaults file
prepared by the Draft System Administrator
File > Display Load Errors… - Used to view any errors that may occur if the
Default Element does not exist in the database

Exercise 3 – User Defaults

1. Using the information provided investigate the current User Defaults (Do Not change these settings)
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CHAPTER 6

6 The Outfitting Draft Database Hierarchy

6.1 Outfitting Draft database hierarchy

WORLD

DEPT DEPT

REGI REGI

DRWG DRWG

SHEE SHEE

As with all database elements, the owning elements can contain any number of legal members, as shown in
the above hierarchy chart. The DEPT, REGI and DRWG elements can be viewed in the DRAFT explorer,
but cannot be displayed graphically.

The principal element is the Drawing (DRWG) element. All elements below the DRWG in the hierarchy are
used to store the information required to completely define the drawing. A drawing can contain one or more
Sheet (SHEE) elements. A Sheet is the highest level element that can be displayed in the graphical view. A
drawing can own one or more Sheet (SHEE) elements.

A sheet can own one or more VIEW elements. These views are projections of parts of the design database.
A view element has attributes that;

 Define the viewing parameters (view direction, through point and scale).
 Define the size, position and orientation of the region on the sheet.
 Refer to a drawlist that contains a list of the DESIGN elements that are to be displayed in the
VIEW picture.

This chapter describes how to create a Drawing Sheet and the required Outfitting Draft hierarchy.

An administrative element can only be created at one level lower than an existing element. The existing
element will then become the owner. Consequently, in order to create a Drawing and its sheets; a
Department and Registry must be created first.

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6.2 Creating a Department

Departments can only be created below the World level. From the Main menu select Create >
Department… to display the Create DEPT Form

 It doesn’t matter where the user is


positioned in the database
hierarchy, Draft will automatically
create the Department at the correct level.

The Create DEPT form is displayed, which can be used to name


the DEPT. A default name, DEPT1, is shown in the Name text
box.

It’s normal to change the name of the Department to something meaningful, like OUTFITSTEEL, PIPING
etc. but in the following examples it is left at its default. The name must not include spaces.

Click the OK button on the Create DEPT form, the Department Information form is displayed.

The Department Information form shows the name of the DEPT and
gives an opportunity to automatically create a Registry and/or to set
the attributes of the Department.

To view the range of available attributes, click on the Attributes button. The Department Attributes form is
then displayed.

The attributes set using this form are the default properties of the Sheets that will eventually be created in
the branch below the Department. The attributes are cascaded down through the Registries and Drawings,
but they can be changed at any level. The Draft Administrator would normally set the default attributes,
consequently this form can be closed by clicking the Dismiss button.

Ensure that the Create Registry checkbox on the Department Information form is selected, as it is when the
form is first displayed. Clicking the OK button will result in the Create REGI form appearing.

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6.3 Creating a Registry

The Create REGI form should be displayed at the end of the previous step. However, if the Create Registry
checkbox on the Department Information form was unchecked, the Create REGI form does not automatically
appear. In these circumstances, or when a new Registry is to be created under the same Department it can
be displayed by use of the Create > Registry option on the main menu.

As for the equivalent form for a Department, this form gives an option
to change the default name. The default name is REGI1.

Click the OK button to display the Registry Information form.

The Registry Information form shows the name of the Registry and
gives an opportunity to automatically create a drawing and/or to set up
attributes of the Registry.

The Create Drawing checkbox determines whether or not a drawing is automatically created. If the checkbox
is selected, then the method of drawing creation will depend on whether the Explicitly or From Template
radio button is selected. These two options are covered later in this guide.

The Attributes button displays the Registry Attributes form. This form is identical to the Department Attribute
form already mentioned and as a result is not illustrated here. Use the default attributes.

The selection of either Explicitly or From Template check boxes has no impact on the creation of the
Registry. Clicking OK will create the registry and move on to the relevant form depending on the option
chosen.

6.4 Creating Drawings and Sheets

As already mentioned there are two methods of creating Drawings:-

 Explicitly
 From Template.

Both methods are available, regardless of whether the drawing is created by checking the Create Drawing
checkbox on the Registry Information form, or by selecting Create > Drawing from the main menu.

Or

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6.4.1 Creating Drawings from a Template

If a drawing is created from a template, several other


elements will be created automatically. The Drawing will
own a Sheet, which will own at least one View. The View
will own several Layers, which are discussed later.

There may be other elements, such as Sheet Notes, which


are used to store text and primitives for 2D Drafting.

The Drawing will also own a Library. Outfitting Draft makes


extensive use of libraries, most of which are set up by the
System Administrator. Drawing Libraries are discussed
later in this chapter.

Libraries are used to store symbols and Drawlists (which will be used later to define the contents of a View).
Libraries are accessed by the Application automatically and, therefore, the user will not need to access them
directly.

The user should not try to rename or delete Libraries or their members.

The Drawing and Sheet Templates form enables the selection of the source of the template, the drawing
size and the Sheet number of that drawing.

 At the top of the form, the Mode is set to Create New Drawing. If the form is used for creating a
Sheet, the Mode is set to Create New Sheet, but otherwise the form is unchanged.

The From drop-down list shows the drawing disciplines that contain the drawing template libraries, as set up
by the Outfitting Draft Administrator.

An example of this is the equipment template, which is A0 Equipment


Drawing /DRA/PRJ/TMP/EQUI/A0 from the Template Drawings list (this
one is already selected by default). The format of the name is controlled
via the toggle available from the right mouse button

The template includes a single sheet (/DRA/PRJ/TMP/EQUI/A0/S1)


displayed and selected in the Sheets list.

Clicking OK will create a Sheet having all the attributes of the template
and display it in the Drawing Window, as shown.

A default drawing name will be applied if the relevant check box is


checked.

The administrative elements that define


the Drawing Sheet are now created.

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There is also a quick method of creating a Drawing Sheet. Simply click


on the Create New From Default Template button on the toolbar of
the same name: This will use the template as defined by the User
Defaults form.

A Drawing Sheet identical to the one just created will appear in the Drawing View. Note that there has been
no need to name the Sheet; it is named automatically and the hierarchy above and below it is created
automatically.

Alternatively the user may use the pull-down at the end of the form and
choose Select …. This will once again open the Create New Drawing
From Template form.

 Drawing templates other than the default can be selected; see the Draft online help for details
6.4.2 Creating Drawings Explicitly

If a drawing is created explicitly, the Create options on the main bar menu will be used to create all of the
member elements, such as Sheets and Views.

Create > Drawing > Explicitly…, the Create DRWG form is displayed, click the OK button

The Drawing Definition form is now displayed; the Drawing Title,


Date and Drawn By should be entered, then click the Apply button
followed by the Dismiss button on the form .

 The Date and Drawn By Fields are populated automatically.

6.4.3 Creating Drawing Sheets Explicitly

As the Drawing is being created explicitly the user must create at


least one sheet. Select Create > Sheet > Explicitly… from the
main pull down menu. The Create SHEE form is now displayed,
click the OK button

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The Sheet Definition form is now displayed.

The General tab allows the user to:-

 Key in the title of the Sheet


 Select the Sheet Size
 Select the Backing Sheet Reference.

The Intelligent Text Tab allows the user to determine the axes system to be used.

ENU - Select this option for co-ordinate values


from the origin pre-fixed in East, North, UP
format.

XYZ - Select this option for co-ordinate values


from the origin pre-fixed in X, Y, Z format.

SHIP - Select this option for values from the


nearest frame, longitudinal or deck.

Numbers only - Select this option for co-


ordinate values from the origin pre-fixed in a ‘+’
or ‘-‘ format.

Clicking the Apply button will create the Sheet and make it visible in the Main Display followed by the
Dismiss button on the form .

6.5 Drawing Libraries

When a Drawing is created a Local Drawing Library is also created. This Library has two holding areas, one
to store Draw Lists and the other to store annotation automatic tagging rules.

 The use of Draw Lists is covered later in this guide; Automatic Tagging is covered in TM-2230
Drawing Production (Advanced).

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Exercise 4 – Drawing Sheet Creation

1. Using the information from the previous chapter perform the following tasks:-

 Navigate to the World in the Draft database and create a Department named TRAINING_DEPT.
 Create a Registry named TRAINING_REGI. On the Registry Information form check the values
of the Attributes, but do not make any changes to the values.
 Create a Drawing Explicitly called DR1. On the Drawing Definition Form give the drawing the
title GENERAL ARRANGEMENT, type your initials in the Drawn By text box.

The Draft Explorer should now look like this:

 The Library (LIBY element), owned by the Drawing, has


been created automatically.

Select the LIBY and note the Drawlist Library (DLLB element)
and Tagrule Library (TRLB element) have also been created.

Select the DLLB and note that a default Drawlist (IDLI element)
has been created.

2. Create a Sheet belonging to the Drawing with the following attributes:-

 Name: /DR1/S1
 Size: A0
 Backing Sheet: /TT/DRA/PRJ/BACKS/MET/A0

 The Sheet outline and backing sheet are now in the graphics area
3. Create a new Sheet, /DR1/S2, of a different size owned by the same Drawing.

4. Create new Drawings and Sheets with use of Templates from both Drawing and Sheet level.

 Note the differences between the two creation methods.

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CHAPTER 7

7 View Creation

There are two main methods of creating Views in Outfitting Draft:-


 A graphical method using a 3D Design Type View to help with Design selection
 A non-graphical method that relies on the use of a Drawlist for selection.

This chapter continues by describing the non-graphical method of defining and populating a View. This
method has tutorial steps that follow a more useful way of introducing the fundamental concepts of View
creation and population.

 The Graphical View Creating Method is discussed later


VIEW elements are set-up to show a projection of elements from the Design database. Dimensions,
annotation and 2D elements can then be added to the view to complete the drawing.

A VIEW element has attributes which perform the following tasks:-


 Define the size, position and orientation of the region on the Sheet that the VIEW occupies
 Define the viewing parameters e.g. view type, style, viewing direction, scale, etc.
 Refer to a Drawlist that contains a list of the Design (or Catalogue) elements which make up the
View content.

Views are created on explicitly created Sheets, where no views have been included in the template or where
additional views are required.

A Drawlist controls the Design elements displayed within a view. The creation, modification and control of
Drawlists are explained later in this chapter.

If a Drawing or Sheet is created from a template, one or more views will usually be created when the
template is copied if the Outfitting Draft Administrator has included them during creation of the template.

7.1 View Types

There are several view types and methods of creating views.

 This Chapter covers the creation and modification of User Defined views only; details of Limits-
Defined and Detail views are covered later.

7.1.1 Limits Defined View

Limits-Defined Views are used to draw the contents of a specified volume of the model. The limits are
defined in project co-ordinates, and are represented by the size of the View frame at the selected scale. The
View frame can include match lines with text showing the coordinates of the View limits.

7.1.2 User Defined View

User-Defined Views are used to draw individual items or groups of items in the design model, when the
volume or limits of the items are not known. The size of the frame is independent of its contents. The scale
can be automatically set to fit the design elements into the available view frame area.

7.1.3 Detail Views

Detail Views provide an easy means of creating a larger scale view of a specific design area, for example a
control set or local access.
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7.1.4 Predefined Frame Views

Predefined Frames provide a simple method of view creation according to a list of predefined configurations.
For example, 4 aligned views of equal size.

7.2 Creating a User Defined View

Navigate to Drawing Sheet /DR1/S1

From the DRAFT main menu select Create > View > User-
defined… to display the Create View form.

A default view name will be automatically assigned, which can


changed if required.

Click the OK button to create the VIEW

The view frame will appear as a rectangle


positioned in the centre of the Sheet and the User-
Defined View form is displayed

The User Defined View form menu allows the


manipulation of:-
 The view frame,
 The position of the Design elements within
the view,
 The contents of the Drawlist that contains the
Design elements displayed in the view.

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7.3 Manipulating a Frame

The Frame pull-down menu on the User Defined View form enables the user to switch the view frame on or
off, to change the size of the frame, to change the position on the Sheet, to copy the size of the frame and to
change its alignment relative to any other views already present. The menu has the following options:

7.3.1 Frame > On/Off

On/Off toggles the display of the view frame on and off

7.3.2 Frame > Size

The Size option has a sub-menu that allows the User to set the size of
the view frame by using Cursor position or an Explicit form.

Frame > Size > Cursor displays the Point Construction Option
form that enables opposing corners of the view frame to be
selected graphically

Frame > Size > Explicit…


displays the Explicit Frame Size
form that enables the user to
resize the frame by defining its
size in terms of Sheet co-
ordinates or proportions.

Size By Ratio - Text boxes can be used to define the extent of the view frame in X, Y Sheet proportions.
For example, From XR 0.25 To XR 0.75 would give a view frame centred in the Sheet in the X direction and
occupying 50% of the Sheet width. Setting the XR or YR values will cause the Width or Height values to
change automatically. Conversely, setting the Width and/or Height values will cause the XR/YR values to
change automatically giving a view frame centred on the Sheet in the appropriate direction

Size By Co–ordinates - Is similar in its operation except that the sizes are expressed in millimetres. Co-
ordinate 0, 0 is at the bottom left hand corner of the Sheet.
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7.3.3 Frame > Copy Size

This option has a sub-menu that allows the User to copy the Width, Height or Width and Height of another
view on the Sheet:

Copy Size > Width will prompt the user to identify (with the cursor) a view to copy the width from. The width
of the current view will then change to be the same as that of the identified view
Copy Size > Height will prompt the user to identify (with the cursor) a view to copy the height from. The
height of the current view will then change to be the same as that of the identified view
Copy Size > Width & Height will prompt the user to identify (with the cursor) a view to copy the width and
height from. The width and height of the current view will then change to be that of the identified view

7.3.4 Frame > Position

This option has a sub-menu that allows the user to position the frame in different ways:

Position > Cursor enables the use of the cursor to move the view frame
by first nominating a point in the view, i.e. Centre, Top Left, Top Right,
etc., from the sub-menu. The nominated point will move to the cursor
position when the left–hand mouse button is clicked

Position > Explicit… enables the user to move the view frame by
defining its Sheet position in terms of Sheet co-ordinates or
proportions.
Position By Ratio – the text boxes can be used to position the
centre of the view in X, Y Sheet proportions. For example, XR
0.5000, YR 0.5000 will put the centre of the view at the centre of
the Sheet.
Position By Co-ordinates is similar in its operation except the
position is expressed in millimetres. Co-ordinate 0.0mm, 0.0mm is
at the bottom left hand corner of the Sheet.

7.3.5 Manipulating the View Frame Using Modify Mode

The View Frame can be modified by selecting the


Modify Mode Icon

The View Frame can be resized and / or


repositioned by manipulating the Nodes.

When the modification is complete the user can


click away from the Frame.

 Modify Mode is discussed in full later.

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7.3.6 Frame > Align

This option has a sub-menu that allows the user to align a specified
axis or edge of the current view with the same axis or edge of another
selected view on the Sheet. Once the user has selected one of the
options they will be prompted to identify a view with the cursor. The
possible selections are:-

 Centre Vert
 Centre Horiz
 Top
 Bottom
 Left
 Right

7.4 Manipulating a View

The View pull-down menu on the user Defined View form enables the user to toggle the display of the view
on or off, set the Design co-ordinates corresponding to the centre of interest of the view and offset the
Design element graphics with respect to the centre of the view. The menu has the following options:

7.4.1 View > On/Off

Toggles the display of the view on and off

7.4.2 View > Centre

The Centre option has a sub-menu which allows the user to select the centre of interest of the view by using
several methods:

Identify will prompt the user to identify a Design element to be the centre
of interest of the view. The origin of the selected Design element will be
positioned at the centre of the view.
Cursor displays the Point Construction Option Form and prompts the
user to select a point with the cursor to become the centre of interest of
the view.

By Cursor displays the Point Construction Option Form and prompts the user to select a base point and
displacement with the cursor to move the centre of interest of the view.

Explicit… displays the user Defined


Centre Position form which enables
the User to enter co-ordinates for the
centre of the view

7.4.3 View > Offset…

This sets the position of the centre of the VIEW contents, relative to the centre of the VIEW.

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7.5 Setting the Contents of a View

The Graphics pull-down menu on the User Defined View form enables the
user to create and modify Drawlists as well as setting the Drawlist
Reference for the view.

A Drawlist holds a list of Design elements that determine what will be displayed in the view. Drawlists are
independent of the views. Consequently, a sheet may contain several views that refer to the same Drawlist
or several views that refer to different Drawlists.

Drawlists (IDLI elements) are stored in Drawlist Libraries (DLLB elements). When a Drawing is created a
library containing a default Drawlist Library is automatically created and may be used as the Drawlist for any
views created on Sheets owned by that Drawing. Specific Drawlists for specific views may also be created
and stored in the default Drawlist Library or in another Drawlist Library located elsewhere in the project,
depending on the set-up by the Draft Administrator.

7.5.1 Drawlists

Selecting Graphics > Drawlist… from the pull-down menu displays the Drawlist Management form:

The Drawlist Library scrollable list gives a list of the available Drawlist Libraries.

The Drawlists window is a scrollable list of all the Drawlists available within the selected Drawlist Library. In
the example above only the default Drawlist, created automatically during Drawing creation is shown.

The Reference List Members window display is determined by the following:-

 If Design Members is selected from the scrollable list, (as shown above) the available Design
elements in the Design database, governed by the MDB being used, will be displayed.
 If Drawlists is selected from the scrollable list, the available Drawlists will be displayed.

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 It is possible to add Drawlists


to Drawlists, but you can not
add a Drawlist to itself

If Lists / Collections have been


previously defined then they will be
available for selection. If no
List/Collection has been defined, or a
new one is to be created, clicking the
Lists button will display the
List/Collection form. Having defined
a new List/Collection, clicking the
Update button will display all defined
Lists/Collections in the scrollable list
for selection.

The Drawlist Members window displays the Design elements or Drawlists that have been selected to be
members of the current Drawlist. In the example above, no members have been selected yet.

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7.5.2 Adding Items to the Drawlist

Items are added to the Drawlist by selecting them from the Reference Members List, or a List / Collection
name from the scrollable list, and clicking the Add button. This creates an Add Element (ADDE) element in
the Drawlist Members window.

Specific items may also be removed from the Drawlist by selecting them in the Reference Members List, or a
List/Collection name from the scrollable list, and clicking the Remove button. This creates a Remove
Element (REME) element in the Drawlist Members window.

For example, all items except


/MPS4004 may be required to be
displayed in the view. Rather than
adding each item separately, the
SITE /EQUIP_4DK_FWD may be
added and the specific piece of
equipment /MPS4004 subsequently
removed from the Drawlist

The Navigation pull-down menu offers an alternative method of


navigation. The options are the same as those available from the
Navigation pull–down menu of the Members list.

The Delete Entry and Delete All buttons at the bottom right of the form delete the current highlighted entry
from the Drawlist or all Drawlist members respectively.

7.5.3 Creating Extra Drawlists

The buttons to the right of the Drawlists window control the creation and deletion of Drawlists:

Create - Creates a new, empty Drawlist.

Create Copy - Creates a copy of a Drawlist selected from the available Drawlist Libraries.

Delete - Deletes the currently selected Drawlist.

Clean-Up… - Removes any Drawlist Members will Null or BAD references.

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7.5.4 Volume Defined and Limits buttons

The Volume Defined and Limits… buttons at the bottom right of the form enables the addition of all
elements that are positioned wholly within a defined volume. Clicking the Limits… button will display the
Drawlist Limits form:

The limits are set by entering appropriate co-ordinates for opposing corners of the limits volume. After
setting the limits clicking the Volume Define button adds all elements wholly within the entered co-
ordinates. If required, the Remove or Delete Entry buttons may be used to amend the Drawlist.

7.6 Changing the Views Drawlist

Selecting Graphics > Drawlist Ref… from the form menu displays the Drawlist Reference form:

This form enables the User to ‘point’ (reference) the current view to a
Drawlist so that the Drawlist Members are displayed in the view. It should
be noted that a view may only reference one Drawlist.

The Options scrollable list allows the owning Sheet’s


or the owning Drawing’s Drawlist to be used, the
VIEW’s current Drawlist to be used, or the Drawlist
reference may be unset.

The Drawlist Library scrollable list allows the user to choose from a
list of Drawlist Libraries, as set up by the Draft Administrator. The
‘Drawing’ selection, as shown above, refers to the Drawlist Library
created automatically when the views owning Drawing was created

The Drawlist forms can also be accessed by selecting Modify > Drawlist… from the Main Outfitting Draft
Menu.

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7.7 Setting View Attributes using the User-Defined View form

Having set the frame size, frame position, the centre of interest of the view and the Drawlist Reference, the
representation of the Design elements in the view may be changed by modifying the view attributes.

There are 3 tabs that can be selected:-

 General
 Scale
 Intelligent Text.

It should be noted that it is not compulsory to


set any of the attributes described in this
section. However, in practice the view scale,
accessed via the Scale tab and set using the
Nearest and Auto Scale buttons, will need to
be set as a minimum.

If any attributes are changed, the Update


Design radio button followed by the Apply
button must be clicked before any changes
will be observed on the display. The exception
to this is scale, which only requires an Update
Design to be performed if any part is
overlapping the view border or the view has
lines missing.

7.7.1 General Tab

The view attributes are:

Title - If the user wishes to give the view a title, then an appropriate title can be entered in the text box. This
sets a simple text attribute that can be used later for view annotation.

View Type - This scrollable list gives the available hidden–line drawing representation options. Each option
gives a different degree of hidden line removal from Wireline to Universal Hidden Line

Wireline

This produces a conventional wireline picture showing all


element and Ppoints. This option is the quickest to generate the
view graphics.

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Universal Hidden Line

This produces an image where all hidden lines are removed


(as in Global Hidden Line), but in addition intersection lines
between significant elements (e.g. EQUI and STRU, SUBS
and BRAN) are generated. This option is the slowest to
generate the view graphics.

Global Hidden Line

This produces a picture where all hidden lines are removed.

Local Hidden Line

This produces an image where hidden lines are removed from


Equipments. Where two or more Equipments overlap the
elements overlapping are shown in wireline. This representation
differs from Wireline Hidden Line because individual significant
elements are shown properly so that intersections between
primitive and holes are correctly shown.

Modelled Wireline

This produces slightly greater realism by blending the


intersection of primitives, but without incurring the computational
overheads of removing hidden lines.

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Wireline Hidden Line

This produces an image where hidden lines are removed from


individual significant elements (EQUI, SUBS etc), but not from
items hidden behind them.

Section Mode
The Section Mode has two options:

Standard - This option sections all Design elements where appropriate

Omit Fractional Pipe Components - This option removes any partial pipe components from the
display that result from a section being applied

Style - This scrollable list gives the available Representation Rulesets (RRST) elements that are used to
control the display representation of the different types of the Design elements within the view.
Representation Rulesets are created by the Draft Administrator

Hatching Rules - This scrollable list gives the available Hatching Rulesets that are used to control the
hatching of different types of Design elements that may be sliced when a section is applied. Hatching
Rulesets are created by the Draft Administrator

Change Rules - This scrollable list gives the available Change Rules sets that are used to control the
appearance of changed Design elements and annotation on subsequent updates of the drawing

 The use of Change Rulesets is covered in TM-2230 Drawing Production (Advanced).


Direction - The required view direction may be selected from the pull-down list of pre-defined directions,
which include the four standard Isometric views. Alternatively, a view direction, e.g. Y 45 X, may be typed
into the text box. The Derived button will prompt the user to identify a design element in the Graphics area
for setting the view direction

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7.7.2 User-Defined View – Attributes

Although the principal view attributes are set


from the main body of the User-Defined View
form, additional attributes may be accessed
by clicking the Attributes button to display
the User-Defined View Attributes form:

Graphics Angle - Controls the angle of the design graphics within the view. A positive angle gives an anti-
clockwise rotation. The view direction remains the same.
View Orientation - Controls the orientation of the view and its contents. The selectable directions
correspond to the direction of the ‘top’ of the view region relative to the top of the screen, e.g. selection of
Right will cause the view and its contents to be rotated through 270 degrees
Arc Tolerance - Controls the difference between the ‘true’ and the ‘facetted’ representation of curves of the
graphical output for the view, being set in units of hundredths of a millimetre on the drawing (default value
15). The actual value used by Draft depends on the scale of the View. The lowest value that it may be
changed to is 1. Although lower values will give a better representation, the time required to display the
graphics is increased.
Perspective - A value of 0 gives a parallel view. The value is related to the view angle
Gapping - Controls the gap (in mm) inserted in view lines crossed by other lines such as centrelines, Plines,
etc. This is explained later in the guide.
Note line - These options control the appearance of the view frame (assuming it is visible). The value set
will also be cascaded down to any Layers subsequently created as members of the view. The Note line Pen
may be one of the standard pens or a User-defined pen set-up by the Draft Administrator

 For information regarding the setup of these are covered in detail in the Outfit Project Drawing
Administration Training Guide TM-2253

7.7.3 Date Stamp

The Stamp Date button opens the Set Comparison Date form and is used in conjunction with the Change
Rules set on the General tab and the Show Changes since checkbox.

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7.7.4 Update Design On Apply

The user can decide whether or not to


perform an Update Design when the apply
button in selected.

Update Design is required to calculate the Design Graphics in the View.

7.7.5 Scale Tab

The view attributes are:

The Auto Scale button sets the view scale such that all of the design elements in the Drawlist will fit within
the view frame. The actual scale will be displayed in the Scale text box. The Auto Scale operation also sets
the through point to the Site coordinates corresponding to the centre of interest of the view. It is unlikely that
the scale provided will conform to that of a recognised standard, i.e. 0.02, 0.1 etc.

The Nearest button will select the nearest available standard scale, as defined by the Draft Administrator,
and set it. The standard scales can also be selected from the scrollable list next to the Nearest button.

7.7.6 Intelligent Text Tab

The view attributes are:

ENU - Select this option for co-ordinate values


from the origin to be pre-fixed in East, North,
Up format.

XYZ - Select this option for co-ordinate values


from the origin to be pre-fixed in X, Y, Z
format.

SHIP - Select this option for values from the


nearest frame, longitudinal or deck.

Numbers only - Select this option for co-


ordinate values from the origin pre-fixed in a
‘+’ or ‘-‘ format.

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7.8 Using Pre-defined Frame Configurations

User-Defined views may be created from a set of predefined view configurations. Selecting Create > View >
Predefined Frame… from the General menu displays the View Configuration form:

The central area of the View Configuration form shows diagrams of the
possible view layouts on the Sheet.

Clicking the radio button next to desired configuration selects that


layout.

Having selected the desired configuration, the appropriate view


directions lists will be populated with the default view directions for that
layout. The user can change the given view direction by selecting the
new direction using the pull-down list.

The value in the View Spacing text box is the distance (in mm)
between each view frame and may be changed as required.

Clicking OK will create the selected number of views on the sheet. The
Title of each view will be set to correspond to its view direction.

7.9 Copying Views

Existing views can be copied using the Create > Copy > View… function
available from the main menu pull-down.

This will open the Copy View form, allowing the user to key
in the name of the new view. There is also a CE button
which allows the user to change the source of the copy if
required.

The Copy Into section of the form allows the user to specify
an alternative location for the new view. This provides a
mechanism to copy the views into alternative Drawings,
owned by different Registries or Departments

Clicking the OK button will add the new view to the Draft
Explorer and the Main Display.

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Exercise 5 – Creating Views

Perform the following tasks:-

1. Create a new Sheet SHT_3 belonging to DRG_1, using the Explicitly option, of any size but without
a backing sheet and create a single User-Defined view, (not a Predefined view).
2. Experiment resizing and moving the view using the User-Defined View form Frame menu options
and the Modify Mode. Finish by making the view occupy the top left quarter of the Sheet.
3. Create another User-Defined view and resize it using the Frame > Copy Size options on the User-
Defined View form. Use the Frame > Align options to align the view with various edges and axes of
the first view. Finish by making the view occupy the top right quarter of the Sheet.
4. Create a third and fourth view using the Create > Copy > View function available from the main
menu pull-down. Finish by making these views occupy the bottom left and right quarters of the
Sheet.
5. Create a new Sheet using the Template option and rename it to SHT_4. Delete the view from the
Sheet created above.
6. Using the Predefined Frame… option, create four views with viewing directions of Y (port), X (fwd), -
Z (down) and Iso3 respectively and a View Spacing of 10mm.

 The predefined views only occupy the ‘active’ area of the backing sheet.
7. Using the Modify > Drawlist… function, add the 403-EQUIP Equipment Zone to the Drawing
Default Drawlist.
8. Using Modify > View > User-Defined… for each view set the following, (these operations should be
performed with the use of the CE button on the form, which will allow the form to remain open
throughout):-

 View Type to Universal Hidden Line


 Section Mode to Standard
 Style to /DRA/PRJ/REPR/GEN/BASIC
 Hatching Rules to unset
 Change Rules to unset
 Check that the Drawlist Ref… is set to the default Drawing Drawlist

9. On the User-Defined View form, for each view, click the Auto Scale button followed by Apply.
Ensure that the Update Design Radio button is set. The views should now display the Forward
Engine Room Equipment in all four views.
10. Revisit all views and select a suitable standard scale that will suit the 3 orthogonal views. The
resulting sheet should look similar to that shown below.

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11. Select Modify > Drawlist... from the main menu to display the Drawlist Management form and
amend the default Drawlist by removing EQUI MPS4008. The user can navigate to the EQUI
MPS4008 element by clicking on SITE EQUIP_4DK_FWD and then ZONE 403-EQUIP to expose
the MPS4008 element in the Reference List Members scrollable text list box.
12. In the Draft Explorer, navigate the Sheet level. Update the view graphics by selecting Graphics >
Update > Design from the main menu. Note that MPS4008 has now been removed from all four
views.
13. Create four new Drawlists, i.e. one for each view, with different elements of the SITE
EQUIP_4DK_FWD model in each Drawlist. Modify the Drawlist Ref… for each view to point to a
different Drawlist and Update Design for each view.
14. Using the Sheet /DR1/S1 that was created in Exercise 4, create a single User-Defined view with a
viewing direction of -Z (down). Add all of the SITE EQUIP_4DK_FWD equipment to a Drawlist and
set the Drawlist Ref to it. This Sheet will be used in subsequent exercises.

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CHAPTER 8

8 Limits Defined Views.

Limits Defined views are similar to User Defined views except that the view limits (boundaries) are set
explicitly and may have match lines drawn at these limits.

From the main menu select Create > View > Limits-defined… to display the Limits-Defined View form:

 An existing View can be changed by


selecting Modify > View > Limits
defined…

 The extra Limits Tab and Limits Menu


pull-down.

The form is similar in appearance and


functionality to the User-Defined View form
with the exception of the Limits tab, Limits
menu, the Update Graphical Aids button and
the Matchlines checkbox.

This checkbox toggles the use of match lines at the extent of the view frame. If checked, match lines will be
drawn and annotated with an appropriate co-ordinate. The TEXTP and STRA elements that form the match
lines may be modified using the 2D Drafting application.

If the limits are modified, the Update Graphical Aids button will update the match lines to reflect the new
limits.

8.1 General Tab

The General tab is exactly the same as described earlier on the User Define Form.

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8.2 Limits Tab

The Limits tab displays the co-ordinates of two opposing corners of the volume that is used to set the limits
of the view. These co-ordinates may be set explicitly by entering values in the appropriate text boxes, or by
using the options on the Limits form menu.

8.3 Scale Tab

The Scale tab of the Limits-Defined View form has the same functionality as the User-Defined View form
with the addition of the % textbox. The value in this textbox represents the maximum percentage of the
active area of the sheet that may be used when determining the scale to be used for the view.

For example, entering a value of 75% and


then clicking Set Scale button will
determine the scale of the view using the
limits and a maximum of 75% of the active
sheet area in either the X or Y direction,
whichever is the greater.

8.4 Intelligent Text Tab

The Intelligent Text tab is exactly the


same as described earlier on the User
Define Form.

8.5 Menu Options

8.5.1 Frame Menu Options

The options available are exactly the same as described earlier on the User
Define Form.

 Size and Copy size are missing as it is not appropriate to use them as the size of the view will be
governed by the limits and view scale.

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8.5.2 View Menu Options

The options available are exactly the same as described earlier on the User
Define Form

 The Offset Option is missing as it is not appropriate to use it as the centre of the view will be
governed by the limits and view scale.

8.5.3 Limits Menu Options

With the exception of Copy from View and Drawlist Members, the
Limits menu options are used in conjunction with a 3D View to allow the
user to set the limits by selecting Design elements.

The seven remaining options, (From Element,


From Design Point, From Pline Any End, From
Pline Prop’n, From 3D Cursor, From and To), all
have the same sub-menu that enable an
appropriate selection to be made in order to define
the volume or Limits.

The Copy from View enables the user to select a previously defined view to copy the limits from.

The Drawlist Members option sets the view limits using all the Design elements in the Drawlist.

The following example shows the limits being set using the Drawlist Members.

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Exercise 6 – Limits Defined View

Perform the following tasks:-

1. Start by Explicitly creating a new Drawing in the TRAINING_REGI called DRG_LDV

2. Set the Backing Sheet Reference to /TT/DRA/PRJ/BACKS/MET/A0 and the Leader Terminator
to Arrows. Use the Attributes… button and then the Size & Units and Miscellaneous tabs.

3. Explicitly create a new Sheet, called DRG_LDV/SHT_1, entitled ‘Equipment No.2’. Check that
the Backing Sheet Reference has carried through from the Drawing attributes.

4. Create a Limits-Defined View. Set the View Type to Universal Hidden Line, the Style to
/TT/DRA/PRJ/REPR/GEN/EQUIP and the Direction to -Z.

5. From ZONE /403-EQUIP, add ALL of the MPS equipment to the Drawlist, and then set the
Limits to the Drawlist Members.

6. Scale the View so that it takes up just under half the width of the main drawing area.

7. Position the View so that it sits at the left hand side of the sheet.

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CHAPTER 9

9 Detail Views

A Detail View is an enlarged view of a specified part of another view. The Detail View may be placed on the
same sheet as the ‘master’ view, or on a different sheet. The scale of the Detail View may be adjusted to
suit the requirements for which the view was created.

9.1 Creating Details Views

Selecting Create > View > Detail… prompts the user to select an existing view to become the Master View,
i.e. the view from which the Detail View will be taken, and then displays the Create Detail View form:

The Master View reference at the top the form shows the
name of the Master View.

The Reference text box shows the reference that will be used
for the Detail View, e.g. View_01. The default for this entry is
01; however, it may be modified to suit any numbering
scheme. The text must be incremented manually if
subsequent Detail Views are created.

The Detail Sheet text box enables the user to specify the
location of the Detail View. The default of Local will create the
Detail View on the same sheet as the Master View. To specify
another sheet for the Detail View, navigate to an existing
sheet in the Draft Explorer and click the CE button. The sheet
name will then be displayed in the textbox.

Clicking the Display… button will display the sheet that will
contain the Detail View.

The Goto >> and Return << buttons navigate between the
sheets in the Draft Explorer containing the Detail View and
Master View respectively

The Detail Shape pull-down enables the user to determine the 2D primitive and definition options that will be
used during detail note creation, i.e. the shape that will appear on the Master view to define the Detail View.
The options are:

Circular detail note

Circular detail note defined by bounding square

Square detail note

Elliptical detail note defined by a bounding rectangle

Rectangular detail note

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The Volume Defined Drawlist checkbox enables the user to determine how the Drawlist for the Detail View
will be created.

If it is unchecked, the Detail View Drawlist will be the same as the Master View, if it is located on the same
sheet, or a copy of the Master View Drawlist if it is located on a separate sheet.

If it is checked, the Detail View Drawlist is rebuilt from the volume of the Detail View.

The Local Note textbox enables the user to enter the text that will be displayed locally to the detail call-out
on the Master View. This may be intelligent or un-intelligent text. Clicking the Examples… button displays
the Example Text form that contains alternative intelligent text strings that may be used for the Local Note.

The Detail Note textbox enables the user to enter the text that will be displayed with the Detail View, whether
on the same sheet as the Master View or on a separate sheet. Again, this may be intelligent or un-intelligent
text and further examples may be obtained by clicking the Examples… button to display the Example Text
form.

Local Note Example Detail Note Example

 The default text and example texts may be set for both Local Notes and Detail Notes by the DRAFT
Administrator. If no example texts are set the Examples… buttons will be greyed out and
unavailable for use.
Once all the required settings on the Create Detail View form are made, clicking the Apply button will
display the Point Construction Option Form.

The form will prompt the user to identify two points, depending
on the Detail Shape option chosen, to define the 2D primitive
shape

Having selected the two points the defined shape will be displayed on the Master View and the Point
Construction Option Form will prompt the User to select a point to place the Local Note.

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Having selected a position, the Point Construction Option Form will prompt the User to choose a point on the
detail sheet to position the centre of the Detail View frame.

If a different sheet for the Detail View than the one containing the Master View is selected, that sheet will be
displayed to enable positioning of the view frame.
Having selected a point on the detail sheet, the view frame is displayed, at the same scale as the Master
View, together with the Detail View Scale form:

The Detail View Scale form is displayed allowing the


user to set the scale using a pull-down. The user can test
it by clicking the Test Scale button. This will display the
size of the Detail View frame on the detail sheet at the
scale being tested.

The user can also reposition the Detail view by selecting an alternative origin position from the
pull-down and clicking the Position Frame button on the form.

The Point Construction Option Form is displayed and prompts the


user to select a point on the detail sheet to re-position the view
frame.

Clicking the OK button on the Detail View Scale form presents the user
with a Confirm message window, asking ‘Do you want to modify the
detail view?’ Clicking the Yes button displays the Limits Define View
form to allow further modification.
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In this example the view has been changed to


Y and the selected View Type set to Universal
Hidden Line.

 A Detail View is a normal view and can be annotated and dimensioned as required.

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Exercise 7 - Detail Views

Perform the following task:-

1. Create a Detail View, using Drawing/Sheet DRG_LDV/SHT_1

2. Add a detail view of EQUI MPS4003. Ensure that the detail view has an ISO 1 projection using
Universal Hidden Line and a view scale of 1:20.

3. Position the Detail View in the bottom left corner of the Sheet.

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CHAPTER 10

10 Populating the 2D view using a 3D Design View

In this chapter the 3D View Window in Draft will be used. The 3D Design Window allows the user to
assemble and manipulate Design elements and to populate drawing Sheets. The user can examine the
content of the drawings in 3D view, before finalising the view content as a 2D drawing.

In the example below the main Draft display shows a new Drawing Sheet /DR2/S1. The Sheet has one User
Defined View which has been created only, none of the view create form options have been set with the
exception of the style which has been set to TT/DRA/PRJ/REPR/GEN/BASIC.

As previously described there are two methods of displaying the 3D Design View.

Using Display > 3D View… from the main menu

or select 3D View… from the right mouse button menu


available when the cursor is in the 2D View

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The Graphical display shown below contains both the 2D Main Display and the 3D View. The windows have
been arranged using Windows > Tile Horizontally from the main menu pull-down.

10.1 The Main Features of the 3D View

The upper section of the 3D View window shows the Display controls. These allow the user to control the 3D
View and how it interacts with the 2D View.

The various functions are as follows

Show Section Planes

 These controls are detailed later in this guide.


Show 2D View List - This toggles between displaying the 2D View Content list, and hiding the
Display

The View Content list shows the elements which have been added to the
2D and 3D Views in Draft. To remove an item from the 3D View, select it
in the list and select Remove Selected from the shortcut menu

Add to View - This adds elements to the 2D View Content list and the 3D View. The element added
is usually the current element, unless there is an active multiple selection (in which case the entire
selection is added). Added elements are displayed in the colour specified by the representation rules.

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Remove from View - This removes elements from the 2D View Content list and the 3D View in a
similar fashion to the Add to View function.

Update 2D View List - This updates the 2D View with any changes that are made to the Design
database (which will be shown in the 3D View).

Select Scale - This allows the User to enter a view scale directly into the text field, or to
input a scale via the Scale form which is accessed by clicking the button. Any changes to
scale are reflected immediately on the display

This option allows the User to scale the Frame to the drawing. The Scale form allows the
User to:-

 Choose whether the scale is shown as a numeric ratio (Metric), or in Architectural or


Engineering styles.

 Instruct Draft to calculate a scale so that the elements in the Drawlist will just fit within
the View, using the Auto Scale button. The actual scale will be displayed in the Scale
text box.

The scale of the drawing is set by Clicking on the symbol

Select the Nearest button to instruct Draft to find the nearest standard scale to the
calculated value.

Select the Auto Scale button to allow Draft to automatically select a scale for the
view.

The View size will be changed accordingly, and the new scale factor will be shown
in the text box.

Update 3D View from 2D View - This displays the contents of the 2D View in the 3D View

Pick a 2D View to associate to this 3D View content - This allows the current 3D View contents to
be associated with a different 2D View. When using this tool the user is asked to identify a 2D View
to associate with the current 3D View contents. This functionality is particularly useful whenever
different views of similar content are required

Update 2D View from 3D View (i.e. Update Design) - This displays the contents of the 3D View in
the 2D View.

 When changes have been made and an Update Design action is required, the title of the 3D View
window changes from 3D View to 3D View*.

This updates the 2D view with the current content of the View Content list (which itself reflects the current
content of the 3D View).

 Using the Update Design function may take considerable time if large amounts of data are involved.
Alternatively this can be done as a Background Process
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The design can be updated according to the options on the Update list:

On Demand - The design is updated when the button is selected

Background - The design is updated as a background process. This allows the user to
continue working, knowing that the update will occur at the appropriate time

 This option in covered in TM-2230 - Drawing Production (Advanced)


Auto Update - The design is updated when the 2D View changes. This option should only be used in
conjunction with small Drawlists

The resulting View Type can also be set using the pull-down on the 3D View window.

The type of view to be generated in 2D is selected from the full list of AVEVA
Marine view types

10.2 Manipulating the 3D View

The user can manipulate the 3D View using the functionality contained in the 3D window. The View
manipulation functions available are the standard functions that are also available in Design.

The user can control how the design model is shown by using the following:

 the 3D View shortcut menu,


 the right mouse button menu,
 the 3D View menu options from the main menu.

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10.3 Manipulating the Viewfinder

The Viewfinder (the magenta box) can be interactively resized,


repositioned and rotated.

Resize and Rotate changes made to the Viewfinder give equivalent


changes in the 2D View

In the 3D View, the user can manipulate the Viewfinder by holding down the
right-mouse button while the pointer is over the frame.

The 3D view can be manipulated until the desired result for 2D is achieved

The options available are:

Align with 3D View - This modifies the view direction. To do this, adjust the 3D View to the desired direction
and then select this option. The frame snaps to this new direction. Note that the frame cannot be moved
unless it is aligned to the 3D view.
This allows the user to manipulate the 3D View projection to suit what is required in the 2D View Selecting
this option then aligns the view appropriately, allowing the user to update the 2D view.

Refresh from 2D View - This updates the 3D View if the view has been changed from the 2D View

Centre - This centres the frame on the volume of the view content

Orientation - The option Free Rotate allows the user to toggle the display of ‘blobs’ on the corner of the
Viewfinder frame. The user can interactively rotate the 3D View within the frame by dragging one of these
‘blobs’. The user can also rotate the frame by 90 degrees Left or Right or Up or Down relative to the model,
by selecting the corresponding menu option

Resize - This displays resizing handles on the frame allowing the user to drag any of these handles to resize
the frame in the direction required.

 The Align with 3D View, Centre, Orientation and Resize options are not active until
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Lock - This locks the frame to prevent accidental moving of the view. The user can toggle this option on and
off.

Hide - This hides the frame from the view. When selected, the User can display the frame using the
Viewfinder > Show Frame option from the right-hand mouse button menu when in the 3D View

Auto Update - If selected, an Update Design is performed each time the frame is moved

Colour - The User can select a frame colour from the options available

Translucent - This gives the frame a background translucency, or no background. A translucent frame is
easier to select, but can obscure objects behind it

10.4 Selecting 3D Content

The user can select elements in the 3D view in the normal way. The user can also make multiple selections
in the 3D View by:

 Holding down the Ctrl key and selecting individual elements with the left-hand mouse button
 Holding down the left-hand mouse button and dragging a selection rectangle over the elements
required to be selected. This activates a selection box. For example:

This option allows the user to select multiple elements within, or partially within, the volume defined using
the drag functionality. The User can re-size the selection box using the handles displayed in the View.

Once the user has selected the required volume using this drag functionality, the following options are
available by clicking the right mouse button over the defined box:-

Wholly Within - This selects only those elements that are completely
contained within the defined volume

Wholly And Partially Within - This selects any element that is completely
contained within the defined volume, or has any part of its structure
contained within the defined volume

Cancel - This cancels the selection

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Exercise 8 - Populating the 2D view using a 3D Design View

From the information provided perform the following tasks:-

1. Using Sheet DR1/S1 display the 3D View.

2. Experiment by Adding and removing Items from the Drawlist using the 3D view,

3. Check the contents of the Drawlist to see the changes.

4. Change the View Scale.

5. Investigate how to manipulate the view using the Viewfinder, remove some equipment.

6. Whilst keeping the 3D View open create a new Drawing and a Drawing Sheet called /DR2/S1 with
one view (-Z). Use the 3D view to add all the equipment ZONE 403-EQUIP to the Drawlist.

 Create the view first and then associate the 3D View with the 2D view using the Pick a 2D View to
associate to this 3D View content Icon. Note how the name of the 3D View changes.

7. Check the view contents and perform an Update design:

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CHAPTER 11

11 Layers

View Annotation is stored in Layers. It is normal practice to have a Layer for each type of annotation. For
example there would be a Layer for Dimensions, Labelling and 2D Drafting.

In practice there would be more than one Layer for the annotation types. For instance layers may be created
for Equipment Annotation, Piping Annotation, Equipment Dimensioning etc.

Within each view there will be a selection of Layers ready for the creation of Dimensions, Labels or 2D
annotation. A Layer selection form is populated with all the Layers on the sheet. It is important to be on the
correct layer on the correct view when creating this annotation.

Whenever a View is created, a set of (empty) Layers each with a different ‘purpose’ will automatically be
created beneath it, as set up by the Outfitting Draft Administrator. However, the user can create additional
Layers if desired.

11.1 Creating Layers

Layers are created at VIEW level.

Select Create > Layer… from the main menu pull-down. A Layer
(LAYE) element will be created, and a Create LAYE form will
appear.

The Name text box will contain the automatically assigned Layer name, which the user can change if
desired. The user must also select from the Layer Type pull-down, for example Dimensions, Labels or 2D
Drafting.

In the following example an Equipment Dimensioning Layer is being created:

Name /DR2/S1/V1/EQUIP-DIMS

Layer Type Dimensions click the OK button to complete the


creation and dismiss the form.

The name of the Layer should be meaningful to the user as


this is what will be displayed in the Layer Selection Form.
The name should be based on the Drawing Name/Sheet
Name/View Name/Layer Use.

The Layer Type is dependent on the use.

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11.1.1 Layer Attributes

The Layer attributes can be viewed by selecting Modify > Layer > Attributes… from the main menu.

A Layer Attributes form will be displayed allowing the user to edit those attributes relevant to the Layer’s
purpose. These settings will be used as the defaults for all elements which are subsequently created under
the Layer, but they may be overridden at a local level.

There are several tabs available from the Layer Attributes form:-
 Units
 Text
 Dimensions
 Intelligent Text
 Miscellaneous

 The appearance and number of the


tabs will vary depending upon the
purpose of the layer.

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For all the Layer Attributes forms, line pen definitions may be set, (including those used for hatch patterns if
the Purpose is set to 2D Drafting). Various Standard settings can be selected from the available pull-down.

Alternatively the user can click the Select


button to access the User Defined Pen
form.

This will allow the user to select from a Style Table which in turn will populate the Style section of the form.
Once the Style has been selected the user can click the Select button.

This will add the selected style adjacent to the styles that were available when the form was initially opened.

All elements created under a Layer by default will be allocated the same attributes as the Layer. In this
example the attributes of a Layer are being altered so that the Text by default will be 10mm High and Red.

Select Text Tab

Colour Red

Character Height 10

Apply and Dismiss

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11.2 Layer Definition

To change any of the Layer Definitions select Modify > Layer > Definition…, this will open the Layer
Definition form

To change the Layer’s Purpose, highlight the Layer in the list.


This will then populate the Edit Layer section of the form. The
purpose can then be set using the pull-down.

The visibility of the Layer can be set in a similar manner.

The Layer Attributes form can also be displayed by clicking the


Attributes button on the Layer Definition form.

Alternatively, the Visibility can be set from the Draft Labels bar
menu.

Exercise 9 – Layers

Using any view from DRG_1/SHT_4, perform the following tasks:

1. Create a Layer to hold Equipment Annotation.

2. Create a Layer to hold Equipment Dimensioning.

3. In both cases use a sensible naming convention for the layer names, make the Text 10mm and Red
in colour.

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CHAPTER 12

12 Section Planes

Outfitting Draft provides the capability to construct sections through specified Design items, the results of
which can be displayed at VIEW level. All Planes are database items and can therefore be used with more
than one VIEW.

There are three types of section planes:

 Flat Plane
 Perpendicular Plane
 Stepped Plane

All Planes are created and held within a Library structure and are owned by a Planes Library (PLLB). To use
a plane to produce a sectioned view of part of the Design, the user creates a View Section (VSEC) element
(owned by the relevant VIEW). The VSEC will refer to the appropriate type of plane element in the Planes
Library.

A Planes Library is always created automatically (if the Drawing does not already have one) whenever the
User makes one of the Create > View > Section Flat… / Section Perpendicular… / Section
Stepped….menus. The appropriate type of Plane is then created as a member of the Planes Library, being
referred to by the VIEW Section.

The Section Mode pull-down, visible during on the view


creation and modification, can be set to Omit Fractional
Components, in which case, any components not
completely inside the sectioned View will be omitted.

12.1 Create a Flat Plane

From the Draft Explorer navigate to the VIEW level, select Create > View > Section Flat…. A View Section
element will be created automatically, and the Create a Flat Plane form will appear.

The Name text box will contain the automatically assigned Plane name, which the user can change if
desired.

Select the required Plane positioning method from the pull down then click on
the Position button. Position the 3D point through which the plane is to pass.

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If Explicit is selected, an Explicit Plane Position form will appear.


Enter the required co-ordinates into the text boxes and click on the
Apply button.

If Id Cursor, Id P-Point or Cursor is selected, an appropriate message will be displayed. Click on the
required Design item, p–point (wireline views only) or 3D–point as appropriate.

The Cutting option pull-down lists the available Drawlists. The items to be cut by the plane will be those
referred to by the selected list. If World is selected, all items in the owning VIEW’s Drawlist will be cut.

Direction defines a vector normal to the plane, set to the current VIEW direction by default. To change this,
type the new direction into the text box.

If the Centerline Mode check box is active then everything included on the Drawlist except the Centreline of
pipes (if displayed) will be cut.

The Retain Data pull-down lists the available options for defining which
side of the plane will be visible. The default In front of Plane means that
everything on the observer’s side of the plane will be discarded.

Clicking the OK button will define the plane, however the user will need to select Graphics > Update >
Design from the main menu to update the VIEW contents.
Tidied
12.1.1 Worked Example Creating a Flat Plane

Create a Drawing Sheet with a single view containing BLOCK F401 and ZONE 403-EQUIP in the Drawlist.

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The Section Plane is created as follows:

Select Create > View > Section Flat…

Use the default settings of Explicit and World from the


relevant pull-downs and –Z for the Direction.

Retain Data to be In front of Plane

Click the Position button.

This will open the Explicit Plane Position form.

Set the following values for the position of the plane:-

X 12500
Y 5000
Z 2000

Click the Apply button followed by Dismiss to close the form

Click the OK button on the Create a Flat Plane form to complete the creation.

Select Graphics > Update > Design from the main menu.

The view will update to display the equipment in 3W_COMPARTMENTS and the deck outline below.

The VSEC element can also be seen in the Draft Explorer below
the VIEW.

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12.2 Modifying Flat Planes

The application also provides the user with the facility to modify the Flat Plane. To do so the user must
navigate to the VIEW level or below to in the Draft Explorer, and select Modify > View > Section Flat… to
display the Modify a Flat Plane form:

This form is almost identical to the create form with the exception of two extra buttons:-

 Sketch - will draw the profile of the cutting plane being used, (in the example Direction Y is being
shown).

 Erase - will remove from cutting plane added using Sketch.

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12.3 Perpendicular Planes

Perpendicular Section Planes are created by selecting Create >


View > Section Perpendicular… from the main menu pull-down.

Perpendicular Planes are similar to a Flat Plane with the exception


that they are always perpendicular to the View Direction
consequently there is no need for a Direction Box on the creation
and modify forms.

Also because the plane is always perpendicular to the view it can


never be seen, consequently the modify form does not have the
Sketch or Erase buttons that are present on the creation form.

 The section created previously in the Flat Plane example could have been achieved using a
perpendicular Plane.

12.4 Section Planes Using the 3D View

Once a Flat Plan has been created as described above it can be positioned and orientated using the 3D
View, Perpendicular Planes however can only be positioned.

The user can create, manipulate and manage Section Planes from the 3D View but planes created in this
way will always be Stepped Planes.

With the 3D View active selecting the Show Section Planes icon activates
the Section Planes and displays the form. All section Planes are displayed
as green, transparent planes, but these values can be altered later. The
origins of the planes are indicated by a cross (X). An arrow indicates the
normal to the plane. The Section Planes form allows the User to create and
amend planes.

The form indicates:

 The name of each Plane.


 The Type of plane.
 The properties of each plane.

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The Section Plane is also shown in the 3D View.

In the above example there are two section planes both can be positioned and orientated using the Model
Editor.

12.4.1 Creating a Section Plane using the 3D View

 The Flat section Plane created earlier has been deleted, deleting section planes is discussed later.
Selecting the New Section Planes button from the Section Planes form creates a
new Section Plane in the 3D View. Section planes are always created across the
full span view and to the full depth of the model.

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Selecting the Indicate Section Plane Clipping button shows the clipping side of the
section plane by displaying a series of perpendicular lines behind the section plane.

This will be the side of the Plane that is visible, as indicated by the 2D View display.

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12.4.2 Section Plane Options

To amend the plane’s details highlight


the Section Plane on the Section
Planes form. Hold down the right-
mouse button and select the required
option from the context menu:

 Modify… - Displays the relevant Modify Plane form depending on the type of plane defined.

 Redefine Points… - This allows the user to redefine the points to make a stepped plane using the
cursor in the 3D View.

 Highlight… - This causes the section plane to and off

 Delete… - This deletes the selected plane. A Confirm box


appears, click the Yes button to confirm the deletion or No to
deny it.

 The User may not wish to delete the plane if it is a library plane
referenced by a number of VSECs.

 Flip… - Switches the side of the plane to be clipped. As displayed by perpendicular lines on the side
of the plane.

 Colour… - This will open the Section Plane Colour


form that allows the user to select the colour
displayed for the selected plane.

 Translucency – Toggles between displaying the plane as transparent or opaque.

 Visibility - Toggles between Shown and Hidden

 Clipping - Sets the section plane to clip/unclip specified elements

 Highlight Clip List - Highlights elements selected for clipping.

 Refresh… - Updates the graphical display to show any modifications that are not automatically
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12.4.3 Editing a Section Plane

By indicating the section


plane in the 3D view the
graphics handler is
displayed and the User can
reposition the plane in the
3D View. For example:

Similar to Design where the user has the ability to use the Model Editor handles to manipulate a Design
element, the same handles are present to allow the manipulation of the Section Plane. By positioning the
cursor over the handles there are three possibilities available to the user:-

Rotate the Section Plane Linear Axis Movement Planar Movement

By selecting the appropriate handle the plane can be repositioned by dragging the cursor to the desired
position.With the movement handle selected, the user can also use the right-mouse shortcut menu to orient
the plane. The menu that is available is dependent on the type of handle selected.

Rotate Context Sensitive Menu

Enter Value - allows the user to enter a rotation value about the current
point.
Orient to Point - allows the user to orient the plane to a selected point on
the view.
Align with direction - aligns the selected plane with a selected direction.
Align with - aligns the plane with a selected element.
Cancel - cancels the operation

Linear Axis & Planar Movement Menu Context Sensitive Menu

Enter Values - allows the user to enter an offset value from the current
point.
Align with Feature - aligns the selected plane with a selected feature by a
movement along the selected axis.
Snap to Point - snaps the plane to a selected point.
Cancel - cancels the operation
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12.4.4 Introducing Steps into a Section Plane

As already stated the Section Planes created using the 3D View method will be Stepped Section Planes, but
so far all the examples have not included any steps.

By deleting all previously created section planes and then creating a new section plane, that is rotating
through 90 degrees.

The 2D picture can be seen below

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The view must be orientated to an orthogonal projection, in this case a view looking to Y and the section
plane has been moved downwards

Now right click in the Sections Planes form list and


from the context sensitive menu select the Redefine
Points option from the right mouse button menu will
allow the vertices of the Section Plane to be indicated
on the 3D View.

Once the positions have been


indicated the user is able to confirm
this by selecting the Exit Redefine
Points option from the menu
available from the right mouse
button

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In this instance the Flip function available from the right mouse button menu
has been used.

The resulting Section Plane can then be seen

Clicking the Update 2D View from 3D View button will


perform the slice on the 2D View.

A Confirm form appears asking the user “Do you wish to Update
Design at this time? A large drawing will stop you working while
in progress.” Click the Yes button

The 2D view is updated to reflect the redefined selection plane position as shown below.

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12.4.5 Clipping Lists

A Clipping List defines which elements will be handled by the use of a Section Plane. By default the Clipping
List will be set to the World, but the default Drawlist is also available for selection. The current Clipping List
is indicated by the value in the pull-down. This is similar to the Cutting option that is available from the Flat
and Perpendicular Plane forms.

The user has the facility to create alternative selections by selecting the New Clipping List
button. This will open the Drawlist Management form allowing the user to create what are
effectively Drawlists used by the Section Plane.

With the new clipping list selected in the pull-down the user can
navigate to elements in the Design Explorer and use the Add to
Clipping List and Remove from Clipping List buttons to amend
the contents.

 A Clipping List can be defined for each Section Plane. The contents of each list can be displayed in
a selected colour.

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Exercise 10 – Section Planes

Perform the following tasks:

1. Create a new Drawing /DR3 and sheet DR3/S1 of any size that contains four views. The views
should have viewing directions of Y (port), X (fwd), -Z (down) and ISO 3 respectively.

2. Create a Drawlist that contains the design element SITE EQUIP_4DK_FWD and BLOCK F204

3. Remove the ZONE 409-EQUIP, 402-EQUIP and 401-EQUIP form the SITE EQUIP_4DK_FWD.

4. Set the Drawlist Ref… for each view to this Drawlist.

5. Use the Universal Hidden Line for the View Type and the Autoscale option for each view followed
by an Update Design.

6. Create Flat Section Planes in each view with a direction of choice. Retain the data In Front of Plane
in all cases and note the effect on the Design elements in the views.

7. Modify all planes to retain data Behind Plane and note the effect on the Design elements in the
views.

8. Modify the Direction of each plane in turn and note the effect on the Design elements in the view.

9. Create two separate Drawlists, one containing SITE EQUIP_4DK_FWD and the other containing
BLOCK F204

10. For the View Looking to Y, (top left view) delete the existing Flat Plane and create two new Flat
Planes with directions perpendicular to each other, e.g. one Y (port), and one X (fwd),. Set one
plane to cut the Drawlist containing SITE EQUIP_4DK_FWD and the other plane to cut the Drawlist
containing BLOCK F204. Update the view graphics and note the effect of the two planes.

11. Delete the existing Section Planes.

12. Display the 3D View linking it to the Plan View.

13. Experiment creating a Stepped Section Plane, change the orientation of the Plane using the
handles. Redefine the Points of the Plane to introduce some steps and check result in the 2D View.

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CHAPTER 13

13 Labelling

Labels are a form of drawing annotation, comprising text and/or graphics that are associated with Design
items.

There are two types of Label:

 General Labels (GLAB) – these consist of text derived from the design model.
 Symbolic Labels (SLAB) – are generated from templates defined by a reference to a Symbol
Template (SYTM), (which can contain 2D primitives, including text),

The arrangement of the Draft hierarchy is that the Views own the Layers that in turn own the Labels. SLAB
templates (Symbol Templates (SYTM) and Text Templates, (TXTMs)) exist as members of Label Libraries
(LALBs) as shown.

13.1 General Labels

The previous diagram shows the main components that are used to create a General Label, they can be
described as follows:

Label Attachment Point - the 2D VIEW position


equivalent to a User–specified p–point or (by default)
the origin of the Design item to which the Label is
associated

Label Origin - the point within the body of the Label


which is used to position it

Label Position - the 2D position within the VIEW at


which the Label’s origin is placed; this may be an
absolute VIEW position or a position relative to the
Label’s attachment point

Leader Line - the line from the connection point to


the Label attachment point

Leader Line Connection Point - A position, defined


relative to the Label origin, to which the leader line is
drawn.
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13.2 Creating a General Label

The user must open the Drawing Sheet to which the Label will be added.

Select Create > Label > General/Symbolic… from the main menu
pull-down. This will display the Labels form. Select the General
Labels tab on the form

The form also has a Symbolic Labels tab as shown


below.

The Attach to drop-down list on the General Labels tab


allows the user to select the element type to be labelled.
The list has two parts: the top part displays a list of MENUS
for different types of elements and the bottom part displays
a list of Common Elements.

The user must ensure they are positioned on the correct View and Layer to which the Label will be added.
For instance:

If there is only a single Layer suitable for Labels owned by the View then it is
only necessary to select the View prior to creation.

However if multiple Label Layers are present then the user must ensure the
correct Layer is selected.

For either of the above scenarios it is possible to select the element using the Draft Explorer or from pull-
downs on the Layers toolbar.

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Creating the Labels on the correct Layer will ensure the correct label definition, limiting the need for
modification later.

In the example shown the equipment


has been selected from the Common
Elements section Attach To menu.
This ensures that when the cursor is
used to identify the element to be
labelled it will find an item of
Equipment, rather than, for example, a
Nozzle, which may be the actual
element under the cursor

Labels are created by selecting the


Create NEW button. The Label layer is
now automatically selected in Draft
Explorer.

The user will be prompted to ‘Identify EQUIPMENT Design Elements for NEW label’.

Each item of equipment to be labelled is selected in the Main display. As the item of equipment is clicked, a
label containing the name of the equipment will be created at the origin of the equipment. Use the Esc
(Escape) key to finish the selection.

Text content may need to be changed so it may be appropriate to create one Label, update it and then use
the Create COPY button to place the new Labels.

13.3 The General Label Form

The majority of the form is concerned with identifying and


attaching the Label to the Design Item.

Create NEW - Creates a new Label

Create COPY- Copies an existing Label

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13.3.1 Labels Attach To

As already mentioned the Attach to list contains an


extensive list of the element types that the user may wish
to attach a Label to.

The Label retrieves data from the design database so it is


important that it is attached to the correct item.

Typical examples are Equipment, Nozzles and Pipe


Branches

Label Attachment can also narrowed down to such items


as PPoints or Plines

13.3.2 Label Blanking

If Blanking is ticked when a label is placed, the Design Graphics under the label are erased so that the label
can be easily read.

Example Label with Blanking Example Label Without Blanking

13.3.3 General Label Attributes

The User can change the Text Settings, Contents, Frame


and Leader Lines

 Remember in Normal practice the label should be on the correct layer and most of the settings will
cascade from the layer.

 Changing the label only affects the current Label. If the user wants to change the pen for any new
Labels created, the Layer attributes will need to be changed. The user will then need to create a
new label to see the effect.

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13.3.3.1 Label Attributes - text Settings…

Selecting text Settings… from the Attributes pull-down will open


the Label Text Attributes form.

Various text attributes can be set using this form, colour, font,
justification, alignment, height etc

13.3.3.2 Label Attributes - text Contents…

The contents of the label are set by default to be the Name of the labelled element. The contents can be
changed by selecting text Contents… from the Attributes drop-down list on the General Labels tab of the
Labels form. The Modify Text form is then displayed

The textbox on the form shows the content of the label. This can be ‘free’ text
directly entered which then appears in the label, or Intelligent Text for which
the information in the label is automatically taken from the Design database.

The default #NAME(C2:) entry is an example of Intelligent Text. It is one of


many different attributes, which are listed in the Intelligent Text form, which is
displayed when the Intelligent Texts… button is selected on the Modify Text
form.

The intelligent text can be selected and inserted into the Modify Text form. When finished, the Modify Text
and Labels forms can be dismissed.

13.3.3.3 Intelligent Texts…

Any attribute or UDA can be displayed on an Outfitting Draft Drawing by starting the Attribute name with a #

For example, #NAME, #POS, #DESCRIPTION etc.

Selecting the Intelligent Texts… button will help with the selection of
some common formats.

The required text is selected and the Append or Insert buttons are used to
add the Intelligent Text to the Modify Text Form.

The expression #NAME(C2:) means get the


name of the item starting at character 2.

This is useful as names in AVEVA Marine all


start with a Slash ‘/’

For example:-
#NAME would display for example /32V01B
#NAME(C2:) would display 32V01B.

 A Full list of the Intelligent Text Substring Options can be found in


Appendix B of the Guide.
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13.3.3.4 Label Attributes Frame

Selecting Frame… from the Attributes pull-down will open the Label Frame Attributes form. The form allows
the user to change the attributes of the Label Frame.

 The settings for Pen Colour and Style are similar to what has already been covered.
There is a Frame pull-down that allows the user to toggle the frame On or Off, the result of this is as shown.

Label including frame Label without Frame

The Clearance setting refers to the clearance between the text and the surrounding frame and the Angle
setting changes the angle of the Label on the Drawing.

13.3.3.5 Label Leader Attributes

Selecting Leader Line… from the Attributes pull-down list will open the Label Leader Attributes form.

The current settings of


the leader line are
displayed. These can be
changed as required.

It is possible to add User-


defined linear styles as
discussed previously.

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13.3.3.6 Gaps in Leader Lines

Gaps can be created in Leader lines using the Gap Manager this is accessed by clicking the Create Gaps…
button from the Labels form.

There are four options available under the Create Gaps section:

 Create Single Default Gap


 Create Many Default Gaps
 Create a Gap by Selecting 2 Points
 Create Many Gaps Selecting 2 Points

All of the above options open the Point Construction Option


Form to allow the user control of the 2D point definition. The
prompt shown on the form is dependent on the creation
method selected by the user.

The screen shots below show the result of using the Create a Gap by Selecting 2 Points function

There are also three options available under the Delete Gaps section:

 Identify Gap to Delete


 Identify Gaps to Delete
 Delete All Gaps.

In addition to the Create and Delete options available to the user there is also the facility to select an
alternative Label for modification. Select the Pick either a Label, Dimension or 2D Line button from the
form.

The user is prompted to ‘Identify Element to modify …’ the user can then select another Label. This allows
the user to modify multiple Labels without the need to close and re-open the forms in each case.

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13.4 Creating Symbolic Labels

Draft is supplied with a set of libraries of standard Symbolic Labels which can be selected and added to a
drawing. (The Outfitting Draft Administrator may have changed the supplied Libraries to company–specific
ones.) The Labels can include intelligent text so that, for example, a Symbolic Label used on a Nozzle could
display the Nozzle name and other information automatically.

As already discussed Symbolic Labels are stored in View Layers. To add a Symbolic Label the user must
have a 2D Area view on display which includes the relevant VIEW containing a Design element.

The user must open the Drawing Sheet to which the Label will be added.

Select Create > Label > General/Symbolic from the main menu pull-down, this will display the Labels form.
Select the Symbolic Labels tab on the form.

 Similar to the creation of Generic Labels, the user must be aware of the Layer that is currently
selected when creating Symbolic Labels. Refer to section 13.2 Creating a General Label for more
details.

The Library form will now be, (There is a Hide Library button
which will toggle to Show Library if clicked.). The Library form
will display those Symbolic Labels that are present in the
current Label Symbol Library.

The user can change the current Label Symbol Library and/or
the current Library from the pull-downs at the bottom of the
form.

The display will update accordingly.

This screen shot shows Equipment Text Templates (TXTMs)

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This screen shot shows Symbol Templates (SYTM), Symbol


Templates can include Graphics and Text.

In the example the symbol has been designed to be placed on


a Nozzle and has some intelligent text.

 The text present with some of the Library Symbolic


Labels may be descriptive only and not part of the
Label itself.

Select the element type required to be labelled from the Attach


to pull-down.

Select the Create NEW button from the form, the user is prompted to ‘Identify Label Library required’,
select the desired label in the Library form.

The user is then prompted to ‘Identify EQUIPMENT Design Elements for NEW label’.

Each element to be labelled is selected in the Main display. As the element is clicked, the relevant label will
be created at the origin of the element. Use the Esc (Escape) key to finish the selection.

The user can use the Scale and Rotate text boxes to adjust the size and orientation of the Label as
necessary.

If the user has inadvertently selected the incorrect template from the library the Reselect Library Label
button can be used, this will change the current label to the one chosen.

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The user can change the attributes of


the Symbolic Label by clicking on the
Attributes button. The Symbolic
Label Attributes form will appear.

This form allows the user to alter the


attributes for the text, frame and label
line, if necessary using the User-
defined linear styles as discussed
previously.

Suppression of the Leader Line and


Terminator

Once the attributes have been


changed the user can click the Apply
button.

13.5 Modifying Labels

13.5.1 Label definition

Selecting the Label to make it the Current Element and then


selecting Modify > Label > Definition…. from the main menu will
open the same Labels form as previously discussed.

13.5.2 Label Placement

This facility helps the user to ‘tidy up’ crowded areas of labelling, minimising Label overlap and leader-line
crossing. As well as changing label positions this facility may also be used to change Label orientations, text
justification, alignments, and the definition of leader-line shapes.

The Intelligent Label Placement form can be shown by selecting Modify >
Label > Label Placement… from the main menu pull-down.

The Select section of the form contains various methods of Adding or


Removing Labels to be placed. The mode is set by selecting either the Add
or Remove radio button at the top of the form.

As Labels are collected they are highlighted in the Main Display.

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The methods of selection are as follows:

 CE’s Labels – handles all the Labels owned by the current element
 Owner’s Labels – handles all the Labels belonging to the owner of the current element.
 ID Label – allows the user to select a Label to be handled
 ID Design - handles all the Labels associated with a Design element by allowing the user to indicate
the element in the Main Display
 2D Window – allows the user to define a 2D window in the Main Display using the Point
Construction Option form. All Labels within the window will be handled
 Clear – this clears the current selection of Labels.

In the example below the Layer has been selected in the Draft Explorer and the CE’s Labels selection
method has been used. This will Add the Labels owned by the Layer, as shown.

13.5.2.1 Position

Labels may be positioned Remote or Local. Having selected the required placement position clicking on the
Definition… button adjacent to the choice displays the relevant label definition form.

13.5.2.1.1 Position Remote

The Remote Label Placement form allows the user to set the positioning parameters for remote Label
spreading. It is used to position the Labels around the View border or around a defined region.

Checking the Region box allows the user to define a region to represent
the border either by using the Cursor button to indicate the Region
graphically or by entering values into the X and Y fields. If the Cursor
button is used the resulting values are added to the X and Y fields.

Alternatively the user can check the View Margin check box. Keying a
value in the field sets the margin in millimetres around the current View.

For both instances a value may be entered for the minimum gap between
each label.

The four check boxes Top, Bottom, Left and Right allow the user to
decide which sides of the border can be used for the Label placement.

Checking the Automatic Orientation check box allows automatic rotation


of the Labels along the Top and Bottom of the border.
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Once the definition has been set click the OK button on the Remote Label Placement form followed by the
Apply button on the Intelligent Label Placement form to perform the placement. In the example shown, the
labels have been moved to the right hand side around a local Region created using the Cursor.

13.5.2.1.2 Position Local

Selecting Local, positions the Labels around the significant design element.

The selected Labels will be spread locally by an X and Y offset or Radius and
Angle from the label attachment point.

The Same check box will cause the entered value to be copied into the other
window. This will occur when the Enter button on the keyboard is used to
confirm the setting or when the OK is clicked.

Once the definition has been set click the OK button on the Local Label
Placement form followed by the Apply button on the Intelligent Label
Placement form to perform the placement.

13.5.3 Label Visibility

Label visibility can be toggled by selecting Modify > Label > Label Visibility… from the main menu. The
Label Visibility form will be displayed.

The Scope pull-down allows the user to select Labels for the whole sheet, a
selected view or a selected layer.

The Hide and Show options allow the user to perform the action on All Labels,
or those Identified to allow the User to select the Labels.

The Display Hidden Labels button will display all hidden labels in a different
colour to visible labels. A message box also appears informing the user how
many Labels are currently hidden.

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13.5.4 Label Blanking

The geometry for the blanked area is determined by the geometry of the annotation element: for example, a
circular label will define a circular area where no 3D graphics will appear. Overlapping 2D graphics, text and
other annotation graphics will not be hidden.

 If Blanking is switched off, operations such as zooming and panning will be quicker.
To display the Blank Labs form select, Modify > Label > Label Blanking… from the main menu.

The Modify Blanking form works in the same way as the Label Visibility form.

The only exception to this is the Blank Margin which allows the user to key in a value to be used to define a
margin around the frame.

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Exercise 11 - Labels

Perform the following tasks:

1. Create a new Equipment arrangement drawing, using an A0 Template Drawing Called DR4 with a
Sheet S1.

2. Add the SITE SITE EQUIP_4DK_FWD and BLOCK F401 to the drawlist and create a Plan view

3. Create a stepped plan view as shown below.

4. Create a new label layer with the suffix /Exercise_Labels, create General Labels and Symbolic
Labels for the equipment items as shown below.

5. The Labels have been modified to fit the view.

6. Some of the General labels showing the position of the Equipment


have had the Intelligent text modified in order to show the positions
using the X,Y, Z co-ordinates system.

7. In all cases the arrowheads have been resized and the placement
altered.

8. Modify the positions of the labels using the


Intelligent Label Placement to produce the
following arrangement.

9. Modify the Label text settings…, the Label


Frame… Colour. And the label Leader
line… colour to Blue

10. Save Work.

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CHAPTER 14

14 Dimensioning

Dimensions are calculated directly from the design model. The user can control the format, content and
appearance of the dimensions. The administrator can define suitable project defaults.

Direct reference to the design data means that the annotation always reflects the current state of the design
model, with a simple update annotation operation. Once the dimensions have been created, the position and
orientation of dimensions can be adjusted graphically.

14.1 Dimension Hierarchy

Dimensioning elements are created under Layers owned by Views, as shown in the following diagram.
Different types of dimension are created on different layers. All these elements will be created automatically
as the view is dimensioned.

SHEE

VIEW VIEW

LAYE

LDIM ADIM RDIM PDIM

DPPT DPPT

14.2 Dimension Types

There are four generic dimension types available in Outfitting Draft, namely, Linear (LDIM), Angular (ADIM),
Radial (RDIM) and Pitch Circle Diameter (PDIM). These allow intelligent dimensions to be created to
dimensioning standards. Their appearances are shown in the following illustration.

100 J200

LINEAR ANGULAR RADIAL PITCH CIRCLE


DIMENSION DIMENSION DIMENSION DIAMETER

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There are several ways to access the Dimension Forms:

Create > Dimension > Dimension Linear…, Create >


Dimension > Dimension Angular… this will open the Create
Linear Dimension and Create Angular Dimension form
respectively.

There is also a Linear Dimension Tool Bar, selecting a button


from this toolbar will open the Linear/Angular Dimensions form

 It should be noted that the form accessed via the


Dimension Linear and Dimension Angular options is
different to that accessed via the other methods.

The Dimensions forms (illustrated below showing the Linear, Angular, Radial and P.C.D tabs) accessed by
selecting Create > Dimension > Dimension Toolbar… contains illustrations of various types and styles of
dimension.

Linear Dimensions Angular Dimensions Radial Dimensions P.C.D Dimensions

14.3 Linear Dimensions

Linear dimension elements are created under Layers owned by Views, as shown above. Linear dimensions
can contain the following dimension points, DPOI, DPPT or DPBA elements. The dimension element and
the dimensions are automatically created by the application.

Overshoot
} Dimension Line

Terminator Dimension Direction


Projection Line
Projection Line
Direction

Offset

Clearance
}

Dimension Points

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The diagram illustrates the following features that comprise a linear dimension

 Dimension Point - A LDIM (linear dimension) must contain at least 2 dimension points (DPPT).
 Projection Line – a projection line will be drawn from each dimension point in a direction
specified by the user. A projection line can also have intelligent text.
 Dimension Line – a dimension line will be drawn between all projection lines, these have
terminators.
 Dimension Direction – this direction is defined by the user.
 Offset – the distance between the dimension line from the dimension point.
 Clearance – distance of start of projection line from dimension point.
 Overshoot – distance of end of projection line from dimension line.

On the drawing, a pair of Dimension Points relates to a pair of points in the Design model. From each of
these dimension points, a Projection Line is drawn, with an Offset in a direction defined by the user.

Between the parallel projection lines, Dimension Lines are drawn. These have Terminators (normally
arrows). Each dimension and projection line may have text associated with it.

The various elements (Projection line, Dimension line, etc) of the dimensions are shown in the Members
form as DPPT1, DPPT2 etc, owned by the dimension (LDIM).

 The values shown in the dimension text are taken directly from the 3D Design model. If the elements
associated with the dimension points are moved in DESIGN, the dimension can be updated
automatically by selecting Graphics > Update > Annotation.

14.3.1 Creating Linear Dimensions

If the SHEE has multiple views ensure that the correct LAYE is selected from the Layers toolbar pull-down.

The dimensions that are members of the displayed LAYE can also have their display turned off.

As already mentioned selecting Create > Dimension >


Dimension Linear… from the main menu pull-down will
display the Create Linear Dimension form.

The form is split into three distinct sections:

 View Details/Dimension Type


 Dimension Line Details
 Projection Line Details.

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The name of the View and the View Direction are shown at the top of the form.

The Type of Linear Dimension can be set via a pull-down, these are:-

Chained Tail Truncate

There are several methods of setting the Direction for a dimension from this form. The dimension line
direction is the direction with respect to the world:

The user can key in an orthogonal direction as shown.

A non-orthogonal dimension as shown

Alternatively the Derived button can be used to allow the user to identify a design element in order to derive
the direction of the dimension.

The user will be prompted to ‘Identify Design element for


derived direction’, selecting an element in the Main Display will
open the Dimension Direction form.

Through use of Design Explorer or Main


Display and the pull-down options at the
top of the form the user will be able to
define a non-orthogonal direction for the
dimension.

Clicking the Apply button will transpose the derived direction on to the Create Linear Dimension form.

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The type of Terminator to be used can be set from the pull-down.

There is also a very similar pull-down that allows the user to set an
alternative appearance for the First Terminator.

The Projection Line Text can be selected from the pull-down.

The Projection Line Angle can also be keyed in by the user.

Clicking the OK button will open the Linear/Angular Dimensions


form.

14.3.2 Creating Dimension Points

This form can be used to complement the previous Create Linear form in order to create the points that
define the Dimensions and form the link with the 3D Model element.

However, as already discussed it is also accessed directly by selecting a button from either the Linear tab of
the Dimensioning form or from the Linear Dimensions toolbar.

 The options from either of these methods sets the Dimension Type.

The list on the left of the form sets how Dimension Points are created.
For instance selecting Item in the list will create the dimension point
at the origin (P0) of the design primitive.

There are four buttons present on the form that determine the
function to be performed.

The Create button allows the user to indicate the Main Display in
order to create the Dimension Point. The default for Create is that the
Create button must be used for each point, however the user can
click on the symbol, or the associated check box to allow
multiple Dimension Points to be created.

 The symbol has no effect on some of the methods used to create the Dimension Points, for
instance if 3D Pos is selected the user must select the Create button for subsequent positions.

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Clicking the Create button allows the user to define the Dimension Point, the procedure is dependent on the
method selected in the list. Selecting nozzles in the sequence shown in the following illustration will highlight
the element and display its name in the Status Bar.

Alternatively, the nozzles can be picked in the 3D View. The name of the item, p-point or p-line under the
cursor will be highlighted in a tool tip. The Esc key is used to finish the process and the distances between
the nozzles are then added.

nozzle

nozzle

nozzle

This will also add the Dimension Points DPPT elements below the
LDIM owned by the Layer.

14.3.3 Deleting Dimension Points

The Delete button on the Linear/Angular Dimensions form will allow the
user to delete the current Dimension Point without the need to confirm
the procedure.

Alternatively the standard AVEVA Marine deletion procedure can be


used by highlighting the Dimension Point in the Draft Explorer and
selecting the delete option available to the user. In any case the user
will be prompted to confirm the deletion by clicking the Yes button on
the Confirm form.

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14.3.4 Re-attaching Dimension Points

Selecting the relevant Dimension Point in the Draft Explorer and


clicking the Re-Attach button will allow the user to move the
Dimension Point from its current reference

14.3.5 Gaps

Clicking the Gaps button will open the Gap Manager form

 Refer to section 13.3.3.6 for details on this form.

14.3.6 Modifying Linear dimensions

From the main menu select Modify > Dimension the following
options are available from the sub-menu:

Dimension Definition… - display the Modify Linear Dimensions


form
Dimension Colour & Font… – displays the Dimensions colour
and font form.
Dimension Line… – displays the Dimensions Attribute form
Projection Line… - displays the Linear/Angular Projection
Attribute from
Dimension Points… - display the Linear/Angular Dimension
form
Dimension Blanking… - displays the Blank Dims form
Dimension Text… - displays the Dimensions Text form
Projection Text… - displays the Projection Text form
Sort Dimension Points -

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Selecting Dimension Definition… will display the Modify Linear Dimension form

This form is similar to the Create Form with some minor


additions. One of these is blanking which works in an
identical manner to that already shown. The purpose of
blanking is to allow annotation to be shown clearly in
crowded parts of a drawing, by removing an area of
graphics.

Selecting Dimension Points… will again display the


Linear/Angular Dimension form already discussed.

Selecting Pos from the toolbar, displays a pull-down that allows the user to
position the various parts of the dimension

Selecting Proj from the toolbar, displays a pull-down that allows the user to
change the justification of the projection line text, change the projection line
text and change the angle of the projection line text.

Selecting Dim from the toolbar, displays a pull-down that allows the User to change
the angle of the dimension text

Selecting Atts from the toolbar, displays a pull-down that allows the User to change
the attributes of the dimension.

Selecting Dir from the toolbar, displays a form that allows the user to change the
direction of the dimension.

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14.4 Angular Dimension

Angular dimensions are created by selecting Create > Dimension > Dimension Angular… from the main
menu. The Create Angular Dimension form is then displayed.

The functions of the form are very similar to those shown


on the Linear form, with the exception being the pull-down
adjacent to the Type that determines whether the
dimension will be Clockwise, Anti-clockwise, Standard or
Reversed.

Clicking the OK button on the form the user will be prompted to ‘Identify the item that the angular
dimension will be attached to’. This will be the origin of the dimension from which the angular dimension
directions will radiate.

 An alternative to the above would be to select the Show Dimensioning


Form icon from the Linear Dimensions toolbar, and then select the
Angular tab.

Upon selection of an element the Linear/Angular Dimensions form is


displayed.
The creation of the Dimension Points is identical to that used or the
Linear dimensions.

For example the following work flow will produce the dimension shown:-

2. Pick the circle


centre

1. Pick the
circle centre
3. Pick the circle Ppoint
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14.5 Radial Dimensions

Radial dimensions are created using the Radial tab of the Dimension form.

Check that On Item (not On Point) is displayed. This can be changed by right-clicking on the symbol and
selecting the On Item option.

The required radius style can then be selected from the form. In the example below the Internal Radius
Leader Line Dimension has been used.

The user will then be prompted to select the item to dimension. For example the cylinder of the vessel. The
dimension will be created, as shown below:

The Radial Dimensions form is then displayed. This form can be


used to modify dimensions using very similar functions to those
shown for the Linear dimensions.

14.6 Pitch Circle Diameter Dimensions

The Pitch Circle Diameter dimensions are created using the P.C.D. tab of the Dimension form.

Once again the user is able to determine how the positions are
selected by right clicking on the pull-down arrow and selecting from
the from/to options available.

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The user can then select the format of the P.C.D dimension from the options
available.

Selecting the option will then allow the user to indicate the position in the Main
Display.

The dimension will be added to the Main Display and the PCD Dimension form
will appear for modification purposes.

Exercise 12 - Dimensioning

Perform the following tasks:

1. Using the previously created drawing from Exercise 11 SHEE DR4/S1, add the linear, Angular, and
Radial dimensions similar as shown below. The size of the Dimension Text and its relative position
may need to be altered.

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CHAPTER 15

15 2D Drafting

The 2D drafting facility within Outfitting Draft is used for adding manually-drafted graphic and text details to
drawings that have been generated from the Design database. The facility is not intended to be used as a
drafting package.

There are three sets of menu options specific to 2D Drafting:

1. Draw - enables the user to draw 2D Primitives and Local Symbols.


2. Construct - enables the user to construct lines and other primitives using existing primitives.
3. Edit - enables the user to change the attributes of a primitive, move primitives and nodes, insert
gaps in lines, trim lines and arcs, rotate primitives and reduce a symbol to its basic components.

The basic geometric shapes and text that can be drawn are called 2D Primitives. The primitives exist in the
Draft hierarchy as members of NOTEs elements, VNOTs elements, or Symbol Templates (SYTMs).

15.1 2D Drafting Hierarchy

The following diagram shows the 2D drafting section of the Draft hierarchy. It shows the related elements
and at what level in the hierarchy they may be created. All of these elements, with the exception of extra
Layers, can be created as the user adds extra 2D elements to the Sheet or View.

 By default the forms and menus will create the VNOT elements whenever a 2D Layer element is
created, The user needs to create the Sheet NOTEs they require, additional VNOTE elements can
also be created as required.

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15.2 Creating Sheet Note and View Note elements

A Drawing Sheet will have been created with a number of Views and Layers. The Notes layer used for 2D
drafting will own a View Note (VNOT). 2D Primitives associated with a view will be added to the View Note.
2D Graphics and text associated with the main Sheet should be placed in a Sheet Note (NOTE).

Select Create > Note… from the main menu bar and the Create
NOTE form is then displayed if the User is positioned at a View
element or above. The name can be left as default or changed
as required.

Depending where the User is positioned in the hierarchy determines the type of note that is created. A Sheet
Note (NOTE) will be created if at a View element or higher, whilst a View Note (VNOT element) will then be
created if at a Layer element or lower.

As each Note is created, it is added to the list of Notes in the Layers toolbar. The displayed VNOT will
indicate where primitives are to be subsequently created.

15.3 Draw Menu Options

15.3.1 Creating primitives

To create primitives, first ensure that the required NOTE (or VNOT) is
displayed in the Layers toolbar. Select Draw > Primitives… from the main
menu to display the 2D Draughting form. The form consists of four tabs:

 Lines
 Shapes
 Symbols
 Text

For all primitives with the exception of Symbols, the Point


Construction Option Form is used.

The prompt text displayed in this form instructs the user to the
next step of action. The text will vary according to the type of
primitive being created.

Use the default option which is 2D cursor hit. This enables the User to position the selected primitive free-
hand. Pick the point(s) requested, by left-clicking the mouse with the pointer in the appropriate position(s) on
the drawing.

If the primitive is a graphic, it is drawn as the points are


selected. Depending on the type of graphic, it may be
necessary to click on Cancel on the Point Construction
Option Form when the final point has been selected, in
order to complete the graphic.

If the primitive is Text, only one point is selected and the


Modify Text form is then displayed.

The required text can be entered in this form. The font


definition, colour etc. can be defined also.

Click on Apply to insert the text on the drawing, and


then Dismiss the form.
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15.4 2D Primitives

15.4.1 Lines

From the Lines Tab on the 2D Draughting form, the following are available

Single Straight - creates a single straight line

Multiple Straight - creates multiple straight lines

Multiple Orthogonal Straight - creates multiple orthogonal straight lines

Sketch Straight - creates sketch straight lines

Outline - creates a closed outline with straight lines

Outline - creates a closed outline with curved segments

Outline - creates an outline with curved segments

Outline - allows the user to insert vertices by defining through points for outlines

Arc Start, End, Through - creates an arc with the user defining the start, end and through points

Arc Centre, Start, Angle - creates an arc with the user defining the centre, start and angle

15.4.2 Shapes

From the Shapes Tab on the 2D draughting form, the following are available

Circle Centre, Radius - creates a circle with the user defining the centre and radius

Circle Diameter - creates a circle with the user defining the diameter

Ellipse Left, Right, Top - creates an ellipse with the user creating the left, right and top points

Hexagon Centre, Radius - creates a hexagon with the user defining the centre and radius

Hexagon Diameter - creates a hexagon with the user defining the diameter

Triangle Corner, Corner - creates a triangle with the user defining the corners

Diamond Left, Right, Top - creates a diamond with the user defining the left, right and top points

Rectangle Corner, Corner - creates a rectangle with the user defining opposite corners
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15.4.3 Symbols

From the Symbols Tab on the 2D draughting form, the following are available

2D Symbol - displays the 2D symbol and library form. The use of these is similar to the creation of
symbolic labels. 2D symbols are attached to design elements.

Table Corner, Corner - creates a table with the user defining the corner to corner

Marker Point - creates a marker point

15.4.4 Text

From the Text Tab on the 2d draughting form, the following are available

Top Left Justification Text - creates text with the justification top left

Bottom Left Justification Text - creates text with the justification bottom left

Bottom Centre Justification Text - creates text with the justification bottom centre

Bottom Right Justification Text - creates text with the justification bottom right

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15.5 Construct

15.5.1 Construct Group

Select Construct > Group… from the main bar menu to display the Group form.

This selection links all the selected elements together in such a way that Draft can track all the items owned
by a group. Using groups allows the user to carry out the same operation on a number of elements
simultaneously. If a Group is present then some of functions below the Construct pull-down will not require
the user to identify any 2D Primitives, i.e. 2D Copy, Repeat, etc.

The selection of primitives to be included in the group may be carried out


by one of three methods:

 Identified – allows the selection of individual elements


 Crossing – allows the user to define a region selecting all
elements that are either totally or partially within a defined
area
 Window – allows the user to define a region selecting all
elements that are totally within a defined area

After choosing the required method of element selection click the Add button, a prompt will be displayed
informing the User to identify the element to be added to the group. After completion of the selection, all
group members will change colour.

The Clear button will remove all elements from the group and return them back to their original colour.

Remove allows individual elements to be removed from the group and returned to the original colour.

The Perform Action On Group button displays the following form, which is used to enter the syntax of the
operation.

For example:

 nlpn 6 - this will change the noteline pen to 6


 by y20 - moves all group elements 20 units in the +Y direction.

The Filter button allows the setting up of selection criteria to help in only selecting the required elements.
For instance, the user may not wish to select any arcs that are green from a particular Note/Vnote so by
setting the Filter these items will not be selected.

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15.5.2 2D Copy

Select Construct > 2D Copy from the main bar menu.

After choosing this option the user is prompted to identify the 2D primitives, to finish the selection press the
Esc key. The user will then be prompted to identify an origin point and then to position the copy using the
Point Construction Option Form.

15.5.3 Repeat

The Construct > Repeat pull-down from the main menu has the following options that are available from the
sub-menu:-

Offset… – the user will be prompted to identify the 2D


primitives. The Point Construction Option form will be
displayed and the User will be prompted to ‘identify
the base point displacement for copy’ the Offset
Copy form will be displayed.

Rows and Columns… – the user will be prompted to identify the


2D primitives. The Rows and Columns Copy form will then be
displayed for the spacing, number of rows and columns required

Polar… – the user will be prompted to identify the


2D primitives. The user will be prompted to identify
the centre of rotation point. The Polar Copy form
will then be displayed

15.5.4 Mirror

Selecting Constructs > Mirror… from the main menu,


the user will be prompted to identify the 2D primitives.
The Mirror form will then be displayed.

To define the Mirror Axis the user may use one of three methods:

 Cursor – define two points to generate a temporary line which will be used as the axis
 Identified Line – select a 2D primitive line that will be used as the axis
 X and Y co-ordinates – Enter the x and y co-ordinates

15.5.5 Fillet Arc

Select Construct > Fillet Arc… from the main menu. The user will be
prompted to identify the two intersecting, (or potentially intersecting)
lines to which the fillet is to be applied. The Fillet form will then be
displayed. Enter the Radius, from the pull-down select whether the fillet
is to be Convex or Concave and whether Trim Lines or No Trimming
is to be applied using the appropriate button.
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15.5.6 Chamfers

Select Construct > Chamfer Line… from the main menu. The user will be
prompted to identify the two intersecting, (or potentially intersecting) lines to
which the chamfer is to be applied. The Chamfer form will then be
displayed. Enter the chamfer offsets, if necessary these may be swapped
by clicking the Swap Offsets button. Indicate whether Trim Lines or No
Trimming is to be applied using the appropriate button.

15.5.7 Parallel Lines

Select Construct > Parallel Line… from the main menu. The user will be
prompted to identify the line to be parallel copied. The Parallel Line form
will then be displayed allowing the user to enter the Offset value. Clicking
Invert will change the direction of the copy.

15.5.8 Tangent Line

Select Construct > Tangent Line… from the main menu. The user will be prompted to identify the arcs or
circles for the tangent line.

This will draw a line tangential to the selected primitives. The


tangent will be drawn depending on the position selected on
the primitive. A form will be displayed that allows the user to
reselect either point to define a different tangent. When the
tangent line is between arcs the user will also have the option
to trim the arc to the connection point of the tangent line.

15.5.9 Ray Line

A Ray Line is a form of construction line that has a start position and extends through a point until it reaches
the border of the sheet.

Select Construct > Ray Line… from the main menu. The user
will be prompted for two points, the first will be the start point
and the second will be the through point. The ray line will
extend to the edge of the sheet.

The Ray Line form will then be displayed which allows the User to change the X and Y values of the through
point and the angle of the line. The Edit > Line Trim function can be used to cut the line back from the sheet
edge.

15.5.10 Constructed Line

Select Construct > Constructed Line… from the main menu.


The Point Construction Option form will be displayed. This option
allows the user to draw an infinite line through two given points.
The Edit > Line Trim function can be used to cut the line back
from the sheet edge.

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15.5.11 Bisector Line

This option will construct a line that bisects the angle formed by two selected lines. The bisector will start at
the intersection of the two selected lines and continue to the sheet edge.

Select Construct > Bisector Line… from the main


menu. The user will be prompted to identify the two
lines to bisect. The Bisector Line form will be displayed.
The user can modify the Length of the line and the X
and Y values of the through point.

A Bisector may also be trimmed by using the Edit > Line Trim option.

15.5.12 Local Symbols

Select Construct > Local Symbol… from the main menu. The
user will be prompted to select the 2D primitives for the local
symbol, followed by a local origin. The Create SYTM form will then
be displayed. Clicking on OK will display the Local Symbols form.

 Local Symbols are created in the hierarchy of the current


drawing and are not available outside of this drawing.

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15.6 Edit Menu Options

15.6.1 Primitive

Selecting Edit > Primitive… allows the user to alter the attribute settings for the selected primitive. Before
selection of this option the user must have already selected the primitive to be edited.

Once selected the Modify


‘primitive type’ Attributes
form will be displayed to
allow the modification of
the attributes. When
finished click the Apply
button. The Reset button
will return the last saved
settings.

 The appearance of the form will differ depending on the type of primitive selected, the screen shot
shown is for a line.

15.6.2 Move Primitive/Node To

The Edit > Move Primitive/Node To sub menu has the


following options:

 Cursor
 X, Y …
 X, Y, Z…
 Pline…
 Design Element…

All nodes on all primitives will be shown to aid selection. Once the selection has been made the next stage
will be dependent on the option selected.

Cursor – allows the new position to be determined using the mouse in conjunction with the Point
Construction Option form.

X, Y … - opens the Primitive/Node at X, Y form. This allows the


user to key in the new X and Y positions.

X, Y, Z… - opens the Node at 3D Position form. This allows the user to key
in the new X, Y and Z positions.

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Pline… - opens the Node on Pline form. This


allows the user to identify a specific Pline to
use as the new position.

Design Element … - opens the Node on


Design Element form. This allows the user to
identify a specific element as the new position.

 Centres of arcs, circles etc. are not


moved.

15.6.3 Move Primitive By

The Edit > Move Primitives By sub menu has the following options:

 Cursor
 X, Y …

The user will be prompted to select the 2D Primitives. The Cursor option will allow the offset to be
determined using the Point Construction Option form, whilst X, Y… will open a form that allows the X and Y
offset to be keyed in.

15.6.4 Move Node By

The Edit > Move Node By sub menu has the following options:

 Cursor
 X, Y …

All nodes on all primitives will be shown to aid selection. Once the selection has been made the next stage
will be dependent on the option selected. The Cursor option will allow the position to be determined using
the Point Construction Option form, whilst X, Y… will open a form that allows the X and Y position to be
keyed in.

This allows the User to reposition a Node on a primitive thereby changing the shape of the primitive.

15.6.5 Line Gap

The Edit > Line Gap sub menu has the following options:

 Zero Length
 Default Length
 Start, End

This function allows the creation of a Gap, which may have a


length of Zero (a break in the line), a Default length or defined by
its Start and Finish points. All of these functions rely upon the use
of the Points Construction Option form.

15.6.6 Line Trim

Select Edit > Line Trim from the main menu. All nodes on all primitives will be shown to aid selection. The
user can select the relevant node followed by the line to which the primitive is to be modified.
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15.6.7 Rotate

Select Edit > Rotate…, the user will be prompted to


select the 2D Primitives. The Point Construction
Option form is then used to define the centre of
rotation.

This then opens the Rotate Primitives form that allows the user to set an alternative centre of rotation, key in
the angle of rotation and specify whether to Rotate+ or Rotate– with the appropriate button.

15.6.8 Demolish Symbol

Select Edit > Demolish Symbol, the user will be prompted to indicate the symbol to demolish. The
selection of the symbol will add the 2D Primitives that make the symbol to the VNOT, thereby breaking the
link with the original symbol element. This will break the links.

15.6.9 Action Group

Selecting Edit > Action Group… will open the Perform Action on Group form where the User can enter a
command to perform a particular action on the whole group. This is identical to the form that can be
accessed via the Group form already discussed.

15.7 Utilities (2D)

15.7.1 Load Text

Selecting Utilities > Load Text… from the main menu will
display the Load Text From File form. If the text file to be
loaded is not in the ‘Local’ (i.e. current) directory, the user
can key in the appropriate directory pathname into the
Directory text box and press Enter.

 The file must be a text file


The Files scrollable list lists all the files in the current
directory. Select the required file. The name of the selected
file will appear next to the Text File section on the form.

If the user wishes to position the (origin of the) text using


the mouse, select the Cursor button, then click on the
position in the Main Display. The Sheet co-ordinates of the
chosen point will be displayed in the Position text boxes.
Alternatively the position may be keyed in directly to the
Position text boxes.

There are numerous settings that can be altered for the text being inserted at the bottom of the form; Colour,
Font, Justification, Character Height, Spacing or Line Spacing.

Once the adjustments have been made the user can click the OK button to complete the operation.

 Text added using this method will be added as a Sheet Note irrespective of the Layer
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15.7.2 Clean Up Annotation

Selecting Utilities > Clean Up Annotation from the main bar menu will delete elements with null or illegal
DDNM attributes. These will be elements that do not have a valid Design Element Reference. For instance if
a view contains a label for a pipe and the pipe has been deleted from the database this function will remove
the label from the view. The user will be presented with a message reporting how many elements were
handled.

15.7.3 Sketch Drafting

Selecting Utilities > Sketch Drafting… will display the Sketch Drafting 2D attributes form.

This form allows the


setting of default
attributes for lines,
hatching and text.

This includes pens


colours, line types, text
justification, character
height, alignment,
character spacing, and
line spacing.

The settings on this form can be set to be used automatically or on request. To use automatically ensure
that the following icon is checked.

 The system defined line styles now have a precise value; which conform to European & American
ISO 128 as default. These are user defined line styles and are exported exactly as per the values
defined in PADD DB under STYWL (Style World).

15.7.4 Dynamic Primitives

Selecting Utilities > Dynamic Primitives… from the main menu will display the Modify Primitives form. The
appearance of this form is dependent upon the type of primitive that has been selected for modification by
the user.

This form will display the attributes of the selected primitive. To change any of the settings the user can
enter the required value into the correct field and after the Enter key has been pressed the primitive will
change to reflect the new values entered.
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Exercise 13 – 2D Draughting

Perform the following tasks:

1. Using the previously created drawing from Exercise 11 SHEE DR4/S1 create a title for the view
ensuring that the text element is owned by a VNOT.

2. Create 2D primitives using all of the options on the Draw pull-down from the main menu. Experiment
with the different options on the Point Construction Option Form.

3. Using the different types of primitives created above, experiment using the Edit > Primitives… pull-
down from the main menu. Note how the edit form changes to suit the primitive being edited.

4. Experiment with the Construct pull-down on the main menu, e.g. 2D Copy, Mirror…, Chamfer
Line…, etc.

5. Delete all the primitives on the view.

6. Add some section marks using 2D symbols tab on the Draughting form.

7. Create a text file containing some general notes using Notepad or WordPad. Create a Sheet NOTE
and import the text file into the Sheet.

8. Create a revision triangle, containing a suitable revision identifier, as a Local Symbol. Use the
Intelligent Text (#RVSN) to assign the Revision Number to the text before creating the Symbol.
Create a revision ‘cloud’ around some Design elements in the views and add the revision Local
Symbol to each cloud. Create a new Revision for the Sheet by keying in NEW REVI on the
command line. This will require an Update Annotation to change the value in the Symbol.

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CHAPTER 16

16 Modify Mode

Modify mode is used to modify Dimensions, Labels and 2D Geometry by graphical interaction.

There are many other non-geometrical modifications, such as changing the appearance of the text and line
styles etc. that can only be carried out using the main menu Modify option, these have already been covered
in this guide.

16.1 Entering and Exiting Modify Mode

To enter Modify mode, click on the Drawing Display Window toolbar.

The user is prompted to ‘Pick Item to Drag’.

Draft will exit from Modify mode when:

 the Modify Mode button is clicked again,


 a new Sheet or Library is loaded,
 the design, model, picture or annotation is updated.

 While in Modify mode, the view can still be controlled by zooming and panning, as normal.
16.2 Item Selection and Display Details

The item (in this case a label) for modification is selected by left-clicking. It is then displayed in the current
highlight colour. The user can then modify the item selected, or select another item for modification. When
the label is selected, several hotspots are displayed. Initially the Attachment and Connection point hotspots
for the leader line (if leader lines have been selected for the label) are on a single point, adjacent to the
label.

One of Two Arrows


Rotational pointing to Hot
Hot Spots Spots

Label Outline

Attachment and
Connector Hot
Spots

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The arrangement of the hotspots becomes apparent when the label is moved from its initial position. The
following illustration shows the label moved upwards and to the right:
Rotational Attachment
Hot Spots Hotspot

Arrow pointing to
attachment
Label Outline hotspot

Bend Point
Arrow pointing to
attachment Connection
hotspot Hotspot
The position of the label can be moved by left-clicking and dragging its outline. By left-clicking and dragging
a hotspot the User can modify the angle of the label or the geometry of the leader line.

 If the Esc key is pressed while the item is selected, no changes to the item will be made.
 To save the changes the user can click anywhere else in the Main Display.
 Whether or not the changes are saved, Draft will still be in Modify mode and the user can continue
to pick other items for modification.

16.3 Positioning

Once an item or hotspot is selected in Modify mode, the Modify Mode


shortcut menu can be displayed by clicking the right-hand mouse
button. Options on this menu, with the exception of the default 2D
Cursor hit option, allow the user to choose a position for a leader line
hotspot in relation to an existing line, or lines.

 The Leaderlines will turn on or off the displayed leader lines


for the selected element

When an option is selected that specifies the position related to a line of the engineering drawing, as the
hotspot is dragged over a line or lines that can satisfy the option, the line(s) will be highlighted. The hotspot
snaps to the appropriate position. For example, if the user selects the Mid Point of option the hotspot will
snap to the mid position of any line it moves over

If no position has been found that satisfies the selected menu option, when the mouse button is released,
the item will be dropped at the pointer position.

Menu options that are not applicable to the current element are greyed out.
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The menu options applicable to leader lines and their methods of use are listed in the following table. Note
that these options do not apply to moving text.

Menu Option Method of Use

2D cursor hit Drag hotspot to the required position. This is the default, which is reset each time a
new element is picked
End Point of Drag the hotspot over a line or arc, which will be highlighted when recognised
Mid Point of Drag the hotspot over a line, which will be highlighted when recognised
Centre Point of Drag the hotspot over a circle or arc, which will be highlighted when recognised
Intersect at Drag the hotspot over two lines that actually intersect. The items will be highlighted
in turn
Intersect between Drag the hotspot over two lines whose extensions intersect. The items will be
highlighted in turn
Nearest to Drag the hotspot over any Design or Draft item. The point will snap to the nearest
point on the item.

The 2D positioning menu is automatically reset to 2D cursor hit when an element is first picked

 The circles on the engineering design consist of many short straight lines rather than arcs, and
consequently the Centre Point of menu option cannot be used.

16.4 Modifying Labels Graphically

This section describes how to modify the geometry of a


Label. Similar information is provided for Dimensions and
2D Geometry in later chapters. The Name label for
Equipment BLG1003 is used in the illustrations.

Modify Mode is selected using on the Drawing


Display Window toolbar.

The hotspots will be displayed will be displayed and the user


can start to modify the position of the label

The following example shows the label outline dragged to


the bottom of the equipment.

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The user will also be able to see the Bend point at the mid point of the leader line, and the hotspots, which
consist of:-

 The Rotation handle


 The Attachment point
 The Connection point.

If the user picks the bend point and drags it to put a bend in
the leader line a second bend point will be created. The
user can move this point as well, if desired.

The user can move the attachment points and the


connection point to create gaps and offsets. A dashed line
will then appear between the arrow hotspot and the default
position of the point. As an example, the illustration shows
the connection hotspot dragged down.

 The user must pick the label itself to re-select it.


When the leader line and label are positioned as required;
save the arrangement by clicking on the background away
from the label and leader line. The label and leader line
are then shown in the pre-selected colour (blue in the
shown example).

16.5 Modifying Linear Dimensions Graphically

Modifying linear dimensions graphically is limited to the following:

 changing the length of the projection lines


 moving projection lines to the other side of the dimensioned item
 changing the standout distance of the text.

The user can modify dimensions graphically by entering the Modify mode and moving the dimension
elements similarly to modifying Labels, as discussed in the previous section.

The text standout and length of the projection lines of the dimensions on the tank can be changed using
Modify Mode so that the drawing is displayed as shown below.

To increase the length of the projection line,


select and drag the dimension line.

To increase the text standout distance,


select the outline of the text box and drag it
to the required position.

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16.6 Modifying Angular Dimensions Graphically

Modifying angular dimensions graphically is limited to the following:

 changing the offset distance


 changing the standout distances
 also the context sensitive menu can be used to change the Text Angle

An example of this can is shown below:

16.6.1 Modifying Radial Dimensions Graphically

The user can modify Radial Dimensions graphically in a similar way to modifying other dimension types.
Simply by dragging the outline of the text box, an example of this is shown below with the position moved
and the Text Angle changed using the context sensitive menu option.

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16.7 Editing 2D Primitives Graphically

Similar to Labels and Dimensions, the user can edit 2D primitives graphically.

Enter Modify mode select on the Main Display Window:

The general action is to select the primitive and then select and drag one of the hotspots until the required
result is achieved. Then click on the background.

The hotspots available and the operations that can be carried out, depend on the type of primitive.

Exercise 14 – Modify Model

Perform the following task:

1. Using the previously created drawing from Exercise 11 SHEE DR4, experiment moving the Labels,
Dimensions and 2D Primitives using Modify Mode.

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Chapter 17

17 Printing and Plotting

17.1 Printing

Selecting Utilities > Print CE… will display the Print CE form.

Once the Colour Correction Mode has been selected the user can then click on
either the Not Scaled or Fit to Page buttons.

This will open a standard print to allow the user to set


the various print preferences.

17.1.1 Colour Correction Options

The Colour Correction Mode options define how colour is to be handled when the drawing is output:

 Standard - will use the defined colours of the drawing unchanged.


 Colour Plus - converts all gray, black and white colours to black if the background is white and
white if the background is black. This adds contrast to the output drawing.
 Grayscale - converts all of the colours to an equivalent shade of gray.
 Black & White - all of the colours are set to black if the background is white and to white if the
background is Black.

17.1.2 Print CE Options

The Print CE… options define how the scaling of the drawing is to be handled:

 Not Scaled - will print the Drawing Sheet without scaling.


 Fit To Page – will print the Drawing Sheet and automatically adjust the drawing size to fit the paper.

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17.2 Plotting

Using this option gives the user more control over the output file, for example size and frame and allows the
production of an AVEVA Pseudo Plot file for using within AVEVA models for example Isodraft.

The AVEVA Pseudo Plot file can be converted into other plotting formats for example HPGL or Postscript.

Most customers would produce the output in the more modern plotting formats such as PDF or Bitmap.

The use of these newer plot formats is particularly important if the Drawing Sheet has been produced using
True Type Fonts as the use of True Type Fonts is not supported in the AVEVA Pseudo Plot file.

 The system defined line styles now have a precise value; which conform to European & American
ISO 128 as default. These are user defined line styles and are exported exactly as per the values
defined in PADD DB under STYWL (Style World).

17.3 Plotting Drawing Sheets and Views

Selecting Utilities > Plot CE… will display the Plot form.

It can be used to produce plots of Views or Sheets


depending on the Hierarchy position.

17.3.1 Output File

The Output file area of the form is used to specify the destination Directory and Filename and can be
changed as required.
The Filename extension will change automatically when selecting output formats of different types for
example *.pdf, *.jpg, *.bmp.

 The available file types are discussed later in the chapter.


17.3.2 Plot File Size

The sizes pull-down controls the output size for example A0, A1 aA2 etc.

The user can also choose to have a Frame and Cutmarks by checking the relevant box as
well as modifying the Border size.

17.3.3 Type of Plot Output

The user can choose to produce a Plot File, a Plot or both File and Plot from the radio buttons.
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17.3.4 Plotters

Selecting the
Plotters… button
displays the Plotting
Options form showing
the available Plotters

17.3.4.1 Colour Correction mode

These options are identical to those described above in the Printing options section.

17.3.4.2 Active Plotter

The available plotters will vary depending on the company set up, however the ones indicated above are:

AVEVA-Plot-Service - Used to send the plot to a windows printer


Postscript - Example Postscript Plotter
HPGL - Example HPGL Plotter
Print - As described in the Print Option

Other Documents - More Modern Plot options including PDF, TIFF and
BMP

17.3.5 Plot Preview

The Preview button is used to preview plot files using a suitable viewer. In the following example an
AVEVA Pseudo Plot file and a PDF file are used.

17.3.5.1 Previewing a Plot File

Plotter is set to AVEVA-Plot-Service, and Colour correction mode Standard, clicking the Preview… button
will display a preview of the polt.

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17.3.5.2 Previewing a PDF File

The Active Plotter Other documents radio button has been selected.

As the plot file is PDF, Adobe Reader will be used to display the
Plot file

Exercise 15- Plot Preview

Perform the following task:

1. Using the previously created drawing from Exercise 11 SHEE DR4 investigate a Plot Preview of
both the Sheet and View using both the Plot File and PDF Formats.

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Appendix A

Appendix A - Intelligent Text and Alternative Character Set

Intelligent Text

Intelligent Text can be automatically extracted from the Design, Catalogue or Drawing databases to replace
the Drawing Intelligent text code words, which begin with a # character. See below for examples.

For this we will use as an example a pipe name of /ZONE-4/BRANCH-6

Text / Z O N E - 4 / B R A N C H - 6

Character No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Intelligent Text Format Result

#NAME /ZONE-4/BRANCH-6

#NAME(C2:) ZONE-4/BRANCH-6

#NAME(C2:7) ZONE-4

#NAME(P-2:) -6

#NAME(P/2:) /BRANCH-6

#NAME(P2:) /BRANCH-6

#NAME(P/2:)(C2:) BRANCH-6

#< Starts underline

#> Ends underline

#<#NAME(P/2:)(C2:) BRANCH-6

#<#NAME(P/2:)(C2:)#> #POSU BRANCH-6 U3000

#POSU<WRT ZONE> Returns the position using zone co-ordinates.

#POS<WRT /1501A-N1> Returns the position relative to named item.

#P1POS<WRT /1501A-N1> Returns the position of P1 relative to named item.


Navigates to the catalogue element and returns
#PARA[3]<FROM SPREF CATREF>
the value of parameter 3.
Navigates to the named element and returns
#PARA[3]<FROM /VCHJJ>
parameter 3.
This will output the HBORE (head bore) referred
#HBORE<FROM CREF>
to by the DDNM attribute.
This will output the value of the specified User
#:UDA
Definable Attribute.

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Alternative Character Set

The Alternative Character set provides useful symbols for the Users. To use these the tilde character (~)
must precede the required code for the symbol required.
Symbol Code Meaning Symbol Code Meaning

B Footnote symbol W Omega

C Centreline symbol X Superscript `1'

D Diameter symbol Y Superscript `2'

E Z Superscript `3'

F Steelwork Channel 0 Degrees symbol or


superscript 0
G Steelwork Angle 1

H Steelwork H-Section 2

I Steelwork I-Section 3

J Steelwork T-Section 4
K Steelwork Double Angle 5

L Steelwork L-Section 6

M Mu 7

N Yen sign *

O Steelwork hollow circular Section +

P Plate symbol - Line

Q Copyright symbol /

R Registered trademark symbol < Left arrow

S Steelwork hollow rectangular Section = Hash

T Trademark symbol > Right arrow

U [ Much less than

] Much greater than


V Down arrow
^ Up arrow

Alternative Characters can be used on their own or combined with Intelligent Text:
~C produces a Centerline symbol.
~C#POSU produces the Centreline symbol followed by the Up position.

Normal text may be used in combination with Alternative characters and Intelligent text:

#<~C#NAME(C2:)#> POSITION IS #POSU returns the Centerline symbol and name of the
attached element, all underlined, followed by a normal text message (i.e. POSITION IS) followed by its Up
position.
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