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Turris: City of Giants Warfare (\): The Warfare factions (Brotherhood Losing the Game: If the Wheel ends

Losing the Game: If the Wheel ends with


of Blades/ Knights of Tranquility) prefer to use Darkness in control, all players lose.
Print ‘N Play 011418 might and strategy to achieve their goals. Winning the Game: The winner is the player who
Components: (15) Structure cards, (2) Faction Science (0): Wondrous machines built by the has the most Influence. In case of a tie, the player
cards, (1) The Influence Wheel card Wheelheads and nasty experiments of the Tower who last turned The Wheel wins.
You will also need tokens to represent Followers. of Dastardly Deeds influence science in the realm. Gameplay: On your turn you may do two of the
Perhaps 5-7 for each player in different colors. Mystic (]): Religious zealots and dark art following (once each):
Object of the Game: The player with the most practitioners defend their towers with mystical • Draw a card from the marketplace (and add it
Influence at the end of the game wins. powers, that few from the other factions to your hand) and draw a new card to replace it.
understand.
Game Setup: Players choose a Faction card and • Play a card from your hand and add it to the
place it front of them to start their Tower, adding Attack ( 1 ): When Attacking, choose how many
+
top of your Tower, so the previous card overlaps
any Followers to the card. Shuffle the Structure Followers to commit and add their combined the bottom half of the (upside down portion)
cards, deal 2 to each player, and place the rest in strength to your Tower’s total Attack Strength. new card you play).
a central location. Deal the top two cards into a Compare this number to the Defense of the
row to start the Marketplace. Set the Wheel card Structure being attacked ( 1 ). If you equal or • Remove a Follower from your tower to trigger
starting position to Darkness. exceed that value destroy (remove) that card and the ability of any one card in your Tower.
discard it. Slide cards down to fill gaps caused • Discard a card to Gain a Follower.
Follower( ): This icon means add a Follower to
by this.
your Faction card. Follower(s) are spent to trigger The Wheel of Influence: If an
( :) card abilities or to add Strength (each adds Range ( +2 ): All Factions start with a Range of 1 ability says ‘Turn the Wheel’ you
1 point) to an Attack but are discarded afterwards. which can target the first card in a player’s tower may set the card to one of the four
(ignore the Faction card when determining Range). Influences (Darkness, Mysticism,
Influence ( 1 ): A measure of political clout and
(Ex. Range of 3 may target any one of the first Science or Warfare).
public support in the capital city of Turris.
three Structure cards in a tower.)
Energy ( 1 ): Some cards will provide energy. Game Design: Jason Greeno
End of the Game: The game ends when the deck Game Development: Jason & Elizabeth Greeno
Others will require you spot a number of icons in
and the Marketplace is depleted and each player Art: Shaman’s Stock Art, Joe J. Calkins, Aaron Lee, Jeff
your Tower to activate. Brown, Joyce Maureira
has had the same number of turns.
Graphic Design: Jason Greeno
Playtesting: Elizabeth Greeno, Kristian Gustafson, Irene
Wheel of Influence Greeno, Cathy Barry

Rng 3 Anatomy of a Structure Card


Structure Cards Structure Cards
Rng 2 Add a Follower to your Faction card
Rng 1 Tower’s total Attack Strength +1
Tower’s total Energy available +1
Equal or exceed to destroy this card.
Faction icon and ability
When you play a card add it to your
tower and gain the benefits of the
top-half Structure. The lower half is
slid behind the lower card and has
Faction Card Faction Card no effect.

These cards are 1-sided. Sleeving theme with an old card in the back is recommended.
These cards are 1-sided. Sleeving theme with an old card in the back is recommended.
The first three cards on this page are 1-sided. The last six are two-sided. Middle row front, bottom row is the card back.
Front

Front
Back

Back

These two sided cards can either be sleeved in clear sleeves or split into separate 1-sided sleeves.

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