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The Ultimate Talents Book

By Major Tom Sawyer/Tammra Goodman


Version 1.5

All Marvel Characters and the distinctive likeness thereof are trademarks of the Marvel Comics
Group. MARVEL SUPER HEROES and MARVEL SUPER VILLIANS are trademarks of the Marvel
Comics Group. Copyright Infringement is your best entrainment value. All rights reserved.
Printed from computers across the world.
The names of characters used herein are fictitious and do not refer to any persons living or
dead. Any descriptions including similarities to any person living or dead are merely
coincidental.
Foreword had to answer in the middle of a
combat situation "Now what does my
Why create an Ultimate Talents Talent allow me to do"?
Book? I feel that may be the question
on many minds. To answer the I will not take sole credit for this
question, I am not sure, boredom? To book. I will only take the credit as
tell the truth, as a Player and a Judge being the first person to sit down and
sometimes I get irritated at the make this thorough of a list. I hope all
players who rely only on their powers, of you enjoy this book and don't get to
and think that Karma is a race to see tired of me repeating myself. And as
who can get the most Powers and/or always, make mine Marvel!
Power Stunts. What about those who
roll Normal Human and their big Special Thanks:
advantage is the number of Talents?
-My fiancée, Tammra Goodman, for
I created this book as an answer to putting up with a gaming nerd like me.
the Ultimate Powers Book. It was I could not have done this without her
great for those who had been playing help. Not to mention, being one of the
the older versions, or simply without first people to truly believe in me. I
to add new life to the game. It was am not sure if anyone knows just how
exciting to have new powers that you much she means to me.
had never rolled before. Hopefully this -Zan, for making many books free on
will give some of you a chance to play the web.
with new Talents for your characters. -Firebomb, for some well-written
original Marvel Role-playing books.
This book was spawned from many -R. Jason Kidd, for showing me that
printed lists from various sites from net books can be a lot of fun and
the net, pages of Talents that had useful!
been created in various gaming groups -Jason Ford and his girlfriend Crystal
I have participated in, and last but not Harrall, for letting me use the
least, official Marvel Super Heroes computer to access the net when I
Roll-Playing books. I had been was otherwise unable.
searching for a more complete and in -Caffeine, for making the world
depth list of Talents. What I found tolerable, and stalling me going on a
were many great home-brewed lists. killing spree.
The only problem was how to use all of -Kinko's, how many of your employees
them? The only recourse I felt was to have I put though college?
get off my lazy butt and do it myself. -Marvel Comics, what in the blue hell
would I be doing without them?
Another problem I ran into was
some of the supplements I found on Credits:
the web were incomplete. One of them
I found, quite possibly the best, listed Plagiarized By: Major Tom Sawyer
67-73 as Medicine Talents, and 67-73 Edited/Co-Written By: Tammra
as Mystic and Mental Skills. Another Goodman
problem I had with web-lists, was the Interior Art By: Stuff stolen from the
incompleteness of the information in World Wide Web
my opinion. On more than a few of Cover By: Major Tom Sawyer/Tammra
them, the Talent description was left Goodman
blank, or was something to the effect Concept By: Irritated Players,
of: Sports Medicine- Of course. Noted, encouraging me to get my *censored*
that most of us know what those organized.
Talents are, but have any of you ever

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Table of Contents

Forward……………………Page 1 Glossary of Talents…………….Page 11

Special Thanks………..Page 1 Appendix A: Talent


Charts from Official
Credits……………………..Page 1 Marvel Super Heroes
Roll-Playing Books……………..Page 29
Introduction to
Talents……………………..Page 3 Appendix B: New
Talents Creation
Major Tom Sawyer's Worksheets…………………………Page 31
Ultimate Talents
Tables……………………….Page 6 In Closing……………………………Page 34

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Introduction to Talents
What are Talents?

First let’s look at page 4 of the Player’s Book:

*Non-super-human abilities that may be possessed by characters in the


Marvel Universe
*Used to perform specialized actions at a specific benefit
*Are individual; modify an existing primary or secondary ability rank, or
provide special abilities
*May be learned as a hero gains experience

How do I use my Talents?

Next we will look at page 17 of the Player’s Book:

Talents are used in two fashions, In the first case, they may modify the abilities of
the character in specific instances.

For example, take the Science and Professional Talents. A Talent in Biology gives you
a +1CS on Reason FEATs, which involve Biology. The players are encouraged to use
this whenever they can get away with it, within reason. While said character with
Biology cannot identify the presence of radiation any better than the next guy, he
can look at the plant life and from that deduce (with his +1CS) that there is or was a
radiation source in the area. (The moral of the story is, players should get creative
when using Talents)

Certain Talents do not modify Talent FEATs. They either provide for specific abilities
(such as First Aid) or special backgrounds (such as Mystic Origin or Heir to a
Fortune).

How do I get more Talents?

Next we will look at page 39 of the Player’s Book:

Talent Addition: Heroes may add to the Talents they have by spending Karma into
the Advancement pool and seeking training. Additional Talents must always have a
rationale. If your character wants to learn Martial Arts D, she must find someone to
teach her. Characters may learn from other player characters at a cost of 2000
points, or from NPCs at a cost of 1000 points per Talent. (This is to get them out of
the house).

The book also defines Talent Addition on the same page:

Talent Addition is the gaining of a new Talent from those listed on the Talent table,
or the development of a new Talent.

How many Talents do I start with?

For this, I shall reprint the chart from page 14 of the Ultimate Powers Book*, the
chart from page 11 of Realms of Magic, as well as page 7 of the Player's Book. I
wanted to list both tables for those who do not choose to use the Ultimate Powers
Book. On both tables, the number before the slash represents the initial number of

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Talents, while the number after the slash represents the maximum number of
Talents. For each Talent gained, roll on the Talent category, and the roll for the
specific Talent on for that category. Note- In the Player's Handbook, the player only
rolled for the category. They were allowed to choose the specific Talent. So I will
leave this decision to the judge for that particular game.

Player's Handbook Initial Talents Table

01-20 1/6
21-60 2/5
61-90 3/4
91-00 4/4

Realms of Magic Initial Magic Wielder Talents Table

01-35 1
36-70 2
71-00 3

Ultimate Powers Book Initial Talents Table

01-12 0/3
13-26 1/4
26-41 1/6
42-55 2/4
56-66 2/6
67-75 2/8
76-83 3/4
84-89 3/6
90-94 4/8
95-97 4/4
98-99 5/6
00 6/8

Basic Set Campaign Book (Orange Cover)

01-20 1
21-60 2
61-90 3
91-00 4

Basic Set Rule Book (Purple Cover)

01-10 1
11-50 2
51-90 3
91-00 4

Thank you for downloading/reading my Marvel Super Heroes


UN-Official Advanced Game Accessory. This list is about
three years in the making. By no means do I claim for this

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to be the final Ultimate Talents List. It seems that quite
often when someone creates something like this, someone
else comes along and creates a better version (Like me with
all of the "Ultimate Talents Web-Lists"). If this book is re-
printed or re-posted on other sites, I only ask for credit and
a link to my site, please. Enough of my rambling, it is long
past time to get to what we have all been waiting for…

Major Tom Sawyer’s Ultimate Talents Tables


01-06 Alternative Sciences
07-11 Astronomy
12-16 Biology

5
17-22 Chemistry
23-27 Crime and Law
28-32 Cognitive Sciences and Humanities
33-38 Computer Sciences
39-44 Earth Sciences
45-49 Engineering
50-54 Espionage
55-60 Fighting Skills
61-66 Medicine
67-72 Mystic and Mental Skills
73-77 Other
78-82 Other II
83-87 Physics
88-93 Piloting Skills
94-00 Weapons Skills

01-06 Alternative Sciences


01-17 Alien Studies
18-35 Catastrophism
36-51 Cryonics
52-70 Mutant Studies
71-87 Paranormal Phenomena
88-00 Parapsychology

07-11 Astronomy
01-20 Astronautics
21-40 Astrophotography
41-60 Astrophysics
61-80 Radio Astronomy
81-00 Stellar Cartography

12-16 Biology
01-05 Anatomy
06-10 Animal Behavior
11-15 Biophysics
16-21 Biotechnology
22-26 Botany
27-31 Ecology
32-37 Genetics
38-42 Immunology
43-48 Marine Biology
49-54 Microbiology
55-61 Neurosciences
62-67 Parasitology
68-78 Phenology
79-80 Psychobiology
91-95 Radiobiology
96-00 Zoology

17-22 Chemistry
01-11 Alchemy
12-24 Chemical and Biological Weapons
25-37 Chemical Engineering

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38-50 Electrochemistry
51-64 Organic Chemistry
65-77 Polymers
78-88 Sonochemistry
89-00 Spectroscopy

23-27 Crime and Law


01-12 Criminology
13-24 Detective/Espionage
25-35 Forensics
37-47 Law
48-60 Law Enforcement*
61-80 Negotiations
81-90 Pick Pocket
91-00 Street Smarts

28-32 Cognitive Sciences and Humanities


01-13 Anthropology
14-29 Archaeology
30-48 History
49-58 Philology
59-75 Music Cognition
76-89 Philosophy
90-00 Psychology

33-38___Computer_Sciences
01-13 Architecture
14-29 Artificial Intelligence
30-48 Computer Engineering
49-58 Graphics
59-75 Security and Encryption
76-89 Software Engineering and Programming
90-00 Virtual Reality

39-44 Earth Sciences


01-11 Agriculture
12-25 Geography
26-38 Geology
39-50 Hydrology
51-64 Meteorology
65-75 Metallurgy
76-90 Oceanography
91-00 Seismology

45-49 Engineering
01-06 Aviation and Aeronautics Engineering
07-11 Astronautic Engineering
12-17 Automotive Engineering
45-49 Engineering (Continued)
18-21 Civil Engineering
22-25 Cybernetics
26-31 Demolitions
32-37 Electrical Engineering

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38-44 Locksmith
45-50 Marine Engineering
51-57 Mechanical Engineering
58-63 Military Engineering
64-69 Nuclear Engineering
70-76 Repair/Tinkering
77-82 Robotics
83-88 Structural Engineering
89-95 Weapons Engineering
96-00 Weapons Tinkering

50-54 Espionage
01-17 Ballistics
18-35 Demolitions
36-51 Disguise
52-70 Intelligence
71-87 Security
88-00 Tracking

55-60____Fighting_Skills
01-07 Acrobatics
08-13 Exhibition
14-20 Martial Arts A
21-28 Martial Arts B
29-36 Martial Arts C
37-45 Martial Arts D
44-52 Martial Arts E
53-58 Martial Arts F
59-64 Martial Arts G
65-69 Martial Arts H
70-75 Martial Arts I
76-81 Martial Arts J
82-88 Wrestling
89-94 Thrown Weapons
95-00 Tumbling

61-66 Medicine
01-05 Acupuncture
06-10 Cardiology
11-15 Chiropractic
16-20 Dentistry
21-25 Emergency Medicine
26-33 First Aid
34-39 Geriatrics
40-44 Obstetrics and Gynecology
45-49 Oncology
50-54 Pathology
55-60 Pediatrics
61-65 Pharmacology
66-70 Physical Therapy
61-66 Medicine (Continued)
71-75 Plastic Surgery
76-81 Psychiatry
82-87 Radiology
88-93 Sports Medicine

8
94-98 Surgery
99-00 Veterinary Medicine

67-72 Mystic and Mental Skills


01-07 Bibliophile
08-14 Chronicler of Magic
15-21 Demonologist
22-29 Mesmerism and Hypnosis
30-36 Mystic Background*
37-43 Occultist
44-50 Resist Domination
51-57 Runesmith
58-64 Scholar of Antiquities
65-71 Sleight of Hand
72-79 Stamina
80-86 Theoginist
87-93 Trance
94-00 Zoologist of Magic

73-77 Other
01-08 Accounting
09-18 Animal Training*
19-30 Artist
31-40 Business/Finance
41-50 Escape Artist
51-57 Heir to a Fortune*
58-67 Journalism
68-75 Leadership*
76-82 Performer
83-88 Politics
89-91 Sewing and Tailoring
92-95 Student (If this Talent is rolled, no other initial Talents are
allowed to be rolled)
96-99 Trivia
00 Television Junkie

78-82 Other II
01-13 Any Existing Talent chosen by the Player
14-25 Attractive
26-38 Cartography
39-50 Languages
51-64 New Talent Devised by Player
65-75 Oratory
76-86 Seduction
87-00 Video Games

83-87 Physics
01-15 Acoustics
16-32 Atomic Physics
83-87 Physics (Continued)
33-48 Cryogenics
49-66 Energy and Particle Physics
67-83 Mathematics
84-00 Quantum Physics*

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88-93 Piloting Skills
01-15 Airplane Pilot
16-27 Automobile Specialist
28-38 Boat Pilot
39-50 Helicopter
51-63 Military Vehicle Specialist
64-77 Motorcycle
78-89 Spacecraft
90-00 Submersible Vehicle

94-00 Weapons Skills


01-09 Blunt Weapons
10-18 Bows
19-28 Guns
29-37 Marksman*
38-46 Oriental Weapons
47-55 Paired Weapons
56-64 Quick Striking
65-73 Sharp Weapons
74-82 Thrown Weapons
83-91 Weapons Master*
92-00 Weapons Specialist*

* -Counts as two Talents.

Glossary of Talents

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A Acupuncture- An gold, the discovery of a
ancient art from the universal cure for
Accounting- Deals Orient that deals with disease and the
with the character's using needles and discovery of a means
ability to handle puncturing the skin in of
account information. order to allow indefinitely prolonging
The character receives "negative" energy to be life. The Judge will
a +1 CS when applying released. The character have to work VERY
this Talent toward receives a +1CS when carefully with the
balancing a checkbook, applying this directly, Player on this Talent.
handling team or researching. This The hero in question
accounts, and also includes any FEATs gains a +1CS bonus to
budgeting. needed for the application and
Acupressure. research of the above
Acoustics- Deals with information.
the study of noise Agriculture- Deals
control and Sonolumine with field crop Alien Studies- Deals
science, using sound to production and soil with the study of
produce light in liquids. management. Also, a aliens. A character
The hero gains a +1CS combination of the receives a +1CS when
bonus to the research producing operations of applying this to study
and application of the a farm, the aliens and can be used
above. manufacture and to aid in healing an
distribution of supplies, alien member of one's
and the processing team.
distribution and
storage of such Anatomy- Deals with
supplies. The the human body. The
development and character receives a
repair of farm +1CS when trying to
equipment, irrigation heal or harm. The hero
systems and landscape with this talent has a
planning. Can also better general
include forestry, the knowledge of the body
science of developing, and it's strengths and
caring for and weaknesses.
cultivating forests
and/or timberlands. Animal Behavior-
Deals with the
Airplane Pilot- The attitudes and behavior
hero gains a +1 CS to of animals. The hero
agility when piloting with this talent has a
airplanes. Includes better understanding of
commercial jets, small animals and so
Acrobatics- The hero planes, and fighter receives a +1CS when
with this Talent is very jets. dealing with them. This
limber and as such would be useful if a
gains advantages when Alchemy- A medieval bear escaped from the
under attack. The hero chemical science and zoo and the hero was
gains a +1CS when speculative philosophy asked to bring it back.
dodging, evading, and aiming to achieve the The hero would know
escaping. transmutation of the better how to approach
base elements into the animal and the

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likely outcome of the construction of modify out of
animal's actions. buildings. The hero atmosphere spacecraft.
with this Talent Characters with this
Animal Training- The receives a +1CS when Talent get the benefit
character with this attempting to build or of having their project
Talent has the ability to to study a building. cost -1CS less in
train animals to resource rank to build.
perform certain stunts. Artificial
The individual does not Intelligence- The Astronautics- The
have animal empathy study and research of science of the
or Communications and man made thinking construction and
Control, but may teach systems. The hero is design of vehicles for
an animal a trick based capable of researching, travel in space beyond
on a Reason FEAT roll. or even creating this Earth's atmosphere. A
If the hero with this new form of "life", and hero with this Talent
talent does have gains a +1CS bonus in can not only research
Animal Empathy or the endeavor. these things but can
Animal also attempt to build
Communications and such vehicles, and is
Control as Powers, even at a +1CS bonus
these Powers are to do so.
raised by +1CS.
Astrophotography-
Anthropology- The Deals with
hero with this Talent is photographing the
only given Reason stars. A hero with this
FEAT bonuses if a talent is more aware of
specific culture is taken the stars and their
(+1CS). However, an movement and their
overview is known on existence than others,
the subject. More than therefore, the hero
one branch can be receives a +1CS when
selected, each taking a attempting to locate a
slot. Artist- The character star and it's place in
with an artist the heavens.
Any Existing Talent background creates
Chosen by the works of art, either for Astrophysics- The
Player- When this his/herself or for sale hero is well versed with
Talent is rolled, the to others. This includes the chemical and
player may choose any painting, sculpting and physical composition of
Talent from this list for writing. A single work celestial matter, such
his/her hero. takes 1-10 weeks, and as comets, nebula,
upon completion grants meteorites, big chunks
Archaeology- A +1 the artist karma points of galactic goo, etc…
CS on matters Furthermore gaining a
equal to 10 times the
involving the past, number of weeks. The +1CS bonus to the
including paleontology, research and
character must allocate
historical records, and application of the
some time daily at
ancient myths and above information.
his/her work.
legends.
Astronautic Atomic Physics- The
Architecture- This study of solely atomic
Engineering- This
Talent deals with the allows the character to physics. This includes
design and nuclear physics. The
design, build and

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hero gains a +1CS receives a +1CS when +1CS when using or
bonus to the study and applying this talent to researching these.
application to the building a vehicle,
above information. attempting to modify a Biophysics- The hero
vehicle, or to sabotage gains a +1CS bonus to
a vehicle. In addition, the research and
any project of this type application of physical
built by the character principles to biological
costs -1CS less. problems.

Aviation and Biotechnology- The


Aeronautics hero gains a +1CS
Engineering- This is bonus to the study and
not piloting. It is the application to biological
understanding and and medical science of
development of flight engineering principles
principles and aircraft or engineering
design. There are equipment. A common
people who know how use is the construction
to build planes, but not of artificial organs and
fly them. A hero with bionics.
this talent gets the
benefit of having their Blunt Weapons-
project cost -1CS less Characters with this
in Resource rank to Talent gain a +1CS to
Attractive- The hero hit when attacking with
with this Talent excels build.
a weapon that resolves
at drawing attention to attacks on the Blunt
his/herself based on B Weapons Attacks
their appearance. The column of the Battle
hero also gains a +2CS Ballistics- Ballistics is
the study of guns. effects Table.
to Popularity when
dealing with those who Knowing what bullet Boat Pilot- The hero
would be attracted to goes with what gun, with this Talent gains a
the hero(Heterosexuals where a shot should +1CS to agility when
of the opposite sex, have come from, etc… piloting boats. This
homosexuals, and This is the kind of stuff Talent includes
bisexuals), and a +1CS you see television sailboats, jet skis and
to all others. detectives doing when even large aircraft
they find powder burns carriers.
Automobile and bullet holes. The
Specialist- The hero hero gets a +1CS to Botany- The study of
with this talent gains a Reason when trying to plant life. A hero with
+1CS to Agility when figure out these kinds this talent gains a
piloting an automobile. of things. +1CS bonus to the
This Talent includes research and
racecar driving. Bibliophile- The application of this
character has an Talent. If the hero
Automotive extensive knowledge of possesses
Engineering- This magical books, scrolls, Communication with
Talent deals with the or other primary Plants, Plant Control,
design and function of informational items, Plant Growth, or Plant
automobiles. The hero and the lore concerning Mimicry, these powers
with this Talent them. He/She has a

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are also increased aliment, gaining a something of a
+1CS. +1CS bonus along the chemical nature.
way.
Bows- Bows are tricky Chiropractic- This
items to operate, such Cartography- This Talent deals with the
that those who have talent is useful for the manipulation of the
not been trained to fire accurate creation of vertebrae in order to
them at -1CS to their maps. The hero with ease discomfort. The
Agility. Those with this this talent gets a +1CS hero with this talent
Talent gain a +1CS to to Reason when gains a +1CS when
hit with all bows dealing with, as well as applying this
including crossbows, making maps of any knowledge of the back,
and may fire and kind. to aid another.
reload in a single
round. They may fire Catastrophism- The Chronicler of Magic-
multiple arrows on a hero is well versed in The character studies
successful Agility FEAT. the scientific belief that magical societies and
attempts to pinpoint their activities. He/She
the end of the world or has a +2CS for
at least major researching and/or
catastrophes that could knowing who the
significantly alter man's adepts and masters
or the universe's are, what their
history. A hero with relationship is with
this Talent gains a each other and with
+1CS bonus to the any beings they
application or research entreat, and for any
of this talent. specific facts about
most magical cults.
Chemical and (The Judge may wish
Biological Weapons- to modify this bonus
The hero with this for characters or cults
Business/Finance- Talent has extensive that have taken their
The hero is familiar knowledge of time and effort to keep
with the world of chemicals, biology, and their identities from
business, corporate weaponry. This Talent being revealed.)
finance, and how gives a +1CS when the
money works. Initial hero tries to build or Civil Engineering-
resources are a research a bomb, or a Any hero with this
minimum of Good, and biological weapon. Talent has a working
the hero gets a +1CS knowledge of roads,
for FEAT rolls dealing Chemical city works, water
with money. The hero Engineering- This systems, overpasses,
gains a contact in the Talent is about etc… In addition to the
professional category. engineering dealing usual +1CS, upon a
with the industrial successful Reason roll,
C application of the hero can navigate
chemistry and the city easier than the
Cardiology- The hero development of new average citizen/hero.
is well versed in the chemical technology.
heart. He/She can Any hero with this
attempt to diagnose, Talent gains a +1CS
research, or even try to bonus to researching or
treat any type of heart attempts to create

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Cybernetics- Deals the vault door off the
with the adding of wall without collapsing
robotic parts to the back half of the
organics in order to building.
increase effective
output. The hero with Demonologist- The
this Talent gains a character has studied
+1CS when adding accounts of demons in
cybernetics to a host, the Marvel Universe
maintenance of and he knows how
cybernetics, and to the dangerous and hostile
research of other they are. The character
cybernetic creations. receives a +1CS in nay
The hero can also situation involving
attempt to remove demons, including
cybernetics as well as research,
upgrade. communication,
identification, and
Cryogenics- This combat. (The
Talent deals with the Miscellany of Magic
production and effects contains more
Computer of very low information on demons
Engineering- The temperatures. The hero of the Marvel
design and gains a +1CS bonus to Universe.)
construction of the research and
computer hardware. application of the Dentistry- This Talent
The hero with this above. deals with the
Talent can create a cleansing and repair of
state of the art Cryonics- The hero one's teeth. The hero
computer for -1CS has studied the with this Talent gains a
cost. In addition, the practice of freezing a +1CS when dealing
hero also gains a +1CS dead diseased person with teeth and their
bonus to the creation, in hopes of bringing maintenance.
repair, and planning of him/her back in the
computers. future when the cure is Detective/Espionage
found. The hero - The hero with this
Criminology- The possessing this Talent Talent has been trained
hero with this Talent gains a +1CS bonus to notice small clues to
has an understanding when attempting or a crime, and in addition
of the criminal mind researching this gains a Contact in
and behavior, from science talent. either crime, law
either studies or first- enforcement, law, or
hand observation. The
character with this
D espionage.

Talent gains a +1CS on Demolitions- The Disguise- The hero


all Reason and Intuition Hero gets a +1CS to gains a +1CS to
FEATs involving Reason when figuring Intuition and Reason
criminal practices ("If I out the best when using this talent.
were a crook, where applications for When a hero is in
would I hide?"). The explosives, or the disguise, two possible
here also gains a creation of home made situations could come
contact in either the explosives. This allows up. One is where the
police or crime areas. a good chance to blow disguise only has to
pass at a glance. In

15
this situation anyone natural balance, like skilled at escaping
having to cause to what is throwing it off. confines. The hero
notice rolls an opposed The hero is an expert gains a +1CS when
FEAT between his on most ecological dealing with situations
Intuition and the hero's situations, and may that require lock-
Reason. The other take educated guesses picking, untying knots,
situation is where the on alien ecology. and minor
hero must adopt contortionism.
mannerisms to go with Electrical
the disguise (disguising Engineering- This Exhibition- The hero
voice, affecting a limp, Talent deals with the with this Talent can use
etc…). The person the creation and production his/her various fighting
hero is trying to fool of electricity. The hero skills in the flashiest
must make an opposed with this Talent gains a way possible without
FEAT against the hero's +1CS when dealing penalty. Opponents
Intuition using either with hydroelectric viewing this Talent
reason or Intuition dams, nuclear-electric must make a Psyche
(whichever is higher). plants, and so on. FEAT roll at +1CS or
In either case, if the try to avoid melee
FEAT is failed, nothing Electrochemistry- confrontation with this
is noticed. Green thru This Talent deals with hero.
Red would signify the relation of
anything from knowing electricity to chemical F
something is wrong to changes and with the
recognizing the hero. interconversion of First Aid- The
chemical and electrical Medicine Talent notes
energy. Any hero the loss of Endurance
possessing this talent may be halted by
gains a +1CS bonus to someone checking on
the application or the dying character
research of the above and administering
information. some form of aid. The
First Aid Talent grants
Emergency Medicine- the character an
The hero gains a +1CS, immediate halt to
when working in a Endurance rank loss,
trauma unit, the recovery of one
emergency room or rank immediately (one
any other kind of use only per situation),
immediate care. and in addition, the
Energy and Particle hero with the talent
Physics- Any hero can stabilize a dying
character at Shift 0
E with this Talent gains a
Health up to five
+1CS bonus to the
application or research rounds after the
Ecology- This is the character reaches that
study of living things of the study of
electromagnetic level.
and how they interact
in an ecological spectrum of energy Forensics- Deals with
system. A hero with and research into new the study and
ecology will gain a power sources. evaluation of criminal
+1CS bonus when evidence. The hero
learning or reasoning Escape Artist- The
hero with this Talent is gains a +1CS when
out things about a

16
studying a crime scene guns, including laser, expert in (World War
or attempting to stun and concussion II, South African,
evaluate criminal varieties) at their Mayan, Neolithic) and
specimens. Agility rank. Those with get a +1CS to Reason
this Talent fire such FEATs involving the
G weapons at +1CS. branch. More than one
branch can be selected.
Genetics- A +1CS on Each one takes a slot.
matters involving the
genes, including I
creating new life forms,
understanding Immunology- The
mutants, and hero gains a +1CS
researching diseases. when dealing with the
science dealing with
Geography- This the phenomena and
talent is the science causes of immunity
mapping the Earth and and immune
its surfaces. Any hero responses.
possessing this Talent
gains a +1CS bonus Intelligence- This is
when making or using the Talent to sort the
any map of this kind. good information from
H the crap. At the judge's
Geology- A +1CS on option, this could be
matters involving the Heir to a Fortune- worth two slots. The
Earth, including This is not a Talent, but hero gets the benefit of
volcanic activity, the a situation that brings the judge pointing out
geology of the the character into a lot anything applicable to
surrounding land, types of money. The a given situation. This
of rocks and their minimum Resources of is a great help is the
powers, and mineral a character with this hero is looking though
identification. Talent is Remarkable a couple dozen filing
(If your character is cabinets or is going
Geriatrics- The hero making Excellent though someone's
gains a +1CS when Resources or less, do computer. It is a good
administering medical not take this Talent). way for the judge to
care to the elderly. This "Talent" may not pass hints to the hero
be gained by a is the game is going
Graphics- The hero
character after the slow as well.
gains a +1CS when
generation process is
dealing with web
design, advertising,
finished, and may only J
be chosen by
printing product
characters being Journalism- The hero
design. The hero is also
generated. with this Talent gains
familiar with the
printing industry and an additional 2
Helicopter- The hero Contacts to those
various paper products with this talent gains a
and design tools. already generated. The
+1CS to Agility when Contacts should be
piloting Helicopters. connected with the
Guns- Individuals
without this Talent fire media in some fashion,
History- The hero can
guns (all handguns, such as at local
pick a specific branch
rifles and submachine newspapers, radio and
of history to be an

17
television stations, or correct legal procedure. When the "Leader" of a
has sources in law A character without group leaves, the 50
enforcement, political Law gains no benefit to points are deducted
circles, or snitches of Reason FEATs and in from the Karma Pool,
the criminal addition will have to but the leader does not
underworld. make Reason FEATs receive them for
more often than q personal use (the
L character with the Law bonus only exist as a
Talent. part of the pool).
Languages- The
character with this Locksmith- This
Talent has a natural Talent deals with the
understanding of opening of, replacing
languages. The of, and repair of locks
character gains 1 and locking
additional language at mechanisms. The hero
start, and may add receives a +1CS when
other languages at half dealing with normal
the cost of a Talent locks, and suffers a
(500 points regardless Law Enforcement- lesser penalty when
of who teaches it). The character with this dealing with
Characters without Talent has a unidentified locks.
languages Talent must background with law-
gain this Talent first to enforcement M
learn other languages. authorities. This Talent
The gaining of includes both Gun and Marksman- The
additional languages Law Talents, and the character with this
assumes someone is character, if still a Talent gains a +1CS to
able to teach these member of a law hit with any distance
languages. A Player enforcement agency, weapon that requires
character with this may legally carry a gun line of sight to hit (the
Talent does not have to and make arrests. character could benefit
assign a language at when firing heavy
Leadership- The hero artillery, but not when
start, but may fill in
with this Talent has the controlling a guided
one later as need be.
brains and missile). Such a
Law- The character understanding of a weapon in the hands of
with this Talent has an cohesive group, such a Marksman does not
extensive background that he/she is a benefit suffer penalties to hit
in the law (the to the team. Any from range.
assumption being US Karma Pool to which
Law, but this may vary the character belongs Marine Biology- This
according to the receives a 50 point is the study of marine
Judge's campaign). The bonus, provided the life. The character with
hero may be a lawyer character with this this Talent receives a
of capable of applying Talent is recognized as +1CS when dealing
to pass the bar the "team leader". A with aquatic plants and
(Reason FEAT of Good Karma Pool may only creatures.
intensity). A character have one recognized
with the Law as a leader; though more Marine Engineering-
Talent gains a +1CS to than one character A hero with this Talent
all FEAT rolls involving with Leadership may gains a +1CS bonus for
the law, including belong to the group. the building of ships,

18
submarines, and encourages quick
underwater constructs. striking to catch the
opponent of guard.
Martial Arts A- This Heroes with this form
form of martial arts of martial arts are at a
concentrates on using +1 to initiative rolls in
an opponent's strength unarmed combat.
against him, and is
typical of Oriental- Martial Arts F- This
American forms such form of martial arts
as judo and karate. concentrates on hitting
The practitioner of this the pressure points in
form of martial arts can melee. The hero gains
Stun or Slam an a +1CS to damage,
opponent regardless of and blunt hand-to-
their comparative hand attacks may be
Strengths and resolved on the Edged
Endurances. attacks column.

Martial Arts B- This Martial Arts G- This


form of martial arts is form of martial arts
keyed on offense and Martial Arts D- This concentrates on a
inflicting damage in meditative form of strong defense. The
short, quick bursts, martial arts searches hero gains a +1CS
and includes such out the weak spots of bonus to dodge, and as
disciplines as boxing. the opponent's well, is able to take -
The practitioner of this defenses and strikes 1CS less damage from
form of martial arts against them. The successful hits to
gains a +1CS to practitioner of this form his/her character.
Fighting ability when may ignore the effects
engaged in unarmed of body armor (though Martial Arts H- This
combat. not force fields) for form of martial arts
determining Stun and encourages speed
Martial Arts C- This Slam results. The though assessing the
form of martial arts attack by the character opponent. The hero
concentrates on holds does not have to inflict gains +1 extra attack.
and escapes. The damage to force a The disadvantage is
practitioner of this form check for possible Stun that the target for this
gains a +1CS to and Slam. The attack must be studied
his/her Strength for disadvantage is that for one round before
Grappling attacks the target for this the effects may be
(including damage), a attack must be studied brought into play. The
+1CS to agility for for two rounds before hero with this talent
purposes of dodging. the effects may be does not have to attack
brought into play. The the character, only
character with this watch him/her in battle
talent does not have to for one round before
attack the character, attacking.
only watch him/her in
battle for two rounds Martial Arts I- This
before attacking. form of martial arts
focuses on hardening
Martial Arts E- This the body to resist
form of martial arts damage. The hero

19
gains a +1CS to implanted within the Microbiology- The
Endurance when victim's mind. Any hero gains a +1CS
recovering health, rest attempt to force an bonus when dealing
is not needed. The hero individual to do with the study of
also gains a +1CS something he/she microscopic forms of
bonus to Endurance to would not normally do, life.
resist being Stunned or or divulge information
Slammed. that he/she would not Military Engineering-
normally reveal, will This Talent deals with
Martial Arts J- This cause the hypnotism to the creation of military
form of martial arts break. A hypnotic bases and their
focuses on using the command fades in 1-10 locations. The hero
hero's Intuition more hours after it is given. with this Talent gains a
than Intelligence. The +1CS when dealing
hero is able by this Metallurgy- The hero with military type
form of martial arts gains a +1CS when installments. The hero
able to wait until all dealing with the with this Talent also
actions are declared research or application gains a Military
before declaring of the study of metal, contact.
his/her actions. This and its practical uses.
Talent is limited to Military Vehicle
melee combat only. Specialist- The hero
with this talent gains a
Mathematics- The +1CS bonus to Agility
hero with this Talent is when piloting any type
a math whiz, of military vehicle. This
unbelievably good with Talent includes tanks,
numbers and figures. jeeps, and other off-
The hero gains a +1CS road war craft.
to all problems that can
be solved Motorcycle- The hero
mathematically. with this Talent gains a
+1CS bonus to Agility
Mechanical when piloting any, and
Engineering- The all forms of
hero with this Talent motorcycles.
gains a +1 Bonus for
the construction and Music Cognition- The
design of complex hero has studied the
machines for an musical development
assortment of tasks. throughout human
history. This gives
Mesmerism and Meteorology- A hero them a +1CS bonus to
Hypnosis- This Talent with this talent gains a the research and
is a primitive form of +1CS bonus to the application thereof.
Mind Control at the study of weather This does not
Power rank number systems. The hero can automatically grant the
equal to the Reason of also on a successful Performer talent.
the character with this FEAT (strength of the
talent. Information can FEAT is up to the Mutant Studies- This
be gained as per a judge), can accurately Talent allows the hero
Mental Probe, and predict weather. to figure out possible
post-hypnotic origins for powers,
suggestions may be derive logical weakness

20
that a character may Nuclear Engineering-
have, know what kind This Talent deals with
of power was used the construction and
based on evidence left development of nuclear
behind, and have a powered, manipulating
good chance of and control devices.
knowing who is out The hero with this
there in the mutant talent gains a +1CS
world. The hero is up bonus to all the above
on current events Information.
involving mutants, and
knows things pertinent O
to mutants. The hero
gains a +1CS bonus on Obstetrics and
FEATs involving the Gynecology- The hero
above information. gains a +1CS bonus
when dealing with
Mystic Background- "feminine health
In the Marvel Universe, N needs", or babies and
all humankind has the related medical
potential for developing Negotiations- A hero matters.
magical Powers. This with this talent is adept
"Talent" shows that the a defusing hostile Occultist- The
same character has situations. The hero character has made
some background with with this Talent gains a extensive studies into
magical forces. Heroes +1CS bonus to the area if occult
may have derived their Popularity and Reason happenings, including:
powers from these when dealing with a unexplained events and
forces if they choose hostile situation. mysteries of the world,
this Talent. A character hauntings, and other
with this Talent may Neurosciences- This manifestations of the
have Magical Powers, science deals with spirit world. He has a
with the approval of nerves, nerve tissue, +2CS when
the Judge. If the Judge and their relation to researching or dealing
allows magical player behavior and learning. with occult events.
characters, then any of A hero with this Talent
the initial Powers gains a +1CS bonus on Oceanography- The
created may be spells, FEATs involving the hero gains a +1CS
and should be noted as above information. bonus to matters
deriving from Personal, dealing with the study
Universal, or New Talent Devised of oceanianic
Dimensional energies. by Player- The Player movement and effects
may create a new and effects on land and
Talent for his/her atmosphere.
character. It is up to
the Judge to set Oncology- The hero is
limitations on it in well versed in the
accordance with other study of cancer and
Talents. The Talent gains a +1CS bonus
should have some when treating or
definite bearing on the researching.
character's Powers or
Background. Oratory- The
character with this

21
Talent is an excellent hero's Agility. If the Parasitology- The
public speaker, and so FEAT is made, no hero with this Talent is
receives a +1CS to problem, otherwise, an expert on the
both Reason and the hero must take a - science of the effects of
Popularity when giving 2CS penalty to both parasites on living
a speech, or dealing shots. For melee creatures, gaining a
with the public. weapons, the extra +1CS bonus to the
attack can be used to application and
Organic Chemistry- parry as well. Other research of the above
the hero gains a +1CS than that, the same information.
bonus when dealing rules apply to melee
with the research and that apply to ballistic, Pathology- This
application of chemical except the Fighting stat medical talent deals
elements only found in is used rather than with the study of
occurring natural Agility. Taking a second diseases and their
substances. slot in this Talent can, nature. Any hero
at the Judge's option, possessing this Talent
Oriental Weapons- negate the drawbacks gains a +1CS bonus to
This is a special to directing attacks at the research and
category that grants multiple targets. application of this
the character a +1CS Talent.
to Fighting or Agility Paranormal
when using the Phenomena- This Pediatrics- The hero
following weapons: Talent deals with the is well versed in the
Shuriken, crossbows, study of events that is care of children -from a
Sais (treat as swords), unexplainable by any medical standpoint.
and oriental swords scientific means. The The affords the hero a
and daggers (including hero gains a +1CS +1CS bonus to the
the katana and the when dealing with or care, diagnosis,
kris). researching events treatment, and
such as poltergeists. research of this
P Also note that if the medical Talent.
hero posses the power
Paired Weapons-This called Communicate
Talent may either apply with Non-Living;
to one-handed ballistic he/she gains a +1CS to
weapons or one- that power.
handed melee weapons
(keep in mind that for Parapsychology- This
an Amazing Strength is the study of psionics.
character, a battle axe A hero with this Talent
could be a one handed has a +1CS bonus to
weapon!). For basic anything involving
weapons, a hero gains psionics. (For more
one extra distance information about
attack per round psionics for the Marvel
without penalty is firing Super Heroes roll-
at only one target. If playing system, visit
the hero fires at two Firebomb's site. Highly
separate targets, recommended by Major
he/she must make a Tom Sawyer, cats!
Remarkable intensity www.technohol.com)
FEAT versus their

22
Performer- The Philosophy- Deals The character gains a
character is someone with the pondering of +1CS bonus when
who acts, sings, life's questions. It is attempting this
dances, mimes, or also an outlook on life questionable task.
otherwise uses his/her that may be shared by Upon success, the
Talents to entertain others. The character Judge determines what
(this is related to the with this Talent gains a the character has
Artist, the key +1CS when dealing pilfered. Upon failure,
difference being that with a debate of a the target is allowed a
the Artist may leave philosophical nature. reason roll (bonuses
the scene of creation, and penalties are left
the Performer is up to the Judge) to see
identified with creation if they have noticed the
directly). A Performer attempt.
receives 10 Karma
points for a week's Plastic Surgery- This
worth of performance, Talent deals with the
whether in a play, construction of and
doing a nightclub repair of the body. This
routine, or working in a cosmetic skill can be
movie. applied to an accident
victim, or to a vain
Pharmacology- A person who hates their
character with this nose. Either way the
talent is versed in the hero gains a +1CS
study of drugs. The when dealing with a
hero gains a +1CS situation of this nature.
bonus to the research,
and creation of Politics- This Talent
pharmaceutical deals with the
products. government and the
policies that they
Phenology- Any hero Psychology- This instate, as well as the
who possesses this deals with the workings party desires on both
Talent gains a +1CS of the mind. The hero sides. The hero with
bonus to the research with this Talent gains a this Talent gains a
or application of the +1CS when dealing +1CS when dealing
reaction of species to with a mentally ill with situations that
environmental person, or psychosis. might affect them on a
phenomenon. political basis.
Physical Therapy-
Philology- Also known This deals with the Polymers- This talent
as linguistics, this exertion of muscles in allows the hero the
talent is the study of order to regain usage ability to study
human speech of an atrophied limb or advanced chemical
including the units, extremity. The hero compounds and to
structure, modification with this Talent gains a form other new
of language. This +1CS when dealing materials at a +1CS
allows the hero to pick with muscles. bonus.
one additional
language to be fluent Pick Pocket- A Psychiatry- The hero
in at the start of the character with this with this talent has a
game. Talent is adept at background in the
picking other's pockets. studies of the mind,

23
and as such gains a quickness in combat
+1CS on all FEATs situations. They gain a
involving the mind. +1CS on all Fighting
This is a popular talent FEATs involving
with those heroes and attempting multiple
villains with Mental attack rolls. The hero
Powers, and the also gains a +1 bonus
character with this to imitative in all melee
talent gains a +1CS on situations.
all FEATs involving
Mental Control, R
Domination, Hypnosis,
Emotion Control, and Radio Astronomy-
Mental Probe Powers. Any hero who
possesses this Talent is
Psychobiology- The well versed in
hero gains a +1CS astronomy dealing with
bonus to the electromagnetic
application and study radiations of radio
of mental life and frequency received Resist Domination-
behavior in relation to from outside the This is a Psi-Screen
other biological Earth's atmosphere, that may be developed
processes. and gains a +1CS by the individuals
bonus to the research without that Power.
Q and application of the This permits the
above. character to resist
Quantum Physics- mental attacks as if the
The hero with this Radiobiology- The character had a mental
talent has a hero with this biology power of Psyche +1CS.
background in research Talent gains a +1CS The Talent is passive in
and development into bonus to the research nature, and does not
teleportation, worm and application of the grant any other
holes, warp theory, interaction of biological particular benefit. A
and other MARVELous systems and radiant character with Mental
ideas, and gains a energy or radioactive Probe may be able to
+1CS bonus to FEATs materials. discern where the
involving these character gained this
matters. The hero can Repair/Tinkering- talent, but nothing
even start by creating The character with this else.
a new specialty field of Talent gains a +1CS to
his/her own. In any Reason FEATs Robotics- This Talent
addition if the hero involving the repair and deals with the creation,
possesses any of the modification of existing maintenance, and
following powers: items, but not the upgrading of robots.
Dimension Travel, building of new items. The hero with this
Gateway, Teleport Self, This +1CS may be Talent gains a +1CS
Teleport Others, or added to any other when attempting to
Telereformation, these bonuses gained from create a functional
are raised by +1CS. other Talents, so that robot. In addition to
an Engineer with this, the hero gains a -
Quick Striking- All Tinkering Talent would 1CS on any Resources
Heroes with this Talent get a +2CS on repair. FEAT that are needed.
are well trained in

24
Runesmith- The Security and bonus is increased to
character is a Encryption- This +3CS.
translator and Talent deals with
transcriber of runes, creating, cracking, and Seismology- This
especially ancient, maintenance of form of Earth Science
magical runes. (A rune security codes used on is the study of earth
is a letter in an ancient computers. A hero with movement. This Talent
alphabet. Most ancient this gains a +1CS also includes glaciology
magical items have when attempting to and volcanoiogy. The
runes on them to warn crack a code, creating hero gains a +1CS
potential users of the a code, or servicing a bonus to the above
possible harm that the code. information.
item can cause. These
runes can be any one Sewing and
of a vast array of Tailoring- This Talent
almost-forgotten deals with the creation
codes.) of clothing, and other
The character has a things that must be
+2CS whenever connected with thread.
studying, deciphering, The hero with this
or inscribing runes. Talent gains a +1CS
when creating a piece,
repairing a piece or
S studying garments.
Scholar of Sharp Weapons-
Antiquities- The Characters with this
character has an Talent gain a +1CS to
extensive knowledge of hit when attacking with
antiques, especially a weapon that resolves
ancient magical attacks on the Edged
artifacts and lore Attack column on the
concerning them (but Battle Effects Table.
not including books, Seduction- The hero
with this Talent is This includes swords,
scrolls, or other daggers (unless
artifacts that are skilled at the fine art of
seducing the "victim". thrown), and spears,
primarily but excludes claws and
informational). He/she This Talent when used,
temporarily raises the other natural
has a +2CS bonus extensions that inflict
when dealing with heroes Popularity +1CS
to interested parties this type of damage.
them or researching
them. (Heterosexuals of the
Sleight of Hand- This
opposite sex,
is a Talent developed
Security- This Talent homosexuals, and
by stage magicians,
has two benefits: First, bisexuals) If the hero
which causes items to
the hero gets a +1CS possesses the Power of
appear and disappear
to Reason to create or Pheromone Control,
by a combination of
remove security the bonus is increased
misdirection and swift,
devices. Second, the to +2CS. The Attractive
fluid gestures. The
hero gets a +1CS to Talent can also raise
character with this
Intuition for noticing this talent to +2CS. If
Talent may palm small
installed security both Pheromone
items, making them
devices. Control, and Attractive
appear or disappear
are possessed, the

25
with Agility +1CS many days without complexes at a +1CS
ability. eating or sleeping in bonus (buildings,
the pursuit of his/her bases, tunnels, mines,
Software magical studies. If etc…). In addition,
Engineering and researching anything building bases or
Programming- The magical or just using a hideouts are -1CS to
hero receives a +1CS spell (no physical effective cost.
bonus on matters combat or extensive
involving the creation movement allowed),
and development of the character can go
computer software. without food or sleep
for up to 6 days.
Sonochemistry- The -Note this Talent is
hero with this Talent from Realms of Magic,
has an understanding and requires the Judge
of the effects of sonic to interpret this
energy on chemicals, Talent's effects on a
and gains a +1CS non-magic wielding
bonus to Reason when character.
dealing with these.
Stellar Cartography-
Spacecraft- The hero A hero with this talent
gains a +1CS bonus is adept at mapping
when piloting space and receives a
spacecraft of any kind. +1CS bonus when
This includes space dealing with stellar
shuttles and out of maps of any kind. If
atmosphere ships. the hero also possesses
the Talent of Student- Similar to
Spectroscopy- The Heir to a Fortune, this
hero who posses this Cartography, the bonus
is increased to +2CS. Talent may only be
talent gains a +1CS chosen at the start of
bonus to the Street Smarts- This is play, and may not be
application and the measure of gained though
research of physics common sense that the experience. The
that deal with the hero has in regards to Student character has
theory and understanding street no other initial Talents,
interpretation of slang and street but may gain other
interaction between etiquette. The Talents at a discounted
matter and radiation. character with this price. New Talents cost
Talent gains a +1CS to 100 karma points if
Sports Medicine- This
Popularity, Reason, and learned form another
is the application of
Intuition when in the player character, 800 if
medicine to injuries
situation where they learned from outside.
that were sustained by
are needed to act as a Students may maintain
an athlete. It grants a
guide or researching Advancement Totals for
+1CS when attempting
what street etiquette is a talent along with
to diagnose, treat, or
appropriate in this city. other forms of
inflict specific type
Advancement funds.
injuries. Structural
Engineering- This Submersible Vehicle-
Stamina- The
allows the character to The hero with this
character has trained
design, build and Talent gains a +1CS
himself/herself to go
modify structural bonus to Agility when

26
piloting any form of Attacks (both Edged Trivia- This general
submersible vehicle. and Blunt), and a category covers any
This includes +1CS on Catching. This one subject desired by
submarines, diving applies to both thrown the character. On that
bells and other weapons and normal subject, the character
underwater vehicles. items. If the hero has gains a +1CS to all
the Thrown Weapons Reason FEATs (Say,
T Talent as well, the the character is into
modification is +2CS collecting Spores and
Television Junkie- when using thrown Fungus. A Trivia Talent
The hero with this weapons. would be: Trivia/
talent has a healthy Spores and Fungus).
appetite for television. Thrown Weapons- Trivia categories should
They watch so much Characters with this be specific (old movies,
television that they are Talent toss weapons military history, sports,
able to apply off the designed to be thrown rock music, comic
wall methods in (including spears, books) as opposed to
troubleshooting. Note daggers, Shuriken, general (all knowledge)
that this is a powerful disks, and snowballs) or covered by other
Talent with the Judge's at a +1CS to their Talents.
discretion; this allows a Agility.
+1CS in almost every Tumbling- The hero
situation. The negative Tracking- This Talent with this Talent knows
of this power is that is the skill of tracing a how to fall and land
the hero must watch a person(s), or animal(s) without undue injury.
predetermined amount by the marks, etc.. Individuals with this
of television each they might have left Talent may make an
week. behind. This gives the Agility FEAT to land
hero a +1CS bonus to feet-first after any fall
Theoginist- The Intuition checks when that does not inflict
character is a scholar if trying to track damage.
the origins of the extra earthbound targets
powerful extra- though any type of V
dimensional beings and terrain (difficulty
gods of the Marvel modifiers can apply). Veterinary Medicine-
Universe (this category The hero gains a +1CS
includes all of the Trance- The character bonus when
major entities listed in may place researching or in the
the Miscellany of himself/herself into a application of animals
Mysticism and those trance. While in a medical needs. This
beings that provide trance the character includes diagnosis,
dimensional energy slows his/her body treatment and surgery.
when called upon, such functions to such a
as Dormammu). The level that he/she may Virtual Reality- This
character has a +2CS be assumed to be Talent in an in-depth
when researching deceased (Intuition knowledge of human's
information on this checking). A character interaction with
subject. in a trance reduces computer systems. A
needs for food and hero with this Talent
Thrown Objects- The water to a minimal gains a +1CS bonus to
hero with this Talent level, and may regain research and creation
gains a +1CS bonus Endurance ranks at one of VR. A hero with this
with all Throwing rank per day. talent could even

27
attempt to create a devices. (See is at a +1CS bonus to
Danger Room for Demolitions) modify or enhance an
his/her team for existing weapon in any
training purposes! fashion. Note, this
Talent does not grant
the ability to create
weapons. (See
Weapons Engineering)

Z
Zoologist of Magic-
The character studies
magical creatures and
has collected books on
the subject. This Talent
includes not only
mythological or
fantastic beasts of
Video Games- The Earth's legends but
hero with this Talent also the creatures of
gains a +1CS bonus to other dimensions in the
Reason and Agility Marvel universe.
when playing video Weapons Master- The He/She has a +1CS
games. This Talent can character with this bonus when attempting
also save the hero talent gains a +1CS to to identify magical
quarters in the long hit with any weapon creatures and their
run. that requires a Fighting powers. (Please see the
FEAT to hit. Magical Creatures
W Weapons Specialist-
section in Book 3 of
Realms of Magic for
The character with this
Weapons many known magical
talent gains a +2CS
Engineering- A hero creatures.)
with a single weapon of
with this Talent has choice. This may be
precise knowledge of Zoology- This is the
any type of weapon, study of animals and
how to build, use and missile or melee. The
modify guns, missiles, their habitats. The hero
character who is a with this Talent gains a
melee weapons, and weapon specialist will
artillery, and he/she +1CS when dealing
also increase his/her with an animal in it's
gains a +1CS bonus initiative when using
when doing the above. own home, as well as
his/her weapon by 1. studying the animal so
This talent does not
include explosive as not to disturb it.
Weapons Tinkering-
A hero with this talent

28
Appendix A:
Talent Charts from Official Marvel Super Heroes Roll-Playing
Books

The Advanced Set Player's 3 Pilot


4 Military
Book 5 Business/Finance
6 Journalism
Dice Roll Talent Category 7 Engineering
01-20 Weapon Skills 8 Crime
21-45 Fighting Skills 9 Psychiatry
46-65 Professional Skills 10 Detective/Espionage
66-85 Scientific Skills
86-90 Mystic and Mental Skills Scientific Skills
91-00 Other Skills 1-2 Chemistry
3-4 Biology
Weapon Skills 5-6 Geology
1-2 Guns 7 Genetics
3-5 Thrown Weapons 8 Archeology
6 Bows
7-8 Blunt Weapons
9 Sharp Weapons
10 Oriental Weapons
Marksman*
Weapons Master* 9 Physics
Weapons Specialist* Computers
10 Electronics
Fighting Skills
1 Martial Arts A Mystical and Mental Skills or
2 Martial Arts B Abilities
3 Martial Arts C 1-2 Trance
4 Martial Arts D 3-5 Mesmerism and
5 Martial Arts E Hypnosis
6 Wrestling 6-7 Sleight of Hand
7 Thrown Objects 8-9 Resist Domination
8 Tumbling Mystic Origin*
9-10 Acrobatics 10 Occult Lore

Professional Skills Other Skills


1 Medicine* 1-2 Artist
2 Law 3-4 Languages
Law Enforcement 5-6 First Aid

29
7-8 Repair/Tinkering 85-88 Genetics
9-10 Trivia 89-92 History
Performer 93-96 Archaeology
Animal Training* 97-00 Physics
Heir to a Fortune
Student* The Basic Set Rule Book
Leadership*
(Purple Cover)
Realms of Magic Die Roll Talent
01-02 Guns
Magic Wielder Talents 03-04 Thrown Weapons
05 Bows
Die Roll Talent 06-07 Blunt Weapons
01-35 Normal Talent 08-09 Sharp Weapons
36-40 Demonologist 10-11 Marksman
41-45 Martial Arts A 12 Weapons Specialist*
46-50 Martial Arts B 13-14 Martial Arts A
51-55 Martial Arts C 15-16 Martial Arts B
56-60 Scholar of Antiquities 17-18 Martial Arts C
61-65 Bibliophile 19-20 Martial Arts D
66-70 Theoginist 21-22 Martial Arts E
71-75 Occultist 23-24 Wrestling
76-80 Runesmith 25-26 Aerial Combat
81-85 Stamina 27-28 Underwater Combat
86-90 Zoologist of Magic 29-30 Acrobatics
91-95 Chronicler of Magic 31-32 Tumbling
96-00 New talent devised by 33 Resist Domination
player 34-35 Escape Artist
36-37 Student
38-39 First Aid
The Basic Set Campaign 40 Medicine*
Book 41-42 Law
43-44 Law Enforcement*
(Orange Cover) 45-46 Espionage
47-48 Pilot (Aircraft)
Die Roll Talent 49-50 Driving (Ground Vehicles)
01-04 Guns 51-52 Military
05-08 Thrown Weapons 53-54 Demolition
09-12 Bows 55-56 Street Smarts
57-58 Multi-lingual
13-16 Blunt and Sharp 59-60 Leadership
Weapons 61-62 Business
17-20 Marksman* 63-64 Journalism
21-24 Weapons Master* 65 Photography
25-28 Martial Arts 66 Artist
29-32 Wrestling 67 Architecture
33-36 First Aid 68 Performer
37-40 Medicine 69 Oratory
41-44 Law 70-71 Engineering
45-48 Law Enforcement* 72-73 Chemistry
49-52 Aeronautics (Pilot) 74-75 Physics
53-56 Military 76-77 Electronics
57-60 Business/Finance 78-79 Mechanics
61-64 Scholar 80-81 Computers
65-68 Journalism 82-83 Robotics
69-72 Engineering 84-85 Biology
73-76 Chemistry 86-87 Geology
77-80 Biology 88-89 Genetics
81-84 Geology 90-91 History

30
92-93 Archeology
94 Mystic & Occult Lore
95-96 Crime
97 Politics
98 Lock Picking
99-00 Television Junkie

Appendix B:
Talents Creation Worksheets

(For Talents created by the New Talent Devised by Player Talent, or ones that I
accidentally left out)

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

31
Effects of Talent ______________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent

______________________________________________________

___________________________________________________________________

32
___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent ______________________________________________

___________________________________________________________________

___________________________________________________________________

33
___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

In Closing
Well cats, I hope that you found this book to be informative and useful. I have
started a discussion on the message board portion of my site, Gaming Nerds R Us.
http://communities.msn.com/GamingNerdsRUs/_whatsnew.msnw Please feel free to
visit, and hopefully join! (Shameless plug.) This book, although it may not look like
much to most of you, was a LOT of hard work. In other words, try limiting your
insults to "constructive criticism", please. Well, I think for now you have heard
enough from me, and besides, it is 3:07 AM, and I have to be at work at 7:30 AM. If
there is enough positive response to this book, I have the "Complete Book of
Proficiencies" for second edition AD&D in the works on my computer. Currently it is
about 1/4 of the way done! So, enjoy cats, and drop me a line.

-Major Tom Sawyer

34
35
The Ultimate Talents Book
By Major Tom Sawyer/Tammra Goodman

Within these pages you will find 183 Talents listed


for the sole purpose of adding life and depth to
your game.

We feel that this is the most complete


listing of Talents that there is. All the
Talents that are listed have been taken from
various sources, including other online
listings, old Marvel Books, as well as good
old-fashioned real life.

From Accounting to Zoology, from Cybernetics to


Television Junkie, the Talents that you dreamed of
are finally brought together. Also included are
several different methods of rolling for Talents, to
be used as you desire.

Now if you want to create a normal human or a


Deity, here is the complete list of talents that will
bring them to life.

This game accessory is designed to be used with the Advanced Marvel Super Heroes
Set.

36

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