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Bard 1 Baldjeti

CLASS & LEVEL PLAYER NAME


Melda Ohmani
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 9 --
-1 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
• +5 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P
+0

+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Drum, Dulcimer, Lute, Thieves'
P +5 Deception CHA
Tools
+1 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
25 ft. (Walking) Common, Halfling
+1 +3 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+3 Performance CHA === ACTIONS ===
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Bardic Inspiration • 3 / Long Rest
+0 Survival WIS
As a bonus action, a creature (other than yourself)

+3 within 60 ft. that can hear you gains an inspiration die


(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
16 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Rapier +5 1d8+3 Piercing Martial, Finesse

Unarmed Strike +1 0 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Bard 1 Baldjeti
CLASS & LEVEL PLAYER NAME
Melda Ohmani
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===

* Hit Points • PHB 52

* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.

* Bardic Inspiration • PHB 53


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.

| 3 / Long Rest • 1 Bonus Action

=== LIGHTFOOT HALFLING RACIAL TRAITS ===

* Lucky • PHB 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.

* Brave • PHB 28
You have advantage on saving throws against being
frightened.

* Halfling Nimbleness • PHB 28


You can move through the space of any creature that
is of a size larger than yours.

* Naturally Stealthy • PHB 28


You can attempt to hide even when you are obscured
only by a creature that is at least one size larger than
you.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0 Rapier 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Candle 5 --
GP 15 Clothes, Common 1 3 lb.

Clothes, Costume 2 8 lb.


PP 0 Crowbar 1 5 lb.

Rations (1 day) 5 10 lb.


WEIGHT CARRIED

62 lb. Waterskin 1 5 lb.

ENCUMBERED Disguise Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Drum 1 3 lb.

PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 14 Small 3'8" 68
GENDER AGE SIZE HEIGHT WEIGHT
Melda Ohmani Chaotic Good White Brown Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I would rather make a new


friend than a new enemy.

PERSONALITY TRAITS

Redemption. There’s a spark of good in


everyone. (Good)

IDEALS

I’m guilty of a terrible crime. I hope I can


redeem myself for it.

BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Bard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Light Bard DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 2 Slots OO

O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Hideous Laughter <C> Bard WIS 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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