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Arcane Ooze

An enormous mass of green protoplasm surges forth. Veins of light appear along its surface, glowing
briefly before fading away.

Arcane oozes are creatures born of magical pollution, particularly the wastes left over from magic item
creation. Expended reagents, failed experiments and other effluvia that mix together in magical fields
for long enough can come alive and display a ravenous hunger. Arcane oozes eat magic itself, siphoning
it from the minds of spell casters and extracting it by pounding magic items to powder. They will dine on
any kind of magic, but arcane magic appears to be a particular favorite.

Being mindless and artificial creatures, arcane oozes have no society or natural ecology. They patrol
endlessly in search of magic auras, and will completely ignore creatures that lack magic auras unless
they are attacked first. In combat, arcane oozes are single minded and fearless, fighting with no sense of
self-preservation until slain. Intelligent monsters, particularly those that use spells and hoard magic
items, tend to despise arcane oozes. Even dragons may cooperate with adventurers in order to
exterminate these menaces.

Arcane Ooze CR 13

XP 25,600

N Huge ooze

Init +4; Senses arcane sight, blindsight 60 ft.

Aura spell siphon (30 ft., Will DC 26)

Defense

AC 27, touch 12, flat-footed 23 (-2 size, +4 Dex, +15 armor)

hp 202 (15d8+135)

Fort +14; Ref +9, Will +0

Immune force, ooze traits, visual spells and effects; SR 24 (28 vs. arcane spells)

Defensive Abilities arcane armor

Offense

Speed 30 ft., climb 30 ft., swim 30 ft.

Melee slam +21 (4d6+16 plus 4d6 force plus grab plus dispel)

Space 15 ft.; Reach 15 ft.


Special Attacks constrict (4d6+16 plus 4d6 force plus dispel)

Spell-like Abilities CL 15th, concentration +10

Constant—arcane sight, greater magic fang

Statistics

Str 28, Dex 18, Con 28, Int -, Wis 1, Cha 1

Base Atk +11; CMB +21 (+25 grapple); CMD 35 (cannot be tripped)

Skills Climb +17, Swim +17

SQ hold breath

Ecology

Environment any land and underground

Organization solitary

Treasure none

Special Abilities

Arcane Armor (Su) An arcane ooze gains an armor bonus to its AC equal to its Hit Dice. This is a force
effect, and applies to touch AC against incorporeal touch attacks. This cannot be dispelled.

Dispelling Slam (Su) Whenever an arcane ooze makes a slam attack against an opponent or succeeds on
a grapple check to deal damage, it affects the creature struck with a targeted greater dispel magic effect
(CL 15th).

Spell Siphon Aura (Su) Any creature capable of casting spells within 30 feet of an arcane ooze must
succeed a DC 26 Will save every round or lose one prepared spell or spell slot of the highest level that
creature is capable of casting (if a prepared spell, choose randomly). An arcane caster takes a -2 penalty
to this roll. Whenever a creature fails this save, the arcane ooze gains temporary hit points equal to 5 x
the level of the spell or spell slot lost. These temporary hit points are lost after one hour. The save DC is
Constitution based.

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