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New Roster (Warhammer 40,000 8th Edition) [43 PL, 497pts]

Vanguard Detachment +1CP (Imperium - Space Wolves) [43 PL, 497pts]


HQ [7 PL, 101pts]

Wolf Lord in Terminator Armor [7 PL, 101pts]


Selections: Power sword [4pts], Saga of the Bear, Storm bolter [2pts], The Wulfen Stone, Warlord
Categories: Faction: Adeptus Astartes, Character, HQ, Faction: Imperium, Infantry, Terminator, Faction: Space Wolves
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Belt of Russ, Jarl of Fenris, Saga of the Bear, Teleport Strike, The Wulfen Stone, Unit: Wolf Lord in Terminator
Armor, Weapon: Power sword, Storm bolter

Abilities Description Ref

Belt of
The bearer has a 4+ invulnerable save.
Russ

Codex:
Jarl of Space
You can re-roll hit rolls of 1 for friendly SPACE WOLVES units within 6" of this model.
Fenris Wolves
p83

Roll a dice each time a model affected by this saga loses a wound; on a 6, that model does not
Saga of lose a wound. This sage has no effect on models with a similar ability (e.g. Bjorn the
the Bear Fell-Handed's Legendary Tenacity ability). Deed of Legend: Successfully pass a saving throw
for your Warlord.

During deployment, you can set up the model in a teleportarium chamber instead of placing him
Teleport on the battlefield. At the end of any of your Movement phases he can use a teleport strike to
Strike arrive on the battlefield - set him up anywhere on the battlefield that is more than 9" away from
any enemy models.

You can make 1 additional attack for models in friendly SPACE WOLVES INFANTRY, BIKER
The and CAVALRY units that are within 3" of the bearer when they make their attacks in the Fight
Wulfen phase. Units of Wulfen are not affected, nor are units that made a charge while within range of
Stone the Curse of the Wulfen (Hunt) ability earlier in the turn. In addition, a unit cannot be affected by
both Curse of the Wulfen (Kill) and the Wulfen Stone in the same Fight phase.

Unit M WS BS S T W A Ld Save Ref

Wolf Lord in Terminator


6" 2+ 2+ 4 4 6 4 9 2+
Armor

Weapon Range Type S AP D Abilities Ref

Power
Melee Melee User -3 1 -
sword

Storm bolter 24" Rapid Fire 2 4 0 1 -

Elites [36 PL, 396pts]

Dreadnought [7 PL, 133pts]


Selections: Twin autocannon [33pts], Twin lascannon [40pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Faction: Space Wolves, Elites
Rules: Hunters Unleashed
Abilities: Explodes (Dreadnought), Smoke Launchers, Unit: Dreadnought, Weapon: Twin autocannon, Twin lascannon

Abilities Description Ref

Explodes If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield,
(Dreadnought) on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use
Smoke
its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all BRB
Launchers
hit rolls for ranged weapons that target this vehicle.

Unit M WS BS S T W A Ld Save Ref

Dreadnought 6" 3+ 3+ 6 7 8 4 8 3+

Weapon Range Type S AP D Abilities Ref

Twin
48" Heavy 4 7 -1 2 -
autocannon

Twin lascannon 48" Heavy 2 9 -3 D6 -

Wolf Guard [16 PL, 98pts]


Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites
Rules: And They Shall Know No Fear, Hunters Unleashed

Wolf Guard [14pts]


Selections: Bolt pistol, Boltgun
Unit: Wolf Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Wolf Guard [14pts]


Selections: Bolt pistol, Boltgun
Unit: Wolf Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Wolf Guard [14pts]


Selections: Bolt pistol, Boltgun
Unit: Wolf Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Wolf Guard [14pts]


Selections: Bolt pistol, Boltgun
Unit: Wolf Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Wolf Guard [14pts]


Selections: Bolt pistol, Boltgun
Unit: Wolf Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Wolf Guard [14pts]


Selections: Bolt pistol, Boltgun
Unit: Wolf Guard, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Wolf Guard Pack Leader [14pts]


Selections: Bolt Pistol, Boltgun
Unit: Wolf Guard Pack Leader, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Unit M WS BS S T W A Ld Save Ref

Wolf Guard 6" 3+ 3+ 4 4 1 2 8 3+

Wolf Guard Pack


6" 3+ 3+ 4 4 1 3 8 3+
Leader

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade
Wolf Guard in Terminator Armour [13 PL, 165pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Terminator, Wolf Guard, Elites
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Crux Terminatus, Teleport Strike

Wolf Guard in Terminator Armour [34pts]


Selections: Power fist [9pts], Storm bolter [2pts]
Unit: Wolf Guard in Terminator Armour, Weapon: Power fist, Storm bolter

Wolf Guard in Terminator Armour [34pts]


Selections: Power fist [9pts], Storm bolter [2pts]
Unit: Wolf Guard in Terminator Armour, Weapon: Power fist, Storm bolter

Wolf Guard in Terminator Armour [34pts]


Selections: Power fist [9pts], Storm bolter [2pts]
Unit: Wolf Guard in Terminator Armour, Weapon: Power fist, Storm bolter

Wolf Guard in Terminator Armour [34pts]


Selections: Power fist [9pts], Storm bolter [2pts]
Unit: Wolf Guard in Terminator Armour, Weapon: Power fist, Storm bolter

Wolf Guard Pack Leader in Terminator Armour [29pts]


Selections: Power sword [4pts], Storm bolter [2pts]
Unit: Wolf Guard Pack Leader in Terminator Armour, Weapon: Power sword, Storm bolter

Abilities Description Ref

Crux
This model has a 5+ invulnerable save.
Terminatus

During deployment, you can set up the model in a teleportarium chamber instead of placing him on
Teleport the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on
Strike the battlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy
models.

Unit M WS BS S T W A Ld Save Ref

Wolf Guard in Terminator Armour 5" 3+ 3+ 4 4 2 2 8 2+

Wolf Guard Pack Leader in Terminator


5" 3+ 3+ 4 4 2 3 8 2+
Armour

Weapon Range Type S AP D Abilities Ref

When attacking with this weapon, you must subtract 1 from


Power fist Melee Melee x2 -3 D3
the hit roll.

Power
Melee Melee User -3 1 -
sword

Storm Rapid Fire


24" 4 0 1 -
bolter 2

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Hunters Unleashed: If your army is battle-forged, in any turn in which a unit with this ability made a charge move, was charged or made a
Heroic Intervention, you can add 1 to its hit rolls in the Fight phase. In addition, CHARACTERS with this ability can perform a Heroic
Intervention if, after the enemy has completed all of their charge moves, there are any enemy units within 6" of them. They can move up to 6"
when performing a Heroic Interveition, so long as they end the move closer to the nearest enemy model. ()

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