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h>
#include <stdlib.h>
#include <stdarg.h>
#include <algorithm>
#include <string.h>
(log2 (1+n))
p= , n=ntimes (appear (event))
(1+log2 (1+n))
p m⋅p (1−i⋅p)
store=log 2 (1+ ),∨store=log2 (1+( ))⋅(∏ ( ))
(1+m⋅q) (m+ p) i (1− p⋅(1− p))
(1+m⋅q ) (1+m⋅p)
(α⋅log 2 ( )⋅(log 2 ( )))
p q
possibly (store)= , m=index (appear (event =read (char)))
2 p
(1+16⋅(1+cos )⋅exp( ))
q
Using the principles of operative evaluation when the units for modeling of
valuable transformation of ( unique char, unique float) mapping pair for which the
driven dynamics of
(∏ (1−i⋅p))
i
Wavy= , i=index (appear (event))
(1− p⋅(1− p))
(α⋅log2 (1+n))
p= , n=number (appear (event ))
(β⋅(1+log2 (1+n)))
((1− p )⋅(1−2⋅p))
example=
(1− p⋅(1− p))
((1− p)⋅(1−2⋅p)⋅(1−3⋅p)⋅...⋅(1−i⋅p)⋅...⋅(1−n⋅p))
example=
(1− p⋅(1− p))
When transition blocks are designated for better work of intentional images of
digital management could have great impact on what transition terminology has to
provide for clear behavior of unified language could involve the inertial call of
( α⋅log 2 (1+n))
p=
(β⋅(1+log2 (1+n)))
(1−i⋅p)
store= ∏ ( )
(i=0 .. m) (1− p⋅(1− p))
Due to the basic language of human harmony could concretize the language of
induction inside a deep processing scheme of human logic’s.
The great awareness maintain indexes of sustainability
around over away where the wealthy enhancement has to resist the principles of
digital characteristics: digital signal processing is selectivity of charging
choices as it could manipulate manifestative mechanism for which the language of
being argumentative agreements are necessary to return the valid results across
usage utility. Let’s make choice for better design of (unique char, shall
correspond to unique float) mapping pair holds principles of quotidian affairs for
which digital principles join wavy behavior with transformation of inductive
language which has to provide the entire exploitation environment.
#include <cstdio>
#include <cstdlib>
#include <cstdarg>
#include <cstring>
#include <math.h>
#include <cmath>
#include <iostream>
#include <ios>
#include <fstream>
#include <map>
#include <vector>
#define Pi 3.14159
#define sqr(x) x * x
#define frac(x,y) x / y
public:
T key;
V ntimes;
private:
hold* ptr;
if (Max(x, y)) {
}else {
}
}
}else {
///protected:
///inline virtual;
};
bool ae;
for ( auto& z : v ) {
if( x == z.key) {
z.ntimes += 1;
}
if( ae == false) v.push_back(hold<T, V>(x, 1));
return v;
}
///-------------------------------------------------------------------------
template<class T> float Wavy( T x, T y) {
return wx;
}
///------------------------------------------------------------
float wx = Frac( xd, Mul( (1 - Mul(x, y)), (sqr( 1 - Mul(2, y)) + Mul(x,
y))));
return wx;
}
float wx = Frac( xd, Mul( (sqr(x) + sqr(y)), (sqr( 1 - Mul(2, y)) + Mul(x,
y))));
return wx;
}
//////////////-----------------------------------------------------
template<class T> float Wave( T x, T y) {
float sx = x + y;
return wx;
}
/////-------------------------------------------------------------------
//
if( argc != 4 ) {
exit(1);
}else{
std::vector<hold<char, unsigned int>> vect;
ifstream fptr;
fptr.open(argv[1], ios::in);
if(fptr.is_open()) {
while(! fptr.eof()) {
fptr.close();
ofstream gptr;
gptr.open(argv[2], ios::out);
for(auto& z : vect) {
int n = (int)(z.key);
int m = (int)(z.ntimes);
///int A = atoi(str.c_str());
int A = stoi(str);
float cx = 0.000;
int choice = A;
switch(choice){
case 9:
cx = Wavy(ax, bx);
break;
case 8:
cx = Wave(ax, bx);
break;
case 7:
cx = WavyW(ax, bx);
break;
case 6:
cx = WavyR(ax, bx);
break;
default:
break;
}
cx = Mul(A, cx);
gptr.close();
}else{
exit(1);
}
return 0;
}
}