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YOUTH TRENDS

Grow up: it's time to play


Sean Pillot de Chenecey, Captain Crikey, explores the developing ‘play nation’ –
a gathering trend for more ‘play’ in our daily lives which may have a major
impact on the future of youth marketing

O
NE OF the bastions of childhood is play beauty, money or power – is valued only because
– and yet this is by no means an area we expect that it will make us happy.
exclusive to children. A real, global trend So to call yourself a ‘player’ rather than a
that’s gaining pace is the notion of ‘play’, form- ‘worker’ is to immediately widen your concep-
ing a new manifesto for the way we choose to live. tion of who you are and what you might be
Yet how many brands reflect this social reality? capable of doing. It is to dedicate yourself to
In his book The Play Ethic, author Pat Kane realising your full human potential; to be active,
says, ‘This we know – we’re stressed out, debt- not passive. As Sartre said, ‘Play is what you do
ridden, exhausted. We have less time for our when you feel at your most free, your most
families than we feel we should have. We take voluntary’.
fewer pleasures from our entertainments and At the beginning of this new century, the
consumptions than we expected to take. We feel social group that seems to be playing for keeps
less connected to our communities than we ever is the digital generation. For them, play is natu-
did. In our workplaces, we subject ourselves to rally what you do with your world; there’s no
routines and duties which at best seem pointless, angst or self-loathing about it … these are the
at worst unethical or immoral. Yet we also feel backpackers of Alex Garland’s The Beach, using
like hollow citizens, too weary to respond to any cheap flights and travel literature to make the
political entreaty with anything other than a world their playground. But why ‘play’ and why
shrug. In short, we are workers.’ now? Eugene Levitt (author of The Psychology of
The trivialisation of play was the work ethic’s Anxiety) says, ‘One of the major roots of play
most lasting, and most regrettable, achievement. today is fear of risk and the ever growing sense
This is ‘play’ as the great philosophers under- that things are falling apart … a broader infan-
stood it: the experience of being an active, tilisation of society makes play a socially
creative and fully autonomous person. As Brian acceptable course to take.’
Sutton-Smith, Dean of Play Studies at the Yet the subject is an enormous one – and one
University of Pennsylvania says, ‘The opposite that is seemingly impossible to sum up neatly.
of play isn’t work. It’s depression. To play is to According to Roger Guillard (author of Les Jeux
act out and be wilful, exultant and committed, as et les Hommes), ‘The world of games/play is so
if one is assured of one’s prospects.’ varied and complex that there are numerous
Over 2000 years ago, Aristotle concluded ways of studying it. Psychology, sociology, anec-
that, more than anything else, men and women dotage, pedagogy, and mathematics so divide its
seek happiness. While happiness itself is sought domain that the unity of the subject is no longer
for its own sake, every other goal – health, perceptible. Not only are such works as Homo

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YOUTH TRENDS

Ludens by Huizinga, Jeu de l’Enfant by Jean To call yourself a ‘player’


Chateau, and Theory of Games and Economic
Behaviour by von Neumann and Morgenstern
rather than a ‘worker’, is
not aimed at the same readers, but they don’t to immediately widen your
even seem to be discussing the same subject. conception of who you are
One may finally ask to what extent semantic
problems cause different and nearly incompati- and what you might be
ble researches to be reported, which, at heart, capable of doing. It is to
concern the same specific activity. It has even
been doubted that there are any common char-
dedicate yourself to
acteristics on the basis of which play may be realising your full human
defined in order to facilitate a cooperative potential; to be active,
approach to studying it.’
Play and games have generally been regarded not passive
as simple and insignificant pastimes for chil-
dren. There was no thought of attributing the
slightest cultural value to them … the first lar activity and “serious” behaviours can be per-
impression was that playthings are mere gadg- formed playfully. Many species, including
ets, and games are diverting and unimportant humans, have special signals to indicate that
activities better left to children when adults have they wish to engage in social play. For instance,
found something better to do. rhesus monkeys look at the play partner through
Johan Huizinga defends the very opposite their legs, whereas humans may smile, or offer
thesis, that culture is derived from play. ‘Play is objects, as an invitation to play. Play stands in
simultaneously liberty and invention, fantasy contrast to work; the former is intrinsically moti-
and discipline. All important cultural manifesta- vated, the latter has a serious extrinsic goal. Play
tions are based upon it. It creates and sustains is a pleasurable, voluntary activity ... in symbolic
the spirit of inquiry, respect for rules, and play, cognitive processes create an imaginary
detachment. Summing up the formal character- reality. Mundane objects are made to “stand
istics of play, we might call it a free activity for” other things as they become props for
standing quite consciously outside “ordinary” games.’
life as being “not serious”, but at the same time In The Psychology of Art Lev Semeonovich
absorbing the player intensely and utterly. It is Vygotsky says, ‘In object play, meaning is pre-
an activity connected with no material interest, dominant over the physical characteristics of
and no profit can be gained by it. It proceeds objects … rules follow from the meaning attrib-
within its own proper boundaries of time and uted to the prop object. (The hobby horse
space according to fixed rules and in an orderly must be ridden and not used for other pur-
manner. It promotes the formation of social poses.) Thus, symbolic play creates a zone of
groupings which tend to surround themselves proximal development. Eventually, however,
with secrecy and to stress their difference from almost anything can be made to stand for any-
the common world by disguise or other means.’ thing else and play becomes increasingly
George Butterworth and Margaret Harris internalised as pure symbolism. Play is essen-
(Principles of Developmental Psychology) believe tially a separate occupation, carefully isolated
that, ‘Play is a deceptively simple term that cov- from the rest of life and generally engaged in
ers diverse activities … play refers to a certain with precise limits of time and place. There is a
quality of behaviour, rather than to any particu- place for play (for example the ring, the stage

YOUNG CONSUMERS Quarter 1 2005 41


YOUTH TRENDS

and the board) and nothing that takes place 1. play has a new pervasiveness
outside this ideal frontier is relevant. To leave by 2. IT in general and mobile phones in partic-
mistake, accident or necessity may disqualify or ular will give a major boost to play
entail a penalty.’ Elsewhere, Meyer Barash, 3. play rarely provides us with moments of
translator of Man and the Sacred notes ‘Play is an liberation
occasion of pure waste: waste of time, energy, 4. play is now as much about community-
ingenuity, skill, and often of money . . . it is also building as about commercialism
an essential element of human social and spiri- 5. a culture of fear now surrounds play.
tual development.’
Another take on the subject was the wonder- The Work Foundation says that the rise of
ful book Flow – the Psychology of Optimal many high-potential small and medium-sized
Experience by Mihaly Csikszentmihalyi, who companies, who offer a fun and flexible envi-
tried to understand as exactly as possible how ronment, is forcing larger organisations to
people felt when they most enjoyed themselves, reconcile the working environment they offer.
and why. His first studies involved a few hun- ‘The irrevocable decline of job security means
dred ‘experts’ – artists, athletes, musicians, that fun may be a more durable adhesive tying
chess masters and surgeons – in other words, talent to an organisation than a promise of pro-
people who seemed to spend their time in pre- motion and advancement.’
cisely those activities they preferred. From Led by America, management theory favours
their account of what it felt like to do what they play; on both sides of the Atlantic the vocabulary
were doing, he developed a theory of ‘optimal of business is today suffused with metaphors
experience’ based on the concept of ‘flow’, that are as inane as they are playful. Managers
meaning the state in which people are so ‘draw up a game plan’, ‘get on the fast track’,
involved in an activity that nothing else seems ‘stay in the right ballpark’ and play ‘hard ball’.
to matter; the experience itself is so enjoyable They ‘touch base’ with everyone. (And at a time
that people will do it at great cost, for the sheer of turmoil in America where the difference
sake of doing it. Csikszentmihalyi noted that ‘it between ‘reality’ and ‘image’ is ever more
has long been recognised that the productive blurred, it’s well worth remembering Jean
activities of a society are a useful way of Baudrillard’s comments from America – ‘it is
describing its character: thus we speak of hunt- Disneyland that is authentic here’.)
ing-gathering, pastoral, agricultural, and So – there we have it – an occasion of ‘pure
technological societies. But because flow activ- waste’ that is utterly vital to our well-being as indi-
ities are freely chosen and more intimately viduals and as a society. In The Play Ethic Pat
related to the sources of what is ultimately Kane says that the radicalism of the play ethic is
meaningful, they are perhaps more precise that it asks us to seriously consider what the
indicators of who we are.’ American Constitution calls ‘the pursuit of happi-
Yet, in a modern ‘Play Nation’ playtime is no ness’. And the roots of our happiness, surely, lie
escape – in a recent study into cultural trends deep in our playful selves. ‘As well as all the previ-
James Woudhuysen from the Policies Studies ous prescriptions, proposals and policies, we could
Institute wrote, ‘Play has insinuated itself into do worse than to occasionally becalm ourselves
the pores of everyday life as the direct outcome and try to recover those early moments – when the
of the need people have for community, safety art of life was easily learned and joyfully practised.’
and security in a world that is seen as frag- From the interactive, ‘fun’ office of the knowl-
mented, stressful and dangerous.’ He had five edge economy to the carnival atmosphere of the
major points to make: anti-capitalist demo, participation in playful per-

42 YOUNG CONSUMERS Quarter 1 2005


YOUTH TRENDS

of consumption, and in particular to a short


hop, on the part of the West, from physiological
and safety needs to self-actualisation needs, and
from material scarcity to plenitude. Rolf Jensen
of the Copenhagen Institute of Future Studies
suggested that play grew out of the contempo-
rary desire for narrative. For Jensen, information
society had been superseded by Dream Society,
in which firms were tribes that had to win sup-
port by telling stories about their products and
appealing to irrational emotions. In New York,
Michael Wolff, a consultant to the US entertain-
ment industry, spoke of what he called
America’s ‘Entertainment Economy’ – a product
of defence spending, the need for an alternative
to shopping malls and urban decay, the spread
of cable television and of the example set by
Ronald Reagan and Bill Clinton.
The latest Apple iMac. iMacs have been celebrated as a If any movement takes the values of play to
joyful elision between the realities of IT at work, and the their most militant political conclusion, it’s the
possibilities that IT contains for play.
‘No Logo’ radicals so ably described by Canadian
formance is something that shapes more and author Naomi Klein. They rub global brands
more of our world. Play has also been the key to such as Starbucks, Nike and Gap in their own
Virgin’s competitive stance. Virgin Airlines pio- exploitative dirt … ‘we’re not going to play your
neered the building of computer games into games anymore – we’re going to play our own’ …
every airline seat. It gives each passenger a free and they do – from their use of the net to co-ordi-
bag of childish, toy-like accessories with which nated global protest, to their subversion of
to while away the hours. Both management billboards and public advertising; from the rave
theorists and social commentators have adopted atmosphere of their street protests, to the humour
thespian, sporty and playful models for the and wit of their sloganeering. It’s the combination
future of work. Architects and designers have of spontaneity and absorption, of applied creativ-
adopted play – Norman Foster’s 40-storey City ity and voluntary action – in short, their identity
of London HQ (a gherkin shaped monument to as players – that defines their politics.
the importance business and society now attach So – ‘player’ or ‘worker’? In 2005, expect this
to risk), is described by one design critic as question to get louder and louder as the debate
‘ludicrous’. Jonathan Ive’s design of the Apple over the play ethic really gets going.
iMac is widely celebrated as a joyful elision
Sean Pillot de Chenecey
between the realities of IT at work, and the pos- worked with youth specialist
sibilities that IT contains for play. advertising and research
But is play as an instrument for communitar- agencies in the US and
Europe throughout the 1990s
ianism more than commercialism? In an anxious before setting up his own
new century, the instrumental purpose of play consultancy in 2000, Captain
has become more communitarian and less com- Crikey, which specialises in
consumer intelligence and
mercial: in the past, the growth of play was, new product development.
firstly, ascribed by Maslow to the general growth www.captaincrikey.com

YOUNG CONSUMERS Quarter 1 2005 43

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