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The long streets were full as far as the eye could see with the walking dead, here

and these the


crack of lasguns could be heard as the few survivors fought on in their barricaded houses, the
marines stamped out of the Thunderhawk in lock step and formed a firing line on the lip of the
landing ramp, below them the horde of undead surged towards them.
'Stand your ground and shoot straight, Your Bolter's will purify the infected, your flamers will
purge the unholy, your Faith is your Talisman'.

Inquisitor Nebulon of the Ordo Sepulturum (seige of Phosphoro)

The plague
For many millennia the instances of zombie plague have grown more noticeable. The
Inquisitors of the Ordo Sepulturum have taken a keen interest in stamping out this ever
growing threat. The virus is actually both biological as well as a psychic virus. The
biological kills the victim and preserves the flesh showing the decomposition of the vessel,
The Psychic part maintains a link between the warp and the victims mind, so the curse
psychic energy of the victim maintains a limited control over the now dead body, all be it to
the level of eating the living what is left of the mind of the host is consumed within the
warp. So one could say that After death The warp maintains the Daemons also crudely
maintains the zombies in the realm of the real.

Despite the patient attention of the Ordo Sepulturum however, this plague is an ever
increasing threat, the following article should is been circulated around a Planetary defence
forces of the Imperium, take note and keep your lasguns charged.
The zombie Horde
A Zombie horde can be used
on its own or if you want to
make the game more fun
then add a squad of
Renegade guardsmen or
Plague marines, if the
contagion is deemed totally
out of control then even a
squad of nurgle
Plaguebearers would not go
amiss. Please remember
however the main player in
the game should be the
Zombie, regardless of
whatever agent is behind the
release of the disease.

Know your Foe


The zombie in itself is not much of a threat, they are not armed all that well if at all, cannot
shoot and cannot winkle you out of a Chimera, but remember, 1 zombie left unchecked can
infect the whole world.

On mass a group of zombies are a deadly foe, and they are very tough despite their rotting
flesh, even a zombie with 60% body mass destroyed can still bite your ankle and you will be
joining their stinking ranks. Think! Head = Dead!

Living Impaired
Also more than Oftern on the battlefield soldiers will say thing like 'I have killed hundreds,
but they keep coming! This is probably not true, the soldier is killing the same one again
and again, they just keep getting back up. So remember, go for the head.

Deployment
Zombies operate in squads of 10+ with no actual limit. They don't get board either so make
excellent guards. Due to this they will lay around dead or dormant within buildings or
bunkers they will only activate at the start of the game when a zombie player sees the living
coming.
Plague Zombies
A Plague zombie will cost 6 points each and operate in squads of 10 to er...the population of
a planet. They can be split into many squads in you like but they are all in fact the same
group of zombies. Zombies have no unit cohesion, and no organisation or command
structure, we are all equal in death.

Profile: WS BS S T W I A LD Save
Zombie 2 0 3 4 1 0 2 2 -

Special Rules
Brainless:
Zombies are brainless and simply don't think of anything other than where their next meal is
running from and so they ignore all LD tests and are not effected by fear.

They keep coming:


Zombies are incredibly resilient, when a zombie is killed place the model on it side, Each at
the end of the turn roll D6 per dead zombie, any roll of 4+ the zombie will get back up,
probably minus a arm or leg but still a none living zombie flesh eater. There are a few
exceptions to this rule.

Shoot the head: If rolling to hit when shooting and roll a 6 you have targeted
the head, if roll to successfully wound the shot is a head shot
and the zombie cannot come back.
Winning combat: If your troops win in combat and there are no more zombies
left standing your troops can take the time to sever the heads
of the undead, note this will prevent sweeping advances.
Special weapons: Power weapons, Melta, Flame weapons and all weapons x2
toughness of the zombie will kill the zombie outright.

Just a scratch:
Even the slightest scratch or bite passes on an instant infection. When in close combat roll
1D6 per trooper not injured or killed, a roll of 6 instantly is replaced by a zombie where they
stand. If there is a commissar or Chaplin attached to the squad however they can execute
the wounded trooper prior to them turning.

Strength in numbers:
Large numbers of zombies can be a great threat
even to structures and vehicles, If the number of
zombies is equal to the AV of a vehicle they will
inflict a glancing hit each turn.

Shambling free runners:


Zombies may be shambling but can run when their
dinner is moving fast enough, they can however
not assault into combat and so even if they reach
their enemy they get no +1A for their assault.
Its still a zombie!
Humans are not the only creature that can be effected by the zombie plague, after all we are
all equal under Nurgle's eye. Other races however have slightly different attributes when
they become zombies all of which are listed below. As the virus is just as much a psychic
contagions as well as a biological one then any creature should be effected by the Plague.

Race: Modification Points


Space marine 5+ Unmodified Save +2
Ork +1 Toughness +3
Eldar/Dark Eldar +1 Weapon Skill +1
Tyranid (small) +1 Attacks +1
Tau No Modification +0
Necron Don't be silly but if you must +1Strength ?/*#~!

If you see a zombie, or believe that a member of your family or a friend is infected with Zombie
plague do not attempt to give aid to them, lock yourself in a room and contact the local Arbiters
immediately.

Public service notice Ordo Sepulturum

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