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Initialize engine version: 5.4.

4f1 (5a3967d8c55d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: NVIDIA GeForce 210 (ID=0xa65)
Vendor: NVIDIA
VRAM: 978 MB
Begin MonoManager ReloadAssembly
Platform assembly: J:\Download\Link.Twin\LinkTwin_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: J:\Download\Link.Twin\LinkTwin_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: J:\Download\Link.Twin\LinkTwin_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: J:\Download\Link.Twin\LinkTwin_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly:
J:\Download\Link.Twin\LinkTwin_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly:
J:\Download\Link.Twin\LinkTwin_Data\Managed\UnityEngine.Analytics.dll (this message
is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\UnityEngine.Analytics.dll into
Unity Child Domain
Platform assembly: J:\Download\Link.Twin\LinkTwin_Data\Managed\LitJson.dll (this
message is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\LitJson.dll into Unity Child
Domain
Platform assembly:
J:\Download\Link.Twin\LinkTwin_Data\Managed\ICSharpCode.SharpZipLib.dll (this
message is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\ICSharpCode.SharpZipLib.dll
into Unity Child Domain
Platform assembly: J:\Download\Link.Twin\LinkTwin_Data\Managed\TextMeshPro.dll
(this message is harmless)
Loading J:\Download\Link.Twin\LinkTwin_Data\Managed\TextMeshPro.dll into Unity
Child Domain
- Completed reload, in 0.049 seconds
Platform assembly: J:\Download\Link.Twin\LinkTwin_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly: J:\Download\Link.Twin\LinkTwin_Data\Managed\System.dll (this
message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.827550 ms
[ContentManager] no content in download folder, using local
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerPrefsCloud inited

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 386)

PlayerPrefsCloud inited

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerPrefsCloud inited

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerPrefsCloud inited

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamManager] ProcessSignIn True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

OnDataChangedExternally received

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GameSession cloud changed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GameSession cloud changed

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerPrefsCloud inited

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (0.0, 0.0, 1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (0.0, 0.0, 1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (1.0, 0.0, 0.0), user went (-1.0, 0.0, 0.0) allowed: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (1.0, 0.0, 0.0), user went (-1.0, 0.0, 0.0) allowed: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (1.0, 0.0, 0.0), user went (-1.0, 0.0, 0.0) allowed: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (1.0, 0.0, 0.0), user went (-1.0, 0.0, 0.0) allowed: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (1.0, 0.0, 0.0), user went (-1.0, 0.0, 0.0) allowed: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
current allowed dir is (1.0, 0.0, 0.0), user went (1.0, 0.0, 0.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (1.0, 0.0, 0.0), user went (1.0, 0.0, 0.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Desktop/GameArea/Table/M"

(Filename: Line: 0)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Desktop/GameArea/Table/M"

(Filename: Line: 0)

[SteamManger] Achievement unlock ended with success

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Desktop/GameArea/Table/M"

(Filename: Line: 0)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Desktop/GameArea/Table/M"

(Filename: Line: 0)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (1.0, 0.0, 0.0) allowed: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (1.0, 0.0, 0.0) allowed: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (0.0, 0.0, -1.0) allowed: False
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (0.0, 0.0, 1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (1.0, 0.0, 0.0), user went (1.0, 0.0, 0.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, -1.0), user went (0.0, 0.0, -1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, -1.0), user went (0.0, 0.0, -1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, -1.0), user went (0.0, 0.0, -1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, -1.0), user went (0.0, 0.0, -1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (0.0, 0.0, 1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (0.0, 0.0, 1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, -1.0), user went (0.0, 0.0, -1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, -1.0), user went (0.0, 0.0, -1.0) allowed: True
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (1.0, 0.0, 0.0), user went (1.0, 0.0, 0.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (0.0, 0.0, 1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (0.0, 0.0, 1.0), user went (0.0, 0.0, 1.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (-1.0, 0.0, 0.0), user went (0.0, 0.0, 1.0) allowed: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

current allowed dir is (-1.0, 0.0, 0.0), user went (-1.0, 0.0, 0.0) allowed: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GAME OVER, MAN, GAME OVER !!!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamMananger] current data path is C:/Users/Usuario/AppData/LocalLow/Amber


Studio/Link Twin

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[SteamManger] Achievement unlock ended with success

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

[NotificationManager] init plugin interface: NotificationPluginDummy

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.


Thread -> id: 11f0 -> priority: 1
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at LevelSelectScreenFinal.OnDestroy () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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