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JOB ROLES IN VIDEO GAMES

PRODUCTION, PROGRAMMING & DESIGN

ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE FROM


GTA IV

PRODUCER Producers must ensure that A good knowledge of games A strong leadership and Leslle Benxles
the delivery of a game is on and the games industry interpersonal skills
time and within budget.
The ability to manage A good organisational and
They also have to control people, time and resources. problem solving ability.
financial and other
resources needed for a Knowledge of the
project and co-ordinate the requirements of the
work of the production relevant Health and
Safety legislation and
team.
procedures.
ASSISTANT PRODUCER They work with a game The ability to plan ahead, A keen eye for detail and William Mills
production staff to ensure set objectives and prioritise high standards of work.
that the delivery of the
Knowledge of the The reason for this is
game is timed well and that
it is at the highest quality. requirements of the because the assistant
relevant Health and producer works with the
They also have work with Safety legislation and producer, so they both have
the producer and the procedures. similar amount of work to
production team. They too do.
have to ensure that the
timely delivery of the
highest quality project
possible.

SENIOR/LEAD The lead artist/programmer A spatial awareness and the An attention to detail and John Whyte
PROGRAMMER works with the game ability to visualise layouts; the ability to evaluate
designer in the first instance imagination and creativity. quality

They produce much of the


artwork themselves, setting
creative and technical
standards.

PROGRAMMER The programmer is ability to write in C, C++ and good understanding of Karim Hemraj
responsible for creating all other languages game play
of the codes for that runs
and controls the game specific platform experience ability to take instruction
– e.g. PS2, DirectX and work to deadlines,
tenacity and patience
GAME/SENIOR DESIGNER The game designers are information design and user thorough understanding of Simon Lashley
responsible for devising interface design skills game play theory
what a game consists and
information design and user Imagination and creativity
how it plays. I.e. characters,
objects and modes of play. interface design skills

LEVEL EDITOR/ DESIGNER The Level Editor defines and IT skills and competence in attention to detail and the James Arthur
creates interactive the use of world editing ability to evaluate quality
architecture for a segment tools
of a game, including the a passion for games and
knowledge of different knowledge of game design
landscape, buildings, and
objects. platforms theory

spatial awareness and the


ability to visualise layouts;
imagination and creativity

ROLE DUTIES SKILLS QUALITIES REAL EXAMPLE FROM


GTA IV

CREATIVE/STUDIO The Creative Director is the good understanding of the excellent imagination, Andrew Sempie
DIRECTOR key person during the game financial and managerial creativity and problem-
development process, aspects of game solving skills
overseeing any high level development
a passion for games and a
decisions that affect how
the game plays, looks or ability to inspire a team good understanding of what
makes a game appealing to
sounds.
different audiences
The Creative Director is also
responsible for the overall
look and feel of a computer
game

TECHNICAL The Technical Artist acts as Knowledge of console ability to think creatively to Obbe Vermaij
ARTIST/DIRECTOR a bridge between the artists hardware architecture resolve technical challenges
and programmers working and limitations
Understanding and
on a game.
proficiency in using 3D ability to anticipate the
graphics software needs of the artists so as to
The main areas of
responsibility for Technical streamline their
Artists include setting up productivity
and maintaining the art
production workflow as
well as making decisions
about which art packages
and tools a studio should
use.

ANIMATOR/ ANIMATION knowledge of traditional spatial awareness and a feel Alex Horton
Animators in the games
DIRECTOR and computer 2D and 3D for movement over time
industry are responsible
animation techniques
for the portrayal of
movement and behaviour. knowledge of constraints
– meaning you must
Game production is a restrict/limit yourself.
collaborative process and knowledge of full motion
Animators work as part of
the art department team
video (FMV)

LEAD/CONCEPT ARTIST traditional and computer knowledge of constraints, Michael Kane and Ian
The Lead Artist is
art and design skills conflict resolution and Mcque
responsible for the overall
look of the game. problem solving skills
knowledge of 2D and 3D
modelling and animation a passion for games and a
A Lead Artist’s day to day
work can vary greatly packages good understanding of what
according to how far down makes a game visually
the development path the appealing and fun to play
project has progressed.

AUDIO ENGINEER/ The Audio Engineer creates sound engineering skills creativity and Matthew Smith & Allan
SUPERVISING SOUND the soundtrack for a game. and knowledge of the imagination Walker
EDITOR This might include music; relevant tools and
sound effects to support the technology ability to work to
game action, such as deadlines
gunshots or explosions; “aural skills”, a sense of
character voices and other timing, and attention to a feel for the atmosphere
expressions; spoken detail of games
instructions; and ambient
effects, such as crowd noise, ability to compose and
vehicles or rain. perform music

the Audio Engineer


produces a sound design for
the game and, when this
has been agreed, realises it.
This might involve the
composing, scoring and
recording of music.

QA TESTER/MANAGER Quality Assurance good negotiation and persistence and patience Iain Smith, Jeff Rosa and
Technicians, or Testers, conflict resolution skills Craig Arbuthnott
perform a vital role, testing, ability to play games for
tuning, debugging, and long periods
suggesting the detailed
ability to communicate
refinements that ensure the tactfully with other
quality and playability of members of the team
the finished game

They must ensure that the


game has no mistakes on it.
I.e. spelling mistakes.

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