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STR 11 0
STRENGTH
DEX 17 +3
DEXTERITY
CON 13 +1
CONSTITUTION
INT 17 +3
INTELLIGENCE
WIS 15 +2
WISDOM
CHA 16 +3
CHARISMA
FORTITUDE +7 = +1 +1 +2 +3
(CONSTITUTION)
REFLEX +9 = +1 +3 +2 +3
(DEXTERITY)
WILL +11 = +4 +2 +2 +3
(WISDOM)
Skill Name Total Ability Ranks Temp
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Acrobatics +3 DEX (3) -
AC 14 = +3 +1
10 Appraise +3 INT (3) -
Touch AC 14 Flat-Footed AC 10 1
BAB Strength Size Misc
Bluff +7 CHA (3)
Climb +0 STR (0) -
CM Bonus +2 = +2 +0 - -
Diplomacy +7 CHA (3) 1
BAB Strength Dexterity Size
Disguise +3 CHA (3) -
CM Defense 16 = 10 +2 +0 +3 - Escape Artist +3 DEX (3) -
Fly +3 DEX (3) -
Base Attack +2 HP 29
Heal +2 WIS (2) -
Damage / Current HP
Initiative +9 Intimidate +7 CHA (3) 1
Knowledge (arcana) +8 INT (3) 2
Speed 30 ft Knowledge (dungeoneering) +7 INT (3) 1
Knowledge (geography) +7 INT (3) 1
Club
Knowledge (nature) +7 INT (3) 1
Main hand: +2, 1d6 Crit: ×2 Knowledge (planes) +7 INT (3) 1
Rng: 10'
Both hands: +2, 1d6 Knowledge (psionics) +8 INT (3) 2
1-hand, B
Ranged: +5, 1d6 Knowledge (religion) +7 INT (3) 1
Ranged, both hands: +5, 1d6 Perception +10 WIS (2) 5
Ride +4 DEX (3) 1
Sense Motive +7 WIS (2) 2
Spellcraft +10 INT (3) 4
Stealth +16 DEX (3) 4
Highlander (hills or mountains) : +2 Trait bonus in hilly or rocky areas
Survival +3 WIS (2) 1
Swim +1 STR (0) 1
Activated Abilities & Adjustments
Saving Throw Bonus: +3
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Activated Abilities & Adjustments Experience & Wealth
Weapon Proficiency (All Martial) Experience Points: 10200/15,000
Current Cash: 649 gp, 4 sp
Feats
Dodge Languages
Expanded Phrenic Pool
Heroic Grace Celestial Draconic
Improved Initiative Chultéen Senzar
Martial Weapon Proficiency - All Common
Simple Weapon Proficiency - All
Spells & Powers
Traits
Psychic spells known (CL 5th; concentration +8)
Highlander (hills or mountains)
Melee Touch +2 Ranged Touch +5
Reactionary
2nd (5/day) —knock, silence (DC 15), spiritual weapon
Gear 1st (7/day) —bless, comprehend languages , endure
elements, feather fall , mage armor , magic missile, mind
Total Weight Carried: 4/130 lbs, Light Load thrust I OA (DC 14), sleep (DC 14), unseen servant
(Light: 43 lbs, Medium: 86 lbs, Heavy: 130 lbs) 0th (at will) —detect magic , know direction , light, mage
Artisan's outfit (Free) - hand, prestidigitation, stabilize, telekinetic projectile OA
Backpack, masterwork (3 @ 21.06 lbs) <In: Dropped 4 lbs
to ground
Bedroll <In:
(1 Backpack,
@ 25.06 lbs)>
masterwork (3 @ 21.06 lbs)> 5 lbs Background
Blanket, winter <In: Backpack, masterwork (3 @ 21.06 3 lbs Native du Chult, Akinyi entend les voix des messagers
lbs)> of elvenkind
Cloak 1 lb de Séluné, déesse de la Lune dans son sommeil. Elle
Club 3 lbs parcourre le monde à la recherche d'aventures et de
Money <In: Backpack, masterwork (3 @ 21.06 13.06 lbs grigris.
lbs)> of cure moderate wounds
Potion -
Potion of cure serious wounds -
Potion of entropic shield (CL 3rd) -
Potion of meld into stone -
Ring of sustenance -
Wand of invisibility (40 charges) -
Special Abilities
Conjured Armor +2 (Su)
Detect Thoughts (Sp)
Divine Energy (2/day)
Focused Force (Su)
Phrenic Pool (6/day) (Su)
Resilience of the Faithful (Su)
Spell-Like Abilities
Detect Thoughts (1/day)
Tracked Resources
Club
Divine Energy (2/day)
Phrenic Pool (6/day) (Su)
Potion of cure moderate wounds
Potion of cure serious wounds
Potion of entropic shield (CL 3rd)
Potion of meld into stone
Wand of invisibility (40 charges)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Akinyi – Abilities & Gear
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Akinyi – Abilities & Gear
Wand of invisibility (40 charges) Wand Potion of meld into stone Potion or Oil
Invisibility Meld into Stone
The creature or object touched becomes invisible. If the recipient is Meld into stone enables you to meld your body and possessions
a creature carrying gear, that vanishes, too. If you cast the spell on into a single block of stone. The stone must be large enough to
someone else, neither you nor your allies can see the subject, accommodate your body in all three dimensions. When the casting
unless you can normally see invisible things or you employ magic to is complete, you and not more than 100 pounds of nonliving gear
do so. merge with the stone. If either condition is violated, the spell fails
and is wasted. While in the stone, you remain in contact, however
Items dropped or put down by an invisible creature become visible; tenuous, with the face of the stone through which you melded. You
items picked up disappear if tucked into the clothing or pouches remain aware of the passage of time and can cast spells on
worn by the creature. Light, however, never becomes invisible, yourself while hiding in the stone. Nothing that goes on outside the
although a source of light can become so (thus, the effect is that of stone can be seen, but you can still hear what happens around you.
a light with no visible source). Any part of an item that the subject Minor physical damage to the stone does not harm you, but its
carries but that extends more than 10 feet from it becomes visible. partial destruction (to the extent that you no longer fit within it)
expels you and deals you 5d6 points of damage. The stone's
Of course, the subject is not magically silenced , and certain other complete destruction expels you and slays you instantly unless you
conditions can render the recipient detectable (such as swimming in make a DC 18 Fortitude save. Even if you make your save, you still
water or stepping in a puddle). If a check is required, a stationary take 5d6 points of damage. Any time before the duration expires,
invisible creature has a +40 bonus on its Stealth checks. This bonus you can step out of the stone through the surface that you entered.
is reduced to +20 if the creature is moving. The spell ends if the If the spell's duration expires or the effect is dispelled before you
subject attacks any creature. For purposes of this spell, an attack voluntarily exit the stone, you are violently expelled and take 5d6
includes any spell targeting a foe or whose area or effect includes points of damage. The following spells harm you if cast upon the
a foe. Exactly who is a foe depends on the invisible character's stone that you are occupying. Stone to flesh expels you and deals
perceptions. Actions directed at unattended objects do not break you 5d6 points of damage. Stone shape deals 3d6 points of
the spell. Causing harm indirectly is not an attack. Thus, an damage but does not expel you. Transmute rock to mud expels
invisible being can open doors, talk, eat, climb stairs, summon you and then slays you instantly unless you make a DC 18
monsters and have them attack, cut the ropes holding a rope Fortitude save, in which case you are merely expelled. Finally,
bridge while enemies are on the bridge, remotely trigger traps, open passwall expels you without damage.
a portcullis to release attack dogs, and so forth. If the subject
attacks directly, however, it immediately becomes visible along with
all its gear. Spells such as bless that specifically affect allies but not Cloak of elvenkind Wondrous Item (Shoulders)
foes are not attacks for this purpose, even when they include foes These cloaks of famed elven design are enhanced to reflect the
in their area. wearer's surroundings, aiding him in blending in with any terrain.
When this plain gray cloak is worn with the hood drawn up around
Invisibility can be made permanent (on objects only) with a the head, the wearer gains a +5 competence bonus on Stealth
permanency spell. checks.
Construction
Potion of entropic shield (CL 3rd) Potion or Oil Requirements: Craft Wondrous Item, invisibility, creator must be an
Entropic Shield elf; Cost 1,250 gp
A magical field appears around you, glowing with a chaotic blast of
multicolored hues. This field deflects incoming arrows, rays, and
other ranged attacks. Each ranged attack directed at you for which
the attacker must make an attack roll has a 20% miss chance
(similar to the effects of concealment). Other attacks that simply
work at a distance are not affected.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Akinyi (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2020/04/21
XP Reward : 4200 XP; Net Cash :
- no notes -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.