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MONEY
FARM
Investigating the real cost of
free games. By Dan Griliopoulos
66 AUGUST
AUGUST2010
2010
68 AUGUST 2010
JESSE SCHELL
(Founder) - Schell Games
One of the keenest analysts of
Tsk, these people must social gaming, Schell paints a
lead sad, empty lives. picture of a near future that’s
somewhere between utopian
and dystopian. He spoke to us
fields are fecund with controversy. ‘social’? Most of the time you’re not about the game design
techniques social developers
The aggressive way players are playing with people as people, but as use to draw money from their
acquired has come under scrutiny, as in-game tokens of success. players. The short: it’s profitable,
well as the endless copycatting In fact, are social games anti- but faintly terrifying. For a full
between companies, and the invasive social? A critic would say their design explanation of his ideas, watch
his excellent TED talk at tinyurl.
Facebook spam. Most damningly, the is derived from cynical, amoral stuff, com/schellpcg.
companies have been accused of like the ’50s social science
making games that are not fun, but experiments of Skinner and WALT YARBROUGH
merely compelling, actively antisocial Milgram. The games use random (Vice-president) – Evony
and greedy for user’s money. mechanisms and ‘variable ratio Evony is a Civilization-like city-
rewards’ with the mechanics of a slot building game, which you may
recognise as “Come play, my
Cashcade machine, to encourage you to do Lord” from a series of
There’s a big incentive to spend. things you don’t necessarily enjoy to increasingly bizarre adverts
Primarily, to speed up progression. get items that, strictly speaking, are featuring buxom women not
Thankfully most games have worthless (ie, virtual), and that may included in the game. These ads
left The Guardian asking “ is this
removed their dodgy Offer Walls, even degenerate if you don’t return. the most despised game on the
promising in-game funds in return The mechanism is made addictive Web?” and garnered it 18 million
for clicking on advertising links or through random drops that get less players. Evony have just
performing unsalubrious tasks, but frequent as the game goes on, an relaunched Evony Age II, making
the game more fair and social.
there are still problems. absence of stopping points, nebulous
Take the case (reported in The win-lose conditions, and an illusion
Guardian) of a 12-year-old who ran of satisfaction. These challenges are DALLAS SNELL
(Co-founder, chairman,
up a £900 bill on Farmville. The simpler and easier than the real world development director) –
problem here wasn’t just that he spent – and hence undermine the Portalarium
the money – it was that it wasn’t his accomplishments of real life. Braid- A small but rapidly growing
but his mother’s. Other people out creator Jonathan Blow has called this social game developer,
Portalarium boast such huge
there are spending equally huge ‘addiction-based gaming’. Schell: figures of gaming as Richard
amounts of money, but it’s OK “Remember, games don’t have to be ‘Lord British’ Garriott and Snell
because they’re adults. These people ‘fun’ all the time, they just have to be from Origin among its staff. It
have problems and need help, but engaging... All a good game needs is a aims to build a series of casual
games that can be played
they’re hugely profitable – and these simple interaction with someone standalone or through a larger
are businesses, not charities. As Jesse whose opinion I care about.” world-cum-social-network
Schell of Schell Games says, “Is it Do they feature real relationships? called Centreport.
crazy to use these techniques? It’s Schell: “If they didn’t, Facebook
crazy to use them in the long term, games would work just as well with MARK SKAGGS
but in the short term, it will get you strangers as they do with your real (Vice president, product
development) – Zynga
money and players, so it would be friends. But they don’t. We don’t Zynga is the biggest of the social
crazy not to use them! You can always want to be ashamed in front of our games companies, having been
change techniques later – in fact, you real friends, and we want to feel quick to move to Facebook and
definitely will, since players, games, equal, or superior, to our real friends, corner its broad userbase. As of
December 2009, they had 60
and technology are changing so fast.” there are powerful forces at work that million daily active users on
Well, at least we’re playing with our make us want to succeed at games their games, and Skaggs told us
friends... right? Hang on. We don’t when our real friends are involved. Farmville currently has as many
assume that just because politicians So, real relationships are at the fore. as 30 million on its own. Those
are astonishing figures . This is a
call themselves socialists they’re the The games don’t develop these company making money hand
best at socialising, so should we relationships, but they do use them.” over fist.
assume that social gaming is, y’know Is this done intentionally? After all,
AUGUST 2010 69
NIGHTMARE FUTURE What social games could look like in ten years
MINORITY RETORT
2 On-demand, personalised advertising will
use game design mechanics to co-opt people’s
subconscious. Its success will depend on how
malleable the global population proves to be.
OPT-OUTS
4 Some people will have
either opted out of the system or
possess ad-blocking technology.
The former are likely to be fed
generic ‘old-fashioned” adverts,
due to their lack of a profile.
THE TERMINALS
3 All mobile devices will have
super-HD cameras and mini-
projectors. Decisions about social
networking will become about
when to turn off devices, not to
turn them on.
THE NEXUS
1 All social games will be
played through your mobile device
by this time. Users much prefer to
© istockphoto.com/ iLexx
70 AUGUST 2010
AUGUST 2010 71