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Dwarfs (Warlords of Erehwon) [5 order dice, 696pts]

Army (Dwarfs) [5 order dice, 696pts]


Artillery Unit [1 order dice, 108pts]

Dwarf Organ Gun [1 order dice, 108pts]


Selections: 3x Dwarf Crew [48pts], Organ Gun [60pts]
Categories: A U
Rules: Fire Order to Shoot, Large, Slow 3
Model: Dwarf Crew with Organ gun, Weapon Profile HtH: Sword or Axe, Weapon Profile Ranged: Organ Gun

Model Ag Acc Str Res Init Co Special Ref

Dwarf Crew with Organ gun 4 5 6 6(7) 6 8 Large, Slow 3

Weapon Profile HtH Strike Value Special Rules Ref

Sword or Axe 1 STR +1

Weapon Profile Range Range Range Strike


Special Rules Ref
Ranged Short Long Extreme Value

Fire order to shoot, D6x Ranged


Organ Gun 0-10" 10-20" 20-30" 3
SV3

Warlord [1 order dice, 136pts]

Dwarf Lord [1 order dice, 136pts]


Selections: Big Axe, 2x Dwarf Bodyguards, Dwarf Lord in Medium Armour, Heavy Armour [130pts], Stubborn [6pts], Tough, Wound
Categories: W ,W U
Rules: Command, Follow, Heavily Laden, Stubborn, Tough 1, Wound 1
Model: Dwarf Bodyguard in Heavy Armour, Dwarf Lord in Heavy Armour, Weapon Profile HtH: Big Axe

Model Ag Acc Str Res Init Co Special Ref

Dwarf Bodyguard in Heavy


4 5 6 6(9) 6 8 -
Armour

Tough X, Command, Follow, 3xHtH, Wound X, Heavily


Dwarf Lord in Heavy Armour 4 5 6 6(9) 7 9
Laden

Weapon Profile HtH Strike Value Special Rules Ref

Big Axe 2

Warrior Unit [3 order dice, 452pts]

Dwarf Guard [1 order dice, 142pts]


Selections: Bloomin'Big Axe, 5x Dwarf Guard, Dwarf Guard Leader, Heavy Armour [142pts]
Categories: W U
Rules: Heavily Laden, Stubborn, Tough 1
Model: Dwarf Guard in Heavy Armour, Dwarf Guard Leader in Heavy Armour, Weapon Profile HtH: Bloomin' big axe

Model Ag Acc Str Res Init Co Special Ref

Dwarf Guard in Heavy Armour 4 5 6 6(9) 6 8 Stubborn

Dwarf Guard Leader in Heavy Armour 4 5 6 6(9) 6 8 Tough 1, Stubborn

Weapon Profile HtH Strike Value Special Rules Ref

Bloomin' big axe 3 Heavily Laden


Dwarf Handgunners [1 order dice, 120pts]
Selections: 4x Dwarf Handgunner, Dwarf Handgunner Leader, Dwarf Handgunners in Medium Armour [120pts]
Categories: W U
Rules: Fire Order to Shoot, Tough 1
Model: Dwarf Handgunner in Medium Armour, Dwarf Handgunner Leader in Medium Armour, Weapon Profile HtH: Sword or Axe,
Weapon Profile Ranged: Handgun

Model Ag Acc Str Res Init Co Special Ref

Dwarf Handgunner in Medium Armour 4 5 6 6(8) 6 8 -

Dwarf Handgunner Leader in Medium Armour 4 5 6 6(8) 6 8 Tough 1

Weapon Profile HtH Strike Value Special Rules Ref

Sword or Axe 1 STR +1

Weapon Profile Ranged Range Short Range Long Range Extreme Strike Value Special Rules Ref

Handgun 0-10" 10-20" - 3 Fire order to shoot

Dwarf Warriors [1 order dice, 190pts]


Selections: Axe, 9x Dwarf Warrior, Dwarf Warrior Leader, Dwarf Warriors in Medium Armour [190pts]
Categories: W U
Rules: Tough 1
Model: Dwarf Warrior in Medium Armour, Dwarf Warrior Leader in Medium Armour, Weapon Profile HtH: Sword or Axe

Model Ag Acc Str Res Init Co Special Ref

Dwarf Warrior in Medium Armour 4 5 6 6(8) 6 8 -

Dwarf Warrior Leader in Medium Armour 4 5 6 6(8) 6 8 Tough 1

Weapon Profile HtH Strike Value Special Rules Ref

Sword or Axe 1 STR +1

Selection Rules
Command:
Friendly units within 10" can use the model's CO stat to take command based tests. (WoE p64)
Fire Order to Shoot:
Requires Fire Order to shoot. Does not gain +1 to hit from Aimed Shot. (WoE p28)
Follow:
Friendly un-pinned units within 5" can follow the unit's order immediately.
Draw an order die for each unit following.
Move the initiating unit first and resolve its action, then do the same for each unit following.
(WoE p69)
Heavily Laden:
Cannot Sprint. (WoE p71)
Large:
Can draw LOS to body. +1 to hit when shooting at model. Can draw LOS over non-large models. (WoE p71)
Slow 3:
Move at a base rate of 3". (WoE p74)
Stubborn:
Remove +1 pin if order test is successful. (WoE p75)
Tough 1:
Re-roll a failed RES test. Only one failed RES test can be re-rolled at a time from a single shooting/HTH attack.
(WoE p76)
Wound 1:
Model can sustain 1 wound instead of dying immediately.
Each sustained wound counts as a permanent pin that can't be removed.
Unit can still be auto-destroyed by pins. (WoE p80)

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