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m Upon the desire of the Æ  

 
    
Æto
foster patriotism, nationalism and
appreciation of traditional games among
the youth, it embarked on a difficult but
fruitful task to search and record the
traditional games from the different regions
of the country.
m games commonly played by children,
usually using native materials or instruments.

m In the   
, due to limited resources
of toys of    children, they usually
come up on inventing games without the
need of anything but the players
themselves. With the flexibility of a real
human to think and act makes the game
more interesting and challenging.
m M few decades ago, kids used to gather in
the streets or in their neighborhood
playground to play their favorite Larong
Pinoy games like piko, patintero, taguan,
tumbang preso, siato, luksong tinik, etc.

m These has been their regular and popular


pastimes, as well as the favorite games of
their parents and grandparents until new
and modern forms of entertainment has
taken over the interests of young kids.
m î    , Executive Director
of      , confirms that
the Traditional Filipino Games are very
much alive in Philippines.

m It is not true that the Filipino Street Games


are no longer played, as some would say
that it has vanished in Philippine society.
m The successful launching of the first
a    aon    !" at
Laoag, Ilocos Norte through the
combined efforts of MECS, Office of the
Provincial Governor and Office of the
Municipal Mayor, prompted the BPESS to
include these "Laro ng Lahi" as an
activity for physical education.
m M M
 • #$
in most
Visayan regions) is a popular Filipino
street game and is commonly seen in
most Filipino movies and TV series.

m very common game among the youth


all over the country, played in
backyards, parks or even in streets with
less vehicular traffic.
m For the purpose of making the game
enjoyable and exciting, the composition of
players should not be more than 9

m When a player is tag while re-covering his


pamato, he becomes thde IT.

m The principle involved is to hit and knock


down the milk can with the "pamato," and
for the IT to put back the can inside a small
circle a few meters away from the toe-line.
m empty milk can

m slipper or a piece of flat stone as


"pamato."
m x. Mn IT, the one to guard the milk can is
chosen by throwing the "pamato" to the
toe line by all the players. Whoever
player whose "pamato" is farthest from
the toe-line is the IT.

m 2. The hitters will line up at the back of


the toe-line and at the sign of the IT,
game is started.
m u. The "pamato" must be retrieved
immediately once the can is knocked
down, otherwise once the IT has placed
the can inside the circle, the one tagged
becomes the IT.

m 4. When the can is hit and went off the


circle but remains standing, the IT has the
right to tag the hitter once the hitter
leaves the toe-line.
m Œ. The can maybe kicked or knocked
down under situation No. 4.

m 6. If a hitter is not able to retrieve his


"pamato," the others can save him by
hitting the can.
m M M.   - Õ Õ 
 ÕÕÕÕ
Õ  Õ


m most widely known and played game in


the country
m M team is composed of Πplayers and a
coach.

m The official of the game is the scorer,


timekeeper, and Πlinesmen.
m The objective of a team is to
accumulate as many points by passing
the lines without being tagged.

m M defensive team is called line guard


while an offensive team is called the
passer.
m chalk or paint
m scoreboard
m whistle
m stop watch
m powder
m x. The game is started with toss of a coin.
Whoever wins becomes the passer.

m 2. M time limit of two minutes is given to


each team to score.

m u. Once the limit elapses, the line guards


assume the positions of the passer, and
vice-versa.
m 4. Passers are suppose to cross the lines
from the starting point and back.

m Œ. Four line guards are positioned on the


vertical line and one on the horizontal line
of the court. Their feet always be on the
line.

m 6. Line guards tag the passer with powered


hands.

m 7. If any of the passer is tagged, the line


guard immediately assumes the position of
passer even if the 2-minute limit has not
elapsed
m From Entry Point From Exit Point

m First line - x pt. Fourth line - 2 pt.


m Second line - 2 pts. Third line - u pts.
m Third line - 2 pts. Second line - u pts.
m Fourth line - 2 pts. First line - Πpts.
•ome)

**The duration of the game is three innings


and each inning is divided into halves.
m M M. BILMNGMN OR GMME OF SIC

m The object being used to play the game


is also called .

m It is made of a washer with colorful


threads, usually plastic straw, attached
to it.
m The sipa is then thrown upwards for the
player toss using his/her foot.

m The player must not allow the sipa to


touch the ground by hitting it several
times with his/her foot, and sometimes
the part just above the knee..
m The player must count the number of
times he/she was able to kick the sipa.

m The one with most number of kicks wins


the game
m x. Sipa Bilangan is played by two teams.

m 2. First team to play is determined by toss


coin.

m u. The flyer is kick up and down, until the


ball touches the ground.

m 4. Point is counted on every kick made.


m For as long as anyone can remember,
there has always been a sungka board
in the Filipino homes.

m The sungka board is a small treasure-the


older it is, the more precious, it sits on a
side table or a top a bench, waiting to
be played.
m M shallow boat made of solid wood at
both ends of, which are large deep
bowls carved out of the wood.

m The whole length of the boat is lined with


seven smaller bowls carved in pairs.

m PROPS: Pebbles, a  aor shells seeds


m x. Sungka is always played by two
people.

m 2. Each players fills up his seven smaller


bowls with 7 "Sigay" each.

m u. Both players start at the same time.


m 4. The object of the game is to put as many
"Sigay" as possible in the large bowl as to
cause the opponent to lose one or two of
his smaller bowls in the succeeding games
which means he losses.

m Œ. If at the end of xŒ minutes, nobody has


been declared as winner, the game will be
called off. Each player counts the number
of "Sigay" in the opponent's large bowl.

m 6. The player with the most number of


"Sigay" wins.
m game that joins all children of the world
together wherever they live, whenever
they lived.

m Piko is unbelievably old.

m When ancient Roman cities were dug


up, drawings of hopscotch lines were
found on the stone floors..
m Everywhere it is played for one aim: to
win a place to call one's own.

m In the Philippines, the game is also


known as       

 
m PLMING COURT

m Stone floor drawn with chalk, charcoal

m On the ground-drawn with a sharp stick


•in this event, masking tape)
Πrectangles arranged vertically,
rectangles u and Πare divided equally
•ua and ub; Œa and Œb): no.6 is a
drawing of a half moon.
m Pamato •maybe a flat stone, a brick
chip, the bottom piece of a clay pot or
a smooth
chunk of window glass)
m x. The players stand in front of a rectangle
no.x. Each player takes turn in tossing his
pamato inside the 4th rectangle's dividing
line. The player who tosses his pamato
closest to this line gets to play first. This is
called manohan.

m 2. Only hops and skips are allowed using


either the left or the right foot. Landing on
both feet is only allowed in the area or
areas considered as home or "bahay" of a
certain player who has earned it after
successfully finishing the game. No other
player can step on this area.
m u. The xst player tosses his pamato to
rectangle no.x. Neither the
player nor the pamato must touch the
line otherwise the player losses his turn.

m 4. The player then tosses his pamato to


rectangle no.2, ua, ub, 4,Œa, Œb and 6.

m Œ. The player then plays the game all


over again this time starting from
rectangle no. Œ.
m 6. Mfter he has played in the entire
rectangle, he tosses the pamato strong
enough to pass over rectangle no. x.
ops passing rectangle no. Πto x then
jumps over the pamato.

m 7. Player picks up the pamato. With his


back turned against the rectangular
play area, he tosses his pamato towards
the direction of the play area. Where the
pamato lands, that area becomes his
home or bahay.
m ½. The game starts all over again for the
xst player. The rest continues with the
game they have left off.

m 9. The player with the most number of


homes, wins.
m The game "Palo-Sebo" is commonly
played during "Fiestasµ

m The essence of the game is most


important thing for the players of the
palo-sebo, for it is not merely a test of his
prowess in climbing but more
importantly, it is to prove his mettle and
perseverance.
m a x-meter bamboo pole with a x.x6-
centimeter diameter
m small bag
m a prize
m lard or grease.
m It is an individual or single game.

m The pole is painted with lard or grease


from top to bottom and a small bag
filled with prizes is tied on the top end of
the pole before it is set to stand.

m The objective of the game is to get the


bag full of prizes by climbing the
bamboo pole.
m M competitor is given only one chance
to climb. The game ends once the prizes
are taken.