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INTRODUCTION
2.How many sessions a gamer spends of playing online games in terms of:
2.1 Frequency of playing online games
2.2 Average time span of playing online games
2.3 Length of period of playing online games
3.How does playing games affect the academic performance of the students in relation
with:
3.1 Recent grades for 1st and 2nd grading period
3.3 Number of hours spent in studying
3.3 frequency of absences in class
Significance of the Study
In this section, the researchers expressed the value or importance of there search
study and this is where the significant contribution of the result was enumerated. This
research study will beneficial to the following:
Mobile Legends Players.
The result of this study will help the ML players to know that there is a effects of
playing mobile games (mobile legends) in their health and behaviour
Students.
The result of this study can give them an ideas and information about the effects
of Mobile games (Mobile legends) to the behavior and health aside from negative
effects
Parents.
This study will help the parents to have enough knowledge about the effects of
playing online games among their children.
Future Researchers.
The result of the study will be serving as a guide of other researchers who would
embark conduct of study of similar nature.