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1. External Analysis
PESTLE Analysis
Based upon above models, following opportunities and threats have been found:
OPPORTUNITIES:
*Increasing demand for online gaming: Demand for online gaming is increasing in line with
the growing number of broadband connections. Nintendo has created a distinctive
environment for online gaming and services.
*Changing, and positive, trends in gaming patterns: The US video games industry is
witnessing a change in demography like the increase in age band of players and number of
female players. Video games, which previously attracted children and teens, have begun to
appeal to adults and women as well.
* Nintendo being a major player in video game industry is introducing products with a
strategy of expanding the gaming audience. The company's is encouraging video games
through its unique hardware and software offerings to customers regardless of their age,
gender, language, cultural background and game experience (expert or novice). The
company's major product Wii features a user friendly remote which enables the elderly people
and women to play.
THREATS:
*Currency exchange fluctuations could affect operating results: Foreign exchange fluctuations
could adversely affect the company's earnings. Nintendo operates its businesses in foreign
currencies but publishes its financial statements and measures its performance in Japanese
currency. The company's exposure to currency fluctuations could have serious affect on its
operating results.
2. Internal Analysis
Primary Activities
Support Activities
Material Management
o Nintendo focused on characters rather than special affects thus reaping benefits
of low cost hardware.
Human Resource
o Nintendo appointed Satoru Iwata as president of the company which reaped
company develop a brand nero vision.
o Iwata saw that the video game industry had largely ignored non gamers and
keeping this in mind developed new simpler games targeting non gamers.
Information systems
o Nintendo acquired a 3% stake of convenience store operator Lawson in order
to leverage their online operations.
Based upon above model, following strengths and weaknesses have been found:
STRENGHTS:
* Established brand gives a competitive advantage: Brand Nintendo is widely associated with
video games. Nintendo has been operating in the video game console market since 1977 with
color television games, and is considered to be the oldest company in this market. It is one of
the largest console manufacturers in the world, and a leader in the handheld console market.
The company had released four generations of gaming devices over the past two decades,
which include Nintendo Entertainment System; Super Nintendo Entertainment System;
Nintendo 64; GameCube; Nintendo DS, Nintendo DSi and Wii.
* Nintendo's well established brand name gives it a first mover advantage over its competitors
and provides it with a strong bargaining power apart from facilitating easy customer recall.
* Global presence and geographical diversification reduces the business risk : The company
has a relatively diverse geographic presence. Nintendo operates in Japan, the America, and
Europe. The company's manufacturing plants are located in Japan and it operates through
subsidiaries in the US, Canada, the UK, Spain, Germany, France, Italy, and Australia.
* The geographical diversification provides Nintendo with a wide scope of increasing its
revenues by utilizing its global presence and thereby reducing its business risk.
WEAKNESSES:
* Declining operating profit margins have impacted the company's profit making capacity,
which in turn tends to negatively impact investor confidence.
3. SWOT Analysis
OPPORTUNITIES:
THREATS:
STRENGHS:
WEAKNESSES:
The hierarchical nature of the company may cause it to not respond quickly enough to
the threats
o Too hierarchical
o Limited options in online gaming
o Sony and Microsoft have created an online hub
Recommendations
Spread consoles
o Even if it’s for a low price
o Will earn on games
Low communication
o Strength of brand
o Half the price of Microsoft
No subcontractor
o Trust it’s own creativity
Recommendations
Build a strong community: create a system that encourages purchases of game and
accessories.
The video game product has a weak lifecycle, so Nintendo has to innovate more and
more and to stay on the top of the best video game company they have to put invest in
R&D more often.