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Instructional Software

Lesson Idea Name: Fun with Facts


Content Area: Multiplication and Division
Grade Level(s): 3rd

Content Standard Addressed: MGSE3.OA.1 Interpret products of whole numbers, e.g., interpret 5 × 7 as the
total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number
of objects can be expressed as 5 x 7

ISTE Technology Standard Addressed: Creative Communicator – Students choose the appropriate platforms
and tools for meeting the desired objectives of their creation or communication.

Selected Technology Tool: BrainPOP

URL(s) to support the lesson (if applicable): https://www.brainpop.com/

Type of Instructional Software


☒ Drill and Practice ☐ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):


☒ Assessment Monitoring/Reporting
☒ Allows teacher to create customized lessons for students
☒ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☒ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☒ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):


☐ Remembering ☐ Understanding ☒ Applying ☐ Analyzing ☐ Evaluating ☐ Creating

Levels of Technology Integration:


☒ Infusion Level: Students may work at a higher Bloom’s Level, but they do not have any “Voice or Choice”
during the activity and most of the decisions are made by the teacher.

☐ Integration Level: We would like to see ALL lessons/activities reach this level. The project is student-
driven. Students have “Voice and Choice” in the activities, selecting the topic of study and determining the
technology tool to demonstrate mastery of the standard. The teacher becomes more of a facilitator.
☐ Expansion Level: The projects created are shared outside of the classroom, publishing student work and
promoting authorship. This could be reached by showcasing the project on the school’s morning
newscast, posting the project to the classroom blog, or publishing via an outside source.

Universal Design for Learning (UDL): We will begin with a review of multiplications, then place students in
groups to compete with other groups. All student will participate and interact as they race to beat the other
teams in completing the multiplication table, I created in BrainPOP.
Lesson idea implementation:

SBooker, 2020
Instructional Software
This lesson will begin with a discussion and practice of basic multiplication. Using our smartboard, we
will go over different ways in which to solve multiplication problems. An example would be having six sets of
five apples. All the activities in this lesson will helps meet our standards of interpreting products of whole
numbers. Next, I will Place the students in groups of four and we will log into our BrainPOP and pull up the
multiplication table I created for this lesson. It will start off simple and get harder as we move along. Each
group will compete to be the first team to finish the tables.
We will continue this activity through several tables and keep score for whoever finishes first. Practice
makes perfect and my plan is to help the students memorize their multiplication is way that is fun. Once we
have this mastered, we can use what we learned to begin division. To end this lesson, I will design an end of
lesson quiz for each student in BrainPOP. This will be completed individually so I can assess what each one has
learned. From that I will assign extra activities and games for those who need extra practice.

Reflective Practice: I feel this is a great way to help students learn and memorize their multiplication. Once
those are mastered division will come much easier. Using games and competitions is great way to get them
motivated. In further extending this lesson we could move on to higher number multiplication, and begin our
division using the same technique.

SBooker, 2020

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