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the device controled or at a central command console from which personnel can monitor and activate devices in the vicinity, ‘Most panels link remotely to security or operations stations where instruments note a device's status (open or closed For doors, activated or powered down for machinery), Citcunventing a panel's electronic security measures requires a Disable Device check against at least DC 15 and at most DC 25, depending on the security profile of the installation, Failure often results in the Sounding of a loud on-site alarm or a silent alert at a security control station. Control panels have damage reduction 5 and 5 wound points, and they break with a Strength check ‘against DC 17. Blasting or othenvise damaging control panels usually freezes machinery in the ccurent position. Escape Pods These short-range landing craft help a number of crew members evacuate to safety in the event of a spaceborne disaster. Space transports generally have ‘wo or three escape pods, capital ships have a mini= ‘mum of six, and extremely large vessels or orbital ‘installations may have dozens or hundreds. Due to their small size, starfighters almost never have escape pods, though ejectable cockpit modules may function a5 similar evacuation vehicles. An escape pod can be used only once. ‘Upon ejection from the main ship, an escape pod automatically activates an easily detectable, broad= band distress beacon so rescue vesstls ean home in on its location in space or on a planet where it’s crash landed. Shutting down the automated beacon requires a Disable Device check (DC 15). The rescue beacon electronics accessible from within the pod hhave damage reduction 5 and 15 wound points, and they break with a Strength check against DC 23. Escape pod maneuverability jets work in tandem with basic astrogational sensors and course computers to head immediately for the nearest detected plane- tary mass or artificial orbital installation. They also home in on the transponder beacons from nearby ships. The crew cannot directly control the pod's course easily, unless they can burtow through the complex wiring and reconfigure flight circuitry with @ Repair check (DC 25}. After landing on a planet, the escape pod! hatch Usually remains sealed, A red indieator light adjacent to the hatch means that the atmosphere outside is in some way harmful to the crews a green light indicates, safe environmental conditions outside and allows the crew to hit the door control panel and open the hratch. Overriding these controls when sealed or malfunctioning requires a Disable Device check [DC 15). The hatch has damage reduction of 10 and 60. ‘wound points, and it can be smashed open with a Strength check against DC 35. ‘Most well-miaintained escape pods contain emer- gency storage lockers with a small assortment of survival equipment. A typical manifest includes a hold-out blaster pistol, two field kits, and two edpacs. This gear fits neatly into the two field kit backpacks in case the crew must Keave the escape pod after making planetfall. On older vessels, some of this equipment may have been previously appropriated ty other personnel. Escape Pod Clas: Starfighter ‘Size: Fine (35 m long) Hyperdrive: None Craw: 0 Initiative: +8 (8 size) Manauver: +4 (+8 sie, ~4 engine) Defensa: 18 (48 size, +410 armav) Shield Points: 0 Hull Points: 40 (DR 5) Passengers: 8 Cargo Capacity: 0 ke Consumables: | day Cost: 20,000 Maximum Spexd in Space: Docking (1 square/action) ‘Atmasaheric Speed: 60 km/h (1 square/action) Weapon: None nguishers consist of canisters filled with pres- | surized flame-retardant chemicals discharged through, a directional nozzle at the top. They often sit at. strategic points within ships and installations for quick access during fire emergencies. A single canister an extinguish a fire of up to 20 square meters at a rate of 2 square meters per round belore it runs out of pressure. A Tull-ound blast from this tool produces a chemi- ‘al cloud that provides total concealment (50% miss chance). Those inside the cloud can't see targets ‘outside the cloud, and those outside the cloud can't see targets inside the cloud, The cloud spreads 2 ‘meters in all directions for every round it is activated. dissipates after 3 rounds (no matter how large the lou). If damage penetrates the canister wall or nozzle assembly (damage reduction 5, 5 wound points), the extinguisher completely discharges its contents through the breach. The canister has enough pressure and chemical supply for 20 single-round blasts. Although fire extinguishers cost 50 credits, ach, a spent canister can be recharged at proper facilities for 30 credits, Fuel Tanks Facilities servicing vehicles or vessels frequently contain fuel tanks ftom which technicians can resup- ply or recharge onboard fuel cells. Some vehicles also store fuel in tanks, though these often sit behind adequate armor or shielding to prevent accidental penetration and explosion, AA standard-sized fuel tank consists of a 2-meter- Jong eylinder with a I-meter diameter. A fuel hook-up allows attached hoses to Toad fuel onto vessels or

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