the device controled or at a central command console
from which personnel can monitor and activate
devices in the vicinity,
‘Most panels link remotely to security or operations
stations where instruments note a device's status
(open or closed For doors, activated or powered down
for machinery), Citcunventing a panel's electronic
security measures requires a Disable Device check
against at least DC 15 and at most DC 25, depending
on the security profile of the installation, Failure often
results in the Sounding of a loud on-site alarm or a
silent alert at a security control station.
Control panels have damage reduction 5 and 5
wound points, and they break with a Strength check
‘against DC 17. Blasting or othenvise damaging
control panels usually freezes machinery in the
ccurent position.
Escape Pods
These short-range landing craft help a number of
crew members evacuate to safety in the event of a
spaceborne disaster. Space transports generally have
‘wo or three escape pods, capital ships have a mini=
‘mum of six, and extremely large vessels or orbital
‘installations may have dozens or hundreds. Due to
their small size, starfighters almost never have escape
pods, though ejectable cockpit modules may function
a5 similar evacuation vehicles. An escape pod can be
used only once.
‘Upon ejection from the main ship, an escape pod
automatically activates an easily detectable, broad=
band distress beacon so rescue vesstls ean home in on
its location in space or on a planet where it’s crash
landed. Shutting down the automated beacon
requires a Disable Device check (DC 15). The rescue
beacon electronics accessible from within the pod
hhave damage reduction 5 and 15 wound points, and
they break with a Strength check against DC 23.
Escape pod maneuverability jets work in tandem
with basic astrogational sensors and course computers
to head immediately for the nearest detected plane-
tary mass or artificial orbital installation. They also
home in on the transponder beacons from nearby
ships. The crew cannot directly control the pod's
course easily, unless they can burtow through the
complex wiring and reconfigure flight circuitry with @
Repair check (DC 25}.
After landing on a planet, the escape pod! hatch
Usually remains sealed, A red indieator light adjacent
to the hatch means that the atmosphere outside is in
some way harmful to the crews a green light indicates,
safe environmental conditions outside and allows the
crew to hit the door control panel and open the
hratch. Overriding these controls when sealed or
malfunctioning requires a Disable Device check [DC
15). The hatch has damage reduction of 10 and 60.
‘wound points, and it can be smashed open with a
Strength check against DC 35.
‘Most well-miaintained escape pods contain emer-
gency storage lockers with a small assortment of
survival equipment. A typical manifest includes a
hold-out blaster pistol, two field kits, and two
edpacs. This gear fits neatly into the two field kit
backpacks in case the crew must Keave the escape pod
after making planetfall. On older vessels, some of this
equipment may have been previously appropriated ty
other personnel.
Escape Pod
Clas: Starfighter
‘Size: Fine (35 m long)
Hyperdrive: None
Craw: 0
Initiative: +8 (8 size)
Manauver: +4 (+8 sie,
~4 engine)
Defensa: 18 (48 size,
+410 armav)
Shield Points: 0
Hull Points: 40 (DR 5)
Passengers: 8
Cargo Capacity: 0 ke
Consumables: | day
Cost: 20,000
Maximum Spexd in Space: Docking (1 square/action)
‘Atmasaheric Speed: 60 km/h (1 square/action)
Weapon: None
nguishers consist of canisters filled with pres- |
surized flame-retardant chemicals discharged through,
a directional nozzle at the top. They often sit at.
strategic points within ships and installations for
quick access during fire emergencies. A single canister
an extinguish a fire of up to 20 square meters at a
rate of 2 square meters per round belore it runs out
of pressure.
A Tull-ound blast from this tool produces a chemi-
‘al cloud that provides total concealment (50% miss
chance). Those inside the cloud can't see targets
‘outside the cloud, and those outside the cloud can't
see targets inside the cloud, The cloud spreads 2
‘meters in all directions for every round it is activated.
dissipates after 3 rounds (no matter how large the
lou). If damage penetrates the canister wall or
nozzle assembly (damage reduction 5, 5 wound
points), the extinguisher completely discharges its
contents through the breach. The canister has enough
pressure and chemical supply for 20 single-round
blasts. Although fire extinguishers cost 50 credits,
ach, a spent canister can be recharged at proper
facilities for 30 credits,
Fuel Tanks
Facilities servicing vehicles or vessels frequently
contain fuel tanks ftom which technicians can resup-
ply or recharge onboard fuel cells. Some vehicles also
store fuel in tanks, though these often sit behind
adequate armor or shielding to prevent accidental
penetration and explosion,
AA standard-sized fuel tank consists of a 2-meter-
Jong eylinder with a I-meter diameter. A fuel hook-up
allows attached hoses to Toad fuel onto vessels or