Академический Документы
Профессиональный Документы
Культура Документы
SCROLL
ISSUE #010 - JULY 2018
PIRATES PERIL
EDITOR’S NOTE
Welcome back to another action packed 9th Scroll. I was tasked with building a Gnasher Wrecking team
This month is a little different to the usual compli- for Ulrik’s (from the Ammertime Podcast) Orcs and
ment of articles. We have a lot of previews for what is Goblins army. I am looking forward to when he names
to come in the next few months. While I don’t want to the happy chappy and I get to shoot him off with my
tease you too much in the editorial, phrases such as pew-pew elves!
“Orclympics”, “Pirates Peril Minigame”, and “Demon
I also was tasked to build some Japanese-themed
Legions on the Horizon” should put a little excitement
into reading this issue. Pterodon riders which was quite fun! The colours
were especially fun to work with as they are ones I
All of these projects are underway and I hope that don’t usually work with, which was quite refreshing.
in the next issue, we will be able to have two mini I usually prefer to convert bigger models than skinks,
games to unveil along with a comprehensive sneak but the tiny guys were again something a little more
peek into the Demon Legions Full Army Book. The two different and I am quite happy with the end result.
mini games in particular are games I am very excited
about. I think skirmish games and side-games are a
great way to get people who usually wouldn’t be in-
terested in 9th age rolling dice and into the hobby.
Clearly the rest of the 9th Age Staff have been busier
than me in the last two months. I have managed very
little in the way of 9th Age, however, I have been do-
ing some commission work. I don’t normally do this
line of work but it is a nice way for me of working with
armies that I don’t own models for. I wouldn’t say the
money is great but it’s nice to get a bit of beer money
for doing something you enjoy! It is also important to be aware that some people are
gamers primarily and would prefer not to paint their
own figures. In general, I would say the 9th Scroll is a
magazine focused primarily on hobby. However, there
are players out there who we don’t always connect
with because they are interested in primarily in the
game and the rules. I don’t necessarily think this is a
bad thing, as it’s just something different. While we,
and I myself for certain, tend to gravitate towards
hobby elements there are others who are invested in
9th Age purely for the game-play.
- HPM
Issue Date
July 2018
2
CONTENTS
PIRATES PERIL 08
ARMY SHOWCASE 36
TOURNAMENTS FOR
THE NEW HOBBYIST
61
3
THE 9TH AGE PRESENTS:
ART CONTEST #1 Article by Norn Clansmen
Warriors of the Dark Gods are a constant presence all throughout the 9th Age world. Cults to the Dark Gods
arise in harsh nomadic societies pushed to the margins by settled peoples. The Dark Gods have taken root
among Hakim Nomads in the Great Deserts, Silexian tribes, Åskland raiders, and among barbarians roving
along the outskirts of the blasted Wasteland. Their presence has been felt even among depraved or dissatis-
fied “civilized” people trading away their souls for a shot at immortality.
If you are unsure if your entry will fit the subject mat-
ter, then please contact Karak Norn Clansman and
he’ll sort it out with you and the staff. https://www.creaturecaster.com/products/pos-
sessed-dragon
How to Enter?
Submit your entry by uploading one image file to the
contest gallery on the forum. Please do not send an
e-mail to any of the admin or staff accounts as this
will likely result in having your entry missed or acci-
dentally looked over. If you have problems finding the
gallery, contact Karak Norn Clansmen.
How will this be judged? While one random entrant will win a kit of 4 unpaint-
By the due date, the forum software will automati- ed Tjubling Fireguard Hammers:
cally post an update in the competition thread, open-
ing the gallery for voting, afterwards all T9A users can
then rank the entries.
And when he had opened the second seal, I heard the second beast
call to me, “Come and see.”
And there went out another daemon that was red: and power
was given to her by Vanadra to take peace from the earth that
she should kill any mortal who opposed her. And there was given
unto her great wings and always she allowed her enemies to strike,
before cleaving them in twain like cloth.
And when he had opened the third seal I heard the third beast
say, “Come and see.” And I beheld and lo a black daemon and it
was he who had Sugulag’s scales in his hand.
And when he had opened the fourth seal, I heard the voice of the
fourth beast call unto me, “Come and see.”
And I looked and behold a pale daemon and the name that sat
on her was Watcher and the magics of Hell followed with her.
Vulture’s wings covered her face of Strix and Eye of Nukuja and
she stood as Sentinel, channeling the powers fantastic.
6
And when he had opened the fifth seal I saw under the altar the
souls of them that Cibaresh took for their mortal lusts. And there
above them was a golden daemon, his humming claws were scythes
to cares, and his trembling height was a blur.
And I beheld when he had opened the sixth seal and, lo, there was
a great earthquake; and the sun became black as sackcloth and
the moon became as blood. And I saw a daemon of shifting hues
taking the form of they whom he deceived. And all around was the
madness of Kuulima’s jealous mimicry.
And when he had opened the seventh seal, I heard the seventh
beast say, “Come and see the End.” And verily before me was the
devourer, a mindless daemon. And it had a maw that consumed
everything in its path, growing in size with the rending of its jaws.
And its impulse was Akaan, the Insatiable.
“For the great day of the dark ones is come; and who shall be able
to stand?”
And power was given unto them over the Mother’s earth, to kill
with sword, and with hunger, and with death, and with the beasts
of the Veil Beyond.
7
PIRATES PERIL
Article by Blonde Beer
8
ISSUE #010 - JULY 2018
Pirates Peril is a game I created with my 7-year-old son to fill a need we had in our hobby life. Games like The
9th Age: Fantasy Battles are just too complex for him to understand and appreciate. Even some other skirmish
games have too many unique rules for him to be fully immersed. But boy, is he interested in wargames! So,
we sat down and started creating our own little game. We both share a love for everything pirate and so the
theme was easily found, together with some cool models to paint and play.
9
PIRATES PERIL
10
ISSUE #010 - JULY 2018
11
BACKGROUND TEAM Q & A:
ASK THE SAGE Article by Scottish Knight
Some claim they took the symbols from the temples of Avras, the city of their "birth" and put them
to use in all their terrible rites. Certainly, it is true to say there have been many groups of vermin
displaying the arms and armour of that noble city.
Another theory tells that in the Deeps, where few save dwarves and rats dare to tread, light sources
are few and far between. Fire can turn air to poison or ignite pockets of gas with deadly consequenc-
es. In that world, messages can be communicated better by sound than using visible methods.
For myself, it could be a combination of both, or perhaps they simply stumbled upon a magical
ritual using a bell and decided to keep it. Whatever the reasons, no one can dispute that blood runs
cold at the sound of those tolling bells.
Orcs and goblins are another matter entirely. Their breeding habits are not something I, n or any
outsiders within my experience, are familiar with. Indeed, orcs and goblins have a tendency to ap-
pear to spring from the very ground, appearing in untold numbers where before there was nothing.
I have never observed any physical differences and those few times I've had call to speak with one of
them, gender politics were far from my mind. So, for that truth you'd have to spend more time with
their kind - best of luck!
Some has been reconstructed of course, but precise dates remain a mystery for the most part. Still,
we do know it occurred in the Third Age and while the Ages are not of a standard length, several
thousand years have passed since that time.
Are the elven gods Nyb and Nabh one and the same?
It seems some of my readers wish to see me struck with divine wrath, debating matters of the Gods!
An elven expert might be needed to give a definitive answer to such a question - presuming such an
expert could be found and persuaded to divulge their knowledge.
12
ISSUE #010 - JULY 2018
For my own part, I see Nyb and Nabh used by different elven cultures, for deities of a similar
nature. Are they the same god in different forms, or different gods adopting a similar mask? Such
questions are beyond academic study to provide simple answers. In matters of the Immortal, faith
has a significant role to play.
Are all the beings we call gods Supernals, including for example Sunna and Cadaron?
Yet another dangerous question. Supernal is a term applied to creatures of the Immortal Realm -
home of the Gods. In simple terms, it would seem an accurate descriptor.
Then again, the Gods are unlikely to take well to being conflated with others any more than a King
likes being compared to a peasant.
In summary - however you choose to address a God, do not bring my name into it!
Is a Warrior heretic walking the Path of the Favoured at constant risk of slipping down
to the Path of the Exiled, or is the risk only when trying to advance to the next step on
the ladder?
Having checked my office for over-zealous Inquisitors, I can provide something of an answer. I have
witnessed the punishment of those followers of the Dark Gods for all manner of infractions. From
the lowest of their kind to Lords prophesied for greatness, it appears there is no place for them to hide
from failure and a fall can come at any time to any Warrior.
Myself? No, I would not accept membership even if offered and don't let Habermann tell you oth-
erwise. Ever since I disproved his theory of micro-breaches in the Veil being a viable form of energy,
he's held a grudge against me. Application letter you say? Well he must have forged it! Yes that's
it! Anyway, enough of that!
Where were you born Herr Selig? What is your nationality, culture and political alle-
giance?
At last, a truly worthwhile question! In truth I am something of a Vetian crossbreed. I was born in
Guenac, the child of a lady in waiting to an Equitan Duchess and a merchant from Arcalea. In the
years that followed, I was raised in cities all across Vetia while my parents travelled.
My father's coin purchased tuition in some fine universities, while my experiences as a child stood
me in good stead to travel the world. In the years that followed I transcribed my experiences and
brought them back to my homelands, in the hope that they might serve as illumination against the
darkness of ignorance.
Now I reside in Avras, when not travelling, and I find it still stands as a beacon of what mortals
can achieve, and I wish to be part of its legend.
13
BACKGROUND TEAM Q & A: ASK THE SAGE
In the WDG book, is the cover art and the art on pages 24 and 29 supposed to depict Šiva Yanovich? In the
WDG book, is the art on page 51 supposed to depict Lukas Yanovich?
Neither the art nor the story were designed to be specifically tied to one another, but there is a strong mutual
inspiration. For example, much of the description of Šiva was improved by the fantastic cover art. So, while
they aren’t specific to those works, they can easily be seen as representative of the characters.
14
ISSUE #010 - JULY 2018
15
HOMEBREW: SCENARIO PACK
Article by Henrypmiller
This article is an attempt to give gamers inspiration this summer by playing with some alternative scenarios.
These scenarios have been play tested extensively and have had some good feedback, so I am quite confident
that they are both fun and balanced. Let us know what you think
16
ISSUE #010 - JULY 2018
You are required to take a key strategic position. If The Battlefield lies on an ancient Arcane Fulcrum. The
you can hold a strong line all along the battlefield, Veil’s membrane is paper-thin at certain places. This
the enemy can be defeated and driven off. allows those with aptitude for sorcerous arts to draw
power from the veil…. if they dare get close enough
Deployment: to the rifts.
Used the Classic deployment
Deployment:
Before deployment, the player who chose which side Use the Refused Flank deployment
to deploy places an objective marker. Place the mark-
er anywhere on the board, outside your own deploy- Secondary Objective:
ment zone and more than 18” from the short edges Secure target. Wizards within 6” of the objectives gain
of the table. The other player then places their own +1 to cast and dispel to a maximum of +3. Any mis-
objective marker. This must be placed exactly 30” casts count as rolling an additional MDU when rolling
from the opponent’s marker (this can be in your own on the Miscast Table. This bonus to cast is not taken
deployment zone). A third objective is placed in the into account when casting bound spells. However, the
middle of the two markers (15” from either). bonus can be added when dispelling bound spells.
17
SUNDERING OF THE GIANT ISLES PT.3
Article by Paul Godbold & Tony Hayle
This is the third part of a three-part feature created by Tony and Paul from the Fantasy Wargaming Podcast.
They have been looking at alternative ways of playing 9th Age and this mini narrative campaign has served
as an expansion to the current scenarios and a fun way to give more meaning and character to your games.
In this game we used our armies from the last game with an additional 1500 points. Also, we used the alter-
native scenarios in the previous homebrew section as inspiration. We chose the scenario that best fitted our
narrative. Whilst the current scenarios are balanced and effective during a tournament, it is nice to have a
number of alternatives to choose from when playing a relaxed game with your friend, chum, buddy, pal or
whipping boy!
EVOCATION
Tmoonlight while his recent wounds, although healing, burned his corporeal form.
Varg sat in the
his is the path of the world lying behind the mirror of life! There’s no secret beyond death hidden to
us, for we are the Lords of the Souls! We know the Hidden One himself, for we are the masters of the
most secret essences! We know the Truth of Names.
Twice he had been bettered by the upstart usurper. Twice he had felt the pain of defeat and
— Grimoire of the Lords of Souls, by Stephen “The Mad” Madwers
witnessed the crushing of his forces. Twice it had been necessary to flee to save himself, leaving
his minions to crumble on the battlefield.
To judge from my experiences, we, the wan-
derers on the Path of Evocation, are among
He crouched the onmost
the disquieting
rocky outcrop,
of all theunnaturally
magicians and
still as he considered the truth
sorcerers. Stories learned
are told from
across the the
world
peasant livestock. The treasure of the Giant Isle
about our mesmerizing gaze, our disturbing
wasn’t fiscal. look
Heinto
hadthealways
eye of the enemies, for we are
known this. There
able to gaze into the connection between
was no chest ofthe soul of a creaturetrinkets
gold, no petty of interest
and the abyss. There
to the mere mortals. Instead,
is truth to he had
some of these beensouls
claims, hereare
for
the remains of the many dead giants, planning
the very essence of a living creature, and an
Evoker knows well how to call, weaken or
to add their power to them.
strengthen his forces, enabling him to
finally crushThe
thediscipline
despotofVon Burg.
Evocation However,
is based on the
recent findings
force told of a fabled
lying beyond the realmtreasure;
of death, the its
worth beyond measure. A tear in the Veil. A
root of life itself, the power governing the
existence of a living creature, including Time
stable rift between thecapacity
itself and its physical and the
to consume magical
body
realms which,ofifthat
controlled
creature. Whenor channelled, would
some of this power
offer immeasurable
leaks intopower to any
the material worldbeing
it will strong
incar-
nate as a body made of flesh and bones from
enough to harness it.
either a man or beast, and it becomes its own
individual force. It is this force that sustains
As the night drew to anbody
the material end andandgives
the afirst
livinglight
crea-of
dawn turned the horizon a red glow, Varg strode
ture its consciousness and soul. Although
unique, these souls are still recognisable by
towards the sanctuary
a sound, known of tothe cave
older entrance.
magicians as theirA
nefarious planTruewas forming. If he could control
Name.
the rift, he would be able to
We are commonly increase
named Lords ofhis power
the Souls,
immeasurably, far more than any meagre giant
as we can evoke, bolster or cripple the soul
of others and even, in some cases, evoke life-
could offer. forces
His frompetty
the struggle
lands of thewith the Von
dead, thanks to
Burgs was now a secondary
our knowledge of True consideration
Names and the for-as
true power was finally
bidden within
sounds. his the
Mastering reach.
knowledge of
the essence of death, it serves us more as re-
source than limitation.
— Honorius the Grim, The Book of Souls
18
Evocation 20 Magic Paths
ISSUE #010 - JULY 2018
There are five Power Locus’s deployed on the table. One in the middle, the other four 18” diagonally towards
the middle from each corner of the table.
The victor is the player who controls the most Power Locus’s when the game ends. A Power Locus is controlled
if a wizard is occupying the locus.
The game ends after Turn 4 on a 6+. Turn 5 on a 5+, Turn 6 on a 4+ and, if still going, at the end of Turn 7.
Deployment follows the rules for Encircle (see main rule book).
Power Locus’s count as impassable terrain with the A unit may charge a Wizard on a Power Locus how-
following rules: ever, only a single model may fight in close combat.
• Only a single model with the ‘Wizard’ key word Should the Wizard be killed or flee the Power Locus,
may occupy a Power Locus. Once occupied, a only a Wizard may take their place. Any other model
Power Locus is considered to be ‘Controlled’. should be returned to their unit. Characters may be
• A model on a Power Locus gains Gigantic and Tall placed 1” away. Should the charging unit fail to re-
unit sizes. move the Wizard from the Power Locus, place them
• A model on a Power Locus gains a 3+ Aegis save, 1” away from the locus in the direction they came
is immune to Multiple Wounds, is Immune to Psy- from.
chology and gains Stubborn.
• A wizard on a Power Locus can cast spells with no • A Wizard cannot march onto a Power Locus.
dice cap. • Should a miscast be suffered when on a Power Lo-
• A wizard on a Power Locus adds +X to their casting cus, resolve the result of the normal miscast first
and dispelling attempts where X is the number of and then roll on the following table, even if the
player-controlled Power Locus’s. caster is already dead. Apply the result immedi-
• Any Wizard on a Power Locus gain the following ately:
two Bound Spells:
Roll a D6. If 3 dice were rolled for the casting attempt,
1. Duel – Bound 4/8. The Wizard nominates an subtract 1 from the result. If 5 or more dice were
enemy wizard on another Power Locus on the table. rolled add 1 to the result.
Both players roll 2D6 with the casting Wizard adding
X to the roll; X being the number of Power Locus’s 0 The Dice God’s are smiling…
Controlled by the casting player. In the event of a tie You may choose from the below results (still roll any
or the casting player rolling less than their opponent, random effects).
nothing happens. Should the casting player roll high-
er, the target Wizard is placed 1” from the Locus they 1-2 WHOOOSH!
were occupying (player controlling the wizard may All casters occupying a power locus are teleported to
decide where) and takes 1 wound with no saves of a random unoccupied one! Start with the caster of
any kind allowed. the spell.
19
SUNDERING OF THE GIANT ISLES PT.3
4 RIBBIT! 6 Treachery!
D6 random casters occupying Power Locus’s (starting In a moment of clarity, the miscasting Wizard sees
with the miscasting mage) are turned into frogs! All your command as folly and immediately switches
stats are set to 1 (apart from HP which stay the same) sides and is now part of your opponent’s army! (If
and they cannot use items, cast/dispel magic or chan- they’re already dead, bring them back with 1HP).
nel although they can stay on the Power Locus (cos
they’re magical frogs!). The Wizards can transform 7 BOOM!!!!
back to normal if the controlling player sacrifices two The Power Locus explodes, blowing the casting Wiz-
casting/dispel dice (per frog) at the start of any magic ard into a low orbit (an Aegis save doesn’t protect you
phase. from a spacewalk, they’re dead!) Remove the Pow-
er Locus and occupying Wizard. Any unit within 2D6”
5 Spite of the Gods! takes 2D6 hits at strength X+3 and AP X (X being the
The caster turns into a wretched one (refer to the number of dice used to cast the spell).
Warriors of the Dark Gods army book). As they are
no longer a Wizard, they must immediately leave the Note - Due to the size of the game (6,000pts), we
Power Locus. If the caster is already dead from the opted to increase the number of magic dice generat-
normal miscast result, randomly choose another Wiz- ed each turn. Draw a Veil Card as normal but double
ard (can be from either army) occupying a Power Lo- the values on the card. A maximum of 15 Veil Tokens
cus to be transformed in their place. may be exchanged for power dice (at the normal ex-
change rate of 3 Veil Tokens for 1 Magic Dice) with a
maximum of 6 Veil Tokens being carried over into a
Conclusions game 1 (Scroll Issue #008) subsequent magic phase.
Tony: Well that was a shock ending! I think we were
all surprised what happened in the final turn.
20
ISSUE #010 - JULY 2018
The game started slowly for the EOS apart from taking
out the cadaver wagon. I kept the line together and
tried to break up Paul’s line with chaff where possible.
The Varkolak got cornered by the giant who eventual-
ly killed it off (although he took 5 wounds and almost
broke) and Paul kept the vampire spawn back due to
the volley gun. In the end, the volley gun managed to
control the centre of the table until Paul tried to rush
it with the spawn and bats. This is when the volley
gun proved itself completely ineffective at shooting
although it had succeeded in controlling much more
board space than maybe it should.
21
SUNDERING OF THE GIANT ISLES PT.3
22
ISSUE #010 - JULY 2018
Tony Hayle – My list was based around the army from the previous
game. However, as there has been an update to the main rules, I
checked the points. Overall, the list came out as equivalent to before
however, after some discussion, we decided to drop my giant from
game two so not to detract from giants being summoned by wizards
on Power Locus’s. The points from the giant were spent on a second
unit of Knights of the Sun Griffon as I was sure they would make a dif-
ference in the game.
My plan for the extra points was simple; the game revolved around
wizards claiming objectives, so I wanted to spend as many points on
mages as possible. I also fancied a Knight Commander on Young Grif-
fon with the Crown of the Wizard King to join a unit of Griffon Knights. The Commander was topped off with
Titanic Might to scare Paul’s vampire should he think about picking a fight when I’m on a Locus. With three ex-
tra casters, I decided to add an Inquisitor for some flavour and an Engineer to help make my artillery effective.
I was happy with my army’s mix of ranged fire, number of wizards (quantity over quality) and some effective
combat units in the form of the Knights of the Sun Griffon. My plan was simple. I would try take control of
Power Locus’s early and keep Paul off balance with the ranged threat should he move his mages onto the
objectives early.
23
SUNDERING OF THE GIANT ISLES PT.3
The game plan? Not to lose for yet a third time! The game would be decided by controlling the Power Locus’s
late game so my thought was to kill off the wizards and artillery first, sacrificing units if necessary, so that I
could control those objectives with as little opposition as possible…
Game on Mr Hayle!
24
ISSUE #010 - JULY 2018
25
SUNDERING OF THE GIANT ISLES PT.3
Deployment
Today was the day. All previous events had led up to this point. Ahead were the Power Loci. Monuments of
great power that could be used to manipulate the Veil and bestow those who have the means with great pow-
er, albeit at grave risk.
Varg urged his forces forward, keen to take the advantage and rid himself of his bitter enemy once and for all.
Speed was vital this day. The voice in his head was keen for him to succeed, promising him powers beyond his
imagination; and Varg had a very colourful imagination…
Ahead were the impressive forces of Von Burg, arrayed in battle formations, resplendent with their gleaming
armour and impressive banners, ready to receive the undead advance.
Gunter looked to his left at Galileo. The cosmologist’s blue and white cape fluttered in the light breeze. He
hoped the mage was correct in his prediction. The power of the Locus could breach the Veil and expunge Varg
‘The Beast’ from history and end the stain on his family’s honour. If “The Beast” could be slain for good it
would finally conclude this painful chapter afflicting the Von Burg’s.
Turn 1
Maximillian could see the gigantic horror to the rear of
Thunder crashed above the field of battle. Air around the dead’s lines and, muttering words of the arcane,
the central Locus became charged due to the sheer unleashed a mighty spike. It flew straight and true,
number of wizards channelling and accumulating a silvery blur slicing into the undead beast, however,
power seeping into the mortal realm. As if using this despite the direct hit the massive creature’s fortitude
as an agreed signal, the Imperial army sprang into was sufficient to ignore the devastating blow.
action with the flanks rapidly advancing to encircle
the dead. To the rear of the lines, the mortar crew With a chill rush of wind, the reapers flapped their
lined up their first shot, igniting the fuse the war ma- wings and soared into the air, aiming their wrath at the
chine detonated seconds later in a deafening clamour. reiters before them. Choosing discretion, the horse-
Something had clearly gone wrong with the round men turned tail and fled knowing they would have no
in the breach. Staggered by the loss of his mortar, chance against the terrifying foe. Sensing their mas-
Gunter identified the bounding wolves as the primary ter’s will, the reapers altered their flight, closing the
threat. Over the sound of rolling thunder, he shout- distance faster than the huntsmen could have antic-
ed the order and Lead shot and magical fire engulfed ipated. They smashed into their thin line and swiftly
both units, turning them into inanimate corpses once pulverised them before surging into a stunned Von
more. Burg and his bodyguard of spears.
26
ISSUE #010 - JULY 2018
To the left, the Varkolak bounded into the resplendent Griffon Knights, catching them off guard. In a foray
of violence and gore, it grabbed the head of a young griffon and tore it clean off whilst in the same action,
reached forward to grab the dumbfounded knight from atop the stricken mount and hurled him into his com-
rades. Aghast by the slaughter of their companion, the two knights urged their mounts to flee, out pacing the
brutal beast behind them.
With a fell shriek, the spawn swept forward towards the volley gun whilst on Varg’s right, Sheeva let out a
dreadful wail, focusing her wrath at the reiters before her, culling two of their number.
27
SUNDERING OF THE GIANT ISLES PT.3
Turn 2
Recognising that the battle was already in the balance, With a firm resolve, Galileo focused his mind to cast-
Gunter screamed a flurry of orders whilst fending off ing a spell of protection over the spearmen around
the reapers before him. To his right, Luthor lined up him however, a savage strike aimed at his head in-
the volley gun to decimate the spawn bearing down terrupted his focus and the spell dissipated before it
upon them. Turning the crank, the machine spat out could take effect. Another of the reapers blows was
a few rounds before jamming with a crunching sound. deflected by the wards surrounding the master mage,
ricocheting off harmlessly. Determined to fulfil their
On the left, Willhem spurred his young griffon into master’s wishes, the reapers focused their attention
Sheeva, ridding the field of the fell creature with a on the exposed mage, raining their blades down with-
sharp blow to her incorporeal neck whilst on the Im- out care for their own protection.
perial right flank, the reiters, seeing the huntsman
slaughtered, carried on with their flight and left the A reaper reeled as its body was pierced by numer-
field. ous spears before Gunter’s great sword found its
mark, separating the creatures head from its body.
Regaining their valour, the two remaining Knights of Another flare of light from the magical ward saw a
the Sun Griffon rallied and turned to face the oncom- killing stroke abated before the final blow of a cleav-
ing varkolak whilst, in the centre, Swartz whipped his er sliced through the mages protection. Shock and
flagellants into a frenzy and surged forward to engage terror flooded through Galileo as the cruel weapon
the foe. tore through his flesh, eviscerating the Master of the
Cosmos.
28
ISSUE #010 - JULY 2018
Inspired by their general’s valour, the spearmen Seizing the initiative, the dark coach galloped into
steadied themselves against the onslaught of fero- Willhelm the Bold, the grim scythes crippled the
cious reapers and closed ranks, forcing the dark magic young griffons’ legs and caused the proud warrior
binding the reapers to falter, causing them to collapse to fall from his mount beneath the fell chariot. Not
to the ground inert. losing any momentum, the coach continued into the
knights, keen to harvest their souls.
Seeing the war machine ahead of them malfunction,
the spawn took their chance and tore into the crew A darkness descended over the huntsmen as the Hor-
allowing their momentum to take them into the mor- ror landed before them, emitting a shriek so terrible
tar crew behind whilst, without slowing, the varkolak that all five fell dead from its cry where they stood.
smashed into the two knights before it mauled anoth-
er of the young griffons and ran the remaining knight
and his mount down as they turned to flee.
29
SUNDERING OF THE GIANT ISLES PT.3
Turn 3
Sacrificing yet another unit of bats to the flagellants, Varg saw his chance to overwhelm the fanatics and their
priestly leader. With a silent order, his bodyguard and the neighbouring ghouls charged into the fray. The
resulting combat was savage. The dead ripped into the frenzied zealots, killing and maiming many of their
number whilst absorbing horrific damage themselves.
30
ISSUE #010 - JULY 2018
Turn 4
31
SUNDERING OF THE GIANT ISLES PT.3
Turn 5
With a hoarse cry, Gunter rushed from the protection The climb was arduous but within moments, Varg
of his bodyguard in an attempt to scale the skull tower could see his prey. Leaping forward with vampiric
and smite the evil wizard siting in the throne of power. speed the mere human stood no chance against the
However, doubt overtook him and his step faltered. onslaught of the bestial monstrosity. Varg tore into
the exposed flesh, his jaws sealing the fate of the
Seeing his commander isolated, Handell Hoff, Gunter’s master alchemist.
loyal banner bearer, also left the spearmen, keen to
race his comrade to the top of the tower. Seeing the enemy general in the open and unpro-
tected, the skeletons seized their opportunity and
From his Locus, Magnus let forth his fury at Henrik charged into Gunter. Their swords fell clumsily, and
the Grim upon his throne of power. Balls of fire and no mortal blows were struck. Nevertheless, the mo-
searing flame battered at the powerful protections mentum of the charge forced the bold general to
offered by the throne. Magnus assault was relentless back away, out of reach.
and the necromancer was consumed by the flames.
Gretel spied Handell out of the corner of her ghost-
With the death of the wizard, Varg could feel the bal- ly eye-socket and she let out a shrill shriek which
ance of power switching to the humans. Overcome sapped the strength of the banner bearer, staggering
by an inner rage, Varg stormed up the eternity stairs, the veteran. In the centre, the hand gunners decided
keen to end the alchemy master’s control over the Lo- to engage the dark coach before them in an effort to
cus. With great bounds, he took the stairs two at a stop its carnage and momentum.
time and Maximillian could hear the creature before Meanwhile, to the Imperial rear, the crossbowmen
he saw him, Varg was making no effort to conceal his
approach.
32
ISSUE #010 - JULY 2018
were fighting for their lives against the vampiric Fearing all was lost, Gunter stared into the flames of
spawn but many of their number had already fallen the central Locus. Still, the fires continued to burn
to the violent beasts and the remaining men could hot and so the battle continued.
not be blamed as they turned tail and fled.
33
SUNDERING OF THE GIANT ISLES PT.3
Turn 6
34
ISSUE #010 - JULY 2018
Corpses littered the ground and the scent of blood, sweat and bile hung in the air.
The nights-sky was bright with Magical fire. The Loci were glowing white hot with
the immortal energy that had been dissipated across the landscape. Varg could feel
the power of the Locus flowing through him. He could also sense his minion Jork
using the power of his locus to fuel the central shrine. With the final words spoken,
a rift opened in the Veil and the flames on the Loci went out. Darkness descended
over the battlefield as black clouds filled the air. The only illumination caused by
purple lightning spitting about the central locus.
“And now, the power is mine!” Varg snarled as the ritual was completed. Within the
rift could be heard a low, booming laughter. The laughter burst through the fabric
of reality like a torrent of water through a burst dam. And with it rushed a legion
of demons of much greater size than his own. Varg unwillingly fell to his knees, no
longer in control of his own actions.
“You have done well my servant” Hermanubis spoke, “but now, I have souls to har-
vest…”
Conclusion:
Tony: Well that was a disaster! I must say that the Paul: Finally! The dice gods played ball and I was
game started poorly for me. I had a strategy to fo- able to steal the momentum and maintain it through-
cus on Paul’s characters, throwing everything at any out the game. The long charge by the reapers was
model foolish enough to step out of a unit and onto a nice but they still proved how underwhelming they
Locus. With that in mind, my plan utterly failed. are – killing a mage with a 4+ aegis and five spear-
The first turns magic and shooting phase were a dis- men before being completely wiped out. Thankful-
aster with the entire army having to focus on two ly, Tony didn’t make the 11” charge required to flank
units of 5 hounds - and they only just managed that! my Ghasts or it could have gone drastically the other
Turn 2’s shooting wasn’t any better and both war ma- way. The Varkolak was his usual self, causing Tony no
chines had misfired meaning they had no real impact end of bother. From experience I have learnt how to
on the game. deal with the pesky flagellant block that had caused
me so many problems in the past. A special mention
So was that the end - no not really. The disappointing should also go to the dark coach who also claimed
shooting phases led me to make some real blunders. many souls that day!
I chanced letting Paul have a long charge with the
winged reapers which cost me the cosmology mage. The game plan was simple – kill his ranged threat
Then in a rush to clear chaff, I split the knight com- (Tony did most of that for me!) and take the Locus’s
mander from his unit, the resulting charge from the late game. I wasn’t surprised when the Evocation
coach killed him outright! mage was burnt off his pedestal and I had to change
the game plan around turn 4 when I went for the al-
Two wizards down and my hope was that the game chemy mage rather than try and hold the central Lo-
would end before Paul could get ahead in the objec- cus. It was risky but paid off in the end. I like it when
tives. As we know, this wasn’t to be. Paul was able to a plan comes together and the bad guys win for once!
kill the alchemy mage and occupy his Locus. The pyro
mage wiped a necromancer from the opposite Locus
but the late comeback wasn’t enough and Paul got
the inevitable win. Boo hiss!
35
ARMY SHOWCASE
Article by Matt Perriss
I’m sure many of our UK readers know Matt and have seen his fantastic army. The army came to my attention
at The English Championships when it won “Best Painted Army” and I knew I had to show it off in the scroll.
This article is not only a showcase of Matt’s fantastic Orcs and Goblins army, but is an insight into the deepest
darkest mind of a true hobby gamer!
I clearly remember the moment when I decided to Until one day, several decades later, I felt irresistibly
take painting seriously. I’d only got back into playing drawn back to the minis of my youth. Having dragged
Warhammer for a few months having had a sizea- them hither and tither and pretty much all around the
ble break from the game when it happened. It was world, I unpacked the little guys and felt the familiar
a sad day but also the beginning of something that tug of utter fascination that I hadn’t experienced in
I think was beautiful. But I’m starting in the middle the better part of 20 years. Bugman’s Dwarf Rangers,
and I guess I need to start at the beginning. So, grab Heroic Fighters of the Known World, The Lichemas-
a coffee, beer, or whatever else you prefer and get ter and others slowly revealed themselves from the
ready to hear about how I ended up letting a Green- packing crates of the 1980’s.
skin army basically take over my life. I hope that you
enjoy the tale a fraction as much as I did creating it. I was hooked once again but where to begin again?
My investigations led me to the local GW shop and
Like a lot of wargamers I started in my early teenage the beginnings of an Empire Army, and with my next
years where I enjoyed an abundance of enthusiasm stop on memory lane taking me to Milton Keynes
but little patience, skill or, crucially, money but in Wargaming Society in Stony Stratford and often-time
those first few experiences I was hooked. There were lair of the ubiquitous Mark Borland. Mark’s a great
few moments that could beat the thrill of birthday bloke and a real stalwart of the gaming world and
money and new purchases. When my grandmother he was kind enough to give me a few games with my
took me to buy the WHFB rule book set (including nascent Empire army. He subsequently dismembered
the Magnificent Sven) AND Bloodbath at Orc’s Drift I me with his (then) Wood Elves, and almost apologet-
very nearly wet myself (HPM: showing your age now, ically destroying unit after unit, he would still offer
Matt). But as many do, my focus waned through my advice like ‘Get a BSB’ (told you I was a noob) and
adolescence as both beer and the fairer sex captured then ‘You need a Stank’ eventually ‘Drop in a Pope
my gaze and so I became interested in the hobby only mobile.’ Slowly, but surely, I got better (but not good).
from afar, gazing through the window of GW shops. I think I may have even made Mark think about his
moves once or twice or maybe that’s how I choose
The Boat, or as I call her, the Good Ship Lollipop.’ It used to have a display board but sadly I lost it, but it was
great, let me tell you.
36
ISSUE #010 - JULY 2018
to remember it, anyway, you can’t play Mark for ever camouflaged themed Wood Elf army made from the
and so I moved onto a new opponent. Not to put a ruins of Osgiliath. I worked on an VC army too but had
fine point on it, but this new opponent utterly rinsed to sell it for reasons too bizarre to go into here, but if
me as well. On the last occasion, as he picked up his you buy me a beer I will tell you what happened. Fi-
dice to make the final charge into my comet wrecked nally, I began a dwarf list based on Bugman’s Rangers,
army with his wall of giant dinosaurs, he looked at me but I wasn’t feeling the love of the stunties. I knew
with a mixture of imminent victory and a touch of pity that I wanted to do something different and after
and said: about three years of painting seriously I felt ready for
the plunge and a new army but this time with a new
‘You’re not very good at playing this are you? Maybe twist; No GW models. The idea was to go to South
you should try painting.’ Coast Grand Tournament with it and try to win. This is
basically the biggest painting trophy in the UK.
And so I did.
As it happened the “Great Sundering” occurred. By
I started with a High Elf Army and I had an idea that the time I was ready to go with my new army, War-
the movement trays would fit together to make an Elf hammer had changed and my models were on the
Warship. I Scratch built the project from coffee stir- wrong bases and I wasn’t going to change them. To
rers that took me about a year to get it ready, and be honest the whole thing made me a bit cross and I
when it was I was amazed and a little delighted to win don’t really get angry, so that’s the equivalent of me
a bunch of best painted awards with it. Obviously, I screaming livid. My chance to win the Big One had
was losing most of my games (who am I kidding? Vir- gone and I’d just have to accept it. My personal life at
tually all of my games) but it did give me the freedom this point exploded and I packed the little men away
to indulge my other passion of heavy drinking. for a couple of years but then happily resurfaced in
Manchester just in time to see T9A begin to spread
A Warriors Army was my next project which was com- its wings. So out came the paint again and my moth-
plete with tiered rock bases made from polystyrene balled army was unpacked. They were in a sorry state.
that was dry brushed. This was followed by an urban After some tears and a whole bunch of super glue and
paint repair I was ready to get back in the swing of it.
37
ARMY SHOWCASE
To begin, the theme was inspired by the Pirates of the organic how they stand. They are probably the most
Caribbean. You know, Pirates and stuff, so I searched fun unit I’ve ever painted but the next bunch are a
about and found these guys. close second.
Some research into goblin pirates led me to a very At this point I fudged the theme to be Swamp Pirates,
happy discovery: Rackham Confrontation. Recently mainly because I found that Rackham did orcs too and
resurgent, this French miniature company and skir- they weren’t pirate-y but could be swampy. Weeks of
mish game had a range of the most exquisite models. Ebaying later, these chaps happened.
They’re not cheap but they are beautifully cast and
brimming with character. Unfortunately the company I can’t remember why the blue thing occurred, but it
appeared to have gone bust and so it was a tricky job did. I often work like this, where I have an idea of how
to chase down the models I wanted. Fortunately Ebay it might look but it never turns out that way and I just
is a wonderful thing and I managed to get 40 together try to go with the flow. This unit is heavily dry brushed
which I painted up and stuck them on a scratch built and I think it ‘pops’ in a cartoony way which is what I
pier made from coffee stirrers (Again!). was after. Then I did free hand tattoos all over them
individually. The orcs will only rank up one way and
I wanted a completely non-conformist look with so I have their numbers under the bases which is not
a mixture of colours as well as chaos in the ranks. very orc-like, but I like them nonetheless. The Sea
Gobbos should be a mass of hooligans, hooting and Troll came all the way from Hong Kong and cost a for-
shooting as they pile into the opposition. Then run tune but I think it was worth it, so I made him a hut to
away. Some of these models are just brilliant such as live in. The snotling whizzing about on his chain and
the copper diving suit and lobotomised monkey with the anchor the troll carries fall off about twice a day
a flintlock pistol, they all have so much variance. I’ve and I can generally be found loyally regluing it; I use
never settled on a best way to rank them up, it’s just a lot of glue.
38
ISSUE #010 - JULY 2018
39
ARMY SHOWCASE
You might notice the GW snotling. This is the only GW model in the army, but I made an exception because
snotlings are ace. It’s also a nod to an event in my life that will happily tell you about (over a beer which I’ll
buy you this time).
40
ISSUE #010 - JULY 2018
No Greenskin army is complete without nutty artil- ‘I love the falling hang glider and his teddy, the git
lery and I wanted to capture the insane style of these jumping off the top is so psyched to take out some
fruit-loops in my models; hang gliding gits, crazy see- armour.’
saw git lobbers and skewerers in varying states of
operational effectiveness. If you’re going to play with
Greenskins then you have to accept that sometimes
they turn up and do unholy damage but More often
they don’t. I think we all still love it for the one time a
git skewerer drops an Exalted Herald, that’s when it’s
all worth it. Those little guys make me laugh, even if
they cost me games.
41
ARMY SHOWCASE
42
ISSUE #010 - JULY 2018
43
ARMY SHOWCASE
It’s worth noting though that if you are planning a One last thought on painting. The new ranges of resin
display/concept army then there isn’t much flexibility models don’t do it for me. I’m not really sure why but
in list building. If the movement tray is built for 40 there’s something about the metal miniatures that
goblins then 40 it is. Every. Single. Game. This can be makes me smile. Maybe it’s memories of those first
limiting but it is also my excuse for why I’m so bad at precious purchases as a kid, but the way they paint
T9A; Such is the price you pay to look good! isn’t the same as the new stuff. The resin models
have these great edges for highlighting but for me the
So, that’s the army. I reckon it cost as much as a rea- pleasure is in the character and I will always see that
sonable family car and took me the better part of 2 in metal which is just my opinion.
years to paint. That said, I’m a teacher and get mas-
sive holidays so take from that what you will. It’s been I hope you have enjoyed this insight into my army.
a big part of my life through some ‘interesting times’ Thanks for reading.
and I’ve loved pretty much everything about it, apart
from the re-gluing; that sucks. But the time has come
now for the guys to be put out to stud, or whatev-
er they do, as a new project awaits; Something to do Getting Battered On A Table Near You
with a siege I think. @matt_perriss Twitter
44
ISSUE #010 - JULY 2018
‘Some of the Best Painted Trophies – The English Championships and English GT Finals amongst them.
45
Best day of the year, to our orcish cousins? Feast of Zagjan, others
also call it Festival of the Bear’s Heart. Three days of drinkin’,
fightin’ and feastin’, and whats more is it’s for the gods and that
means the Big Boss foots the bill. With all those hungry and
fighty orcs around, it’s a dangerous place to stand when you’re
little - so we goblins tend to steer clear, just like most outsiders,
unless you can rely on the Warlord for protection.
Best days means great, exciting brawls! Orcs like to scuffle, to beat
each other, even if killing is forbidden, “accidents” can happen.
Broods clash with each other to prove they are better at fighting
and hunting: something hard for us to cope with since we love the
secrecy of night and caves, while they love their open, ridiculously
direct and brutal fights. Where we love politics and value our
sneaky tricks, they love conquering others, burning through
resources and consuming all they can find on their way.
Ah, I loved being there at the legendary Feast, where the most
important business of the tribe usually takes place. Whenever the
brood of the Warlord isn’t winning, he might have bigger issues
than the contests, and he may need to crack some skulls, or his
own might end up on a plate.
Survival of the fittest, of the strongest, or the one most able to win
a fight is what drives the apparently simple mind of our bigger
cousins, but what the eyes of humans and elves can’t see is deep into
the blood of the orcs! While the others are entangled in senseless
luxuries, pleasures and wasteful arts, our cousins do everything to
overwhelm their weakness and those of their enemies!
Madness and chaos is all you would see but challenges everywhere
is what an orc sees. Fighting or hunting, brawling or chopping,
drinking or riding, everything has a purpose: proving their brood
is better than all others. This way they train every day and this
way they prepare to crush their enemies.
46
All kinds of games happen across the Festival, some of them known
even among you humans. Most famous to you lot is the Flight of
the Flaming Pig.
Oh, you’d love to see it. You know, orcs love those furry wild pigs!
We hate em’, but that fur could blunt a stabber and gets stuck in
the teeth. Which is why their shamans created this salve to burn
the hair off. It was supposed to cook the pig too, only... Well, one
shaman uses the salve and sets fire to a live wild pig, decides to
throw it in his panic and you have a burning pig that sets fire to
a whole camp, suddenly you have a new orc sport.
For the rest? Well, let’s just say roast pork is the main dish on the
third day’s feasting, and it never tasted so good.
47
MAKING TERRAIN FOR THE 9TH AGE
Article by Little Joe
Welcome back! This time I invite you to take a look at how to create a second piece of terrain you will likely
need for the 9th Age: Hills. The article comes with a quick and easy to build tutorial.
48
ISSUE #010 - JULY 2018
How about dunes with one steep slope and long A Simple Hill
slopes on the other sides? Dunes do not need to be This hill will be very easy and cheap to make for any-
flat and boring, they have wave like patterns all over, one as this tutorial is for making a very sturdy table-
as Plants, the sea, or wind often control their wander- top hill from simple cardboard. Many of us buy loads
ing. You might even completely skip the flat top and of stuff that comes in boxes, so let’s use them for ter-
go for charge bonuses only. Another example of this rain!
shape of hill would be hobbit homes or entrances to
underground burrows. Materials needed:
• Two corrugated cardboard boxes (super market
It's important to remember that hills can contain fruit boxes are a perfect example)
many small features to spice them up and make them • A cereal or miniatures box.
different on the tabletop. • Masking tape
• Sand
Considerations when building hills • PVA (wood or white glue)
Very simple hills do not need much consideration, or
if you want, you can decide to go fancy. Both options Tools used: strong scissors, hobby brushes and sand-
have their own challenges for terrain builders when paper.
the terrain needs to interact with units and models
on the tabletop. Regardless of your decision you need
a relatively flat top and slopes that are not too steep,
so your models do not slide off. From the flat top of
the hill we can decide the top footprint to use. It's
also important to remember that making more real-
istic angled slopes can sometimes leave less useful
space on top of a hill. Finally, you need to think of
the hybrid functionality of a hill with a cliff to some
sides or do you want your hill to be open terrain? Per-
haps you want your hill block movement? I have also
purposefully used the word “cliff” since that is a ter-
rain feature on its own, and while cliffs added to the
sides of hills can look great they should generally be
considered as open terrain. Having one or two side(s) I had a small box which I cut at the 4 corners to make
modeled as large cliffs can reduce immersion from it into 4 sheets of cardboard. You can ignore the
the game if you are “counting” them as open ground bends of the flaps as you just need to remove the tiny
as per the rules. flaps that were used for gluing the box together. The
second stack is from a bigger box which I made sure
The most common solution is to think of hills as oval to cut large enough with the wave pattern perpendic-
boxes with small vertical sides. You create an edge, ular to the cardboard of the small box.
ignore the slope and focus on just having top surface.
This needs a bit of design to not make the hill impos-
sible to scale. You should keep in mind that the 9th
Age allows large terrain pieces that give you enough
top surface to work with and make nice edges.
49
MAKING TERRAIN FOR THE 9TH AGE
50
ISSUE #010 - JULY 2018
I anticipated some warping and to fix this you can When everything has dried it is time to paint. I use
use the cardboard from a cereal or miniature box and wall paints for the base because you can get them
glue it under the hill. If you have wrinkles or a bit of cheap and as often as you want with the color
papier-mâché under your hill, just sand it flat. Next code. I started dabbing the base color on and then
use a piece of thin cardboard larger than the hill, but stabbed the hill with a small brush adding some
this time spread out the glue and stick it to your hill. grey, a darker brown and a dark green. I then dry-
Put something heavy on top and let it set for about 30 brushed the hill with a light brown, a light grey and
minutes. After this add sand to the rim again if need- a beige for highlights.
ed. As a bonus you get a nice finish to the bottom of
the hill. To finish it off and match it to the forest I added a
bit more color and flocking. Remember when mak-
I did not have such a box at hand, so I used a sheet ing terrain, do not go over the top at first, instead
of smooth cardboard I had laying around. It is 3mm keep it simple with a few flocks. Get playing and add
thick, so now I have a 30mm hill which is perfect for over time as required. This hill has just one type of
gaming. When you want to be really sure to avoid static grass and a bit of sawdust glued on and paint-
warping, leave the hill to fully dry with weight on top ed with the same colours.
overnight.
51
MAKING TERRAIN FOR THE 9TH AGE
The three hills set has an abandoned dwarven road going over them and road signs themed with my two other
main armies as I like to add these stories to terrain. When building a grave mound, I added an encampment
for grave robbers, a big tree being killed by a parasite bush and an entrance that has been laid bare and crum-
bled. Because the side with the entrance is impassable, all rules for hills still apply. Make sure you still have a
functional hill at the end.
Hopefully my tutorials will inspire you to try your hands at terrain building!
52
“You’ll die with a little help from my friends”
Download for free the full rulebook for your miniature army at the-ninth-age.com
53
HOME BREW: SPECIAL AND LEGENDARY
CHARACTERS Article by Henrypmiller
This article leads on from the last scroll article, asking the community what new units they would like to see
in The 9th Age. I have asked the community over the last two months, what Special or Legendary Characters
they would like to see, on behalf of the Community Engagement Team.
This has proven to be a contentious subject as I Initially had resistance internally. There were many differing
opinions about if this question should be asked and how it should be asked. There were concerns that Games
Workshop Special Characters would be re-written and doted on; this is of course something that The 9th Age
must avoid. Instead, the Background Team would prefer to come up with a new pantheon of legendary he-
roes and furthermore, with much of the background still under development, it was thought to be difficult for
the community to come up with something that would consistently fit the background of The 9th Age world.
What was agreed upon therefore was to ask specifically for “Archetypes” of special characters that the com-
munity was interested in.
When put to the community, this again pertained to be a contentious subject. There was one (highly vocal)
camp that thought special characters should not be included - Period. Others had the opinion that they should
be included only as auxiliary choices. Whereas others want full Balance-team-Approved leaders for their ar-
mies.
What I want to do in this article is outline the discussion about special characters and give my thoughts on
how they could be included in The 9th Age; I might also give a few “Archetype” suggestions.
54
ISSUE #010 - JULY 2018
generic character? There is nothing stopping you do- Implementing Special Characters
ing that and there never has. But there is something It is important to discuss to what extent special char-
more special to an “official” character and sanctioned acters should be included in the 9th Age. There are
“why factor.” If my Goblin King really hates the rat- several levels of immersion, and several reasons why
men that’s all well and good. However, if an “official” special character options could make interesting ad-
9th Age special character that has an in-depth back- ditions to an army list or a game.
ground and multiple stories, fighting age long wars
against the Vermin Swarm, more is at stake when Firstly, and most comprehensively, special characters
you play your games. Furthermore, without an estab- could, like in the old days, be legendary level charac-
lished and official map of the world, it is hard to (cur- ters with powerful rules and stat lines. We all know
rently) geographically locate a hometown or base for these are not balanced or necessarily fun to play with,
your own special characters and armies. but they could be used as tools for the background to
work from and could be used in fun “garage games”
It is also much easier to follow a narrative if you are for the hobbyist. Some people I am sure would go for
playing against someone you don’t know if there is an this kind of narrative option.
established narrative. For example, I have a Varkolak
named Polly who tends to go on rampages against my
friends and while this is very fun when playing in my
social circle, when Polly dies I feel the loss a bit more
than another model. If I rock up at a tournament and
go on about “Polly the Varkolak,” my miscellaneous
opponent has no idea what I am talking about. On the
other hand, if Polly the Varkolak is an established spe-
cial character, she immediately has status and motive
in our game despite me never meeting my opponent
before.
56
ISSUE #010 - JULY 2018
There is a charm with this approach to heroic individ- Wildheart upgrades, however, it could be more ex-
uals. I have memories playing the Lord of the Rings tensive. Changing the options of an army to make it
game from Games Workshop. Equal points of Sauron play in a different way could be interesting. A good
and the orcs vs my elves and Elrond. I had an “army” example that is currently in the rules is the Åsklander
and he had a handful of orcs and one almost unkill- Auxiliary Army Book and the Barrow Legion option
able character. After methodically cutting through available for the Undying Dynasties. If special char-
the orc-chaff, my elves, led by Elrond, surrounded acter options existed in auxiliary compendiums, it
Sauron and slowly took wounds from the giant demi- would add another level to the 9th Age’s replay-abili-
god. The fight lasted round after round (probably way ty and more importantly, add immersion for narrative
longer than the game was supposed to last) and no games.
matter what, I couldn’t take that last wound off him;
It was truly epic and every round was exhilarating. We
kept asking ourselves “Would Sauron be vanquished
and the one ring fall into the hands of the elves?” I
remember it now, 13 years later, because it was so
much fun and the narrative so powerful. I think this
feeling is similar to when facing the Greater Demons
or the Ancient Dragon. You have a “helplessness”
when pitted against a single all-powerful monster/
character. You must bring it down at all costs and the
moment when it finally falls is a moment of glory and
above all else, you know you have won the day.
58
ISSUE #010 - JULY 2018
Next months article is asking the question “What new Magic Items or Special Equipment would you like to see
in the next edition of the 9th Age?” You can find this on the General Discussion.
It is said there are dwarves in the north. High in the Jotun peaks where the
Åsklanders roam. Their holds are hidden by ancient runes and sealed in their
mountain strongholds. Closed off from the rest of the world, they amass wealth
and craft fantastic artifacts.
One of the most interesting stories I heard was of a lost hold. A group of enter-
prising dwarves set out from their mountain home in search of a trade route
between the Jotun Mountains and Avras. The trip took many years, and when
they finally returned, they could not find their home. Destined to live out their
years roaming the inhospitable peaks, these dwarves in their shame, became
increasingly desolate and isolationist. Seldom mixing with even their own kind.
Some, it is said, tamed the giant bears of the mountains and now use them as
mounts to better search for the lost hold.
59
60
TOURNAMENTS FOR
THE NEW HOBBYIST Article by James Mcdonnell
Until 12 months ago I hadn’t played 9th age (or any other tabletop game) with anyone aside from two friends
who live locally. This changed recently I took the plunge into attending tournaments and events both where
I live in Ireland and in further abroad in the UK. I’ve since learned that playing at tournaments is a stark con-
trast to playing in a garage at home with some friends. This article will share some advice I feel is useful to
help you get involved in the wider 9th Age scene. Hopefully this will encourage some others to make the same
choice as me, as I feel that making the decision to play in tournaments was the best hobby related decision I
have made.
61
TOURNAMENTS FOR THE NEW HOBBYIST
Double check when packing before an event. Don’t be afraid to ask questions.
This one might sound obvious, but I managed to fly If there’s something you don’t understand or a rule
to another country for an event and not bring a tape you are unsure of, ask your opponent, a judge, or
measure with me! (Editor’s Note: It happens to the someone playing near you that has a spare moment.
regulars as well, I assure you! -HPM) People are generally happy to help and it’s okay to
check the rule book if you are unsure about a rule,
Don’t be shy. even if your opponent is positive about it.
Spend your lunch and breaks talking to the other peo-
ple at the event. As I mentioned above they’re likely Have fun.
to be all great people and generally everyone likes to Remember the main reason you’re spending your
talk about their hobby, and since you both play The money and taking the time to get to these events.
9th Age, you have the same hobby in common! Addi- Drink plenty of beer or coffee, eat loads of food, go
tionally, you will see the same faces at several differ- out for a meal or some drinks on the Saturday night,
ent tournaments so as you attend more events you or hang around the venue with other gamers if that’s
will know more and more friendly faces. an option. Just socialise, have fun and get to know
(Editor’s Note: If you can spot staff members, they are other people, as it’s a great way to make friends with
always happy to have a chat! -HPM) other hobbyists who you can keep in touch with. All
of these things make the hobby a lot more enjoyable,
both between tournaments and at the next event.
62
ISSUE #010 - JULY 2018
63
DOWNLOAD THE 9TH AGE RULE SET FOR FREE AT
THE-NINTH-AGE.COM
AND BRING YOUR ARMIES TO THE TABLE