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An eLearning course contains several multimedia elements, such as text, audio, graphics,
and
simulations or animations.
Each topic in an eLearning course contains several pages of text or concepts. Additionally, it
may contain
voiceover for some or all frames depending on the client’s requirement. For example,
questions and
Graphics
Graphics not only make the course interesting but add value to the text and enhance recall
and retention.
Depending on the level of learner knowledge and the type of course content, a course can
use static
movement
a hangar
or process
airplane
on software applications
Simulations or Animations
simulations, virtual reality, and video simulations. The following table provides a description
and example
application
creation of a document in
plays
progress
customer
specialised devices
system
Definition: Elements of multimedia used in education include text, video, sound, graphics, and
animation.
The growth in use of multimedia within the education sector has accelerated in recent years, and looks set
for continued expansion in the future. The elements used in multimedia have all existed before.
Multimedia simply combines these elements into a powerful new tool, especially in the hands of teachers
and students. Interactive multimedia weaves five basic types of media into the learning environment: text,
video, sound, graphics and animation. Since the mode of learning is interactive and not linear, a student
or teacher can choose what to investigate next. When is sound more meaningful than a picture? How
much text is too much? Does the graphic overwhelm the screen? For a student, this allows them to test all
of their skills gained in every subject area. Interactive multimedia learning mode is more like constructing
a spider’s web, with one idea linked to another, allowing choices in the learner’s path.
Out of all of the elements, text has the most impact on the quality of the multimedia interaction.
Generally, text provides the important information. Text acts as the keystone tying all of the other media
elements together.
Sound is used to provide emphasis or highlight a transition from one page to another. Sound
synchronized to screen display, enables teachers to present lots of information at once. Sound used
creatively, becomes a stimulus to the imagination; used inappropriately it becomes a hindrance or an
annoyance.
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The representation of information by using the visualization capabilities of video can be immediate and
powerful. While this is not in doubt, it is the ability to choose how we view, and interact, with the content
of digital video that provides new and exciting possibilities for the use of digital video in education. Video
can stimulate interest if it is relevant to the rest of the information on the page, and is not ‘overdone’. One
of the most compelling justifications for video may be its dramatic ability to elicit an emotional response
from an individual.
Animation is used to show changes in state over time, or to present information slowly to students so
they have time to assimilate it in smaller chunks. Animations, when combined with user input, enable
students to view different versions of change over time depending on different variables. Animations are
primarily used to demonstrate an idea or illustrate a concept. Video is usually taken from life, whereas
animations are based on drawings.
Graphics provide the most creative possibilities for a learning session. They can be photographs,
drawings, graphs from a spreadsheet, pictures from CD-ROM, or something pulled from the Internet.
With a scanner, hand-drawn work can be included. Standing commented that, “the capacity of recognition
memory for pictures is almost limitless”. The reason for this is that images make use of a massive range of
cortical skills: color, form, line, dimension, texture, visual rhythm, and especially imagination.
Categorization of multimedia
Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses without
any navigational control for the viewer such as a cinema presentation. Non-linear content offers user interactivity to
control progress as used with a computer game or used in self-paced computer based training. Hypermedia is an
example of non-linear content.
Multimedia presentations can be live or recorded. A recorded presentation may allow interactivity via a navigation
system. A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.
Sound : Sound Analog wave patterns – these wave patterns have two attributes Volume – the height of each peak
in the sound wave Frequency – (sometimes referred to as pitch) the distance between the peaks. The greater the
distance, the lower the sound. Image: scanned from Multimedia Concepts – James Schuman
Sampling : Sampling To include sound in a multimedia application, the sound waves must be converted from
analog to digital form This conversion is called sampling – every fraction of a second a sample the of sound is
Sampling : Sampling Two factors affect the quality of digitized sound Sample rate – the number of times the
sample is taken Most common sampling rates are: 11.025, 22.05, and 44.1 kHz Sample size – the amount of
information stored about the sample Most common sampling sizes are: 8 and 16 bit
Sound File Formats : Sound File Formats WAV format – filename.wav AIFF (Audio Interchange File Format) AIFFC
size Uncompressed files can be very large A 10 second recording of an audio CD can be as large as 2MB
Sound Tips for the Internet : Sound Tips for the Internet
Sound Tips for the Internet : Sound Tips for the Internet
Animation on the Internet : Animation on the Internet Animation is an excellent way to provide appeal on a web
site, choose from the following Animated text Animated GIF’s Marcomedia Director applications 3-D environments
2-D Animation : 2-D Animation Two types of animation exist Cel animation – based on changes that occur form
one frame to the next Path animation – moves an object along a predetermined path on the screen
3-D Animation : 3-D Animation 3-D Animation involves three steps Modeling – creating the broad contours and
structure of 3-D objects and scenes Animation – defining the object’s motion Rendering – giving objects attributes
3-D Animation : 3-D Animation Image: scanned from Multimedia Concepts – James Schuman
3-D Animation Special Effects : 3-D Animation Special Effects Morphing – blending together two images into a
series of images Warping – distorts a single image Virtual Reality – creates an environment that surrounds the user
Slide15 : Animation Animated text – using the HTML command causes text to flash on and off Animated gif – using
a software program to create a series of gif files such as GIF Builder Director movie – animation played using
Shockwave plug-in 3-D environments – a computer language used to create 3-D images
Slide16 : Design Considerations Give the user control over whether or not to display or enlarge graphic images
Allow the user to be active while graphic images are being displayed Provide feedback to the user by displaying the
Video : Video Video, like sound, is recorded and played an as analog signal Analog video must be digitized in order
for it to put into a multimedia file Digital video has many advantages, but file size is important
Video : Video Several elements determine file size: Frame rate Image size Color depth To determine file size use
the following formula: Frames per second X image size X color depth / 8 = file size
Video Compression and Editing : Video Compression and Editing There are two types of video compression
Lossless – preserves the exact image throughout the compression Lossy – eliminates some of the data in the image
(provides greater compression ratios than lossless) Remember – there is always a trade off, file size versus image
quality
Video on the Internet : Video on the Internet There are two types of video transfer over the Internet HTTP
(Hypertext Transfer Protocol) – downloads the entire video to the hard drive on the user’s computer RTSP (Real-
Time Streaming Protocol) – is a continuous-playing, streaming technology in which the user’s computer is in
Text
Out of all of the elements, text has the most impact on the quality of the
multimedia interaction. Generally, text provides the important information.
Text acts as the keystone tying all of the other media elements together. It is
well written text that makes a multimedia communication wonderful.
Sound
Video
One of the most compelling justifications for video may be its dramatic ability
to elicit an emotional response from an individual. Such a reaction can provide
a strong motivational incentive to choose and persist in a task.
Animation
Graphics
Graphics provide the most creative possibilities for a learning session. They
can be photographs, drawings, graphs from a spreadsheet, pictures from CD-
ROM, or something pulled from the Internet. With a scanner, hand-drawn
work can be included. Standing commented that, “the capacity of recognition
memory for pictures is almost limitless”. The reason for this is that images
make use of a massive range of cortical skills: color, form, line, dimension,
texture, visual rhythm, and especially imagination.
Multimedia is the use of a combination of text, graphics and audio aids in presentation of
information. It is the collection of different forms of communication, such as television,
computer, printer and video recorder, connected to allow information to be presented in any
combination of media, such as text, audio or video.
Definition:
The word multimedia is made up of two separate words, “multi” meaning many, and
“media” meaning material through which information may be transmitted. Therefore,
multimedia can be described as an integration of multiple media elements together to
influence the given information so that it can be presented in an attractive manner.
Multimedia mainly concerned with the computer controlled integration of text, graphics,
drawing, still and moving images (video), animation and audio where every type of information
can be represented, stored, transmitted and processed digitally.
music.
Video- Anything that you see visually on the screen (digital movie)
is a video.
Animation- Animation is the timed sequence of a series of graphics images or frames together
give the appearance of continuous movement.
Cell Animation: