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Friend Evangelism Game players think about their responsi-

bility to reach out to them. Game Play


By Shad Sluiter
www.GospelHall.org Game Setup 1. For each round of play, the
game leader takes the first action
In the Friend Evangel- 1. Select one person card from the shuffled deck and
ism game you will (which can be you, the reads it out lout to all the teams.
simulate the process teacher) to be the 2. Each team then decides which
of winning game leader. The person piece will receive the
of souls for game leader will action for that day. The action
Christ and control the pace of the card will affect only the pieces
then game and lead the post- that are in the stage which corre-
helping game discussion. sponds to the card’s color.
them grow 2. Split up your group of • Red cards affect game pieces
spiritually. people into four teams. that are in stage 1.
You will be Each group will work • Blue cards affect game pieces
given a few friends with a variety together during the game. Print that are in stage 2.
of spiritual backgrounds. Through an additional set of game pieces if • Yellow cards affect game
personal interaction events, your you have more than four groups. pieces that are in stage 3.
job is to guide them to trust in 3. Give each team a playing board. • Green cards affect game
Christ for salvation and then help 4. Assign each team three Person pieces that are in stage 4.
them grow into mature Christians. Profile Cards. Each team should
receive one green Person Card 2. Roll the dice and calculate the
The thinking behind the game is (easiest difficulty), one yellow final number based on this for-
that evangelism and mentoring Person Card (medium difficulty) mula…
should become a full-time, long- and one red Person Card (most
term task that requires that you difficult). You could also allow the Number on Dice
+
become a student of your friends teams to examine all the Person
Any bonus from the action card(s)
and as well as be a spiritual help Cards and take turns selecting
played
and guide. People come to faith in them. These Person Cards become
+ or -
Christ one person at a time your friends during the game. Personality tendency bonus/
through personal relationships Each of them is not saved yet. hinderance
with believers. Each of us takes Some have been exposed to the =
his/her spiritual journey to salva- gospel more than others. Some Adjusted Number
tion through asking profound are open to your teachings, others
questions about ourselves, experi- are resistant. Your goal is to lead For example…
encing personal crisis and learning them to Christ before the end of Action Card
more about what God says in his the game.
Create a study
Word. God uses believers as tools 5. Give the group group for
in this process. the people pieces homework help.

that correspond to Use in stage 1


+2 for dice roll
Game Strategy their Person cards.
6. Place the people
The game is not so much about pieces on the game 3 (number on dice)
defeating your opponent (there board at the “head +2 (for action card)
isn’t one) as it is a method for start” value assigned -2 (for person’s negative
starting a discussion about per- to each person as indicated on the tendencies listed on the person
sonal evangelism. The post-game green arrow. For example, Cool profile card)
activity is the most important part Carolyn starts on square number 3. =
of the game where each player will 7. Shuffle the decks of action
create a profile card for one of cards.
3
their real friends to help the
• If the adjusted number is 7 or salvation. At some time, child, new career etc. since in real
higher, the person token can you’re going to have to life, people are often open to
move forward two squares. explain to your friend the God’s work in their life during
• If the adjusted number is 4 5 terminology about sin, times of transition. If you can,
or 6, the person token can eternity, justice, grace and improve the game with your own
move forward one square. salvation. cards.
• If the adjusted number is 3 or 4. Get your friend to follow
less, the person token remains Christ. After being saved, About this Game
in place. Christ wants us to follow
him as disciples. We should This game is the creative work of
End of Game obey his commandments, Shad Sluiter and retains all
dedicate our lives to him copyright protections. Permission
The game ends when all action and worship him. After is granted for this to be used for
cards have been taken from the your friend is saved, your non-profit, educational uses. It
deck. role will change from may not be sold.
evangelist to shepherd.
After playing the game, give each You can download this document
student the list of discussion About the Person Profiles and hundreds of other Sunday
questions on the page “End of school lesson ideas at
Game Activity”. The people you meet on the Person www.gospelhall.org
Profile cards, just like your
Teaching Notes for the Teacher friends in real life, have several
factors that determine where he
The youth group leader / teacher is on this spiritual journey. Previ-
should emphasize the following ous experiences in your friend’s
ideas in the post-game discussion. life will make your job as an
evangelist either more difficult or
About the Stages of Spiritual easier.
Growth
Each person who is not yet saved
The game board indicates that has some level of ignorance or
your friend may pass through four misconception about salvation.
stages of spiritual thinking in their Whether it is a superstition,
friendship with you. tradition or a fear about God, your
job is to explain the gospel to your
1. Get to know your friend. A friend in a way that helps him/her
Christian needs to form grasp the need for forgiveness
friendships with people in and helps him/her trust the
the world in order to Savior.
introduce them to Christ.
2. Get your friend to know Other factors not in the cards
you. Earning your friend’s
trust is the first step in In previous versions of this game I
sharing truth. tried to include other factors to
3. Get your friend to know make the game more realistic,
Christ. The goal of evan- however, for simplicity the game is
gelism is for your friend to published in this form. In previous
know Christ as his/her versions prayer cards were in-
savior. Just living a good cluded since an evangelist needs to
life and being a model pray for his/her friends. Also
citizen isn’t going to help included were crisis events such as
your friend understand sickness, loss of job, birth of
Friend Evangelism
Game Board
Get them to follow Christ

He/she is dedicating
one’s life as a disciple 9 9 9
Stage 4

He/she is confessing
Salvation in Baptism 8 8 8

He/she is trusting in
Christ 7 7 7
Get them to know Christ

He/she is convinced
Stage 3

of the
need to be saved
6 6 6

He/she understands
Concept of Sin 5 5 5
Get them to know you.

He/she trusts your


point of view 4 4 4
Stage 2

He/She is open to
your opinions 3 3 3

You are friends 2 2 2


Get to know them.
State 1

You are acquaintances 1 1 1


Friend Evangelism
Game Board
Get them to follow Christ

He/she is dedicating
one’s life as a disciple 9 9 9
Stage 4

He/she is confessing
Salvation in Baptism 8 8 8

He/she is trusting in
Christ 7 7 7
Get them to know Christ

He/she is convinced
Stage 3

of the
need to be saved
6 6 6

He/she understands
Concept of Sin 5 5 5
Get them to know you.

He/she trusts your


point of view 4 4 4
Stage 2

He/She is open to
your opinions 3 3 3

You are friends 2 2 2


Get to know them.
State 1

You are acquaintances 1 1 1


Friend Evangelism
Game Board
Get them to follow Christ

He/she is dedicating
one’s life as a disciple 9 9 9
Stage 4

He/she is confessing
Salvation in Baptism 8 8 8

He/she is trusting in
Christ 7 7 7
Get them to know Christ

He/she is convinced
Stage 3

of the
need to be saved
6 6 6

He/she understands
Concept of Sin 5 5 5
Get them to know you.

He/she trusts your


point of view 4 4 4
Stage 2

He/She is open to
your opinions 3 3 3

You are friends 2 2 2


Get to know them.
State 1

You are acquaintances 1 1 1


Friend Evangelism
Game Board
Get them to follow Christ

He/she is dedicating
one’s life as a disciple 9 9 9
Stage 4

He/she is confessing
Salvation in Baptism 8 8 8

He/she is trusting in
Christ 7 7 7
Get them to know Christ

He/she is convinced
Stage 3

of the
need to be saved
6 6 6

He/she understands
Concept of Sin 5 5 5
Get them to know you.

He/she trusts your


point of view 4 4 4
Stage 2

He/She is open to
your opinions 3 3 3

You are friends 2 2 2


Get to know them.
State 1

You are acquaintances 1 1 1


Person Profile Card Person Profile Card
Name: Sunday School Susan Name: Crabby old Charlie

Hobbies: Listening to music, paint- Hobbies: Golf, bowling, casinos.


ing and reading books.
Age: 67
Age: 16
Spiritual Quote: “Church is only
Spiritual Quote: “Of course I want to be saved. for weddings and funerals.”
Who wouldn’t?”
Biblical Background: Church education as a child
Biblical Background: Sunday school student since in a large, traditional church. Hasn’t been to any
an early age. church since his wedding 47 years ago.
Hindrances: Alcoholic father causes chaos and Hindrances: Long established habits of sin. Bit-
anguish in the home. Parents nearly have di- terness toward God for many disappointments in
vorced several times. life. Cynical.
Positive Tendencies: Trusts her Sunday school Positive Tendencies: Two brothers are saved
teacher to help cope with problems of life. and have a very good reputation in the family.

Game Adjustments Game Adjustments


+5 Head Start +1 Head Start
+1 Roll Bonus -1 Roll Bonus

Person Profile Card Person Profile Card


Name: Long Suffering Linda Name: Atheist Allan

Hobbies: Watching TV. Hobbies: Cooking.

Age: 22 Age: 49

Spiritual Quote: “I don’t under- Spiritual Tendency: “God is a


stand why God doesn’t answer all my prayers.” make-believe friend for grown-
ups.”
Biblical Background: Studied with cults who Biblical Background: Parents were strong athe-
teach good works. ists.
Hindrances: Fully-conversant in theories of evo-
Hindrances: Has 3 kids, no husband, lives in pov- lution and anti-religious criticism of the Bible.
erty. Has adopted a very negative attitude to- Sees Christianity as a purely a history of Europe.
ward life due to many difficulties.
Positive Tendencies: Is appreciative for charity Positive Tendencies: Can quote Bible and can ar-
given by families at her kid’s church. ticulate the doctrines of salvation.

Game Adjustments Game Adjustments


+1 Head Start +3 Head Start
+1 Roll Bonus -2 Roll Bonus
Person Profile Card Person Profile Card
Name: Right Wing Randy Name: Social Sharon

Hobbies: Sports with friends at Hobbies: Listening to music. MTV.


the gym. Movies. Guys. Makeup.
Age: 29
Age: 17
Spiritual Quote: “God bless
America. Amen.” Spiritual Quote: “Church is where
you meet friends.”
Biblical Background: Parents are Christians. At-
tended gospel preaching church for most of his Biblical Background: Attended church classes in
life. Wife is active in church. order to get baptized.

Hindrances: Sees religion as another form of Hindrances: Assumes that Church is another so-
politics. Salvation means that a person is basi- cial club. Church is another club in which to win
cally “good”. recognition.
Positive Tendencies: Very likely to talk to eve-
Positive Tendencies: Knows most Bible stories. rybody.

Game Adjustments Game Adjustments


+4 Head Start +5 Head Start
+0 Roll Bonus -2 Roll Bonus

Person Profile Card Person Profile Card


Name: Grungy Gary Name: Devout Doris

Hobbies: Garage band. Hobbies: Cooking.

Age: 22 Age: 15

Spiritual Quote: “I’m on the Spiritual Quote: “God willing.”


highway to hell.”
Biblical Background: All spiritual knowledge is
Biblical Background: Parents assume that all re- from church tradition, rather than Bible study.
ligion is a spiritual exploration into the unknown.
Hindrances: Difficult to disagree with family’s
Hindrances: Has no trust in the Bible as author- roots to trust a gospel without works.
ity. Believes the world is a hard place where only
the tough survive. Positive Tendencies: Believes that the Bible is
Positive Tendencies: Sees spiritual meaning in the Word of God even though she doesn’t know
everything. what is inside it.

Game Adjustments Game Adjustments


+1 Head Start +3 Head Start
+0 Roll Bonus +0 Roll Bonus
Person Profile Card Person Profile Card
Name: Pretty Good Patty Name: Good guy Gary

Hobbies: Violin. Hobbies: Retired fireman. He


goes golfing a lot.
Age: 19
Age: 77
Spiritual Quote: “The highest
spiritual experiences are found Spiritual Quote: “I’m sure that
in the sanctuary.” God will take care of me. He al-
ways has.”
Biblical Background: Knows Bible stories from
church. Assumes that she has always been saved. Biblical Background: Never has missed a charity
or good cause in the community.
Hindrances: Since she believes in God and her
church teaches the Bible, she assumes that she Hindrances: A long history of good works is hard
is saved. to give up to admit the need to be saved.
Positive Tendencies: Respects God. Positive Tendencies: Likes to be liked by all.

Game Adjustments Game Adjustments


+3 Head Start +2 Head Start
-2 Roll Bonus +0 Roll Bonus

Person Profile Card Person Profile Card


Name: Tough Tonia Name: Too Cool Carolyn

Hobbies: Texting. Hobbies: Hanging out.

Age: 13 Age: 16

Spiritual Quote: “Why would God Spiritual Quote: “What a joke!.”


be good if so many things are bad?”
Biblical Background: Watched television evangel-
Biblical Background: Went to 3 Bible classes in ists a few times for laughs. Favorite music art-
the summer when she was 9. ists says she “believes in God”.

Hindrances: Forced to fend for herself. No par- Hindrances: Has been totally repulsed by greedy
ents. Has developed a tough girl attitude. preachers.

Positive Tendencies: Still trusts her teachers at Positive Tendencies: Intelligent.


school, but not for much longer.

Game Adjustments Game Adjustments


+1 Head Start +3 Head Start
+2 Roll Bonus -2 Roll Bonus
1. Print out this sheet on heavy paper.
2. Cut out each person. (as pictured to the right)

School Susan
Sunday
3. Fold the strip of paper into a triangle tent.
4. Fasten with tape. Sund
ay Sc
hool
Susa
n

fold fold

Sunday School Right Wing Pretty Good Crabby old Good guy
Susan Randy Patty Charlie Social Sharon Gary

Long Suffering
Linda Grungy Gary Tough Tonia Atheist Allan Devout Doris Cool Carolyn
Action Card Action Card
Action Card
Give your friend Give your friend a
Share a ride to
$300 to help with framed Bible text
drive to work
unexpected ex- that relates to a
every day.
penses. problem he is
having. Use in stage 1
Use in stage 2
Use in stage 2 +2 for dice roll
+2 for dice roll
+2 for dice roll

Action Card Action Card Action Card


Take your friend At lunch hour, tell Hire your friend
to lunch at a your friend how you to cut your lawn
bookstore and were saved. for the summer.
coffee shop.
Use in stage 1 Use in stage 2 Use in stage 1
+2 for dice roll +2 for dice roll +2 for dice roll

Action Card Action Card


Action Card Invite your friend
Bring a loaf of
Create a study to supper where
fresh bread to
group for home- three other Chris-
tian families will be your friend’s
work help.
joining you. house.
Use in stage 1
+2 for dice roll Use in stage 1
Use in stage 2
+2 for dice roll
+2 for dice roll
Action Card
Action Card Action Card
Have a prayer
Co-teach a Sunday Explain the Two
meeting at lunch
school class with Roads in Matthew
hour with your
your friend. 7:13-14 at lunch.
friend.
Use in stage 4 Use in stage 3
Use in stage 4 +2 for dice roll +2 for dice roll
+2 for dice roll

Action Card Action Card


Action Card
Attend a Bible con- Tell the story of Invite your friend
ference on “How to how you were saved to a meeting for
know the will of the preaching of
to your friend.
God.” the gospel.
Use in stage 3
+2 for dice roll Use in stage 3
Use in stage 4
+2 for dice roll

Action Card
Action Card In response to the
Explain to your Action Card latest apocalyptic
friend that salvation Give your friend a movie, give your friend
is a gift in Romans Bible as a gift. a booklet “The End of
6:23. the World according to
Use in stage 3 the Bible”.
+1 for dice roll
Use in stage 3
+2 for dice roll Use in stage 3
+1 for dice roll
Name _________________
End of Game Activity
1. Earning the Right to be Heard. What might be the problem with the situation
in the cartoon to the right? Why might the couple be so resistant to their
“friend”?

2. Taking Offense. Although the teaching of sin and salvation by grace can be very offensive and rejected by some,
what do you think the man in the cartoon below is rejecting?

3. Your Friend. Think of a friend of yours who is not saved Person Profile Card
yet. Create a profile card for him/her. What kind of “Action
Cards” do you need to help this person become aware salvation Name:
or to understand salvation?
Hobbies:

Age:
Spiritual Quote:

4. Being Prepared. What things do you need to do to improve


your habit of personally reaching others for Christ?
Biblical Background:

Hindrances:

Positive Tendencies:
Make your own dice
with this pattern if
you don’t have your
own.

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