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New Roster (Warhammer 40,000 8th Edition) [94 PL, 1,500pts]

Vanguard Detachment +1CP (Imperium - Dark Angels) [59 PL, 894pts]


Rules: And They Shall Know No Fear, Bolter Discipline, Combat Doctrines, Grim Resolve, Shock Assault

HQ [5 PL, 72pts]

Chaplain [5 PL, 72pts]


Selections: Bolt pistol
Categories: Character, Infantry, Chaplain, Faction: Dark Angels, Faction: Adeptus Astartes, Faction: Imperium, HQ
Rules: And They Shall Know No Fear
Abilities: Litanies of Hate, Rosarius, Spiritual Leaders, Unit: Chaplain, Weapon: Bolt pistol, Crozius arcanum, Frag
grenade, Krak grenade

Abilities Description Ref

You can re-roll failed hit rolls in the Fight phase for friendly <CHAPTER> units within 6" of this
Litanies of Hate
model.

Rosarius This model has a 4+ invulnerable save.

Spiritual All friendly <CHAPTER> units within 6" of this model can use the Chaplain's Leadership instead
Leaders of their own.

Unit M WS BS S T W A Ld Save Ref

Chaplain 6" 2+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Crozius
Melee Melee +1 -1 2 -
arcanum

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Elites [35 PL, 525pts]

Deathwing Knights [12 PL, 185pts]


Categories: Faction: Adeptus Astartes, Faction: Deathwing, Elites, Faction: Dark Angels, Infantry, Deathwing Knights,
Faction: Imperium, Terminator
Abilities: Combat Squads, Inner Circle, Teleport strike

4x Deathwing Knight [148pts]


Selections: 4x Storm shield [8pts]
Abilities: Storm shield, Unit: Deathwing Knight, Weapon: Mace of Absolution

Knight Master [37pts]


Selections: Storm shield [2pts]
Abilities: Storm shield, Unit: Knight Master, Weapon: Flail of the Unforgiven

Abilities Description Ref


Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Inner This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight
Circle phase for attacks by this unit that target a FALLEN unit.

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

During deployment, you can setup this model/unit in a teleportarium chamber instead of placing him
Teleport
on the battlefield. At the end of any of your movement phases it can teleport into battle - set it up on
strike
the battlefield anywhere that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Deathwing
5" 3+ 3+ 4 4 2 2 8 2+
Knight

Knight Master 5" 3+ 3+ 4 4 2 3 9 2+

Weapon Range Type S AP D Abilities Ref

Excess damage from this weapon is not lost; instead keep


Flail of the
Melee Melee +2 -3 2 allocating damage to another model in the target unit until either all
Unforgiven
the damage has been allocated or the target unit is destroyed.

Mace of
Melee Melee x2 -2 3 -
Absolution

Deathwing Terminator Squad [13 PL, 185pts]


Categories: Faction: Adeptus Astartes, Faction: Deathwing, Elites, Faction: Dark Angels, Infantry, Terminator, Faction:
Imperium
Abilities: Combat Squads, Crux Terminatus, Inner Circle, Teleport strike

Deathwing Sergeant [29pts]


Selections: Storm Bolter & Power Sword [6pts]
Unit: Deathwing Sergeant, Weapon: Power sword, Storm bolter

Deathwing Terminator [34pts]


Selections: Power fist [9pts], Storm bolter [2pts]
Unit: Deathwing Terminator, Weapon: Power fist, Storm bolter

Deathwing Terminator [34pts]


Selections: Power fist [9pts], Storm bolter [2pts]
Unit: Deathwing Terminator, Weapon: Power fist, Storm bolter

Deathwing Terminator [34pts]


Selections: Power fist [9pts], Storm bolter [2pts]
Unit: Deathwing Terminator, Weapon: Power fist, Storm bolter

Deathwing Terminator [54pts]


Selections: Assault cannon [22pts], Power fist [9pts]
Unit: Deathwing Terminator, Weapon: Assault cannon, Power fist

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Crux
This model has an 5+ invulnerable save.
Terminatus

This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight
Inner Circle
phase for attacks by this unit that target a FALLEN unit.

During deployment, you can setup this model/unit in a teleportarium chamber instead of placing him
Teleport
on the battlefield. At the end of any of your movement phases it can teleport into battle - set it up on
strike
the battlefield anywhere that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Deathwing Sergeant 5" 3+ 3+ 4 4 2 3 9 2+

Deathwing
5" 3+ 3+ 4 4 2 2 8 2+
Terminator

Weapon Range Type S AP D Abilities Ref

Assault
24" Heavy 6 6 -1 1 -
cannon

When attacking with this weapon, you must subtract 1 from


Power fist Melee Melee x2 -3 D3
the hit roll.

Power sword Melee Melee User -3 1 -

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Redemptor Dreadnought [10 PL, 155pts]


Selections: Heavy Onslaught Gatling Cannon [30pts], Onslaught Gatling Cannon [16pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Faction: Dark Angels, Elites, Redemptor
Dreadnought
Abilities: Explodes, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Onslaught Gatling
Cannon, Redemptor Fist, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3

Storm Bolters [4pts]


Selections: 2x Storm bolter [4pts]
Weapon: Storm bolter

Abilities Description Ref

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield;
Explodes
on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Unit M WS BS S T W A Ld Save Ref

Redemptor
* * * 7 7 13 4 8 3+
Dreadnought

Weapon Range Type S AP D Abilities Ref

Heavy Onslaught Gatling


30" Heavy 12 5 -1 1 -
Cannon

Onslaught Gatling Cannon 24" Heavy 6 5 -1 1 -

Redemptor Fist Melee Melee x2 -3 D6 -

Storm bolter 24" Rapid Fire 2 4 0 1 -


Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Redemptor Dreadnought
7-13+ 8" 3+ 3+
1

Redemptor Dreadnought
4-6 6" 4+ 4+
2

Redemptor Dreadnought
1-3 4" 5+ 5+
3

Heavy Support [19 PL, 297pts]

Land Raider [19 PL, 297pts]


Selections: Twin heavy bolter [17pts], Twin lascannon [40pts], Twin lascannon [40pts]
Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Heavy Support, Land Raider, Transport, Vehicle
Abilities: Explodes, Power of the Machine Spirit, Smoke Launchers, Transport: Capacity, Unit: Land Raider, Weapon:
Twin heavy bolter, Twin lascannon, Wound Track: Land Raider 1, Land Raider 2, Land Raider 3

Abilities Description Ref

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model
Explodes from the battlefield; on a 6 it explodes, and each unit within 3" suffer a mortal
wounds.

Power of the
This model does not suffer the penalties for moving and firing heavy weapons.
Machine Spirit

Once per game, instead of shooting any weapons in the Shooting phase, the
Smoke vehicle can use its Smoke Launchers; until your next Shooting phase your Warhammer
Launchers opponent must subtract 1 from all hit rolls for ranged weapons that target this 40,000 Rulebook
vehicle.

Transport Capacity Ref

This model can transport 10 <CHAPTER> INFANTRY models. Each JUMP PACK or TERMINATOR
Capacity
model takes the space of 2 other models. It cannot transport PRIMARIS models.

Unit M WS BS S T W A Ld Save Ref

Land
* 6+ * 8 8 16 * 9 2+
Raider

Weapon Range Type S AP D Abilities Ref

Twin heavy
36" Heavy 6 5 -1 1 -
bolter

Twin lascannon 48" Heavy 2 9 -3 D6 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Land Raider
9-16 10" 3+ 6
1

Land Raider
5-8 5" 4+ D6
2

Land Raider
1-4 3" 5+ 1
3
Battalion Detachment +5CP (Imperium - Dark Angels) [35 PL, 606pts]
Rules: And They Shall Know No Fear, Bolter Discipline, Combat Doctrines, Grim Resolve, Shock Assault

HQ [12 PL, 196pts]

Master in Gravis Armour [7 PL, 116pts]


Selections: 3. Brilliant Strategist, Boltstorm gauntlet [22pts], Warlord
Categories: Character, HQ, Infantry, Master, Mk X Gravis, Primaris, Faction: Adeptus Astartes, Faction: Deathwing,
Faction: Imperium, Faction: Dark Angels, Warlord
Rules: And They Shall Know No Fear
Abilities: Brilliant Strategist, Iron Halo, Rites of Battle, Unit: Company Master, Weapon: Boltstorm gauntlet (melee),
Boltstorm gauntlet (shooting)

Heavenfall Blade [4pts]


Weapon: Heavenfall Blade

Abilities Description Ref

Once per battle, if your Warlord is on the battlefield you can re-roll a single hit roll, wound roll,
Brilliant
damage roll or saving throw. In addition, if your army is Battle-forged, roll a D6 each time you use a
Strategist
Stratagem; on a 5+ you gain 1 Command Point.

Iron Halo This model has a 4+ invulnerable save.

Rites of
You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model.
Battle

Unit M WS BS S T W A Ld Save Ref

Company
5" 2+ 2+ 4 5 7 5 9 3+
Master

Weapon Range Type S AP D Abilities Ref

Boltstorm gauntlet When attacking with this weapon, you must subtract 1
Melee Melee x2 -3 D3
(melee) from the hit roll.

Boltstorm gauntlet Pistol


12" 4 0 1 -
(shooting) 3

Each time the bearer fights, it can make one additional


Heavenfall Blade Melee Melee +2 -3 D3
attack with this weapon.

Primaris Lieutenants [5 PL, 80pts]


Categories: Character, Infantry, Primaris, Lieutenants, Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Imperium,
HQ
Rules: And They Shall Know No Fear
Abilities: Company Heroes, Tactical Precision, Unit: Primaris Lieutenants

Primaris Lieutenant [5 PL, 80pts]


Selections: Master-crafted stalker bolt rifle [5pts], Plasma pistol [5pts]
Weapon: Frag grenade, Krak grenade, Master-crafted stalker bolt rifle, Plasma pistol, Standard, Plasma pistol,
Supercharge
Abilities Description Ref

During deployment, all models in this unit must be set up at the same time, though they do not need
Company
to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a
Heroes
separate unit.

Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision

Unit M WS BS S T W A Ld Save Ref

Primaris
6" 2+ 3+ 4 4 5 4 8 3+
Lieutenants

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted stalker bolt


36" Heavy 1 4 -2 3 -
rifle

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

Troops [18 PL, 325pts]

Intercessor Squad [5 PL, 85pts]


Selections: 4x Intercessor [68pts], Intercessor Sergeant [17pts]
Categories: Infantry, Intercessor Squad, Primaris, Faction: Adeptus Astartes, Faction: Imperium, Faction: Dark Angels,
Troops
Rules: And They Shall Know No Fear, Defenders of Humanity
Abilities: Combat Squads

Bolt rifles
Weapon: Bolt rifle

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade
Scout Squad [4 PL, 83pts]
Categories: Infantry, Scout, Scout Squad, Faction: Dark Angels, Faction: Adeptus Astartes, Faction: Imperium, Troops
Rules: And They Shall Know No Fear, Defenders of Humanity
Abilities: Combat Squads, Concealed Positions, Unit: Scout, Scout Sergeant

Heavy Weapon Scout [31pts]


Selections: Missile launcher [20pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Missile launcher, Frag missile, Missile launcher, Krak missile

3x Scout (Sniper rifle) [39pts]


Selections: 3x Sniper rifle [6pts]
Weapon: Bolt pistol, Sniper rifle

Scout Sergeant [13pts]


Selections: Bolt pistol, Sniper rifle [2pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Sniper rifle

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.

Unit M WS BS S T W A Ld Save Ref

Scout 6" 3+ 3+ 4 4 1 1 7 4+

Scout
6" 3+ 3+ 4 4 1 2 8 4+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Missile
launcher, Frag 48" Heavy D6 4 0 1 -
missile

Missile
launcher, Krak 48" Heavy 1 8 -2 D6 -
missile

This weapon may target a CHARACTER even if it is not the


closest enemy unit. If you roll a wound roll of 6+ for this
Sniper rifle 36" Heavy 1 4 0 1
weapon, it inflicts a mortal wound in addition to its normal
damage.

Tactical Squad [9 PL, 157pts]


Selections: 7x Space Marine [91pts]
Categories: Infantry, Tactical Squad, Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Imperium, Troops
Rules: And They Shall Know No Fear, Defenders of Humanity
Abilities: Combat Squads

Heavy Weapon Marine [29pts]


Selections: Plasma cannon [16pts]
Weapon: Frag grenade, Krak grenade, Plasma cannon, Standard, Plasma cannon, Supercharge

Space Marine Sergeant [13pts]


Selections: Bolt pistol, Boltgun
Categories: Faction: Adeptus Astartes
Unit: Space Marine Sergeant, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Special Weapon Marine [24pts]


Selections: Plasma gun [11pts]
Weapon: Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma cannon,
36" Heavy D3 7 -3 1 -
Standard

Plasma cannon, On a hit roll of 1, the bearer is slain after all of this
36" Heavy D3 8 -3 2
Supercharge weapon's shots have been resolved.

Rapid
Plasma gun, Standard 24" 7 -3 1 -
Fire 1

Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge Fire 1 weapon's shots have been resolved.

Heavy Support [5 PL, 85pts]

Whirlwind [5 PL, 85pts]


Selections: Whirlwind castellan launcher [15pts]
Categories: Faction: Adeptus Astartes, Heavy Support, Faction: Dark Angels, Faction: Imperium, Whirlwind, Vehicle
Abilities: Explodes, Smoke Launchers, Unit: Whirlwind, Weapon: Whirlwind castellan launcher, Wound Track: Whirlwind,
Whirlwind 1, Whirlwind 2, Whirlwind 3
Abilities Description Ref

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model
Explodes from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal
wounds.

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle
Smoke Warhammer
can use its Smoke Launchers; until your next Shooting phase your opponent must
Launchers 40,000 Rulebook
subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unit M WS BS S T W A Ld Save Ref

Whirlwind * 6+ * 6 7 11 * 8 3+

Weapon Range Type S AP D Abilities Ref

Whirlwind castellan Heavy This weapon can target units that are not visible to the
72" 6 0 1
launcher 2D6 firing model.

Wound
Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Track

Whirlwind M BS A

Whirlwind 1 6-11+ 12" 3+ 3

Whirlwind 2 3-5 6" 4+ D3

Whirlwind 3 1-2 3" 5+ 1

Force Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Bolter Discipline: All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of following the normal rules for
Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability make double the number of attacks if any of the following
conditions apply: 1) The firing model's target is within half the weapon's maximum range. 2) The firing model is INFANTRY and every model in
its unit remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or
DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire type whose name includes the
word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the boltgun
profile of a combi-weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that
replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc) The gauntlets of
ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.
(White Dwarf Feb 2019)
Combat Doctrines: ()
Grim Resolve: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not move in its
prior Movement phase. In addition, this unit can never lose more than one model as the result of any single failed morale test. ()
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in
this unit until the end of the turn. ()

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker
has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. ()

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