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Battle Chess II:

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Loading Instructions Movement

Graphics - CGA, Sound


Loading Board - Internal Speaker, Movement
Instructions Input device - Keyboard.
NOTE: Mouse and
When you are finished
For IBM/Tandy joystick operations
with configurations make
and 100% Compatibles are the same.
Battle Chess II requires at sure you save them to disk
Using Keyboard - To
least 640K to play. Before 3. If you want to play
move your chess pieces,
you begin, make a backup BCII from your hard disk, use the arrows to position
of your Battle create a subdirectory (we
the flashing square under
Chess II disks. suggest creating one called the piece you want to
(Refer to your CHESS2) and copy all files move, then press < enter >
DOS User’s from all disks into it. (Refer to select it. Select the
Manual for in- to your DOS user’s manual desired destination point
structions on for instructions on how to by using the arrows and
how to make create directories and how press < enter > . (You will
backups.) to copy files.) notice that legal moves are
MAKE SURE 4. To load BCII from here, solid green squares and il-
YOU PLAY WITH YOUR make sure you are in the legal ones are solid red.)
BACKUP DISKS ONLY proper directory or at the You can also move the
1. Boot your computer proper drive prompt, and flashing square by using al-
with DOS. If you have a type CHESS2<enter> gebraic notation. For ex-
mouse, make sure it is con- ample, to move the Knight
nected and the driver in- you would type
stalled.
Copy Protection
Bl <enter>
2. Insert your backup of During the setup pro-
C3 <enter>.
the BCII Startup disk The gram, you will be asked to
type in a move from one of Using Mouse - To move
first time you play your chess pieces, use the
CHINESE CHESS you the fictional games in Ap-
pendix A of this manual. mouse to position the flash-
must run the setup pro-
Type in the move it re- ing square under the piece
gram. Type a:setup
quests and type <enter>. you want to move, then
center >.
For example, if asked for press the left button to
Follow the instructions Blue’s third move in game select it. Select the desired
on screen. The setup pro- #5, Morphy vs. Ching Ti, destination point by using
gram will configure BCII to you would type K5Fl the mouse, then press the
your system (graphics, center>. BCII will then be left button. (You will notice
sound boards, input configured specifically for that legal moves are solid
device). If you are not sure your system. If you change green squares and illegal
what you have or are system configurations, you ones are solid red.)
having problems, con- will need to run the setup
figure your system to: program again.
Battle Chess II Menus Battle Chess II Menus

SETTINGS don’t have a mouse. The piece, and press the


Battle Chess II game will be loaded with <enter > key. This will
Sound On/Off, Music its saved settings. return your chosen piece
Menus On/Off, 3-D Board, 2-D to the chess board.
Using Keyboard - Press Board Roman, 2-D Board Save Game From Set Up, you have
the <F1> key to bring up Chinese, Human Plays four additional menu op-
Pick this option if you
the menus. Use the arrows Blue, IBM Plays Blue, want to save a game to tions:
to switch between the Modem Plays Blue, Human disk while the game is in
Plays Red, IBM Plays Red, Clear Board: Removes all
menus and highlight an op- progress. After Battle
tion. Press the <enter > Modem Plays Red pieces from the board.
Chess II asks you to insert Restore Board: While
key to select it. Press the
LEVEL your save disk, the Save remaining in Set Up, this
<ESC> key to exit window will appear.
without selecting any op- aborts any changes you’ve
Novice, Level 1-8, Set Choose a slot with the
tion. Time made.
mouse or arrow keys, type
Next Move Blue, Next
Menu options that have a a name for the game you
Using Mouse - Press the Move Red: This deter-
" +” beside them are cur- wish to save, and then
right mouse button to mines who moves next.
rently selected. Note that press the <enter> key.
bring up the menus. Keep Done: Returns you to
the Boards you can change
holding the right mouse New Game normal playing mode so
to will show up in the Set-
button down as you move you can play the game
tings menu, while the one This option lets you start
the pointer over menu tit- you’ve set up.
you are on does not. a new game at any time.
les and the appropriate op-
Note that once you’ve
tions will appear. Move the
pointer down to the option
Set Up Board entered Set Up Board, all
moves stored from your
you desire and when the Menu Options This option lets you set
current game are lost.
option highlights, release up games for testing
your hold on the right Explained strategies. Set Up is per- Quit
mouse button. The four formed on a 2-dimensional
menus contain the follow- Load Game chess board with the addi- You’ve had enough. Exit
ing options: If you’ve saved a game tional chess pieces ar- to the operating system.
before, this option recalls ranged vertically on each
the game and picks up side of the board. Any of Force Move
where you left off. After the pieces can be selected If you get impatient while
DISK
selecting Load Game, the and moved into any posi- waiting for Battle Chess II
Load Game, Save Game, Load window will then ap- tion by clicking on them to make its move, you can
New Game, Set Up Board, pear displaying a list of with the mouse. force it to move with this
Quit your saved games. Select option. This interrupts the
the game you wish to load Keyboard users: To select computer’s thinking
MOVE a piece on the side of the
by double-clicking with process and makes it take
Force Move, Take Back, the mouse or using the chess board, press the the best move that it has
Replay, Suggest Move, arrow keys and pressing < F3 > key, then using the thought of so far (this com-
Show Layout, Help Move the center > key if you arrows choose a specific mand is not instantaneous).
Battle Chess II Menus Battle Chess II Menus

while illegal ones are solid Plays Blue and Human proximately that long to
Take Back Plays Red. If you wanted think per move.
red. This defaults to on.
This option will take back the computer to play
the last move made by Sound On/Off against itself, set IBM Plays Shortcut Keys
either side. You can take Blue, IBM Plays Red. Any If vou don’t want to use
Toggles the combat and
back as many moves as you combination of these is al- the’mouse to
animation sounds on and
want, back to the first lowed (Exception: Modem select the
off.
move you made. Plays Red, Modem Plays menus, certain
Music On/Off Blue) as long as one side shortcut keys
Replay plays Red and the other are available in
Toggles the individual plays Blue.
Let’s say you’ve just combination
music scores for each piece
taken back a move, then with the ALT
decided it wasn’t such a
on and off. Levels key See the box
bad move after all. Just 3D Board Levels Novice through 8 below for the
select Replay to put the are available. Novice is the keys.
piece back where it was. Shows the board in its easiest, and 8 is the hardest.
splendid three-dimensional
The longer Battle Chess II Check
Suggest Move view with all pieces animat-
thinks, the more carefully When your
Want a hint for your next ing.
planned its moves will be, King is in
possible move? The sug- 2D Roman and the better game it will
gest Move option will give play. Under the Novice
you that hint. Flashing Shows the Two-dimen- level, Battle Chess II only icon. It will chan
highlights will appear on a sional board with Roman does one simplistic board the normal
point occupied by one of lettering carved into the evaluation. Remember, if
your pieces and the sug- pieces. it’s taking too long, you the Ring es-
gested destination point can always override the capes check
(this command is not in- 2D Chinese thinking time by using the
I
stantaneous). Shows the two-dimen- Force Move option.
sional board with Chinese
Show Layout lettering beautifully Set Time
If this is selected, a win- engraved into each piece. This lets you change Bat-
dow will appear showing tle Chess II’s average think-
the 2D board and pieces. Human/IBM/ ing time to any amount
This is advantageous when you want, from 1 minute to
you want to see the board Modem Plays 10,000 minutes. A window
layout without pieces in Red/Blue will appear after you pick
the way. Use these six settings to this option. Type a number
determine who plays measured in minutes and
Help Move which side. For example, if press the <enter> key, and
If selected, legal moves you wanted to play against Battle Chess II will take ap-
will be solid green squares another person, set Human
Playing By Modem Playing By Modem

answer. To dial a number, using the modem’s AT com-


Playing Battle press the <F2> key then mands, and it is also the Playing Battle
type ATD 555-1212, sub- way you send messages to Chess II With
Chess II by Modem stituting the correct phone your opponent once you
You can play Battle Chess number, and press the are connected. Press the Serial Cables
II against a distant op- center > key You can use <F2> key then type one If you and an opponent
ponent if each of you has a any phone number with line and press the < enter > have two IBM computers,
Hayes-compatible modem the ATD command, includ- key. A window will pop up
you may play with one per-
hooked up to your IBM. If ing area codes. on your opponent’s screen
son at each IBM. Hook up
you have only one corn with your message. After
Your modem will pick up a null modem cable be-
port, you cannot have a he or she dismisses the
the phone and dial the tween the IBMs’ serial
window, the game can con-
mouse driver installed. If number, and if all goes ports. Then one person
tinue. You can receive
your modem is properly well, it’ll then connect should pick Modem Plays
connected, as shown in these messages at any time
with the modem on the Red and the other, Modem
except when a window is
your modem manual, there receiving end. If you get Plays Blue. You can
open on your screen. If
are 3 steps to start playing this far, you’re set; you can proceed to play as if you
over the modem with Bat- you type modem com-
start your chess game. were connected by modem.
tle Chess II. mands in this way, the
When you move a piece, The only difference is that
modems will act on them.
1. Arrange with your op- that move will happen on you never need to type
See your modem manual
ponent who will play Red your opponent’s end as any dialing commands.
for details on AT com-
and who will play Blue. well as yours. Note that mands.
After you’ve agreed, both after the two players are There are two steps to
of you should load Battle connected, the menu op-
Chess II and set your break the connection and
tions New Game, Set Up
hang up the phone. First,
opponent’s color with the Game, and Load Game will
“Modem Plays Blue” or press the <F2> key, then
send an entire new chess
“Modem Plays Red” menu type + + + (three plus
board to both sides, dis-
option. Hang up the phone signs), press center>, and
carding the current game.
wait a moment. This will
on both ends before con- When you set one player get your modem’s atten-
tinuing. to Modem you can send tion. Then press the <F2>
2. One player must set his text to your modem or op- key and type ATH to tell
modem to auto-answer ponent by pressing the your modem to hang up.
mode. You can do this by <F2> key. This will bring This will close the connec-
pressing the <F2> key up a dialogue box in which tion between the two
then typing ATS0=l and you can enter a line of text. players.
pressing the <enter > key. The window will disap-
(That’s a zero, not the let- Battle Chess II communi-
pear when you press
ter “O”.) center> and the line of cates at 300 baud with 8
bits and no parity.
3. The other player must text will be sent. This is the
call the player whose way you control your
modem is set to auto- modem in Battle Chess II,
Brief History of Chinese Chess Basics of Chinese Chess

reflects the Chinese culture is when a piece moves


A Brief History of and philosophy. For in- Basics of from one intersection to
stance, since the Chinese another intersection. Each
Chinese Chess Chinese Chess
were the early developers kind of piece moves in its
The central theme in all of gunpowder, a piece rep- The goal of playing a own individual way,
forms of chess is that chess resenting a cannon was game of Chinese Chess is described in the section of
is a representation of war added to the set. Each identical to that of many the manual titled, “The In-
without the randomness or piece has a unique history other games - specifically, dividual Pieces.”
inequalities of real war associated with it which defeating your opponent. l No piece (except the
Both sides begin the battle reveals something of In Chinese Chess, this is Cannon) may jump over or
Chinese culture. The river done by placing your pass through any other
in the middle of the board opponent’s King in check- piece on the board when it
represents the ‘Celestial mate or stalemate. moves. Only one piece can
River’ or the ‘Yellow River’
Here are the rules of be on an intersection at a
dividing the “Northern Ter-
Chinese Chess in a nut- time.
ritory” from the “Southern
Territory”. shell: - Any piece may capture
l Two opponents play any of the opponent’s
All in all, Chinese Chess
against each other. One pieces by landing on the
of chess can be traced back is perhaps a more colorful
player is usually red, and same point with it. The cap-
to seventh century India, representation of war It tured piece is removed
the other, blue.
where the game was called combines a richer historical
from the board and is out
‘Chaturanga’. Soon, it feeling characterized by l Each player has one
of the game. You may only
spread to the nearby the symbolic presence of Ring, two Rooks, two Can- capture one piece per turn.
regions of Persia and each piece with a greater nons, two Knights, two
China. By the eleventh scope of movement al- Ministers (blue Ministers l When an opponent’s
century, the game had lowed by the larger and are sometimes replaced by piece threatens the Ring
migrated throughout more open board. Elephants), two Counsel- and that piece could cap-
Europe by way of Spanish lors (or guards), and five ture the King on the next
and Italian traders. During Pawns. move, the King is said to
this time, it underwent be in “check”.
l The object of the game
many modifications until it is to put the opponent’s l If your Ring is in check,
became the international Ring in “checkmate” or you must either move the
version of chess that is “stalemate”. King out of check, block
seen today. the attack with another
l The red player moves
While all this was happen- piece, or capture the piece
first and then the two
ing in Europe, chess was putting your Ring in
players alternate moves.
undergoing different chan- check If you cannot escape
You must move when it is check in one of these ways,
ges in China. The Chinese your turn.
version of chess differs the King is in “checkmate”,
from its western counter- - You may only move you lose, and the game is
part in that it more so one piece per turn. A move over.
Basics of Chinese Chess The Board

- If your King cannot


make a legal move and is The Board
not in check, your op-
ponent has achieved a vic- As you can see by looking
at your screen, the
chessboard consists of nine
vertical and ten horizontal
a statlernate vic- lines. When you boot
Chinese Chess, all the
pieces are in their starting
positions. All Chinese
through check- Chess games start from this
mate. initial position.
l A draw oc- Each side has an Imperial
curs when Palace made up of nine
neither side is points in the 3 x 3 square
capable of marked by the diagonal
achieving a vic- lines. The open section,
tory in the ways described called the river, in the cen-
herein. ter of the board divides
the northern territory from
the southern. The mark-
ings at some of the intersec-
tions denote the starting
positions of the pawns and
the cannons.
The Pieces The Pieces

in check or that he will be direction within the Im- Knights:


The Pieces directly facing the enemy perial Palace.
King. Knights may move one
Kings: point forward, backward,
left, or right, fol-
The King may lowed by one
move one point point diagonal-
forward, back- ly left or right.
ward, left, or Unlike conven-
right, but may tional chess, the
never move Knight may not
diagonally He is leap over pieces
also restricted to to make its
movement within move. For ex-
the Imperial Moves of the King Moves of the Counsellor ample, if a
Palace. The King point directly
may never move ahead of the Knigh
so that he is in Ministers: cupied, the Knight cannot
check or directly move forward in that direc-
across the board Ministers may move exact- tion.
from the enemy ly two points in a diagonal
King with no direction along the same
pieces in be- line. They may never cross
Counsellors: the river and they cannot
tween. Also, another piece
may not move in such a Counsellors may move jump over or through
way that the King will be one point in any diagonal obstructing pieces.

The Minister The Knight


The Pieces The Pieces

Rooks: Pawns:
Rooks may move any Pawns may move a single
number of unobstructed point forward, until they The Pawn I
points in a cross the river. After cross-
horizontal or ing, they may move left or
vertical direc- right in addition to for-
tion. ward. Pawns may never
move backwards and they
Cannons: never promote upon reach-
ing the far end of the
The Cannon Moves of the Rook
board. Unlike conventional
moves much chess, they capture by
like the Rook moving straight ahead.
It may move
Roman Lettering
leap the blue cannon
Moves of fhe any number of points in a to capture the knight.

Knight horizontal or vertical direc- The red cannon cannot


capture the blue cannon
tion. However, in order to Each piece is represented
capture a piece, the Can- with the following letter
non must first jump over a on the 2D Roman board:
single piece of either color. K - Kings
This piece is called a
“bridge” or “screen”. The G - Counsellors
Cannon then moves to the (Guards)
Moves of the Cannon
point occupied by the cap- M - Ministers
tured piece. N- Knights
R - Rooks
The Rook The Cannon
C- Cannons
P- Pawns
The Importance of Each Piece The Importance of Each Piece

than the cannon because of of points: a Rook is worth


The Individual its restricted movement about 9 points; a Cannon
early in the game. During about 4.5; a Knight about 4;
Importance of that time, it is used primari- a Minister or Counsellor
Each Piece ly for defense. Its power about 2; and a Pawn about
greatly increases toward 1. If the Pawn has crossed
By now, you should be the river, however, it
the mid-game as fewer
getting a sense of the should be considered
pieces get in its way
power of each piece. about 2 points.
Ministers and Counsel-
The Rook is considered Because of the King’s im-
lors are extremely limited
the most powerful piece be- portance in winning the
because the former can
cause of its ability to move never cross the river and game, his value cannot be
swiftly from one side of assigned a point value.
the latter cannot leave the
the board to the other. It is Imperial Palace. For this
considered to have rough- Keeping this in mind, you
reason, both are used ex- can see that you would
ly the power of a Knight lusively for defense. Mini-
and Cannon combined. Its come out well ahead in
sters provide the outer power if you were able to
power diminishes slightly
defenses while Counsellors trade a Knight for a Rook
toward the end of the block attacks within the Im-
game as it requires the help However, there will be
perial Palace. times when you may want
of other pieces to penetrate
a well-established enemy Pawns are considered the to sacrifice a high value
defense. least powerful pieces be- piece for one of much
cause of their limited move- lower value - if, for in-
The Cannon is con- stance, by trading a Rook
ment. Once across the
sidered the second most river, however, the Pawn’s for a Counsellor you can
powerful piece because of power increases as its set up for checkmate in the
its ability to destroy from a next move, then it doesn’t
movement abilities in-
distance and its swift move- crease. Initially, a Pawn is really matter how many
ment. Like the Rook, its used to block the enemy’s points you have lost. What
power diminishes toward attacks and provide ultimately matters in the
the end of the game be- game of Chinese Chess is
bridges for the cannons.
cause its capturing power Unlike conventional chess, whether or not you win
is reduced as more pieces Pawns are not promoted the game. Everything else,
are eliminated from play. including points, is second.
when reaching the far
However, it is perhaps the
horizontal line. Therefore,
most important piece
it is not always wise to ad-
during the opening both vance your pawns too far
offensively and defensive-
across the board.
ly.
A way of remembering all
The Knight is considered of this is to think in terms
only slightly less powerful
Winning the Game Drawn Games

check, but any move the not move back to point Y


Winning the Game player makes will put him Drawn Games unlesss the Rook is
in check (which is illegal), protected at either A or B.
Because of the limitations As in conventional chess,
the player has been if neither side is able to cap- Therefore, draws usually
on many of the pieces’ stalemated and loses the occur when both sides are
movements, Chinese Chess ture the opposing Ring,
game. the game ends in a draw. reduced in power so that
games are generally
This often happens if neither can penetrate the
shorter than conventional enemy’s defenses.
chess games. Basically, neither side has any pieces
there are two ways to win: remaining which can cross
the river. There are two
1. Put your opponent in other rules, unique to
checkmate. Chinese Chess, which help
2. Stalemate your prevent draws:
opponent. 1. It is illegal for the same
A checkmate occurs when piece to put the opposing
a King is in check and he Ring in check three times
has no way to escape the in a row. “Draw By Per-
check A stalemate occurs petual Check”, as it is
when a player has no legal called, is NOT allowed.
moves to make. A player is 2. It is illegal for a piece to
considered to be in check chase an opposing piece
when his Ring can be cap- back and forth. If either
tured by an enemy piece piece moves to more than
on his opponent’s next two squares while the
move. A player can escape “chase” occurs, then it is
check in one of three ways: legal to continually
1. Move the Ring out of threaten that piece.
the way to a safe point. Also, if the threatened
2. Move another piece to piece is protected at either
block the path of the point, the chase can con-
check tinue.
3. Capture the enemy For example, a Rook
piece putting the Ring in moves from point A to
check point B to avoid capture by
an enemy Knight. The
A player who cannot es- enemy Knight then moves
cape check in one of these from point Y to point Z. If
three ways is said to be in the Rook moves back to
checkmate and the game is point A, the Knight could
over. If a player is not in
Chinese Chess Notation Strategy

for forward, “B” for back- decides to open similarly.


Chinese Chess ward, and “H” for horizon- Strategy Otherwise, the central
tal). The last digit Pawn can advance with lit-
Notation represents one of two
The objective in Chinese
Chess is the same as in con-
For the purposes of play- things: if the piece remains
ventional chess, however,
ing Chinese Chess by com- on the same vertical line, it
the strategies involved are
puter, algebraic is the number of steps
123456789 much different. In Chinese
notation is used to taken forward or back- Chess, a positional ad-
’ enter and note ward; if it changed lines,
vantage is very important,
moves. The letters then it is the new line the Other varia-
since the Ring has such
“a” through “i” run piece is on. tions on this
limited mobility. Often, a
across the bottom The four opening moves substantial material ad-
of the board from in Fig. 1 can be represented vantage can be offset by a
left to right, while as follows: single Rook deep in enemy
the numbers “1” territory Remember that
987654321
through “10” (or “0” Chinese Chess is much
for our purposes) run from Algebraic seventh rank or, using the
Some Opening I quicker and deadlier than
Moves bottom to top. Therefore, H3-E3 conventional chess. It’s Cannons to defend ranks
to move the red Cannon Bl-C3 very common to win or adjacent to the river from
on the left to capture the G4-G5 lose in the first few moves attack
blue Knight on the first B3-B7 of a game. Be aware of the Other strategies involve
move, you type many ways a Ring can be moving pieces to free the
B3<enter> Descriptive checkmated and watch for most powerful piece, the
B0<enter> these positions developing. Rook Carefully watch
C2H5
which pieces are
Descriptive Notation is N8F7 Openings: endangered and
more commonly used in P3Fl
There are many different which ones you
texts containing games, al- C8F4
openings in Chinese can capture.
though it is rather
awkward. The vertical Chess. Whole volumes It’s important
lines are numbered “1” have been dedicated to this to establish your-
through “9”, left to right for single facet of the game. self offensively
blue pieces and right to left The most common open- and defensively
for red. Each move consists ing is the “Central Cannon” from the start of the game.
of a four letter code. The opening. This consists of For example, you can cap-
first letter is the piece’s moving either Cannon ture an enemy Knight with
designation (eg. “C” for directly behind the central your Cannon on the very
Cannon). the next place is Pawn. Subsequently, the first move. This is general-
the number of the file Knights may be moved out ly not considered a good
(line) that the piece is on. to defend the central Pawn move since the resulting
The third letter represents in case the opponent loss of your Cannon is
the type of movement (“F”
Strategy Strategy

usually devastating in the the board to the other in well defended King, since
The side with the most
opening game. However, it order to keep your op- it is the only piece in the pieces or points does not
is important to note that ponent off balance. game that can ‘jump’ over necessarily have the ad-
you can threaten many - Capture at least one other pieces.
vantage. Many strategies
pieces within one or two
Minister and/or Guard to Endgame: exist to win the game or at
moves. help you set up your final least force a draw when
blow. The end-game in Chinese you are at the
Though the
l Keep pressuring your
Chess is not quite as com- disadvantage.
opening game plicated as conventional
is important, it opponent’s weakly Learning and
chess because practicing end
is not absolute- protected pieces, even if
they are only Pawns. a) the King is very limited game strategies
ly necessary to
in its mobility, and by setting up
consume a vast l Move your Rooks out
knowledge of boards with only
into an attacking position b) a stalemate is con- a few pieces will
opening moves early, but not at the ex- sidered a victory. greatly improve your
since the pense of your initiative. There are a few points to Chinese Chess playing.
Chinese Chess
board is so l If a piece cannot be keep in mind when ap-
much larger protected from an attack proaching the end-game:
and more open very easily, it is often bet- l The King cannot move
than its ter to use the ‘extra’ move diagonally Therefore, a
western to advance another
Rook can effectively limit
cousin. Im- piece to a much better posi-
the King to only a few
agination and innovation tion. moves without the risk of
in the opening game very being captured itself.
often results in a far supe- When deciding whether
rior position. or not to sacrifice a piece, l The King cannot direct-
you must take into account ly face the enemy King
Midgame: how valuable that piece is without another piece be-
at that point of the game. tween them. This rule can
Like conventional chess, For instance, a Cannon is effectively be used to
there is no single “formula” not worth as much later in contain the enemy King to
for success in the mid- the game simply because a smaller area.
game. There a several
there aren’t that many l Make sure you have
guidelines that may be
pieces to jump over. enough pieces to overcome
helpful in forming your
Knights generally tend to the defenses. Otherwise,
own strategy:
become stronger later in you should try to force a
l Do not attack without the game because they draw by using your
enough reinforcements. benefit from greater offensive pieces (ones that
mobility. Also keep in can cross the river) in
l Try to shift your point
mind that a Cannon is in- defense.
of attack from one side of
valuable when attacking a
Appendix A Appendix A

like many players, Tai 20. G6F5 R5Hl


10. R2F7 C5F4
Fictional Games Tsung used his Pawns as of-
11. C5F4 N3F5 fensive spearheads for his 2 1 . P6Fl RlF2
from History attacks. Here is one of his
12. R2H5 M3F5 2 2 . G5B6 RlH2
1) Marco Polo (Red) rumored games against the
13. N4F5 R9Fl Emperor. 2 3 . C7B3 C2Fl
vs. Kublai Khan (Blue),
1275 AD 14. R2F7 R9H4 Notice Tai Tsung’s early 2 4 . P6Fl N3Bl
It is rumored that on one sacrifice of one of his Can- 2 5 . C8H9 R2H4
15. N5F3 R4F4
of his visits to China, nons for position. Then he
16. RSB4 C5B2 slowly advances his Pawn 2 6 . K5H4 C2F6
Marco Polo engaged the
great Khan in a game of along the seventh rank to 2 7 . P6Fl K5Bl
17. RSH4 R4H5
Chinese Chess. Although- secure his victory.
18. G6F5 C5F4 2 8 . C9F5 C2H6
neither player was a Red Blue
master, Kublai was the 19. G4F5 G6F5 2 9 . C9Fl G4F5
more experienced of the 1. C8F4 C8H5
20. R4F5 R5H3 3 0 . P6Fl mate
two. 2. NSF7 N2F3
21. K5H4 R3F4
Marco Polo’s fast and 3. C2F5 NSF7 3) Su Hsun (Red)
furious attack on the 22. K4Fl R3H7
4. N2F3 C5H8 vs. Tai Sung (Blue),
Khan’s territory is at first 23. N4F4 R7Bl 989 AD
successful, but he sacrifices 5. RlH2 C8H9
too many pieces. The end 24. K4Bl R7H5 It is rumored that the
6. R2F6 P7F1 aging master Tai Tsung put
result has Marco Polo with 25. R4B2 G5B6
only one offensive piece 7. R2Fl R9H8 his undefeated record on
remaining and a certain vic- 26. R4F3 K5Fl the line against the poet Su
8. R2F2 N7B8
tory for the Khan. 27. R4Bl K5Bl Hsun.
9. M3F5 C9H7
Red Blue 28. R4Fl K5Fl Tai Tsung as usual moves
10. P7F1 c7F4 his Pawns out early, but Su
1. C2H5 N2F3 29. R4Bl K5Bl
11. N7F6 M3F5 Hsun reacts well to this
2. N2F3 C8H6 30. resigns movement. It is Su Hsun’s
12. N6F7 K5F1 Rooks, however, that move
3. RlH2 N8F7
13. M7F9 C7H1 in for the kill to give Tai
4. C8F4 C6F4 2) Xi Tsung (Red) Tsung his only recorded
vs. Emperor Chao (Blue), 14. R9H7 R1F1 defeat.
5. P7Fl C2F7
975 AD 15. P7Fl N7F6 Red Blue
6. R9H8 C6Hl
Tai Tsung is one of the 16. PlFl RlH4 1. C8H5 N8F7
7. C8Fl ClH7 early masters of the game
17. R7F3 ClH5 2. C2F4 C2H5
8. C8H3 C7B4 of Chinese Chess. His
strategy is unusual and 18. N3F5 R4F6 3. N2F3 C5F4
9. N3F4 C7H5 worthy of observation. Un-
19. P7H6 R4H5 4. N3F5 N2F3
-.
Appendix A Appendix A

5. C5H3 M3F5 4) Dmur (Red) 6. PlFl Chinese Chess and one


C3F3
vs. Yung Le Ti(Blue), game of European Chess.
6. C3F4 P3Fl 7. R9H7 NSF9 After soundly defeating his
1395 AD
7. P3Fl N3F2 8. P3Fl R8H8 opponent in the European
The great general of game, Morphy was quite
8. P7Fl P5Fl Southeast Asia, Timur, is 9. C8F5 R8F9 shocked to lose the
rumored to have avoided a Chinese game in only
9. P9Fl P5Fl 10. C8Hl M7F9
conflict with the Ming eleven moves.
10. P9Fl PlFl Dynasty in China by chal- 11. P3H4 R8H7
lenging the best Chinese Morphy attempts one of
11. P3Fl M5F3 12. P4Fl R7H6
player at the time, Yung Le the standard openings in
12. NSF7 PlFl ‘Ii, to a game of Chinese 13. K5H4 P5Fl Chinese Chess, but his ex-
Chess. The winner would perienced opponent uses it
13. N7F5 M7F5 14. P4Fl C5H3
be allowed all of the ter- to set up the kill. Notice
14. NSF6 K5Fl ritories in Indochina 15. C3H5 P3Fl the power Ching ‘Ii has
without interference from when his Cannons are
15. C3H6 N7F6 16. P4H5 G4H5
the loser. One can only lined up together. Morphy
16. C6H5 K5H6 guess at how the history of 17. P5Fl K5Fl can move out of the way
C8H4 that region might be dif- briefly, but not for long.
17. C2H4 18. RlH6 C3F5
ferent if the outcome of Red Blue
18. P3Fl N6F4 19. R4F6 K5Fl
this game had been dif-
RlF3 ferent. 1. C8H5 N8F7
19. C5Bl 20. R4Fl N2F3
Timur moves into attack 2. P5Fl C2H5
20. C5H4 K6H5 21. R4H5 K5H4
position early, while Yung 3. C2F4 K5Fl
21. RlH2 RlH6 22. C5H7 C3B4
Le Ii establishes his defen-
K5Bl ses. Through careful 4. N2F3 C5F3
22. R2F8 23. R7F3 C3Fl
sacrifices, it is the great 5. C5F4 N7F5
23. C6H5 R6H5 24. R7F2 RlF2
general and strategist,
N4B2 6. C2H5 C7H6
24. C5H8 Timur, who comes out with 25. R7Fl M3F5
M5F7 a victory. Note also 7. RlH2 C6F4
25. R9F4 26. R7H6 mate
Timur’s use of both Rooks
8. K5Fl C6H5
26. R2H6 C4H7 to achieve his checkmate.
9. K5H4 C5B3
27. R9F5 C7F7 Red Blue 5) Morphy (Red)
vs. Ching Ti (Blue), 10. N3F4 C5H6
28. K5Fl P5H6 1. C2H3 C2H3
1860 AD
11. N4F3 C5H6 mate
29. K5H6 C7H4 2. RlF2 CSHS
The great American
30. R9H6 mate 3. N8F7 C3F4 chessmaster, Palos Morphy,
is rumored to have agreed
4. C3F4 P3Fl
to play the Chinese master,
5. P3Fl P3Fl Ching Ti, one game of
Index
1
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New Game 5 from 10:30 AM to 6:OOPM packaging accompanied
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Set Up Board 5 (Pacific Time Zone) at
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Force Move 5 1-714-549-2411 and (3) your return ad-
Take Back 6
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LIMITED 90-DAY WARRANTY WARRANTY IS IN
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Strategy 23 ranties applicable to this product
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